共查询到20条相似文献,搜索用时 15 毫秒
2.
3.
4.
5.
6.
Stable border bases for ideals of points 总被引:1,自引:1,他引:0
John Abbott Claudia Fassino Maria-Laura Torrente 《Journal of Symbolic Computation》2008,43(12):883-894
7.
8.
9.
A. Abouelaoualim K.Ch. Das L. Faria Y. Manoussakis C. Martinhon R. Saad 《Theoretical computer science》2008
This paper deals with the existence and search for properly edge-colored paths/trails between two, not necessarily distinct, vertices s and t in an edge-colored graph from an algorithmic perspective. First we show that several versions of the s−t path/trail problem have polynomial solutions including the shortest path/trail case. We give polynomial algorithms for finding a longest properly edge-colored path/trail between s and t for a particular class of graphs and characterize edge-colored graphs without properly edge-colored closed trails. Next, we prove that deciding whether there exist k pairwise vertex/edge disjoint properly edge-colored s−t paths/trails in a c-edge-colored graph Gc is NP-complete even for k=2 and c=Ω(n2), where n denotes the number of vertices in Gc. Moreover, we prove that these problems remain NP-complete for c-edge-colored graphs containing no properly edge-colored cycles and c=Ω(n). We obtain some approximation results for those maximization problems together with polynomial results for some particular classes of edge-colored graphs. 相似文献
10.
11.
12.
This work is concerned with simulating nondeterministic one-reversal multicounter automata (NCMs) by nondeterministic partially blind multihead finite automata (NFAs). We show that any one-reversal NCM with k counters can be simulated by a partially blind NFA with k blind heads. This provides a nearly complete categorization of the computational power of partially blind automata, showing that the power of a (k+1)-NFA lies between that of a k-NCM and a (k+1)-NCM. 相似文献
13.
14.
The claw finding problem has been studied in terms of query complexity as one of the problems closely connected to cryptography. Given two functions, f and g, with domain sizes N and M(N≤M), respectively, and the same range, the goal of the problem is to find x and y such that f(x)=g(y). This problem has been considered in both quantum and classical settings in terms of query complexity. This paper describes an optimal algorithm that uses quantum walk to solve this problem. Our algorithm can be slightly modified to solve the more general problem of finding a tuple consisting of elements in the two function domains that has a prespecified property. It can also be generalized to find a claw of k functions for any constant integer k>1, where the domain sizes of the functions may be different. 相似文献
15.
16.
17.
We study the state complexity of certain simple languages. If A is an alphabet of k letters, then a k-language is a nonempty set of words of length k, that is, a uniform language of length k. We show that the minimal state complexity of a k-language is k+2, and the maximal, (kk−1−1)/(k−1)+2k+1. We prove constructively that, for every i between the minimal and maximal bounds, there is a language of state complexity i. We introduce a class of automata accepting sets of words that are permutations of A; these languages define a complete hierarchy of complexities between k2−k+3 and 2k+1. The languages of another class of automata, based on k-ary trees, define a complete hierarchy of complexities between 2k+1 and (kk−1−1)/(k−1)+2k+1. This provides new examples of uniform languages of maximal complexity. 相似文献
18.
20.
We show how to support efficient back traversal in a unidirectional list, using small memory and with essentially no slowdown in forward steps. Using O(lgn) memory for a list of size n, the i’th back-step from the farthest point reached so far takes O(lgi) time in the worst case, while the overhead per forward step is at most ? for arbitrary small constant ?>0. An arbitrary sequence of forward and back steps is allowed. A full trade-off between memory usage and time per back-step is presented: k vs. kn1/k and vice versa. Our algorithms are based on a novel pebbling technique which moves pebbles on a virtual binary, or n1/k-ary, tree that can only be traversed in a pre-order fashion. 相似文献