首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 62 毫秒
1.
We describe a system which supports dynamic user interaction with multimedia information using content-based hypermedia navigation techniques, specialising in a technique for navigation of musical content. The model combines the principles of open hypermedia, whereby hypermedia link information is maintained by a link service, with content-based retrieval techniques in which a database is queried based on a feature of the multimedia content; our approach could be described as ‘content-based retrieval of hypermedia links’. The experimental system focuses on temporal media and consists of a set of component-based navigational hypermedia tools. We propose the use of melodic pitch contours in this context and we present techniques for storing and querying contours, together with experimental results. Techniques for integrating the contour database with open hypermedia systems are also discussed.  相似文献   

2.
The correctness of the data managed by database systems is vital to any application that utilizes data for business, research, and decision-making purposes. To guard databases against erroneous data not reflecting real-world data or business rules, semantic integrity constraints can be specified during database design. Current commercial database management systems provide various means to implement mechanisms to enforce semantic integrity constraints at database run-time. In this paper, we give an overview of the semantic integrity support in the most recent SQL-standard SQL:1999, and we show to what extent the different concepts and language constructs proposed in this standard can be found in major commercial (object-)relational database management systems. In addition, we discuss general design guidelines that point out how the semantic integrity features provided by these systems should be utilized in order to implement an effective integrity enforcing subsystem for a database. Received: 14 August 2000 / Accepted: 9 March 2001 / Published online: 7 June 2001  相似文献   

3.
A multimedia application involves information that may be in a form of video, images, audio, text and graphics, need to be stored, retrieved and manipulated in large databases. In this paper, we propose an object-oriented database schema that supports multimedia documents and their temporal, spatial and logical structures. We present a document example and show how the schema can adress all the structures described. We also present a multimedia query specification language that can be used to describe a multimedia content portion to be retrieved from the database. The language provides means by which the user can specify the information on the media as well as the temoral and spatial relationships among these media.  相似文献   

4.
This paper presents a systems view of video transport issues in asynchronous transfer mode (ATM) networks. Since video is a critical component of future distributed multimedia applications, we consider technical approaches necessary to realize a flexible, robust, and efficient ATM framework for video delivery. The overall system-design problem is discussed for a general distributed multimedia computing scenario, and key video-related design issues are identified. This is followed by a more detailed discussion of selected ATM video topics, including: (1) variable bit-rate (VBR) statistical multiplexing and dynamic usage parameter control (VBR+), (2) ATM cell-loss concealment in MPEG decoders, and (3) new transport protocols (“MTP”) for video and multimedia. Supporting simulation or experimental results from ongoing research are given where available.  相似文献   

5.
Most multimedia servers reported in the literature are designed to serve multiple and independent video/audio streams. We think that, in future, multimedia servers will also serve complete presentations. Multimedia presentations provide unique opportunities to develop algorithms for buffer management and admission control, as execution-time consumption requirements of presentations are known a priori. In this paper, we examine presentations in three different domains (heavyweight, middleweight, and lightweight) and provide buffer management and admission control algorithms for the three domains. We propose two improvements (flattening and dynamic-adjustments) on the schedules created for the heavyweight presentations. Results from a simulation environment are presented. Received June 9, 1998 / Accepted October 13, 1998  相似文献   

6.
The explosion in complex multimedia content makes it crucial for database systems to support such data efficiently. This paper argues that the “blackbox” ADTs used in current object-relational systems inhibit their performance, thereby limiting their use in emerging applications. Instead, the next generation of object-relational database systems should be based on enhanced abstract data type (E-ADT) technology. An (E-ADT) can expose the semantics of its methods to the database system, thereby permitting advanced query optimizations. Fundamental architectural changes are required to build a database system with E-ADTs; the added functionality should not compromise the modularity of data types and the extensibility of the type system. The implementation issues have been explored through the development of E-ADTs in Predator. Initial performance results demonstrate an order of magnitude in performance improvements. Received January 1, 1998 / Accepted May 27, 1998  相似文献   

7.
The performance of electronic commerce systems has a major impact on their acceptability to users. Different users also demand different levels of performance from the system, that is, they will have different Quality of Service (QoS) requirements. Electronic commerce systems are the integration of several different types of servers and each server must contribute to meeting the QoS demands of the users. In this paper we focus on the role, and the performance, of a database server within an electronic commerce system. We examine the characteristics of the workload placed on a database server by an electronic commerce system and suggest a range of QoS requirements for the database server based on this analysis of the workload. We argue that a database server must be able to dynamically reallocate its resources in order to meet the QoS requirements of different transactions as the workload changes. We describe Quartermaster, which is a system to support dynamic goal-oriented resource management in database management systems, and discuss how it can be used to help meet the QoS requirements of the electronic commerce database server. We provide an example of the use of Quartermaster that illustrates how the dynamic reallocation of memory resources can be used to meet the QoS requirements of a set of transactions similar to transactions found in an electronic commerce workload. We briefly describe the memory reallocation algorithms used by Quartermaster and present experiments to show the impact of the reallocations on the performance of the transactions. Published online: 22 August 2001  相似文献   

8.
9.
Recent advances in computer technologies have made it feasible to provide multimedia services, such as news distribution and entertainment, via high-bandwidth networks. The storage and retrieval of large multimedia objects (e.g., video) becomes a major design issue of the multimedia information system. While most other works on multimedia storage servers assume an on-line disk storage system, we consider a two-tier storage architecture with a robotic tape library as the vast near-line storage and an on-line disk system as the front-line storage. Magnetic tapes are cheaper, more robust, and have a larger capacity; hence, they are more cost effective for large scale storage systems (e.g., video-on-demand (VOD) systems may store tens of thousands of videos). We study in detail the design issues of the tape subsystem and propose some novel tape-scheduling algorithms which give faster response and require less disk buffer space. We also study the disk-striping policy and the data layout on the tape cartridge in order to fully utilize the throughput of the robotic tape system and to minimize the on-line disk storage space.  相似文献   

10.
Due to the fuzziness of query specification and media matching, multimedia retrieval is conducted by way of exploration. It is essential to provide feedback so that users can visualize query reformulation alternatives and database content distribution. Since media matching is an expensive task, another issue is how to efficiently support exploration so that the system is not overloaded by perpetual query reformulation. In this paper, we present a uniform framework to represent statistical information of both semantics and visual metadata for images in the databases. We propose the concept of query verification, which evaluates queries using statistics, and provides users with feedback, including the strictness and reformulation alternatives of each query condition as well as estimated numbers of matches. With query verification, the system increases the efficiency of the multimedia database exploration for both users and the system. Such statistical information is also utilized to support progressive query processing and query relaxation. Received: 9 June 1998/ Accepted: 21 July 2000 Published online: 4 May 2001  相似文献   

11.
Client-server object-oriented database management systems differ significantly from traditional centralized systems in terms of their architecture and the applications they target. In this paper, we present the client-server architecture of the EOS storage manager and we describe the concurrency control and recovery mechanisms it employs. EOS offers a semi-optimistic locking scheme based on the multi-granularity two-version two-phase locking protocol. Under this scheme, multiple concurrent readers are allowed to access a data item while it is being updated by a single writer. Recovery is based on write-ahead redo-only logging. Log records are generated at the clients and they are shipped to the server during normal execution and at transaction commit. Transaction rollback is fast because there are no updates that have to be undone, and recovery from system crashes requires only one scan of the log for installing the changes made by transactions that committed before the crash. We also present a preliminary performance evaluation of the implementation of the above mechanisms. Edited by R. King. Received July 1993 / Accepted May 1996  相似文献   

12.
Easy-to-use audio/video authoring tools play a crucial role in moving multimedia software from research curiosity to mainstream applications. However, research in multimedia authoring systems has rarely been documented in the literature. This paper describes the design and implementation of an interactive video authoring system called Zodiac, which employs an innovative edit history abstraction to support several unique editing features not found in existing commercial and research video editing systems. Zodiac provides users a conceptually clean and semantically powerful branching history model of edit operations to organize the authoring process, and to navigate among versions of authored documents. In addition, by analyzing the edit history, Zodiac is able to reliably detect a composed video stream's shot and scene boundaries, which facilitates interactive video browsing. Zodiac also features a video object annotation capability that allows users to associate annotations to moving objects in a video sequence. The annotations themselves could be text, image, audio, or video. Zodiac is built on top of MMFS, a file system specifically designed for interactive multimedia development environments, and implements an internal buffer manager that supports transparent lossless compression/decompression. Shot/scene detection, video object annotation, and buffer management all exploit the edit history information for performance optimization.  相似文献   

13.
In this paper, we present a separable, reusable middleware solution that provides coordinated, end-to-end QoS management over any type of service component, and can use existing (legacy) QoS management solutions (by using wrappers) in a distributed multimedia system. Our middleware solution incorporates strategic and tactical QoS managers, and supports protocols and messages between tactical managers and managed application components, and between QoS managers in the management hierarchy. Strategic QoS managers take a global view of QoS provided by a set of application components within the manager's policy domain. Tactical QoS managers provide local control over application components. We introduce the concept of QoS policy domains to scope the authority of a strategic QoS manager. We describe how the management hierarchy is dynamically configured and reconfigured based on runtime needs of the application.  相似文献   

14.
One of the challenges in the design of a distributed multimedia system is devising suitable specification models for various schemas in different levels of the system. Another important research issue is the integration and synchronization of heterogeneous multimedia objects. In this paper, we present our models for multimedia schemas and transformation algorithms. They transform high-level multimedia objects into schemas that can be used to support the presentation and communication of the multimedia objects. A key module in the system is the Object Exchange Manager (OEM). In this paper, we present the design and implementation of the OEM module, and discuss in detail the interaction between the OEM and other modules in a distributed multimedia system.  相似文献   

15.
We describe a collection of algorithms designed to support reliable synchronization and group membership services for distributed multimedia applications. In particular, we consider those applications that require interactivity, isochronous rendering of multimedia data, and high reliability. We show that the algorithms we propose (i) provide reliable support for the synchronization of multimedia data streams, despite the occurrence of possible communication failures, (ii) maintain a consistent view of the relative group membership of all the nonfaulty application components, (iii) guarantee time-bounded delay of component failure detection and join, and (iv) meet effectively possible scalability requirements of the applications.  相似文献   

16.
Secure buffering in firm real-time database systems   总被引:2,自引:0,他引:2  
Many real-time database applications arise in electronic financial services, safety-critical installations and military systems where enforcing security is crucial to the success of the enterprise. We investigate here the performance implications, in terms of killed transactions, of guaranteeing multi-level secrecy in a real-time database system supporting applications with firm deadlines. In particular, we focus on the buffer management aspects of this issue. Our main contributions are the following. First, we identify the importance and difficulties of providing secure buffer management in the real-time database environment. Second, we present SABRE, a novel buffer management algorithm that provides covert-channel-free security. SABRE employs a fully dynamic one-copy allocation policy for efficient usage of buffer resources. It also incorporates several optimizations for reducing the overall number of killed transactions and for decreasing the unfairness in the distribution of killed transactions across security levels. Third, using a detailed simulation model, the real-time performance of SABRE is evaluated against unsecure conventional and real-time buffer management policies for a variety of security-classified transaction workloads and system configurations. Our experiments show that SABRE provides security with only a modest drop in real-time performance. Finally, we evaluate SABRE's performance when augmented with the GUARD adaptive admission control policy. Our experiments show that this combination provides close to ideal fairness for real-time applications that can tolerate covert-channel bandwidths of up to one bit per second (a limit specified in military standards). Received March 1, 1999 / Accepted October 1, 1999  相似文献   

17.
The increasing power of modern computers is steadily opening up new application domains for advanced data processing such as engineering and knowledge-based applications. To meet their requirements, concepts for advanced data management have been investigated during the last decade, especially in the field of object orientation. Over the last couple of years, the database group at the University of Kaiserslautern has been developing such an advanced database system, the KRISYS prototype. In this article, we report on the results and experiences obtained in the course of this project. The primary objective for the first version of KRISYS was to provide semantic features, such as an expressive data model, a set-oriented query language, deductive as well as active capabilities. The first KRISYS prototype became completely operational in 1989. To evaluate its features and to stabilize its functionality, we started to develop several applications with the system. These experiences marked the starting point for an overall redesign of KRISYS. Major goals were to tune KRISYS and its query-processing facilities to a suitable client/server environment, as well as to provide elaborate mechanisms for consistency control comprising semantic integrity constraints, multi-user synchronization, and failure recovery. The essential aspects of the resulting client/server architecture are embodied by the client-side data management needed to effectively support advanced applications and to gain the required system performance for interactive work. The project stages of KRISYS properly reflect the essential developments that have taken place in the research on advanced database systems over the last years. Hence, the subsequent discussions will bring up a number of important aspects with regard to advanced data processing that are of significant general importance, as well as of general applicability to database systems. Received June 18, 1996 / Accepted November 11, 1997  相似文献   

18.
In this paper, we present a novel approach for multimedia data indexing and retrieval that is machine independent and highly flexible for sharing multimedia data across applications. Traditional multimedia data indexing and retrieval problems have been attacked using the central data server as the main focus, and most of the indexing and query-processing for retrieval are highly application dependent. This precludes the use of created indices and query processing mechanisms for multimedia data which, in general, have a wide variety of uses across applications. The approach proposed in this paper addresses three issues: 1. multimedia data indexing; 2. inference or query processing; and 3. combining indices and inference or query mechanism with the data to facilitate machine independence in retrieval and query processing. We emphasize the third issue, as typically multimedia data are huge in size and requires intra-data indexing. We describe how the proposed approach addresses various problems faced by the application developers in indexing and retrieval of multimedia data. Finally, we present two applications developed based on the proposed approach: video indexing; and video content authorization for presentation.  相似文献   

19.
Multimedia systems store and retrieve large amounts of data which require extremely high disk bandwidth and their performance critically depends on the efficiency of disk storage. However, existing magnetic disks are designed for small amounts of data retrievals geared to traditional operations; with speed improvements mainly focused on how to reduce seek time and rotational latency. When the same mechanism is applied to multimedia systems, overheads in disk I/O can result in dramatic deterioration in system performance. In this paper, we present a mathematical model to evaluate the performance of constant-density recording disks, and use this model to analyze quantitatively the performance of multimedia data request streams. We show that high disk throughput may be achieved by suitably adjusting the relevant parameters. In addition to demonstrating quantitatively that constant-density recording disks perform significantly better than traditional disks for multimedia data storage, a novel disk-partitioning scheme which places data according to their bandwidths is presented.  相似文献   

20.
As multimedia applications spread widely, it is crucial for programming and design support systems to handle “time” in multimedia documents effectively and flexibly. This paper presents a set of interactive system support tools for designing and maintaining the temporal behavior of multimedia documents. The tool set provides mechanisms for anomaly detection, temporal query processing, and interactive scheduling. It is based on a fast incremental constraint solver we have developed, which can be adapted by any constraint-based system. The incremental constraint solver provides immediate feedback to the user, supporting a highly interactive design process. Combined with existing optimal layout generation mechanisms proposed in the literature, our tools effectively utilize the flexibility provided by constraint-based systems.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号