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基于模型上相邻三角面关系的纹理合成
引用本文:舒 恒,顾耀林. 基于模型上相邻三角面关系的纹理合成[J]. 计算机工程与应用, 2007, 43(34): 85-87
作者姓名:舒 恒  顾耀林
作者单位:江南大学,信息工程学院,江苏,无锡,214122;江南大学,信息工程学院,江苏,无锡,214122
摘    要:根据模型上相邻三角面的关系,采用广度优先策略依次为每个三角面指定纹理坐标。对于具有约束面的搜索与映射过程,首先使相邻面有最小的纹理误差,最后采用图的分割技术将纹理拼接成一个连续的整体。该算法适用于任意曲面和多种纹理。

关 键 词:纹理映射  纹理合成  图的分割  广度优先搜索算法
文章编号:1002-8331(2007)34-0085-03
修稿时间:2007-06-01

Texture synthesis based on neighboring triangulated surfaces
SHU Heng,GU Yao-lin. Texture synthesis based on neighboring triangulated surfaces[J]. Computer Engineering and Applications, 2007, 43(34): 85-87
Authors:SHU Heng  GU Yao-lin
Affiliation:School of Information Engineer,Jiangnan University,Wuxi,Jiangsu 214122,China
Abstract:Proposes a novel texture synthesis method to a wide variety of texture and any triangulated surface.According to the relation of the neighboring triangulated surfaces of model,uses an extent first strategy to appoint texture coordinate of each triangulated surface.When the processes of searching and mapping have restricted surfaces,first,creates a minimal texture error of neighboring surfaces.Then,links textures into a sequential macrocosm by using divisional technique of graph.This arithmetic is the same with all curve surfaces and all kinds of textures.
Keywords:texture synthesis  texture mapping  graph cut  extent preferential search
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