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1.
文章以产品的"满意度"为切入点,介绍用户体验的重要性,以及以用户体验为导向的产品"满意度"设计的内涵所带给用户的价值;旨在通过研究"满意度"的设计评价达到完善用户体验设计的目的,实现给使用者带来更好的生活方式。  相似文献   

2.
本文针对国内社区信息服务系统普遍存在用户体验满意度不足的情况,总结提出一套基于ExtJs技术的提高用户体验的关键原则和实现方法,为设计人员分析社区信息服务系统用户体验满意度提供一定的参考;同时,总结出相关的技术因素,提高了社区信息服务系统设计开发的效率和社区信息服务系统的用户满意度。  相似文献   

3.
用户满意度是以用户为中心的搜索引擎性能评价的一个重要分支,区别于传统基于查询与文档相关性的评价方法,基于用户满意度的性能评价能够更加全面、客观地对搜索引擎性能进行评价。该文通过设计搜索实验平台,在尽量不影响用户正常搜索过程的前提下收集用户的搜索行为及其满意度评价,通过用户行为分析的方法挖掘用户群体行为特征与用户查询满意度之间的关联关系。相关结论对提高搜索引擎性能、改善用户查询体验具有一定的参考意义。  相似文献   

4.
不知道用户是否试想过,如果购买的软件没有当初预想的好,用户是否有权利退货呢?说到 Office XP 的体验,既然是体验,人们希望先尝后买,因为用户需要为此花费上千元来购买这个产品。此外用户为了能够充分感受这种体验,它们需要对自己的 PC 进行适当的升级,这些费用肯定也不小。虽然一些幸运的用户有机会试用了测试版本的 Office XP,但测试毕竟无法全部代表正式版本所具备的功能,此外这些幸运用户的数量同实际购买 Office XP 的顾客数量相比太少。一旦有些用户感觉这场体验与当初的设想反差巨大的时候.他们是否有权利提出退货呢?回答就不是那么轻松了,一方面  相似文献   

5.
《互联网周刊》2008,(10):86-87
网站运营商提高网站用户体验满意度的九条黄金定律中的第二条是:采用统一的用户体验度量指标。  相似文献   

6.
郝燕 《软件世界》2007,(11):24-24
架构一整套用户体验流程将成为上帝满意的起点。如何提高“上帝”满意度?这是任何政府部门、企业单位都在思考的问题。在信息膨胀导致个性化服务增多的时代,如何提升“用户体验”将是企业增强客户满意度,提升自身市场竞争力的有力武器。  相似文献   

7.
随着网络的发展,线上购物日渐流行,而对于家具类的商品,较多用户倾向于线下体验后购买.为满足用户体验和了解商品详情的需求,采用PHP语言编写,选择MySQL作为后台数据库,前端用微信开发工具开发了家具店商品管理小程序.线下体验时可以利用微信小程序扫描二维码来查看商品的详细介绍,使用户获取商品信息更加高效;体验后可利用微信小程序线上购买,让用户的购物过程更方便、快捷.家具店商品管理小程序使用方便、开发周期短、成本低,具有良好的应用前景.  相似文献   

8.
通过分析网购交流系统的需求,使用Node.js技术开发了一个用于网上购物的用户交流的系统.该系统主要提供给网购用户发布的购买商品的体验、给用户提供购买建议和用户之间相互交流的功能.Node.js采用事件驱动、异步编程的突出优点使得程序能够实现高并发处理.  相似文献   

9.
文章旨在研究如何提高用户进行大规模个性化家具定制时的体验满意度。基于用户角度提出定制模式基本设计需求,根据相关调研内容分析用户的实际定制需求。利用层次分析法评价定制信息内容,得到方案层的优选定制方案,为创新定制模式的研究提供理论依据和设计思路。将创新定制模式的设计应用于大规模个性化定制平台,使其能更好地贴近用户对家具定制的需求,从而提升用户定制过程的体验满意度。  相似文献   

10.
李建南 《网友世界》2014,(5):126-126
正1.引言改进产品和服务的设计已经成为提高用户体验的一个重要手段。当前的设计理念已经从产品本身转变到以用户体验为出发点,比如"无障碍"、"通用设计"以及"以人为本"的设计理念[1]。通过用户体验的满意度调研来了解用户的需求,可以让我们在设计中更好的理解用户行为。此类为提高用户体验所做的努力属于典型的在收益被意识到之前投入的成本。  相似文献   

11.
随着苹果公司iPad和iPhone产品在全球的热销,在iPad和iPhone大行其道的形势下,如何结合这些新型高科技数码产品为用户提供更加优质的新闻阅读体验与操作体验,成为我们每个报业工作者的使命;该文概要介绍iPad和iPhone数字阅读平台设计背景,总体思路,技术方案与创新成果,实施效果,发现、发明及创新点,与当前国内外同类平台的综合比较。  相似文献   

12.
The development of information technology, such as iPad applications, facilitates the implementation of constructivist teaching methods. Thus, the present study developed a “prediction–observation–explanation” (POE) inquiry-based learning mode to teach science concepts using the iPad2. The study used the “attention-to-affect” model with a self-report measure to determine the antecedent factor – Internet cognitive failure – related to learning interest based on students' continuance intentions to practice POE inquiry using the iPad2. A total of 96 elementary 6th grade students participated in the study and completed the questionnaires, of which 81 effective questionnaires were validated for the confirmatory factor analysis with structural equation modeling. The results of this study indicated that Internet cognitive failure was negatively associated with three types of learning interest as indicated by high levels of liking, enjoyment, and engagement. On the other hand, three types of learning interest were positively correlated to continuance learning through iPad2 interactions. The results suggested that the POE mode of inquiry is suitable for implementing at an intelligent mobile device to enhance young students' interest and continuance intentions with respect to the learning of science.  相似文献   

13.
戴浩 《微型机与应用》2013,(19):11-13,16
在研究传统的CS架构的图像存储与传输系统软件产品的基础上.创造性地实现了通过iPad终端从服务器端下栽病人的病例图像,并可以在iPad上对图像进行标注、测量、切片变换等操作,方便医护人员进行检查、诊治,极大地提高了诊治过程中的效率。  相似文献   

14.
Today’s medical students are digital natives who, for their entire life, have been surrounded by digital technology. Our research focuses on a tablet computer’s usability in medical education, and the subsequent transfer from the classroom to the work environment. For a period of three years, all incoming pediatric residents at a large southeastern university were provided an iPad. At the end of the 3-year program, we surveyed the residents measuring perceptions of iPad use and satisfaction. Fifty-six (60%) of the residents responded to the survey. A statistically significant number reported an increased amount of time spent with the tablet throughout their medical education. Similarly, a significant difference exists between those who believe the device to be a necessary part of medical education versus those stating it would be nice but not necessary. We present figures detailing how three conceptual areas: receiving information, inputting information, and collaboration (consisting of ten different facets of the tablet’s use) impacted their medical education. Residents throughout their medical education use the tablet extensively. There is variance in the areas where the tablet is the preferred tool versus a smartphone or computer. A clear majority of students expect to transition the tablet into their workplace upon completing residency. We argue a tablet is a useful tool for graduate medical education and later medical practice.  相似文献   

15.
16.
Tablet PCs are used in various situations in everyday life. Many researchers found that tablets have the potential to enhance young children in learning; however, the optimal of tablet size on finger tracing for young children was not investigated. In this paper, we explored the impact of three different sizes of touch screen tablets: iPad, Samsung Galaxy Tab 7″, and Samsung Galaxy S4 on efficiency and usability for young children ages between 4 and 6 year. Our study focused on the mechanics of tracing alphabets using finger on capacitive-touch tablets, while its outcome has potential implications towards tablet screen size for interfaces to support finger tracing on such devices. The performances were recorded and observed for the analysis of the data with respect to task efficiency and usability. Then, we adopted the Smileyometer based on a 1–5 Likert Scale as an instrument to measure perceived satisfaction. The usability evaluation’s results showed no significant difference in speed and accuracy performance. Nevertheless, tracing the alphabet on iPad was easier, more attractive and was able to increase more attention span than others. As well as the result from the Smileyometer, all of the participants preferred and felt more comfortable to use iPad.  相似文献   

17.
传统交互设备的信息展示维度存在一定局限性,增强现实技术能够扩展交互空间和信息维度,但在信息的全局交互和决策中则略显不足.该文将传统移动交互设备iPad与增强现实设备HoloLens进行结合,在iPad上展示整体的特征信息的同时,在HoloLens中进行细节的探索.基于这一设计思想创设了一种全新的交互环境,实现多层次多人...  相似文献   

18.
随着苹果公司在消费电子领域取得巨大成功,越来越多的人采用iPad或iPhone进行娱乐休闲或者移动办公,由此带来了苹果应用程序需求也在迅速攀升.为了实现迷宫搜索算法在苹果iOS环境下的应用,文章采用Cocos2D-iPhone框架,在Xcode环境下设计并实现了一个基于右手法则的交互式迷宫搜索游戏,对开发过程中的一些关...  相似文献   

19.
Since the release of the Apple iPad and the explosion of consumer demand for tablet PCs, a number of companies are entering into the tablet PC market, creating a situation that is becoming more fiercely competitive, complex, and difficult to predict. Under the singularity of the Korean tablet PC market, into which both the iPad and Galaxy Tab (with an Android operating system) were simultaneously released, this study closely analyses consumer preferences for tablet PCs. It uses the Bayesian mixed logit model, which can reflect consumers’ heterogeneous preferences based on data collected from a conjoint method, and using the estimates of the consumer utility function with model verification, it offers forecasts for the tablet PC market under six likely situations.  相似文献   

20.
In recent years, the popularity and capabilities of the iPad®, Apple’s tablet computer, have prompted educational technology advocates and policy makers to evaluate its potential in classrooms. However, there have been few studies examining the tangible user interface (TUI, in which the user manipulates the touchscreen of the device with their fingers), one of the most significant features of the iPad in comparison to previous mobile devices. Therefore, in this paper, the research team examined this interface specifically for its potential in terms of usability with input interaction for young learners. A case study was conducted at three international schools in Hong Kong to explore the impact of the iPad’s TUI on the student learning experience. A mixed-method approach was taken, and 13 observations and 10 interviews were conducted to collect data. With statistical analyses, the amount of students seeking learning support behavior (ASSLS) at the schools employing iPads was compared with that at the school using traditional laptops. Evidence emerged to support the assumption that the TUI on the iPad may contribute to reducing the ASSLS as well as enhancing student engagement and collaboration in class. Implications of the findings in terms of usability, engagement, interaction, practice, and future research are discussed.  相似文献   

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