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1.
We examine how to induce selfish heterogeneous users in a multicommodity network to reach an equilibrium that minimizes the social cost. In the absence of centralized coordination, we use the classical method of imposing appropriate taxes (tolls) on the edges of the network. We significantly generalize previous work (Yang and Huang in Transp. Res. Part B 38:1–15, [2004]; Karakostas and Kolliopoulos in Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science, pp. 268–276, [2004]; Fleischer et al. in Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science, pp. 277–285, [2004]) by allowing user demands to be elastic. In this setting the demand of a user is not fixed a priori but it is a function of the routing cost experienced, a most natural assumption in traffic and data networks. Research supported by MITACS and a NSERC Discovery grant.  相似文献   

2.
In this paper, we address a hop-constrained node survivable network design problem that is defined in the context of multi-protocol label switching (MPLS) over wavelength division multiplexing (WDM) networks. At the lower WDM layer, we consider a maximum length constraint for optical connections between MPLS routers. At the upper MPLS layer, we consider survivability as well as maximum delay constraints. Survivability is guaranteed by routing each demand through D node-disjoint paths and maximum delay is guaranteed by constraining all paths to a maximum number of hops. An Integer Linear Programming model, based on the previous works by Gouveia et al. (Proc of IEEE INFOCOM, 2003, and Telecommunications network planning: innovations in pricing, network design and management, pp 167–180, 2006) is used to model the network design problem considering two different survivability mechanisms: path diversity (where each demand is equally split over the D paths) and path protection (where any D–1 out of the D paths have enough capacity to support the total demand). For both mechanisms, we use the NSFNet and EON real world networks to make a cost analysis of the design solutions for different values of D. In the path diversity mechanism, the results consistently show that greater values of D impose a cost penalty that is greater than the gain in the percentage of demand that is protected. In the path protection mechanism, where all traffic is totally protected, the results show that the network solutions obtained with D=3 node-disjoint paths have consistently lower costs than the network solutions obtained with D=2 node-disjoint paths. However, using values of D that are greater than 3 led to network solutions with larger costs. Supported by FCT project POCTI - ISFL - 1- 152.  相似文献   

3.
This paper studies vehicle routing problems on asymmetric metrics. Our starting point is the directed k-TSP problem: given an asymmetric metric (V,d), a root rV and a target k≤|V|, compute the minimum length tour that contains r and at least k other vertices. We present a polynomial time O(\fraclog2 nloglogn·logk)O(\frac{\log^{2} n}{\log\log n}\cdot\log k)-approximation algorithm for this problem. We use this algorithm for directed k-TSP to obtain an O(\fraclog2 nloglogn)O(\frac{\log^{2} n}{\log\log n})-approximation algorithm for the directed orienteering problem. This answers positively, the question of poly-logarithmic approximability of directed orienteering, an open problem from Blum et al. (SIAM J. Comput. 37(2):653–670, 2007). The previously best known results were quasi-polynomial time algorithms with approximation guarantees of O(log 2 k) for directed k-TSP, and O(log n) for directed orienteering (Chekuri and Pal in IEEE Symposium on Foundations in Computer Science, pp. 245–253, 2005). Using the algorithm for directed orienteering within the framework of Blum et al. (SIAM J. Comput. 37(2):653–670, 2007) and Bansal et al. (ACM Symposium on Theory of Computing, pp. 166–174, 2004), we also obtain poly-logarithmic approximation algorithms for the directed versions of discounted-reward TSP and vehicle routing problem with time-windows.  相似文献   

4.
5.
A natural generalization of the selfish routing setting arises when some of the users obey a central coordinating authority, while the rest act selfishly. Such behavior can be modeled by dividing the users into an α fraction that are routed according to the central coordinator’s routing strategy (Stackelberg strategy), and the remaining 1−α that determine their strategy selfishly, given the routing of the coordinated users. One seeks to quantify the resulting price of anarchy, i.e., the ratio of the cost of the worst traffic equilibrium to the system optimum, as a function of α. It is well-known that for α=0 and linear latency functions the price of anarchy is at most 4/3 (J. ACM 49, 236–259, 2002). If α tends to 1, the price of anarchy should also tend to 1 for any reasonable algorithm used by the coordinator. We analyze two such algorithms for Stackelberg routing, LLF and SCALE. For general topology networks, multicommodity users, and linear latency functions, we show a price of anarchy bound for SCALE which decreases from 4/3 to 1 as α increases from 0 to 1, and depends only on α. Up to this work, such a tradeoff was known only for the case of two nodes connected with parallel links (SIAM J. Comput. 33, 332–350, 2004), while for general networks it was not clear whether such a result could be achieved, even in the single-commodity case. We show a weaker bound for LLF and also some extensions to general latency functions. The existence of a central coordinator is a rather strong requirement for a network. We show that we can do away with such a coordinator, as long as we are allowed to impose taxes (tolls) on the edges in order to steer the selfish users towards an improved system cost. As long as there is at least a fraction α of users that pay their taxes, we show the existence of taxes that lead to the simulation of SCALE by the tax-payers. The extension of the results mentioned above quantifies the improvement on the system cost as the number of tax-evaders decreases. Research of G. Karakostas supported by an NSERC Discovery Grant and MITACS. Research of S. Kolliopoulos partially supported by the University of Athens under the project Kapodistrias.  相似文献   

6.
This article reports the results of an extensive experimental analysis of efficient algorithms for computing graph spanners in the data streaming model, where an (α,β)-spanner of a graph G is a subgraph SG such that for each pair of vertices the distance in S is at most α times the distance in G plus β. To the best of our knowledge, this is the first computational study of graph spanner algorithms in a streaming setting. We compare experimentally the randomized algorithms proposed by Baswana () and by Elkin (In: Proceedings of the 34th International Colloquium on Automata, Languages and Programming (ICALP 2007), Wroclaw, Poland, pp. 716–727, 9–13 July 2007) for general stretch factors with the deterministic algorithm presented by Ausiello et al. (In: Proceedings of the 15th Annual European Symposium on Algorithms (ESA 2007), Engineering and Applications Track, Eilat, Israel, 8–10 October 2007. LNCS, vol. 4698, pp. 605–617, 2007), designed for building small stretch spanners. All the algorithms we implemented work in a data streaming model where the input graph is given as a stream of edges in arbitrary order, and all of them need a single pass over the data. Differently from the algorithm in Ausiello et al., the algorithms in Baswana () and Elkin (In: Proceedings of the 34th International Colloquium on Automata, Languages and Programming (ICALP 2007), Wroclaw, Poland, pp. 716–727, 9–13 July 2007) need to know in advance the number of vertices in the graph. The results of our experimental investigation on several input families confirm that all these algorithms are very efficient in practice, finding spanners with stretch and size much smaller than the theoretical bounds and comparable to those obtainable by off-line algorithms. Moreover, our experimental findings confirm that small values of the stretch factor are the case of interest in practice, and that the algorithm by Ausiello et al. tends to produce spanners of better quality than the algorithms by Baswana and Elkin, while still using a comparable amount of time and space resources. Work partially supported by the Italian Ministry of University and Research under Project MAINSTREAM “Algorithms for Massive Information Structures and Data Streams”. A preliminary version of this paper was presented at the 15th Annual European Symposium on Algorithms (ESA 2007) 5.  相似文献   

7.
We continue the study of zero-automatic queues first introduced in Dao-Thi and Mairesse (Adv Appl Probab 39(2):429–461, 2007). These queues are characterized by a special buffering mechanism evolving like a random walk on some infinite group or monoid. The simple M/M/1 queue and Gelenbe’s G-queue with positive and negative customers are the two simplest 0-automatic queues. All stable 0-automatic queues have an explicit “multiplicative” stationary distribution and a Poisson departure process (Dao-Thi and Mairesse, Adv Appl Probab 39(2):429–461, 2007). In this paper, we introduce and study networks of 0-automatic queues. We consider two types of networks, with either a Jackson-like or a Kelly-like routing mechanism. In both cases, and under the stability condition, we prove that the stationary distribution of the buffer contents has a “product-form” and can be explicitly determined. Furthermore, the departure process out of the network is Poisson.
Jean Mairesse (Corresponding author)Email:
  相似文献   

8.
Energy usage has been an important concern in recent research on online scheduling. In this paper, we study the tradeoff between flow time and energy (Albers and Fujiwara in ACM Trans. Algorithms 3(4), 2007; Bansal et al. in Proceedings of ACM-SIAM Symposium on Discrete Algorithms, pp. 805–813, 2007b, Bansal et al. in Proceedings of International Colloquium on Automata, Languages and Programming, pp. 409–420, 2008; Lam et al. in Proceedings of European Symposium on Algorithms, pp. 647–659, 2008b) in the multi-processor setting. Our main result is an enhanced analysis of a simple non-migratory online algorithm called CRR (classified round robin) on m≥2 processors, showing that its flow time plus energy is within O(1) times of the optimal non-migratory offline algorithm, when the maximum allowable speed is slightly relaxed. The result still holds even if the comparison is made against the optimal migratory offline algorithm. This improves previous analysis that CRR is O(log P)-competitive where P is the ratio of the maximum job size to the minimum job size.  相似文献   

9.
Computing the duplication history of a tandem repeated region is an important problem in computational biology (Fitch in Genetics 86:623–644, 1977; Jaitly et al. in J. Comput. Syst. Sci. 65:494–507, 2002; Tang et al. in J. Comput. Biol. 9:429–446, 2002). In this paper, we design a polynomial-time approximation scheme (PTAS) for the case where the size of the duplication block is 1. Our PTAS is faster than the previously best PTAS in Jaitly et al. (J. Comput. Syst. Sci. 65:494–507, 2002). For example, to achieve a ratio of 1.5, our PTAS takes O(n 5) time while the PTAS in Jaitly et al. (J. Comput. Syst. Sci. 65:494–507, 2002) takes O(n 11) time. We also design a ratio-6 polynomial-time approximation algorithm for the case where the size of each duplication block is at most 2. This is the first polynomial-time approximation algorithm with a guaranteed ratio for this case. Part of work was done during a Z.-Z. Chen visit at City University of Hong Kong.  相似文献   

10.
In his seminal work, Harsanyi (Manag. Sci. 14, 159–182, 320–332, 468–502, 1967) introduced an elegant approach to study non-cooperative games with incomplete information. In our work, we use this approach to define a new selfish routing game with incomplete information that we call Bayesian routing game. Here, each of n selfish users wishes to assign its traffic to one of m parallel links. However, users do not know each other’s traffic. Following Harsanyi’s approach, we introduce, for each user, a set of possible types. In our model, each type of a user corresponds to some traffic and the players’ uncertainty about each other’s traffic is described by a probability distribution over all possible type profiles. We present a comprehensive collection of results about our Bayesian routing game. Our main findings are as follows:
•  Using a potential function, we prove that every Bayesian routing game has a pure Bayesian Nash equilibrium. More precisely, we show this existence for a more general class of games that we call weighted Bayesian congestion games. For Bayesian routing games with identical links and independent type distribution, we give a polynomial time algorithm to compute a pure Bayesian Nash equilibrium.
•  We study structural properties of fully mixed Bayesian Nash equilibria for the case of identical links and show that they maximize Individual Cost. In general, there is more than one fully mixed Bayesian Nash equilibrium. We characterize fully mixed Bayesian Nash equilibria for the case of independent type distribution.
•  We conclude with bounds on Coordination Ratio for the case of identical links and for three different Social Cost measures: Expected Maximum Latency, Sum of Individual Costs and Maximum Individual Cost. For the latter two, we are able to give (asymptotically) tight bounds using the properties of fully mixed Bayesian Nash equilibria we proved.
This work has been partially supported by the DFG-SFB 376 and by the European Union within the 6th Framework Programme under contract 001907 ( ). A preliminary version of this paper appeared in the Proceedings of the 17th ACM Symposium on Parallelism in Algorithms and Architectures, pp. 203–212, July 2005.  相似文献   

11.
Weighted timed automata (WTA), introduced in Alur et al. (Proceedings of HSCC’01, LNCS, vol. 2034, pp. 49–62, Springer, Berlin, 2001), Behrmann et al. (Proceedings of HSCC’01, LNCS, vol. 2034, pp. 147–161, Springer, Berlin, 2001) are an extension of Alur and Dill (Theor. Comput. Sci. 126(2):183–235, 1994) timed automata, a widely accepted formalism for the modelling and verification of real time systems. Weighted timed automata extend timed automata by allowing costs on the locations and edges. There has been a lot of interest Bouyer et al. (Inf. Process. Lett. 98(5):188–194, 2006), Bouyer et al. (Log. Methods Comput. Sci. 4(2):9, 2008), Brihaye et al. (Proceedings of FORMATS/FTRTFT’04, LNCS, vol. 3253, pp. 277–292, Springer, Berlin, 2004), Brihaye et al. (Inf. Comput. 204(3):408–433, 2006) in studying the model checking problem of weighted timed automata. The properties of interest are written using logic weighted CTL (WCTL), an extension of CTL with costs. It has been shown Bouyer et al. (Log. Methods Comput. Sci. 4(2):9, 2008) that the problem of model checking WTAs with a single clock using WCTL with no external cost variables is decidable, while 3 clocks render the problem undecidable Bouyer et al. (Inf. Process. Lett. 98(5):188–194, 2006). The question of 2 clocks is open. In this paper, we introduce a subclass of weighted timed automata called weighted integer reset timed automata (WIRTA) and study the model checking problem. We give a clock reduction technique for WIRTA. Given a WIRTA A\mathcal{A} with n≥1 clocks, we show that a single clock WIRTA A¢\mathcal{A}' preserving the paths and costs of A\mathcal{A} can be obtained. This gives us the decidability of model checking WIRTA with n≥1 clocks and m≥1 costs using WCTL with no external cost variables. We then show that for a restricted version of WCTL with external cost variables, the model checking problem is undecidable for WIRTA with 3 stopwatch costs and 1 clock. Finally, we show that model checking WTA with 2 clocks and 1 stopwatch cost against WCTL with no external cost variables is undecidable, thereby answering a question that has remained long open.  相似文献   

12.
In this paper we introduce a minimax model unifying several classes of single facility planar center location problems. We assume that the transportation costs of the demand points to the serving facility are convex functions {Q i }, i=1,…,n, of the planar distance used. Moreover, these functions, when properly transformed, give rise to piecewise quadratic functions of the coordinates of the facility location. In the continuous case, using results on LP-type models by Clarkson (J. ACM 42:488–499, 1995), Matoušek et al. (Algorithmica 16:498–516, 1996), and the derandomization technique in Chazelle and Matoušek (J. Algorithms 21:579–597, 1996), we claim that the model is solvable deterministically in linear time. We also show that in the separable case, one can get a direct O(nlog n) deterministic algorithm, based on Dyer (Proceedings of the 8th ACM Symposium on Computational Geometry, 1992), to find an optimal solution. In the discrete case, where the location of the center (server) is restricted to some prespecified finite set, we introduce deterministic subquadratic algorithms based on the general parametric approach of Megiddo (J. ACM 30:852–865, 1983), and on properties of upper envelopes of collections of quadratic arcs. We apply our methods to solve and improve the complexity of a number of other location problems in the literature, and solve some new models in linear or subquadratic time complexity.  相似文献   

13.
We study a crossing minimization problem of drawing a bipartite graph with a radial drawing of two orbits. Radial drawings are one of well-known drawing conventions in social network analysis and visualization, in particular, displaying centrality indices of actors (Wasserman and Faust, Social Network Analysis: Methods and Applications. Cambridge University Press, Cambridge, 1994). The main problem in this paper is called the one-sided radial crossing minimization, if the positions of vertices in the outer orbit are fixed. The problem is known to be NP-hard (Bachmaier, IEEE Trans. Vis. Comput. Graph. 13, 583–594, 2007), and a number of heuristics are available (Bachmaier, IEEE Trans. Vis. Comput. Graph. 13, 583–594, 2007). However, there is no approximation algorithm for the crossing minimization problem in radial drawings. We present the first polynomial time constant-factor approximation algorithm for the one-sided radial crossing minimization problem.  相似文献   

14.
In Antoniou and Vologiannidis (Electron J Linear Algebra 11:78–87, 2004; 15:107–114, 2006), a new family of companion forms associated with a regular polynomial matrix T (s) has been presented, using products of permutations of n elementary matrices, generalizing similar results presented in Fiedler (Linear Algebra Its Appl 371:325–331, 2003) where the scalar case was considered. In this paper, extending this “permuted factors” approach, we present a broader family of companion-like linearizations, using products of up to n(n−1)/2 elementary matrices, where n is the degree of the polynomial matrix. Under given conditions, the proposed linearizations can be shown to consist of block entries where the coefficients of the polynomial matrix appear intact. Additionally, we provide a criterion for those linearizations to be block symmetric. We also illustrate several new block symmetric linearizations of the original polynomial matrix T (s), where in some of them the constraint of nonsingularity of the constant term and the coefficient of maximum degree are not a prerequisite.  相似文献   

15.
The concept of a state MV-algebra was firstly introduced by Flaminio and Montagna (An algebraic approach to states on MV-algebras. In: Novák V (ed) Fuzzy logic 2, proceedings of the 5th EUSFLAT conference, September 11–14, Ostrava, vol II, pp 201–206, 2007; Int J Approx Reason 50:138–152, 2009) as an MV-algebra with internal state as a unary operation. Di Nola and Dvurečenskij (Ann Pure Appl Logic 161:161–173, 2009a; Math Slovaca 59:517–534, 2009b) gave a stronger version of a state MV-algebra. In the present paper, we introduce the notion of a state BL-algebra, or more precisely, a BL-algebra with internal state. We present different types of state BL-algebras, like strong state BL-algebras and state-morphism BL-algebras, and we study some classes of state BL-algebras. In addition, we give a sample of important examples of state BL-algebras and present some open problems.  相似文献   

16.
We propose and analyze a nonparametric region-based active contour model for segmenting cluttered scenes. The proposed model is unsupervised and assumes pixel intensity is independently identically distributed. Our proposed energy functional consists of a geometric regularization term that penalizes the length of the partition boundaries and a region-based image term that uses histograms of pixel intensity to distinguish different regions. More specifically, the region data encourages segmentation so that local histograms within each region are approximately homogeneous. An advantage of using local histograms in the data term is that histogram differentiation is not required to solve the energy minimization problem. We use Wasserstein distance with exponent 1 to determine the dissimilarity between two histograms. The Wasserstein distance is a metric and is able to faithfully measure the distance between two histograms, compared to many pointwise distances. Moreover, it is insensitive to oscillations, and therefore our model is robust to noise. A fast global minimization method based on (Chan et al. in SIAM J. Appl. Math. 66(5):1632–1648, 2006; Bresson et al. in J. Math. Imaging Vis. 28(2):151–167, 2007) is employed to solve the proposed model. The advantages of using this method are two-fold. First, the computational time is less than that of the method by gradient descent of the associated Euler-Lagrange equation (Chan et al. in Proc. of SSVM, pp. 697–708, 2007). Second, it is able to find a global minimizer. Finally, we propose a variant of our model that is able to properly segment a cluttered scene with local illumination changes. This research is supported by ONR grant N00014-09-1-0105 and NSF grant DMS-0610079.  相似文献   

17.
The Convex Recoloring (CR) problem measures how far a tree of characters differs from exhibiting a so-called “perfect phylogeny”. For an input consisting of a vertex-colored tree T, the problem is to determine whether recoloring at most k vertices can achieve a convex coloring, meaning by this a coloring where each color class induces a subtree. The problem was introduced by Moran and Snir (J. Comput. Syst. Sci. 73:1078–1089, 2007; J. Comput. Syst. Sci. 74:850–869, 2008) who showed that CR is NP-hard, and described a search-tree based FPT algorithm with a running time of O(k(k/log k) k n 4). The Moran and Snir result did not provide any nontrivial kernelization. In this paper, we show that CR has a kernel of size O(k 2).  相似文献   

18.
Pursuing our work in Tone (Asymptot. Analysis 51:231–245, 2007) and Tone and Wirosoetisno (SIAM J. Number. Analysis 44:29–40, 2006), we consider in this article the two-dimensional magnetohydrodynamics equations, we discretize these equations in time using the implicit Euler scheme and with the aid of the classical and uniform discrete Gronwall lemma, we prove that the scheme is H 2-uniformly stable in time.  相似文献   

19.
We consider a model of game-theoretic network design initially studied by Anshelevich et al. (Proceedings of the 45th Annual Symposium on Foundations of Computer Science (FOCS), pp. 295–304, 2004), where selfish players select paths in a network to minimize their cost, which is prescribed by Shapley cost shares. If all players are identical, the cost share incurred by a player for an edge in its path is the fixed cost of the edge divided by the number of players using it. In this special case, Anshelevich et al. (Proceedings of the 45th Annual Symposium on Foundations of Computer Science (FOCS), pp. 295–304, 2004) proved that pure-strategy Nash equilibria always exist and that the price of stability—the ratio between the cost of the best Nash equilibrium and that of an optimal solution—is Θ(log k), where k is the number of players. Little was known about the existence of equilibria or the price of stability in the general weighted version of the game. Here, each player i has a weight w i ≥1, and its cost share of an edge in its path equals w i times the edge cost, divided by the total weight of the players using the edge. This paper presents the first general results on weighted Shapley network design games. First, we give a simple example with no pure-strategy Nash equilibrium. This motivates considering the price of stability with respect to α-approximate Nash equilibria—outcomes from which no player can decrease its cost by more than an α multiplicative factor. Our first positive result is that O(log w max )-approximate Nash equilibria exist in all weighted Shapley network design games, where w max  is the maximum player weight. More generally, we establish the following trade-off between the two objectives of good stability and low cost: for every α=Ω(log w max ), the price of stability with respect to O(α)-approximate Nash equilibria is O((log W)/α), where W is the sum of the players’ weights. In particular, there is always an O(log W)-approximate Nash equilibrium with cost within a constant factor of optimal. Finally, we show that this trade-off curve is nearly optimal: we construct a family of networks without o(log w max / log log w max )-approximate Nash equilibria, and show that for all α=Ω(log w max /log log w max ), achieving a price of stability of O(log W/α) requires relaxing equilibrium constraints by an Ω(α) factor. Research of H.-L. Chen supported in part by NSF Award 0323766. Research of T. Roughgarden supported in part by ONR grant N00014-04-1-0725, DARPA grant W911NF-04-9-0001, and an NSF CAREER Award.  相似文献   

20.
We study the on-line minimum weighted bipartite matching problem in arbitrary metric spaces. Here, n not necessary disjoint points of a metric space M are given, and are to be matched on-line with n points of M revealed one by one. The cost of a matching is the sum of the distances of the matched points, and the goal is to find or approximate its minimum. The competitive ratio of the deterministic problem is known to be Θ(n), see (Kalyanasundaram, B., Pruhs, K. in J. Algorithms 14(3):478–488, 1993) and (Khuller, S., et al. in Theor. Comput. Sci. 127(2):255–267, 1994). It was conjectured in (Kalyanasundaram, B., Pruhs, K. in Lecture Notes in Computer Science, vol. 1442, pp. 268–280, 1998) that a randomized algorithm may perform better against an oblivious adversary, namely with an expected competitive ratio Θ(log n). We prove a slightly weaker result by showing a o(log 3 n) upper bound on the expected competitive ratio. As an application the same upper bound holds for the notoriously hard fire station problem, where M is the real line, see (Fuchs, B., et al. in Electonic Notes in Discrete Mathematics, vol. 13, 2003) and (Koutsoupias, E., Nanavati, A. in Lecture Notes in Computer Science, vol. 2909, pp. 179–191, 2004). The authors were partially supported by OTKA grants T034475 and T049398.  相似文献   

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