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1.
Rendering vector maps is a key challenge for high‐quality geographic visualization systems. In this paper, we present a novel approach to visualize vector maps over detailed terrain models in a pixel‐precise way. Our method proposes a deferred line rendering technique to display vector maps directly in a screen‐space shading stage over the 3D terrain visualization. Due to the absence of traditional geometric polygonal rendering, our algorithm is able to outperform conventional vector map rendering algorithms for geographic information systems, and supports advanced line anti‐aliasing as well as slope distortion correction. Furthermore, our deferred line rendering enables interactively customizable advanced vector styling methods as well as a tool for interactive pixel‐based editing operations.  相似文献   

2.
Sets comprise a generic data model that has been used in a variety of data analysis problems. Such problems involve analysing and visualizing set relations between multiple sets defined over the same collection of elements. However, visualizing sets is a non‐trivial problem due to the large number of possible relations between them. We provide a systematic overview of state‐of‐the‐art techniques for visualizing different kinds of set relations. We classify these techniques into six main categories according to the visual representations they use and the tasks they support. We compare the categories to provide guidance for choosing an appropriate technique for a given problem. Finally, we identify challenges in this area that need further research and propose possible directions to address these challenges. Further resources on set visualization are available at http://www.setviz.net .  相似文献   

3.
In this paper, we present a novel method for the direct volume rendering of large smoothed‐particle hydrodynamics (SPH) simulation data without transforming the unstructured data to an intermediate representation. By directly visualizing the unstructured particle data, we avoid long preprocessing times and large storage requirements. This enables the visualization of large, time‐dependent, and multivariate data both as a post‐process and in situ. To address the computational complexity, we introduce stochastic volume rendering that considers only a subset of particles at each step during ray marching. The sample probabilities for selecting this subset at each step are thereby determined both in a view‐dependent manner and based on the spatial complexity of the data. Our stochastic volume rendering enables us to scale continuously from a fast, interactive preview to a more accurate volume rendering at higher cost. Lastly, we discuss the visualization of free‐surface and multi‐phase flows by including a multi‐material model with volumetric and surface shading into the stochastic volume rendering.  相似文献   

4.
Multi‐modal data of the complex human anatomy contain a wealth of information. To visualize and explore such data, techniques for emphasizing important structures and controlling visibility are essential. Such fused overview visualizations guide physicians to suspicious regions to be analysed in detail, e.g. with slice‐based viewing. We give an overview of state of the art in multi‐modal medical data visualization techniques. Multi‐modal medical data consist of multiple scans of the same subject using various acquisition methods, often combining multiple complimentary types of information. Three‐dimensional visualization techniques for multi‐modal medical data can be used in diagnosis, treatment planning, doctor–patient communication as well as interdisciplinary communication. Over the years, multiple techniques have been developed in order to cope with the various associated challenges and present the relevant information from multiple sources in an insightful way. We present an overview of these techniques and analyse the specific challenges that arise in multi‐modal data visualization and how recent works aimed to solve these, often using smart visibility techniques. We provide a taxonomy of these multi‐modal visualization applications based on the modalities used and the visualization techniques employed. Additionally, we identify unsolved problems as potential future research directions.  相似文献   

5.
Turbulent flows are multi‐scale with vortices spanning a wide range of scales continuously. Due to such complexities, turbulence scales are particularly difficult to analyse and visualize. In this work, we present a novel and efficient optimization‐based method for continuous‐scale turbulence structure visualization with scale decomposition directly in the Kolmogorov energy spectrum. To achieve this, we first derive a new analytical objective function based on integration approximation. Using this new formulation, we can significantly improve the efficiency of the underlying optimization process and obtain the desired filter in the Kolmogorov energy spectrum for scale decomposition. More importantly, such a decomposition allows a ‘continuous‐scale visualization’ that enables us to efficiently explore the decomposed turbulence scales and further analyse the turbulence structures in a continuous manner. With our approach, we can present scale visualizations of direct numerical simulation data sets continuously over the scale domain for both isotropic and boundary layer turbulent flows. Compared with previous works on multi‐scale turbulence analysis and visualization, our method is highly flexible and efficient in generating scale decomposition and visualization results. The application of the proposed technique to both isotropic and boundary layer turbulence data sets verifies the capability of our technique to produce desirable scale visualization results.  相似文献   

6.
The purpose of multi‐run simulations is often to capture the variability of the output with respect to different initial settings. Comparative analysis of multi‐run spatio‐temporal simulation data requires us to investigate the differences in the dynamics of the simulations' changes over time. To capture the changes and differences, aggregated statistical information may often be insufficient, and it is desirable to capture the local differences between spatial data fields at different times and between different runs. To calculate the pairwise similarity between data fields, we generalize the concept of isosurface similarity from individual surfaces to entire fields and propose efficient computation strategies. The described approach can be applied considering a single scalar field for all simulation runs or can be generalized to a similarity measure capturing all data fields of a multi‐field data set simultaneously. Given the field similarity, we use multi‐dimensional scaling approaches to visualize the similarity in two‐dimensional or three‐dimensional projected views as well as plotting one‐dimensional similarity projections over time. Each simulation run is depicted as a polyline within the similarity maps. The overall visual analysis concept can be applied using our proposed field similarity or any other existing measure for field similarity. We evaluate our measure in comparison to popular existing measures for different configurations and discuss their advantages and limitations. We apply them to generate similarity maps for real‐world data sets within the overall concept for comparative visualization of multi‐run spatio‐temporal data and discuss the results.  相似文献   

7.
Dynamic analysis through execution traces is frequently used to analyze the runtime behavior of software systems. However, tracing long running executions generates voluminous data, which are complicated to analyze and manage. Extracting interesting performance or correctness characteristics out of large traces of data from several processes and threads is a challenging task. Trace abstraction and visualization are potential solutions to alleviate this challenge. Several efforts have been made over the years in many subfields of computer science for trace data collection, maintenance, analysis, and visualization. Many analyses start with an inspection of an overview of the trace, before digging deeper and studying more focused and detailed data. These techniques are common and well supported in geographical information systems, automatically adjusting the level of details depending on the scale. However, most trace visualization tools operate at a single level of representation, which are not adequate to support multilevel analysis. Sophisticated techniques and heuristics are needed to address this problem. Multi‐scale (multilevel) visualization with support for zoom and focus operations is an effective way to enable this kind of analysis. Considerable research and several surveys are proposed in the literature in the field of trace visualization. However, multi‐scale visualization has yet received little attention. In this paper, we provide a survey and methodological structure for categorizing tools and techniques aiming at multi‐scale abstraction and visualization of execution trace data and discuss the requirements and challenges faced to be able to meet evolving user demands.  相似文献   

8.
Several visual representations have been developed over the years to visualize molecular structures, and to enable a better understanding of their underlying chemical processes. Today, the most frequently used atom‐based representations are the Space‐filling, the Solvent Excluded Surface, the Balls‐and‐Sticks, and the Licorice models. While each of these representations has its individual benefits, when applied to large‐scale models spatial arrangements can be difficult to interpret when employing current visualization techniques. In the past it has been shown that global illumination techniques improve the perception of molecular visualizations; unfortunately existing approaches are tailored towards a single visual representation. We propose a general illumination model for molecular visualization that is valid for different representations. With our illumination model, it becomes possible, for the first time, to achieve consistent illumination among all atom‐based molecular representations. The proposed model can be further evaluated in real‐time, as it employs an analytical solution to simulate diffuse light interactions between objects. To be able to derive such a solution for the rather complicated and diverse visual representations, we propose the use of regression analysis together with adapted parameter sampling strategies as well as shape parametrization guided sampling, which are applied to the geometric building blocks of the targeted visual representations. We will discuss the proposed sampling strategies, the derived illumination model, and demonstrate its capabilities when visualizing several dynamic molecules.  相似文献   

9.
The hierarchical edge bundle (HEB) method generates useful visualizations of dense graphs, such as social networks, but requires a predefined clustering hierarchy, and does not easily benefit from existing straight‐line visualization improvements. This paper proposes a new clustering approach that extracts the community structure of a network and organizes it into a hierarchy that is flatter than existing community‐based clustering approaches and maps better to HEB visualization. Our method not only discovers communities and generates clusters with better modularization qualities, but also creates a balanced hierarchy that allows HEB visualization of unstructured social networks without predefined hierarchies. Results on several data sets demonstrate that this approach clarifies real‐world communication, collaboration and competition network structure and reveals information missed in previous visualizations. We further implemented our techniques into a social network visualization application on facebook.com and let users explore the visualization and community clustering of their own social networks.  相似文献   

10.
Today’s ever-increasing application of high-dimensional data sets makes it necessary to find a way to fully comprehend them. One of these ways is visualizing data sets. However, visualizing more than 3-dimensional data sets in a fathomable way has always been a serious challenge for researchers in this field. There are some visualizing methods already available such as parallel coordinates, scatter plot matrix, RadViz, bubble charts, heatmaps, Sammon mapping and self organizing maps. In this paper, an axis-based method (called Nasseh method) is introduced in which familiar elements of visualization of 1-, 2- and 3-dimensional data sets are used to visualize higher dimensional data sets so that it will be easier to explore the data sets in the corresponding dimensions. Nasseh method can be used in many applications from illustrating points in high-dimensional geometry to visualizing estimated Pareto-fronts for many-objective optimization problems.  相似文献   

11.
To assist wayfinding and navigation, the display of maps and driving directions on mobile devices is nowadays commonplace. While existing system can naturally exploit GPS information to facilitate orientation, the inherently limited screen space is often perceived as a drawback compared to traditional street maps as it constrains the perception of contextual information. Moreover, occlusion issues add to this problem if the environment is shown from the popular egocentric perspective. In this paper we describe an interactive visualization system that addresses these problems by reallocating the available screen space. At the heart of our system are three novel visualization techniques: First, we propose a non‐standard perspective that allows to blend between the familiar pedestrian perspective and a standard map depiction with reduced occlusion. Second, we derive an efficient deformation technique that allows an interactive allocation of screen space to areas of interest like e.g. nearby touristic attractions. Finally, a path adaptive isometric perspective is proposed that reveals otherwise hidden facades in top‐down views. We describe efficient implementations of all techniques and exemplify our interactive system on real world urban models.  相似文献   

12.
网络拓扑结构是整个网络管理系统的基础,将复杂的网络拓扑结构进行置于地理位置的可视化是直观准确地掌握其结构的有效方法.针对这一问题提出了一个适合中等规模网络拓扑、基于WebGIS的可视化方法,该方法的特点是在反映实际地理位置的地图上以分层的方式来显示网络拓扑结构,背景、结点、链路和子网属于不同的显示层次,整个拓扑清晰、明了.详细阐述了该方法的主要思想以及实现过程中用到的关键技术.  相似文献   

13.
In this survey article, we review glyph-based visualization techniques that have been exploited when visualizing spatial multivariate medical data. To classify these techniques, we derive a taxonomy of glyph properties that is based on classification concepts established in information visualization. Considering both the glyph visualization as well as the interaction techniques that are employed to generate or explore the glyph visualization, we are able to classify glyph techniques into two main groups: those supporting pre-attentive and those supporting attentive processing. With respect to this classification, we review glyph-based techniques described in the medical visualization literature. Based on the outcome of the literature review, we propose design guidelines for glyph visualizations in the medical domain.  相似文献   

14.
In this paper we study the problem of supporting effective and scalable visualization for the rapidly increasing volumes of urban data. From an extensive literature study, we find that the existing solutions suffer from at least one of the drawbacks below: (i) loss of interesting structures/outliers due to sampling; (ii) supporting heatmaps only, which provides limited information; and (iii) no notion of real‐world geography semantics (e.g., country, state, city) is captured in the visualization result as well as the underlying index. Therefore, we propose ConcaveCubes, a cluster‐based data cube to support interactive visualization of large‐scale multidimensional urban data. Specifically, we devise an appropriate visualization abstraction and visualization design based on clusters. We propose a novel concave hull construction method to support boundary based cluster map visualization, where real‐world geographical semantics are preserved without any information loss. Instead of calculating the clusters on demand, ConcaveCubes (re)utilizes existing calculation and visualization results to efficiently support different kinds of user interactions. We conduct extensive experiments using real‐world datasets and show the efficiency and effectiveness of ConcaveCubes by comparing with the state‐of‐the‐art cube‐based solutions.  相似文献   

15.
Understanding the behavior of large scale distributed systems is generally extremely difficult as it requires to observe a very large number of components over very large time. Most analysis tools for distributed systems gather basic information such as individual processor or network utilization. Although scalable because of the data reduction techniques applied before the analysis, these tools are often insufficient to detect or fully understand anomalies in the dynamic behavior of resource utilization and their influence on the applications performance. In this paper, we propose a methodology for detecting resource usage anomalies in large scale distributed systems. The methodology relies on four functionalities: characterized trace collection, multi‐scale data aggregation, specifically tailored user interaction techniques, and visualization techniques. We show the efficiency of this approach through the analysis of simulations of the volunteer computing Berkeley Open Infrastructure for Network Computing architecture. Three scenarios are analyzed in this paper: analysis of the resource sharing mechanism, resource usage considering response time instead of throughput, and the evaluation of input file size on Berkeley Open Infrastructure for Network Computing architecture. The results show that our methodology enables to easily identify resource usage anomalies, such as unfair resource sharing, contention, moving network bottlenecks, and harmful short‐term resource sharing. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   

16.
The depth map captured from a real scene by the Kinect motion sensor is always influenced by noise and other environmental factors. As a result, some depth information is missing from the map. This distortion of the depth map directly deteriorates the quality of the virtual viewpoints rendered in 3D video systems. We propose a depth map inpainting algorithm based on a sparse distortion model. First, we train the sparse distortion model using the distortion and real depth maps to obtain two learning dictionaries: one for distortion and one for real depth maps. Second, the sparse coefficients of the distortion and the real depth maps are calculated by orthogonal matching pursuit. We obtain the approximate features of the distortion from the relationship between the learning dictionary and the sparse coefficients of the distortion map. The noisy images are filtered by the joint space structure filter, and the extraction factor is obtained from the resulting image by the extraction factor judgment method. Finally, we combine the learning dictionary and sparse coefficients from the real depth map with the extraction factor to repair the distortion in the depth map. A quality evaluation method is proposed for the original real depth maps with missing pixels. The proposed method achieves better results than comparable methods in terms of depth inpainting and the subjective quality of the rendered virtual viewpoints.  相似文献   

17.
Visualizations of hierarchical data can often be explored interactively. For example, in geographic visualization, there are continents, which can be subdivided into countries, states, counties and cities. Similarly, in models of viruses or bacteria at the highest level are the compartments, and below that are macromolecules, secondary structures (such as α‐helices), amino‐acids, and on the finest level atoms. Distinguishing between items can be assisted through the use of color at all levels. However, currently, there are no hierarchical and adaptive color mapping techniques for very large multi‐scale visualizations that can be explored interactively. We present a novel, multi‐scale, color‐mapping technique for adaptively adjusting the color scheme to the current view and scale. Color is treated as a resource and is smoothly redistributed. The distribution adjusts to the scale of the currently observed detail and maximizes the color range utilization given current viewing requirements. Thus, we ensure that the user is able to distinguish items on any level, even if the color is not constant for a particular feature. The coloring technique is demonstrated for a political map and a mesoscale structural model of HIV. The technique has been tested by users with expertise in structural biology and was overall well received.  相似文献   

18.
Embedding and visualizing large‐scale high‐dimensional data in a two‐dimensional space is an important problem, because such visualization can reveal deep insights of complex data. However, most of the existing embedding approaches run on an excessively high precision, even when users want to obtain a brief insight from a visualization of large‐scale datasets, ignoring the fact that in the end, the outputs are embedded onto a fixed‐range pixel‐based screen space. Motivated by this observation and directly considering the properties of screen space in an embedding algorithm, we propose Pixel‐Aligned Stochastic Neighbor Embedding (PixelSNE), a highly efficient screen resolution‐driven 2D embedding method which accelerates Barnes‐Hut tree‐based t‐distributed stochastic neighbor embedding (BH‐SNE), which is known to be a state‐of‐the‐art 2D embedding method. Our experimental results show a significantly faster running time for PixelSNE compared to BH‐SNE for various datasets while maintaining comparable embedding quality.  相似文献   

19.
基于可视化的方式理解深度神经网络能直观地揭示其工作机理,即提供了黑盒模型做出决策的解释,在医疗诊断、自动驾驶等领域尤其重要。大部分现有工作均基于激活值最大化框架,即选定待观测神经元,通过优化输入值(如隐藏层特征图谱、原始图片),定性地将待观测神经元产生最大激活值时输入值的改变作为一种解释。然而,这种方法缺乏对深度神经网络深入的定量分析。文中提出了结构可视化和基于规则可视化两种可视化的元方法。结构可视化从浅至深依层可视化,发现浅层神经元具有一般性的全局特征,而深层神经元更针对细节特征。基于规则可视化包括交集与差集规则,可以帮助发现共享神经元与抑制神经元的存在,它们分别学习了不同类别的共有特征与抑制不相关的特征。实验针对代表性卷积网络VGG和残差网络ResNet在ImageNet和微软COCO数据集上进行了分析。通过量化分析发现,ResNet和VGG均有很高的稀疏性,通过屏蔽一些低激活值的“噪音”神经元,发现其对深度神经网络分类准确率均没有影响,甚至有一定程度的提高作用。文中通过可视化和量化分析深度神经网络的隐藏层特征,揭示其内部特征表达,从而为高性能深度神经网络的设计提供指导和借鉴。  相似文献   

20.
Techniques for Realistic Visualization of Fluids: A Survey   总被引:1,自引:0,他引:1  
Visualization of fluids has wide applications in science, engineering and entertainment. Various methodologies of visualizing fluids have evolved which emphasize on capturing different aspects of the fluids accurately. In this survey the existing methods for realistic visualization of fluids are reviewed. The approaches are classified based on the key concept they rely on for fluid modeling. This classification allows for easy selection of the method to be adopted for visualization given an application. It also enables identification of alternative techniques for fluid modeling.  相似文献   

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