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1.
We describe a system which supports dynamic user interaction with multimedia information using content-based hypermedia navigation
techniques, specialising in a technique for navigation of musical content. The model combines the principles of open hypermedia, whereby hypermedia link information is maintained by a link service, with content-based retrieval techniques in which a database is queried based on a feature of the multimedia content; our approach could be described as
‘content-based retrieval of hypermedia links’. The experimental system focuses on temporal media and consists of a set of
component-based navigational hypermedia tools. We propose the use of melodic pitch contours in this context and we present
techniques for storing and querying contours, together with experimental results. Techniques for integrating the contour database
with open hypermedia systems are also discussed. 相似文献
2.
Semantic integrity support in SQL:1999 and commercial (object-)relational database management systems 总被引:1,自引:0,他引:1
Can Türker Michael Gertz 《The VLDB Journal The International Journal on Very Large Data Bases》2001,10(4):241-269
The correctness of the data managed by database systems is vital to any application that utilizes data for business, research,
and decision-making purposes. To guard databases against erroneous data not reflecting real-world data or business rules,
semantic integrity constraints can be specified during database design. Current commercial database management systems provide
various means to implement mechanisms to enforce semantic integrity constraints at database run-time.
In this paper, we give an overview of the semantic integrity support in the most recent SQL-standard SQL:1999, and we show
to what extent the different concepts and language constructs proposed in this standard can be found in major commercial (object-)relational
database management systems. In addition, we discuss general design guidelines that point out how the semantic integrity features
provided by these systems should be utilized in order to implement an effective integrity enforcing subsystem for a database.
Received: 14 August 2000 / Accepted: 9 March 2001 / Published online: 7 June 2001 相似文献
3.
A multimedia application involves information that may be in a form of video, images, audio, text and graphics, need to be
stored, retrieved and manipulated in large databases. In this paper, we propose an object-oriented database schema that supports
multimedia documents and their temporal, spatial and logical structures. We present a document example and show how the schema
can adress all the structures described. We also present a multimedia query specification language that can be used to describe
a multimedia content portion to be retrieved from the database. The language provides means by which the user can specify
the information on the media as well as the temoral and spatial relationships among these media. 相似文献
4.
This paper presents a systems view of video transport issues in asynchronous transfer mode (ATM) networks. Since video is
a critical component of future distributed multimedia applications, we consider technical approaches necessary to realize
a flexible, robust, and efficient ATM framework for video delivery. The overall system-design problem is discussed for a general
distributed multimedia computing scenario, and key video-related design issues are identified. This is followed by a more
detailed discussion of selected ATM video topics, including: (1) variable bit-rate (VBR) statistical multiplexing and dynamic
usage parameter control (VBR+), (2) ATM cell-loss concealment in MPEG decoders, and (3) new transport protocols (“MTP”) for
video and multimedia. Supporting simulation or experimental results from ongoing research are given where available. 相似文献
5.
Nevzat Hurkan Balkir Gultekin Ozsoyoglu 《The VLDB Journal The International Journal on Very Large Data Bases》1998,7(4):294-307
Most multimedia servers reported in the literature are designed to serve multiple and independent video/audio streams. We
think that, in future, multimedia servers will also serve complete presentations. Multimedia presentations provide unique
opportunities to develop algorithms for buffer management and admission control, as execution-time consumption requirements
of presentations are known a priori. In this paper, we examine presentations in three different domains (heavyweight, middleweight,
and lightweight) and provide buffer management and admission control algorithms for the three domains. We propose two improvements
(flattening and dynamic-adjustments) on the schedules created for the heavyweight presentations. Results from a simulation
environment are presented.
Received June 9, 1998 / Accepted October 13, 1998 相似文献
6.
Praveen Seshadri 《The VLDB Journal The International Journal on Very Large Data Bases》1998,7(3):130-140
The explosion in complex multimedia content makes it crucial for database systems to support such data efficiently. This
paper argues that the “blackbox” ADTs used in current object-relational systems inhibit their performance, thereby limiting
their use in emerging applications. Instead, the next generation of object-relational database systems should be based on
enhanced abstract data type (E-ADT) technology. An (E-ADT) can expose the semantics of its methods to the database system, thereby permitting advanced query optimizations. Fundamental architectural changes
are required to build a database system with E-ADTs; the added functionality should not compromise the modularity of data
types and the extensibility of the type system. The implementation issues have been explored through the development of E-ADTs
in Predator. Initial performance results demonstrate an order of magnitude in performance improvements.
Received January 1, 1998 / Accepted May 27, 1998 相似文献
7.
Managing database server performance to meet QoS requirements in electronic commerce systems 总被引:1,自引:0,他引:1
Patrick Martin Wendy Powley Hoi-Ying Li Keri Romanufa 《International Journal on Digital Libraries》2002,3(4):316-324
The performance of electronic commerce systems has a major impact on their acceptability to users. Different users also demand
different levels of performance from the system, that is, they will have different Quality of Service (QoS) requirements. Electronic commerce systems are the integration of several different types of servers and each server must
contribute to meeting the QoS demands of the users. In this paper we focus on the role, and the performance, of a database server within an electronic commerce system.
We examine the characteristics of the workload placed on a database server by an electronic commerce system and suggest a
range of QoS requirements for the database server based on this analysis of the workload. We argue that a database server
must be able to dynamically reallocate its resources in order to meet the QoS requirements of different transactions as the
workload changes. We describe Quartermaster, which is a system to support dynamic goal-oriented resource management in database
management systems, and discuss how it can be used to help meet the QoS requirements of the electronic commerce database server.
We provide an example of the use of Quartermaster that illustrates how the dynamic reallocation of memory resources can be
used to meet the QoS requirements of a set of transactions similar to transactions found in an electronic commerce workload.
We briefly describe the memory reallocation algorithms used by Quartermaster and present experiments to show the impact of
the reallocations on the performance of the transactions.
Published online: 22 August 2001 相似文献
8.
9.
Recent advances in computer technologies have made it feasible to provide multimedia services, such as news distribution
and entertainment, via high-bandwidth networks. The storage and retrieval of large multimedia objects (e.g., video) becomes
a major design issue of the multimedia information system. While most other works on multimedia storage servers assume an
on-line disk storage system, we consider a two-tier storage architecture with a robotic tape library as the vast near-line
storage and an on-line disk system as the front-line storage. Magnetic tapes are cheaper, more robust, and have a larger
capacity; hence, they are more cost effective for large scale storage systems (e.g., video-on-demand (VOD) systems may
store tens of thousands of videos). We study in detail the design issues of the tape subsystem and propose some novel tape-scheduling
algorithms which give faster response and require less disk buffer space. We also study the disk-striping policy and the
data layout on the tape cartridge in order to fully utilize the throughput of the robotic tape system and to minimize the
on-line disk storage space. 相似文献
10.
Wen-Syan Li K.Selçuk Candan Kyoji Hirata Yoshinori Hara 《The VLDB Journal The International Journal on Very Large Data Bases》2001,9(4):312-326
Due to the fuzziness of query specification and media matching, multimedia retrieval is conducted by way of exploration.
It is essential to provide feedback so that users can visualize query reformulation alternatives and database content distribution.
Since media matching is an expensive task, another issue is how to efficiently support exploration so that the system is not
overloaded by perpetual query reformulation. In this paper, we present a uniform framework to represent statistical information
of both semantics and visual metadata for images in the databases. We propose the concept of query verification, which evaluates queries using statistics, and provides users with feedback, including the strictness and reformulation alternatives
of each query condition as well as estimated numbers of matches. With query verification, the system increases the efficiency
of the multimedia database exploration for both users and the system. Such statistical information is also utilized to support
progressive query processing and query relaxation.
Received: 9 June 1998/ Accepted: 21 July 2000 Published online: 4 May 2001 相似文献
11.
E. Panagos A. Biliris 《The VLDB Journal The International Journal on Very Large Data Bases》1997,6(3):209-223
Client-server object-oriented database management systems differ significantly from traditional centralized systems in terms
of their architecture and the applications they target. In this paper, we present the client-server architecture of the EOS
storage manager and we describe the concurrency control and recovery mechanisms it employs. EOS offers a semi-optimistic locking
scheme based on the multi-granularity two-version two-phase locking protocol. Under this scheme, multiple concurrent readers
are allowed to access a data item while it is being updated by a single writer. Recovery is based on write-ahead redo-only
logging. Log records are generated at the clients and they are shipped to the server during normal execution and at transaction
commit. Transaction rollback is fast because there are no updates that have to be undone, and recovery from system crashes
requires only one scan of the log for installing the changes made by transactions that committed before the crash. We also
present a preliminary performance evaluation of the implementation of the above mechanisms.
Edited by R. King. Received July 1993 / Accepted May 1996 相似文献
12.
Easy-to-use audio/video authoring tools play a crucial role in moving multimedia software from research curiosity to mainstream
applications. However, research in multimedia authoring systems has rarely been documented in the literature. This paper describes
the design and implementation of an interactive video authoring system called Zodiac, which employs an innovative edit history abstraction to support several unique editing features not found in existing commercial
and research video editing systems. Zodiac provides users a conceptually clean and semantically powerful branching history model of edit operations to organize the authoring process, and to navigate among versions of authored documents. In addition,
by analyzing the edit history, Zodiac is able to reliably detect a composed video stream's shot and scene boundaries, which facilitates interactive video browsing.
Zodiac also features a video object annotation capability that allows users to associate annotations to moving objects in a video sequence. The annotations themselves could
be text, image, audio, or video. Zodiac is built on top of MMFS, a file system specifically designed for interactive multimedia development environments, and implements an internal buffer
manager that supports transparent lossless compression/decompression. Shot/scene detection, video object annotation, and buffer
management all exploit the edit history information for performance optimization. 相似文献
13.
Denise J. Ecklund Vera Goebel Thomas Plagemann Earl F. Ecklund Jr. 《Multimedia Systems》2002,8(5):431-442
In this paper, we present a separable, reusable middleware solution that provides coordinated, end-to-end QoS management
over any type of service component, and can use existing (legacy) QoS management solutions (by using wrappers) in a distributed
multimedia system. Our middleware solution incorporates strategic and tactical QoS managers, and supports protocols and messages
between tactical managers and managed application components, and between QoS managers in the management hierarchy. Strategic
QoS managers take a global view of QoS provided by a set of application components within the manager's policy domain. Tactical
QoS managers provide local control over application components. We introduce the concept of QoS policy domains to scope the
authority of a strategic QoS manager. We describe how the management hierarchy is dynamically configured and reconfigured
based on runtime needs of the application. 相似文献
14.
One of the challenges in the design of a distributed multimedia system
is devising suitable specification models for various schemas in
different levels of the system.
Another important research issue is
the integration and synchronization of heterogeneous multimedia
objects. In this paper, we present our models for multimedia schemas
and transformation algorithms. They transform high-level
multimedia objects into schemas that can be used to
support the presentation and communication of the multimedia objects.
A key module in the system is the Object Exchange Manager (OEM). In this paper,
we present the design and implementation of the OEM module,
and discuss in detail the interaction
between the OEM and other modules in a
distributed multimedia system. 相似文献
15.
We describe a collection of algorithms designed to support reliable synchronization and group membership services for distributed
multimedia applications. In particular, we consider those applications that require interactivity, isochronous rendering of
multimedia data, and high reliability. We show that the algorithms we propose (i) provide reliable support for the synchronization
of multimedia data streams, despite the occurrence of possible communication failures, (ii) maintain a consistent view of
the relative group membership of all the nonfaulty application components, (iii) guarantee time-bounded delay of component
failure detection and join, and (iv) meet effectively possible scalability requirements of the applications. 相似文献
16.
Secure buffering in firm real-time database systems 总被引:2,自引:0,他引:2
Binto George Jayant R. Haritsa 《The VLDB Journal The International Journal on Very Large Data Bases》2000,8(3-4):178-198
Many real-time database applications arise in electronic financial services, safety-critical installations and military systems
where enforcing security is crucial to the success of the enterprise. We investigate here the performance implications, in terms of killed transactions,
of guaranteeing multi-level secrecy in a real-time database system supporting applications with firm deadlines. In particular, we focus on the buffer management aspects of this issue.
Our main contributions are the following. First, we identify the importance and difficulties of providing secure buffer management
in the real-time database environment. Second, we present SABRE, a novel buffer management algorithm that provides covert-channel-free security. SABRE employs a fully dynamic one-copy allocation policy for efficient usage of buffer resources. It also incorporates
several optimizations for reducing the overall number of killed transactions and for decreasing the unfairness in the distribution
of killed transactions across security levels. Third, using a detailed simulation model, the real-time performance of SABRE
is evaluated against unsecure conventional and real-time buffer management policies for a variety of security-classified transaction
workloads and system configurations. Our experiments show that SABRE provides security with only a modest drop in real-time
performance. Finally, we evaluate SABRE's performance when augmented with the GUARD adaptive admission control policy. Our
experiments show that this combination provides close to ideal fairness for real-time applications that can tolerate covert-channel
bandwidths of up to one bit per second (a limit specified in military standards).
Received March 1, 1999 / Accepted October 1, 1999 相似文献
17.
Stefan Deßloch Theo Härder Nelson Mattos Bernhard Mitschang Joachim Thomas 《The VLDB Journal The International Journal on Very Large Data Bases》1998,7(2):79-95
The increasing power of modern computers is steadily opening up new application domains for advanced data processing such
as engineering and knowledge-based applications. To meet their requirements, concepts for advanced data management have been
investigated during the last decade, especially in the field of object orientation. Over the last couple of years, the database
group at the University of Kaiserslautern has been developing such an advanced database system, the KRISYS prototype. In this
article, we report on the results and experiences obtained in the course of this project. The primary objective for the first
version of KRISYS was to provide semantic features, such as an expressive data model, a set-oriented query language, deductive
as well as active capabilities. The first KRISYS prototype became completely operational in 1989. To evaluate its features
and to stabilize its functionality, we started to develop several applications with the system. These experiences marked the
starting point for an overall redesign of KRISYS. Major goals were to tune KRISYS and its query-processing facilities to a
suitable client/server environment, as well as to provide elaborate mechanisms for consistency control comprising semantic
integrity constraints, multi-user synchronization, and failure recovery. The essential aspects of the resulting client/server
architecture are embodied by the client-side data management needed to effectively support advanced applications and to gain
the required system performance for interactive work. The project stages of KRISYS properly reflect the essential developments
that have taken place in the research on advanced database systems over the last years. Hence, the subsequent discussions
will bring up a number of important aspects with regard to advanced data processing that are of significant general importance,
as well as of general applicability to database systems.
Received June 18, 1996 / Accepted November 11, 1997 相似文献
18.
In this paper, we present a novel approach for multimedia data indexing and retrieval that is machine independent and highly
flexible for sharing multimedia data across applications. Traditional multimedia data indexing and retrieval problems have
been attacked using the central data server as the main focus, and most of the indexing and query-processing for retrieval
are highly application dependent. This precludes the use of created indices and query processing mechanisms for multimedia
data which, in general, have a wide variety of uses across applications. The approach proposed in this paper addresses three
issues: 1. multimedia data indexing; 2. inference or query processing; and 3. combining indices and inference or query mechanism
with the data to facilitate machine independence in retrieval and query processing. We emphasize the third issue, as typically
multimedia data are huge in size and requires intra-data indexing. We describe how the proposed approach addresses various
problems faced by the application developers in indexing and retrieval of multimedia data. Finally, we present two applications
developed based on the proposed approach: video indexing; and video content authorization for presentation. 相似文献
19.
Multimedia systems store and retrieve large amounts of data which require extremely high disk bandwidth and their performance
critically depends on the efficiency of disk storage. However, existing magnetic disks are designed for small amounts of data
retrievals geared to traditional operations; with speed improvements mainly focused on how to reduce seek time and rotational
latency. When the same mechanism is applied to multimedia systems, overheads in disk I/O can result in dramatic deterioration
in system performance. In this paper, we present a mathematical model to evaluate the performance of constant-density recording
disks, and use this model to analyze quantitatively the performance of multimedia data request streams. We show that high
disk throughput may be achieved by suitably adjusting the relevant parameters. In addition to demonstrating quantitatively
that constant-density recording disks perform significantly better than traditional disks for multimedia data storage, a novel
disk-partitioning scheme which places data according to their bandwidths is presented. 相似文献
20.
As multimedia applications spread widely, it is crucial for programming and design support systems to handle “time” in multimedia
documents effectively and flexibly. This paper presents a set of interactive system support tools for designing and maintaining
the temporal behavior of multimedia documents. The tool set provides mechanisms for anomaly detection, temporal query processing,
and interactive scheduling. It is based on a fast incremental constraint solver we have developed, which can be adapted by
any constraint-based system. The incremental constraint solver provides immediate feedback to the user, supporting a highly
interactive design process. Combined with existing optimal layout generation mechanisms proposed in the literature, our tools
effectively utilize the flexibility provided by constraint-based systems. 相似文献