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1.
王雨桐  陈浩  田唐昊  金小刚 《软件学报》2016,27(S2):207-219
提出一种简单、快捷的草图交互式地质建模方法,旨在帮助地质学家们在地质勘测初期直观、快速地创建无数据地质概念模型.迄今,现存专业地质建模工具依赖成本较高的真实数据创建精细复杂的三维地质模型,且通常具有建模用时长、不易于学习和使用等缺陷.因此,采用直观的“纸-笔”建模隐喻,提供了一套从草图绘制到三维模型创建,再到三维模型编辑的完整建模流程,允许用户在自由定义的绘图平面上绘制描述模型地质特征的三维草图,并对其构成的连通草图网络实时地进行三维模型重建.模型重建使用分治的思想,大致分为3个步骤完成:首先利用三维草图的几何信息,即拐点,根据其拓扑连接搜寻草图网络中近似平面的能量最小圈,然后通过调和函数计算草图网络中每个圈包围区域的目标平均曲率标量及其法线方向,随后以Laplacian方程优化生成曲面片,最后将曲面片拼接成完整的三维模型.褶皱、断层地质现象可以分别通过重绘和切割操作进行建模.此外,利用层级结构树存储地质模型间的层级关系,并通过变形传递的方式对与形变物体接触的地质模型进行形变,从而保持了地质结构中多物质体相互接触的特性.相比现有基于草图的交互式建模工具,该方法融合了地质学知识,且能够更有效地使用少量草图描述地质物体的特征.基于用户体验调查,该方法具有操作简单、建模直观的特点,能够同时满足专业和非专业人士快速创建地质概念模型的需求.  相似文献   

2.
地质体3维模型的研究进展   总被引:1,自引:0,他引:1       下载免费PDF全文
地质体3维模型是地学工作者研究的重点和热点,在地质工程、地质灾害预警与防治、矿山管理等方面得到了广泛的应用。地质体3维模型研究涉及构模方法、数据模型、数据结构等多方面的内容。本文在对国内外地质体3维模型领域的研究成果进行对比研究的基础上,综合阐述了地质体3维模型相关研究领域的研究进展,对相关的构模方法、数据结构、实际应用进行了分类对比分析,提出了地质体3维模型应遵循的原则。对地质体3维模型的研究现状进行了综合分析,并就构模方法、数据结构、空间分析等方面进行了深入的阐述。在综合研究前人成果的基础上,提出了多层TIN和TEN的3维地质体模型,并对该方法的可用性做了实验。  相似文献   

3.
Geological survey organisations (GSOs) are established by most nations to provide a geoscience knowledge base for effective decision-making on mitigating the impacts of natural hazards and global change, and on sustainable management of natural resources. The value of the knowledge base as a national asset is continually enhanced by the exchange of knowledge between GSOs as data and information providers and the stakeholder community as knowledge ‘users and exploiters’.Geological maps and associated narrative texts typically form the core of national geoscience knowledge bases, but have some inherent limitations as methods of capturing and articulating knowledge. Much knowledge about the three-dimensional (3D) spatial interpretation and its derivation and uncertainty, and the wider contextual value of the knowledge, remains intangible in the minds of the mapping geologist in implicit and tacit form.To realise the value of these knowledge assets, the British Geological Survey (BGS) has established a workflow-based cyber-infrastructure to enhance its knowledge management and exchange capability. Future geoscience surveys in the BGS will contribute to a national, 3D digital knowledge base on UK geology, with the associated implicit and tacit information captured as metadata, qualitative assessments of uncertainty, and documented workflows and best practice.Knowledge-based decision-making at all levels of society requires both the accessibility and reliability of knowledge to be enhanced in the grid-based world. Establishment of collaborative cyber-infrastructures and ontologies for geoscience knowledge management and exchange will ensure that GSOs, as knowledge-based organisations, can make their contribution to this wider goal.  相似文献   

4.
A GIS-based borehole data management and 3D visualization system   总被引:3,自引:0,他引:3  
The use of subsurface data for problem solving is limited in part by the freedom the user has in their choice of data structures. If a user is allowed to work with the data in a familiar way, they can spend more time performing analysis tasks and less time restructuring data, thus increasing productivity and reducing the risks associated with a series of data modification cycles. Borehole information system (BoreIS) is based upon this principle. Design was guided by interviews with geologists who were targeted as potential users of the software, and BoreIS was developed as an extension to ESRI's ArcScene three-dimensional (3D) GIS environment. BoreIS uses borehole or well data supplied by the user to develop a 3D GIS representation which can be queried, visualized, and analysed. By asking relevant questions about data stored in Excel spreadsheets, BoreIS can automate many high-level GIS functions so that an inexperienced GIS user can still use the system. By matching table elements to spatially and geologically significant terms through the interactive setup, users can work with the data more closely matched to the geological problem domain. This allows the novice user to use powerful GIS functions to discover spatial patterns in their data. BoreIS’ interactive manipulation of terms in complex queries, simple addition of contoured surfaces, and masking by lithology or formation helps geologists find spatial patterns in their data, beyond the limits of data tables and flat maps.  相似文献   

5.
6.
基于Inventor的三维参数化部件库系统的开发方法   总被引:3,自引:0,他引:3  
介绍了基于AutodeskInventor的部件库的体系结构和实现方法。把部件库系统分为零件库和部件库两层结构,通过部件模型确定组成部件的组成零件及其装配关系,通过数据表和程序确定零件的规格。此方法解决了常用三维CAD软件不直接支持装配件参数驱动的问题,使得基于三维CAD软件创建部件库系统成为可能。文中所述部件库系统是使用VC++对Inventor进行二次开发而得到的。同时,该方法也适用于其他常用三维CAD软件。  相似文献   

7.
The British Geological Survey (BGS) is responsible for managing a major geoscience data archive on behalf of the UK Nuclear Decommissioning Authority (NDA). Much of this geological data was captured during the 1990s and early 2000s using now obsolete software and data formats. This data asset remains an important resource for the NDA and the wider scientific community. The NDA wishes to ensure the data remain accessible and usable for many decades into the future. BGS has been working closely with Radioactive Waste Management (RWM), a wholly owned subsidiary of the NDA, on a program of data management and digital continuity measures to ensure the long-term usability of the data. This article describes some of the challenges and outlines the approaches we have taken to address these issues.  相似文献   

8.
In this paper we present a method for sharing interactive and dynamic 3D models that are collaboration-unaware, i.e., models that have not been designed to be used by multiple users at the same time. This functionality is an essential requirement for the inclusion of arbitrary 3D models, as generated by standard CAD or animation software, into teleconferencing sessions. A key aim of this work is to show that a large part of the required functionality can be developed in a way so that it is reusable for other applications such as shared whiteboards or networked computer games. Our method therefore consists of both an application dependent part that handles the specific tasks required for sharing 3D models, and of a number of generic services such as synchronization, scalable support for latecomers, and the ability to record and replay sessions. The generic services are based on an abstract media model and the RTP/I application level protocol for distributed interactive media. Any other application for a medium that shares this model and that uses RTP/I may reuse these generic services. We have implemented a prototype called TeCo3D demonstrating the feasibility of our approach.  相似文献   

9.
Ball joints used in the steering systems of vehicles are exposed to fluctuating loads, which can cause fatal accidents in case of failure. The design of ball joints is an iterative and time-consuming process. Even though the automotive industry is preparing for the era of autonomous self-steering vehicles, parts such as ball joints were not designed using a fully automated parametric design methodology. Recently, parametric design of automotive ball joints based on variable design methodology using knowledge and feature-based computer-assisted-3D modelling methods was studied. However, these studies do not give details of the interactive sizing process within the part and assembly module to determine the final dimensions for avoidance of fatigue failure.This work provides methods and discusses details of the configurable sizing of a ball joint assembly under the boundaries of the developed “parametric design platform”. The platform closes the software gap for the automated reconfiguration and sizing of the ball joint assembly using a three-dimensional (3D) modelling technique. The platform can parametrically change part, material, feature, geometry, assembly and dimension features in a programmable environment. It can also reconfigure the ball joint assembly model considering various structured data conforming to technical standards and reasoning mechanisms with “engineering and geometrical relations” provided in this work, and data gathering along the life cycle of a product. Parameterised 3D solid models and a knowledge base of ball joints are stored in a database, and then an evaluation process within the platform that is capable of sizing ball joints for infinite fatigue-life has been established to verify sizing. It demonstrates the practicability and validity of the automated sizing of a steering ball joint within a configurable design environment and with minimum human expert knowledge and interaction.  相似文献   

10.
《Computers & Geosciences》2006,32(2):222-229
Two-dimensional GIS are extensively used in geology to create, analyse, and interpret geological map models. However, these systems are unable to represent the Earth's subsurface in three spatial dimensions. The objective of this article is to overcome this deficiency and to provide a general framework for a 3d GIS.The presented approach is based on existing 3d geomodelling theory and software, and is characterized by an integrated data model for geological observation data and geomodels, data management supported by an XML-enabled database server, and functionality for querying observation data and 3d geomodels based on their 3d spatial and geological properties. The resulting 3d GIS framework enables geologists to manipulate, analyse and interpret 3d geomodels analogously as they work with 2d geological maps.  相似文献   

11.
12.
Robert Benfer, an anthropologist at the University of Missouri, is using 3D virtual reality software to take his students two places: Peru and the pre Columbian past. Benfer is using 3D authoring software developed by MultiGen Inc. of San Jose, California, to reconstruct the ancient fishing village of Paloma, Peru, which he first visited in 1976 and has since made part of his life's work. It is perhaps the oldest village in the New World. The site he is currently re creating dates from about 3,400 BCE, but archaeological evidence at Paloma dates back another three millennia before that. Knowing that models can make it easier for students and researchers to understand physical aspects of the village, Benfer has made physical reconstructions before. Now, working part time with some of the university's programmers on Silicon Graphics Onyx and Infinite Reality machines, he has built a 3D computer model that lets him link the visual data to other resources  相似文献   

13.
14.
董新玉  陈惟珍 《软件》2012,33(4):64-68
可视化前处理系统是有限元软件的重要组成部分。文章介绍了利用Visual C++和OpenGL图形库开发简易实用的三维实体有限元前处理系统的方法,实现了快速建立三维几何模型并划分网格的功能。另外,该系统具备视图操作功能,用户可方便地查看几何模型和有限元模型。  相似文献   

15.
三维模型对应关系计算在自动驾驶、虚拟现实、智能交通等领域得到广泛关注与应用。三维模型在几何结构和尺度发生很大变化时,低层次几何信息描述符所提取的特征将不足,从而使得对应关系计算结果准确率不高。为此,提出一种通过引入先验知识来完成三维模型对应关系计算的方法。利用深度学习网络模仿人类计算先验知识,以对模型各部分之间的几何相似性进行编码,解决模型在各部分发生显著变化时无法应用低层次几何信息计算模型间对应关系的问题。使用多视图卷积神经网络对模型各部分相应的视图进行预分割并标记,根据模型对应表面点之间的相似度隐式地计算数据驱动描述符,在数据驱动描述符的指导下计算最终的三维模型对应关系。实验结果表明,相较基于先验知识的计算方法,该方法能提高三维模型对应关系计算结果的准确率,且可有效降低测地误差。  相似文献   

16.
In this paper, we used 3D modeling and nonlinear methods (fractal, multifractal, and probabilistic neural networks (PNN)) for regional mineral potential mapping and quantitative assessment for porphyry and skarn-type Mo deposits and hydrothermal vein-type Pb-Zn-Ag deposits in the Luanchuan region, China. A 3D geological model was constructed from various geological maps, cross sections, boreholes, and gravity and magnetic data. Geological features associated with mineralization were extracted using the 3D geological model and metallogenic models of porphyry and skarn-type Mo and Pb-Zn-Ag deposits. The multifractal method, principal component analysis, and power spectrum-area method were used to separate regional variability from local variability in the geochemical data. A 2.5D forward modeling of gravity and magnetic data was carried out to define the geometry, depth, and physical properties of geological bodies at depth. 3D visualization of the results assisted in understanding the spatial relations between the deposits and the other geological bodies (e.g., igneous intrusions). The PNN method was applied to represent and integrate multiple anomalies for mineral potential modeling. The concentration-area fractal method was used to classify the PNN mineral potential model. Three levels (ground surface and two subsurface horizontal planes) of mineral potential models were evaluated for undiscovered Mo and Pb-Zn-Ag deposits. Validation of the results shows that 3D modeling was useful for not only accurately extracting geological features but also for predicting potential mineral targets and evaluating mineral resources. The mineral potential targets identified consist of eight Mo potential targets and 15 Pb-Zn-Ag potential targets. Based on grade-tonnage data from the known Mo and Pb-Zn-Ag deposits and the results of 3D modeling, estimated potential resources of each of these types of deposits are 10.8 and 153.1 Mt (Pb+Zn is 152.9 Mt and Ag is 0.92 Mt), respectively.  相似文献   

17.
基于Kriging和Marching cube算法的地学3维形态模拟   总被引:1,自引:0,他引:1       下载免费PDF全文
地质构造的复杂性和勘查数据的不完备性,决定了对地质要素(地质体和场)的空间形态进行3维模拟是一个面临众多技术难题的艰巨任务。针对此问题,探讨了一种利用空间插值和等值面勾绘来建立地质要素的接近真实的3维可视化模型的方法。Kriging算法,由于其在揭示空间数据非均匀、各向异性分布规律方面具有良好表现,因而被用于对不完备地学数据进行空间插值,即先将分散的不规则分布的数据转换成规则分布的网格数据;再通过Marching cube算法实现由网格离散点构建光滑3维等值曲面;最后通过OpenGL接口实现等值曲面的计算机3维重绘。整个过程采用VC .net结合OpenGL编程完成。应用这种方法,可实现有限钻孔取样分析数据的矿体品位3维等值面模拟和电磁测深2维反演数据的电阻率3维等值面模拟,其模拟结果接近于传统勘探方法解释的结果,而且其效率高得多,也更加直观,证明此方法是有效的和实用的。  相似文献   

18.
《Graphical Models》2000,62(6):391-410
While 2D texture mapping is one of the most effective of the rendering techniques that make 3D objects appear visually interesting, it often suffers from visual artifacts produced when 2D image patterns are wrapped onto the surfaces of objects with arbitrary shapes. On the other hand, 3D texture mapping generates highly natural visual effects in which objects appear carved from lumps of materials rather than laminated with thin sheets as in 2D texture mapping. Storing 3D texture images in a table for fast mapping computations, instead of evaluating procedures on the fly, however, has been considered impractical due to the extremely high memory requirement. In this paper, we present a new effective method for 3D texture mapping designed for real-time rendering of polygonal models. Our scheme attempts to resolve the potential texture memory problem by compressing 3D textures using a wavelet-based encoding method. The experimental results on various nontrivial 3D textures and polygonal models show that high compression rates are achieved with few visual artifacts in the rendered images and a small impact on rendering time. The simplicity of our compression-based scheme will make it easy to implement practical 3D texture mapping in software/hardware rendering systems including real-time 3D graphics APIs such as OpenGL and Direct3D.  相似文献   

19.
针对复杂地质条件的三维地质建模、复杂建筑物的几何建模和复杂防渗排水系统作用下渗流场精细模拟等三维渗流场有限元分析的难点问题,采用IDL开发面向水工结构和岩土工程的渗流有限元分析软件GWSS(Ground Water Simulation System).该软件包括系统控制模块、数据管理模块、前处理模块、计算模块、后处理模块和制图输出模块等六大模块.前处理模块具有基于钻孔和钻孔剖面的三维地质建模、几何建模与有限元网格生成等功能;计算模块主要用于各种闸坝、堤防、隧道和地下洞室等渗流问题的计算分析等;后处理模块可显示各渗流要素的三维云图和任意截面的二维云图等.GWSS已经在国内四十多个工程的渗流计算中得到应用和检验.  相似文献   

20.
Cai  Bo  Zhao  Jianhui  Yu  Xiangyu 《Multimedia Tools and Applications》2019,78(20):28703-28713
Multimedia Tools and Applications - Using 3D visualization models to exhibit geological structure has become a trend in geological studies. Compared to 2D geological mapping, 3D geological mapping...  相似文献   

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