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Distinctive Approaches to Computer Graphics Education
Authors:B Sousa Santos  J‐M Dischler  V Adzhiev  EF Anderson  A Ferko  O Fryazinov  M Il?ík  I Il?íková  P Slavik  V Sundstedt  L Svobodova  M Wimmer  J Zara
Affiliation:1. DETI/IEETA, University of Aveiro, Aveiro, PortugalAuthors, except the first and second, are listed in alphabetical order of their surnames.;2. University of Strasbourg, Strasbourg, France;3. The National Centre for Computer Animation, Bournemouth University, Poole, UK;4. Faculty of Mathematics, Physics and Informatics, Comenius University in Bratislava, Slovak Republic;5. Institute of Computer Graphics and Algorithms, TU Wien, Austria;6. Faculty of Electrical Engineering, Czech Technical University in Prague, Prague, Czech Republic;7. Blekinge Institute of Technology, Karlskrona, Sweden
Abstract:This paper presents the latest advances and research in Computer Graphics education in a nutshell. It is concerned with topics that were presented at the Education Track of the Eurographics Conference held in Lisbon in 2016. We describe works corresponding to approaches to Computer Graphics education that are unconventional in some way and attempt to tackle unsolved problems and challenges regarding the role of arts in computer graphics education, the role of research‐oriented activities in undergraduate education and the interaction among different areas of Computer Graphics, as well as their application to courses or extra‐curricular activities. We present related works addressing these topics and report experiences, successes and issues in implementing the approaches.
Keywords:computer graphics education  K  3  2 [Computers and Education]: Computer and Information Science Education—  Computer science education  Curriculum
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