首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 265 毫秒
1.
    
TheDelaunay diagram on a set of points in the plane, calledsites, is the straight-line dual graph of the Voronoi diagram. When no degeneracies are present, the Delaunay diagram is a triangulation of the sites, called theDelaunay triangulation. When degeneracies are present, edges must be added to the Delaunay diagram to obtain a Delaunay triangulation. In this paper we describe an optimalO(n logn) plane-sweep algorithm for computing a Delaunay triangulation on a possibly degenerate set of sites in the plane under theL 1 metric or theL metric.Supported by the National Science Foundation, through its Design, Tools and Test Program under Grant Number MIP 87-06139.We are grateful to the two referees for their careful reading and helpful comments.  相似文献   

2.
TheDelaunay diagram on a set of points in the plane, calledsites, is the straight-line dual graph of the Voronoi diagram. When no degeneracies are present, the Delaunay diagram is a triangulation of the sites, called theDelaunay triangulation. When degeneracies are present, edges must be added to the Delaunay diagram to obtain a Delaunay triangulation. In this paper we describe an optimalO(n logn) plane-sweep algorithm for computing a Delaunay triangulation on a possibly degenerate set of sites in the plane under theL 1 metric or theL metric.  相似文献   

3.
It is well known that, using standard models of computation, Ω(n logn) time is required to build a Voronoi diagram forn point sites. This follows from the fact that a Voronoi diagram algorithm can be used to sort. However, if the sites are sorted before we start, can the Voronoi diagram be built any faster? We show that for certain interesting, although nonstandard, types of Voronoi diagrams, sorting helps. These nonstandard types of Voronoi diagrams use a convex distance function instead of the standard Euclidean distance. A convex distance function exists for any convex shape, but the distance functions based on polygons (especially triangles) lead to particularly efficient Voronoi diagram algorithms. Specifically, a Voronoi diagram using a convex distance function based on a triangle can be built inO (n log logn) time after initially sorting then sites twice. Convex distance functions based on other polygons require more initial sorting.  相似文献   

4.
Voronoi diagram is one of the most fundamental and important geometric data structures. Voronoi diagram was historically defined for a set of points on the plane. The diagram partitions the plane into regions, one per site. The region of a site s consists of all points closer to s than to any other sites on the plane. Concepts of Voronoi diagram are often attributed to Voronoi (J. Reine Angew. Math. 133 (1907) 97) and Dirichlet (J. Reine Angew. Math. 40 (1850) 209). As a result of these early works, often the name Voronoi diagram and Dirichlet tessellation is used. Due to the importance of Voronoi diagrams, it is important that algorithms are devised to compute these structures in an efficient manner. Of course, this will create new opportunities for the applicability of these data structures. Towards this end, this paper presents new results for the computation of Voronoi diagrams for a set of n points, or n disjoint circles on the plane, on a mesh with multiple broadcasting (MMB) of size n×n. The algorithm runs in O(log2 n) time.  相似文献   

5.
A sweepline algorithm for Voronoi diagrams   总被引:26,自引:2,他引:24  
We introduce a geometric transformation that allows Voronoi diagrams to be computed using a sweepline technique. The transformation is used to obtain simple algorithms for computing the Voronoi diagram of point sites, of line segment sites, and of weighted point sites. All algorithms haveO(n logn) worst-case running time and useO(n) space.  相似文献   

6.
Most of the emphasis in path planning, a topic of much interest in several domains, has been on finding the optimal path or at most k optimal paths. However, in domains such as adversarial planning, one of the agents might deliberately take less optimal paths to confuse the opponent, and by the same token an agent, for inferring opponent's intent, has to consider all possible paths that the opponent might take. We introduce the notion of representative paths in free space (2D) and study the problem of computing all representative paths with different properties, such as all representative paths with at most L loops, among polygonal regions using a framework of Voronoi diagram. We prove three properties: (1) the upper and lower bounds to the number of simple paths in a Voronoi graph (2) given any path, a homotopic path can always be obtained from the Voronoi diagram of the regions and (3) all representative paths with a given property might not be always obtainable from the Voronoi graph even after searching the graph exhaustively and present an algorithm to work around this limitation. We also show how our findings can be applied for efficient entity re-identification, a problem involving a large number of dynamic entities and obstacles in the military domain.  相似文献   

7.
In this paper, we introduce the fuzzy Voronoi diagram as an extension of the Voronoi diagram. We assume Voronoi sites to be fuzzy points and then define the Voronoi diagram for this kind of sites, then we provide an algorithm for computing this diagram based on Fortune's algorithm which costs O(nlogn) time. Also we introduce the fuzzy Voronoi diagram for a set of fuzzy circles, rather than fuzzy points, of the same radius. We prove that the boundary of this diagram is formed by the intersection of some hyperbolae, and finally we provide an O(n3logn)-time algorithm to compute the boundary.  相似文献   

8.
杨承磊  汪嘉业  孟祥旭 《软件学报》2006,17(7):1527-1534
多边形的Voronoi图在路径规划、碰撞检测等方面有着广泛的应用,其顶点和边数在这些应用算法的复杂度分析方面起着重要作用.Held证明了一个简单多边形的内部Voronoi图最多有n+k-2个顶点和2(n+k)-3条边,其中nk分别是多边形的顶点和内尖点数.但其结论不能适用于多连通多边形.对多连通多边形进行研究,通过将其Voronoi图转化为有根树,并利用有根树的性质,给出了其内部Voronoi图的顶点和边数上界的估计,并对Voronoi区域的边界所包含顶点和边数的平均值进行了讨论."SDU数字博物馆"系统所采用的基于Voronoi图的可见性算法的复杂度分析,就利用了所得出的结论.  相似文献   

9.
Region-expansion for the Voronoi diagram of 3D spheres   总被引:1,自引:0,他引:1  
Given a set of spheres in 3D, constructing its Voronoi diagram in Euclidean distance metric is not easy at all even though many mathematical properties of its structure are known. This Voronoi diagram has been known for many important applications from science and engineering. In this paper, we characterize the Voronoi diagram of spheres in three-dimensional Euclidean space, which is also known as an additively weighted Voronoi diagram, and propose an algorithm to construct the diagram. Starting with the ordinary Voronoi diagram of the centers of the spheres, the proposed region-expansion algorithm constructs the desired diagram by expanding the Voronoi region of each sphere, one after another. We also show that the whole Voronoi diagram of n spheres can be constructed in O(n3) time in the worst case.  相似文献   

10.
Restricted Voronoi diagrams are a fundamental geometric structure used in many applications such as surface reconstruction from point sets or optimal transport. Given a set of sites V = { v k}nk=1 ? ?d and a mesh X with vertices in ?d connected by triangles, the restricted Voronoi diagram partitions X by computing for each site the portion of X for which the site is the nearest. The restricted Voronoi diagram is the intersection between the regular Voronoi diagram and the mesh. Depending on the site distribution or the ambient space dimension computing the regular Voronoi diagram may not be feasible using classical algorithms. In this paper, we extend Lévy and Bonneel's approach [ LB12 ] based on nearest neighbor queries. We show that their method is limited when the sites are not located on X . We propose a new algorithm for computing restricted Voronoi which reduces the number of sites considered for each triangle of the mesh and scales smoothly when the sites are far from the surface.  相似文献   

11.
Numerous methods have been developed to solve the motion planning problem, among which the Voronoi diagram, visibility graph, and potential fields are well‐known techniques. In this paper, a new path planning algorithm is presented where these three methods are integrated for the first time in a single architecture. After constructing the generalized Voronoi diagram of C‐space, we introduce a novel procedure for its abstraction, producing a pruned generalized Voronoi diagram. A broad freeway net is then developed through a new α‐MID (maximal inscribed discs) concept. A potential function is assigned to the net to form an obstacle‐free network of valleys. Afterwards we take advantage of a bidirectional search, where the visibility graph and potential field modules execute alternately from both start and goal configurations. A steepest descent mildest ascent search technique is used for local planning and avoiding local minima. The algorithm provides a parametric tradeoff between safest and shortest paths and generally yields shorter paths than the Voronoi and potential field methods, and faster than the visibility graph. It also performs well in complicated environments. © 2004 Wiley Periodicals, Inc.  相似文献   

12.

A new method for representing the Voronoi diagram of a set of line segments in a plane in the form of a flat straight-line graph is proposed. The graph is composed of control polygons of linear and quadratic Bezier curves. The radial function of the Voronoi diagram, which defines distance from the Voronoi edges to the generator sites, is described similarly with the help of the Bezier curves. The method allows one to construct an explicit medial representation of polygonal figures for the image shape analysis and transformation.

  相似文献   

13.
Despite its important applications in various disciplines in science and engineering, the Euclidean Voronoi diagram for spheres, also known as an additively weighted Voronoi diagram, in 3D space has not been studied as much as it deserves. In this paper, we present an algorithm to compute the Euclidean Voronoi diagram for 3D spheres with different radii. The presented algorithm follows Voronoi edges one by one until the construction is completed in O(mn) time in the worst-case, where m is the number of edges in the Voronoi diagram and n is the number of spherical balls. As building blocks, we show that Voronoi edges are conics that can be precisely represented as rational quadratic Bézier curves. We also discuss how to conveniently represent and process Voronoi faces which are hyperboloids of two sheets.  相似文献   

14.
OnO(n 2) exact algorithm is given for computing the volume of a set ofn spheres in space. The algorithm employs the Laguerre Voronoi (power) diagram and a method for computing the volume of the intersection of a simplex and a sphere exactly. We give a new proof of a special case of a conjecture, popularized by Klee, concerning the change in volume as the centres of the spheres become further apart.  相似文献   

15.
A sweepline algorithm for Voronoi diagrams   总被引:4,自引:0,他引:4  
Steven Fortune 《Algorithmica》1987,2(1-4):153-174
We introduce a geometric transformation that allows Voronoi diagrams to be computed using a sweepline technique. The transformation is used to obtain simple algorithms for computing the Voronoi diagram of point sites, of line segment sites, and of weighted point sites. All algorithms haveO(n logn) worst-case running time and useO(n) space.  相似文献   

16.
We consider the problems of selection, routing, and sorting on ann-star graph (withn! nodes), an interconnection network which has been proven to possess many special properties. We identify a tree like subgraph (which we call a “(k, 1,k) chain network”) of the star graph which enables us to design efficient algorithms for the above mentioned problems. We present an algorithm that performs a sequence ofnprefix computations inO(n2) time. This algorithm is used as a subroutine in our other algorithms. We also show that sorting can be performed on then-star graph in timeO(n3) and that selection of a set of uniformly distributednkeys can be performed inO(n2) time with high probability. Finally, we also present a deterministic (nonoblivious) routing algorithm that realizes any permutation inO(n3) steps on then-star graph. There exists an algorithm in the literature that can perform a single prefix computation inO(nlgn) time. The best-known previous algorithm for sorting has a run time ofO(n3lgn) and is deterministic. To our knowledge, the problem of selection has not been considered before on the star graph.  相似文献   

17.
Let X = {f1, …, fn} be a set of scalar functions of the form fi : ?2 → ? which satisfy some natural properties. We describe a subdivision algorithm for computing a clustered ε‐isotopic approximation of the minimization diagram of X. By exploiting soft predicates and clustering of Voronoi vertices, our algorithm is the first that can handle arbitrary degeneracies in X, and allow scalar functions which are piecewise smooth, and not necessarily semi‐algebraic. We apply these ideas to the computation of anisotropic Voronoi diagram of polygonal sets; this is a natural generalization of anisotropic Voronoi diagrams of point sites, which extends multiplicatively weighted Voronoi diagrams. We implement a prototype of our anisotropic algorithm and provide experimental results.  相似文献   

18.
We describe ann-processor,O(log(n) log log(n))-time CRCW algorithm to construct the Voronoi diagram for a set ofn point-sites in the plane.A preliminary version of this paper was presented at the 17th EATCS ICALP meeting at Warwick, England, in July 1990.Supported by the US NSF under Grants CCR 890221 and CCR 8906949.Supported by the US NSF under Grants CCR 8810568, CCR-9003299, and IRI-9116843, and by the NSF and DARPA under Grant CCR 8908092.Supported by the EU Esprit program under BRAs 3075 (ALCOM) and 7141 (ALCOM II).  相似文献   

19.
Constrained delaunay triangulations   总被引:14,自引:1,他引:13  
Given a set ofn vertices in the plane together with a set of noncrossing, straight-line edges, theconstrained Delaunay triangulation (CDT) is the triangulation of the vertices with the following properties: (1) the prespecified edges are included in the triangulation, and (2) it is as close as possible to the Delaunay triangulation. We show that the CDT can be built in optimalO(n logn) time using a divide-and-conquer technique. This matches the time required to build an arbitrary (unconstrained) Delaunay triangulation and the time required to build an arbitrary constrained (non-Delaunay) triagulation. CDTs, because of their relationship with Delaunay triangulations, have a number of properties that make them useful for the finite-element method. Applications also include motion planning in the presence of polygonal obstacles and constrained Euclidean minimum spanning trees, spanning trees subject to the restriction that some edges are prespecified.An earlier version of the results presented here appeared in theProceedings of the Third Annual Symposium on Computational Geometry (1987).  相似文献   

20.
We study the application of the geographic nearest neighbor approach to two problems. The first problem is the construction of an approximately minimum length rectilinear Steiner tree for a set ofn points in the plane. For this problem, we introduce a variation of a subgraph of sizeO(n) used by YaO [31] for constructing minimum spanning trees. Using this subgraph, we improve the running times of the heuristics discussed by Bern [6] fromO(n 2 log n) toO(n log2 n). The second problem is the construction of a rectilinear minimum spanning tree for a set ofn noncrossing line segments in the plane. We present an optimalO(n logn) algorithm for this problem. The rectilinear minimum spanning tree for a set of points can thus be computed optimally without using the Voronoi diagram. This algorithm can also be extended to obtain a rectilinear minimum spanning tree for a set of nonintersecting simple polygons.The results in this paper are a part of Y. C. Yee's Ph.D. thesis done at SUNY at Albany. He was supported in part by NSF Grants IRI-8703430 and CCR-8805782. S. S. Ravi was supported in part by NSF Grants DCI-86-03318 and CCR-89-05296.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号