共查询到20条相似文献,搜索用时 15 毫秒
1.
In this paper the control of a quadruped standing jump over irregular terrain obstacles is investigated. Control strategies are developed for thetakeoff, flight and thelanding phases of a standing jump. Using a simplified planar model and the concept ofeffective linear momentum, simple feedforward leg force profiles are planned to remove the linear and angular momentum of the body during landing. Super real-time simulation, which involves predicting landing conditions based on faster than real-time simulation using the simplified model, is used to select leg touchdown angles for landing. Using the principle of symmetry, the leg forces during takeoff are derived from those predicted for landing. Leg motions are planned to maximize clearance during flight and stability during landing. Using these strategies, the quadruped is able to clear a variety of obstacles including isolated walls, terrain steps, and ditches. Simulation results are compared with experimental data of an animal jump from the literature. 相似文献
2.
Jung-Ming Yang Jong-Hwan Kim 《IEEE transactions on systems, man, and cybernetics. Part B, Cybernetics》2000,30(1):172-180
The fault tolerant gait of legged robots in static walking is a gait which maintains its stability against a fault event preventing a leg from having the support state. In this paper, a fault tolerant quadruped gait is proposed for a hexapod traversing uneven terrain with forbidden regions, which do not offer viable footholds but can be stepped over. By comparing performance of straight-line motion and crab walking over even terrain, it is shown that the proposed gait has better mobility and terrain adaptability than previously developed gaits. Based on the proposed gait, we present a method for the generation of the fault tolerant locomotion of a hexapod over uneven terrain with forbidden regions. The proposed method minimizes the number of legs on the ground during walking, and foot adjustment algorithm is used for avoiding steps on forbidden regions. The effectiveness of the proposed strategy over uneven terrain is demonstrated with a computer simulation. 相似文献
3.
《Advanced Robotics》2013,27(8):761-778
The path planning of legged locomotion is complex in that path generation is based on constraints not only from body motion, but also from leg motion. A general approach to path planning will fail in generating a feasible path for walking machines when facing the huge searching space of legged locomotion. In this paper, an effective method of path planning is introduced by virtue of terrain evaluation. It maps obstacles into the robot configuration space by evaluating the obstacles' influence on the legged locomotion. The evaluation produces an index of terrain, called terrain complexity, for path planning. Using potential-guided searching, the terrain with mapped obstacles is searched to generate a feasible path. 相似文献
4.
Kouki Miyoshi Norihiro Abe Yoshihiro Tabuchi Hirokazu Taki Shoujie He 《Artificial Life and Robotics》2009,14(3):321-323
In the development of a robot, the validation of that robot with the use of real machinery takes a considerable amount of
time and money. In particular, it is difficult to validate a robot’s behavior in an unsafe place. The developers also have
to pay attention to virtual debugging. Using a program validated in VR space makes the verification of a real machine’s behavior
more efficient. In this research, we make a virtual robot walk on a road autonomously by using a program where the virtual
robot tracks a line in a virtual environment. 相似文献
5.
Hamid Zarrabi-Zadeh 《Information Processing Letters》2008,105(3):103-107
We consider the problem of computing shortest paths in three-dimensions in the presence of a single-obstacle polyhedral terrain, and present a new algorithm that for any p?1, computes a (c+ε)-approximation to the Lp-shortest path above a polyhedral terrain in time and O(nlogn) space, where n is the number of vertices of the terrain, and c=2(p−1)/p. This leads to a FPTAS for the problem in L1 metric, a -factor approximation algorithm in Euclidean space, and a 2-approximation algorithm in the general Lp metric. 相似文献
6.
The application of a proportional-integral-differential (PID) control scheme to the problem of regulating the longitudinal motion of vehicles traversing nonlevel terrain is presented. A third-order representation of the vehicle dynamics is used, and a moving-cell (fixed reference) controller is designed using pole placement techniques. Analog computer simulation results are presented. 相似文献
7.
This paper presents a method for generating free gaits for quadruped robots capable of performing statically stable, omnidirectional locomotion on irregular terrain containing forbidden areas. The rule-based deliberative algorithm can generate flexible sequences of leg transferences while maintaining constant vehicle speed. The foothold planning method is compatible with the use of these flexible leg sequences, and is designed to maintain a minimum absolute stability margin despite the terrain height uncertainty. The integration of exteroceptive terrain profile data has been considered to improve adaptability. Experimental results are presented to show the gait's efficiency in adapting to an irregular terrain containing forbidden areas. 相似文献
8.
9.
《Robotics and Autonomous Systems》2014,62(9):1316-1328
This paper presents an ambient intelligence system designed for assisted living. The system processes the audio and video data acquired from multiple sensors spread in the environment to automatically detect dangerous events and generate automatic warning messages. The paper presents the distributed perception infrastructure that has been implemented by means of an open-source software middleware called NMM. Different processing nodes have been developed which can cooperate to extract high level information about the environment. Examples of implemented nodes running algorithms for people detection or face recognition are presented. Experiments on novel algorithms for people fall detection and sound classification and localization are discussed. Eventually, we present successful experiments in two test bed scenarios. 相似文献
10.
11.
This article presents an intuitive approach based on virtual model control for robust quadrupedal trotting. The controller consists of two main modules: support phase virtual model control for torso motion control and flight phase virtual model control for flight toe trajectory generation. We mapped the relationship between the joint torques of support legs and the torso forces. And virtual forces are applied to the torso to regulate the attitude, height, and velocities of the torso during support phase. To unify the control law, virtual forces are also applied to flight toes to track the planned trajectories that are designed based on lateral velocity of the torso and contact signals of the legs. Moreover, state machine, terrain estimator, and the high level controller are designed to control the robot trotting. Simulations of quadruped trotting versatilely on flat ground, trotting over stairs and slops as well as the impact recovery are reported to demonstrate the effectiveness and robustness of our controller. 相似文献
12.
The control of a legged robot walking on difficult terrain demands the development of efficient and reliable algorithms to coordinate the movement of multiple legs according to a diversity of requirements. We present a control structure, implemented on a six-legged robot, in which the aspects of stability, mobility, ground accommodation, gait generation, and robot heading are integrated in a coherent and simple way 相似文献
13.
Teresa A. Vidal-CallejaAuthor Vitae Cyrille BergerAuthor Vitae Joan SolàAuthor Vitae Simon LacroixAuthor Vitae 《Robotics and Autonomous Systems》2011,59(9):654-674
This paper addresses the cooperative localization and visual mapping problem with multiple heterogeneous robots. The approach is designed to deal with the challenging large semi-structured outdoors environments in which aerial/ground ensembles are to evolve. We propose the use of heterogeneous visual landmarks, points and line segments, to achieve effective cooperation in such environments. A large-scale SLAM algorithm is generalized to handle multiple robots, in which a global graph maintains the relative relationships between a series of local sub-maps built by the different robots. The key issue when dealing with multiple robots is to find the link between them, and to integrate these relations to maintain the overall geometric consistency; the events that introduce these links on the global graph are described in detail. Monocular cameras are considered as the primary extereoceptive sensor. In order to achieve the undelayed initialization required by the bearing-only observations, the well-known inverse-depth parametrization is adopted to estimate 3D points. Similarly, to estimate 3D line segments, we present a novel parametrization based on anchored Plücker coordinates, to which extensible endpoints are added. Extensive simulations show the proposed developments, and the overall approach is illustrated using real-data taken with a helicopter and a ground rover. 相似文献
14.
本研究从静态平衡角度出发,考虑了影响斜面步行稳定性的各种因素,提出了采用SM和SNE共同判稳的方法。基于这两个指标,针对四足机器人在斜面步行中的倾倒和绕支撑腿连线翻转的问题,规划了一种快速、稳定的全方位静步态,通过计算机仿真平台进行验证,实验表明了所研究方法的可行性和有效性。 相似文献
15.
This study deals with the development of a computer assisted modelling system of industrial robot arms. This system consists of a software package which generates the robot arm models in symbolic and explicit forms. These models are obtained in a near minimum number of arithmetic operations. The developed programs {MPLCS & MGLCS} are written in Turbo-pascal language and operate on personal computers PCs. The obtained models can be used to develop a simulation system for robot arm control. Three examples are presented to show the effectiveness of such programs. This study is useful for the robot arm's users, makers, researchers, and operators. 相似文献
16.
Jrg Peters 《Computer aided design》1995,27(12):895-903
C1-surface splines define tangent continuous surfaces from control points in the manner of tensor-product (B-)splines, but allow a wider class of control meshes capable of outlining arbitrary free-form surfaces with or without boundary. In particular, irregular meshes with non-quadrilateral cells and more or fewer than four cells meeting at a point can be input and are treated in the same conceptual frame work as tensor-product B-splines; that is, the mesh points serve as control points of a smooth piecewise polynomial surface representation that is local and evaluates by averaging. Biquartic surface splines extend and complement the definition of C1-surface splines in a previous paper (Peters, J SLAM J. Numer. Anal. Vol 32 No 2 (1993) 645–666) improving continuity and shape properties in the case where the user chooses to model entirely with four-sided patches. While tangent continuity is guaranteed, it is shown that no polynomial, symmetry-preserving construction with adjustable blends can guarantee its surfaces to lie in the local convex hull of the control mesh for very sharp blends where three patches join. Biquartic C1-surface splines do as well as possible by guaranteeing the property whenever more than three patches join and whenever the blend exceeds a certain small threshold. 相似文献
17.
A. V. Pesterev L. B. Rapoport 《Journal of Computer and Systems Sciences International》2010,49(4):672-680
A control synthesis problem for a wheeled robot moving on uneven terrain is studied. The terrain is assumed to be described
by a sufficiently smooth function that does not vary too much at distances of the order of the platform size, which makes
it possible to employ a planar robot model. The terrain model is not a priori known, and the information on the local terrain
configuration is made available for the robot through measuring its pitch and roll angles. The control goal is to bring the
robot to a given curvilinear path and to stabilize robot’s motion along it. A change of variables is found by means of which
the system of differential equations governing controlled motion of the robot reduces to the form that admits feedback linearization.
A numerical example presented demonstrates advantages of the synthesized control compared to that derived without regard to
the terrain unevenness. It is shown that the latter is generally not capable of stabilizing robot’s motion with a desired
accuracy. 相似文献
18.
An efficient method for generating a smooth spline surface over an irregular mesh is presented in this paper. Similar to the methods proposed by [1, 2, 3, 4], this method generates a generalised bi-quadratic B-spline surface and achieves C 1 smoothness. However, the rules to construct the control points for the proposed spline surfaces are much simpler and easier to follow. The construction process consists of two steps: subdividing the initial mesh once using the Catmull–Clark [5] subdivision rules and generating a collection of smoothly connected surface patches using the resultant mesh. As most of the final mesh is quadrilateral apart from the neighbourhood of the extraordinary points, most of the surface patches are regular quadratic B-splines. The neighbourhood of the extraordinary points is covered by quadratic Zheng–Ball patches [6]. 相似文献
19.
This paper presents a reliable method for constructing a control mesh whose Doo-Sabin subdivision surface interpolates the vertices of a given mesh with arbitrary topology. The method improves on existing techniques in two respects: (1) it is guaranteed to always work for meshes of arbitrary topological type; (2) there is no need to solve a system of linear equations to obtain the control points. Extensions to include normal vector interpolation and/or shape adjustment are also discussed. 相似文献
20.
Artificial Life and Robotics - Recently, various types of autonomous robots have been expected in many fields such as a disaster site, forest, and so on. The autonomous robots are assumed to be... 相似文献