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1.
Multimedia applications, such as video‐conferencing and video‐on‐demand, often require quality of service (QoS) guarantees from the network, typically in the form of minimum bandwidth, maximum delay, jitter and packet loss constraints, among others. The problem of multicast routing subject to various forms of QoS constraints has been studied extensively. However, most previous efforts have focused on special situations where a single or a pair of constraints is considered. In general, routing under multiple constraints, even in the unicast case is an NP‐complete problem. We present in this paper two practical and efficient algorithms, called multi‐constrained QoS dependent multicast routing (M_QDMR) and (multicasting routing with multi‐constrained optimal path selection (M_MCOP)), for QoS‐based multicast routing under multiple constraints with cost optimization. We provide proof in the paper that our algorithms are correct. Furthermore, through extensive simulations, we illustrate the effectiveness and efficiency of our proposals and demonstrate their significant performance improvement in creating multicast trees with lower cost and higher success probability. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   

2.
Application-layer multicasting with Delaunay triangulation overlays   总被引:6,自引:0,他引:6  
Application-layer multicast supports group applications without the need for a network-layer multicast protocol. Here, applications arrange themselves in a logical overlay network and transfer data within the overlay. We present an application-layer multicast solution that uses a Delaunay triangulation as an overlay network topology. An advantage of using a Delaunay triangulation is that it allows each application to locally derive next-hop routing information without requiring a routing protocol in the overlay. A disadvantage of using a Delaunay triangulation is that the mapping of the overlay to the network topology at the network and data link layer may be suboptimal. We present a protocol, called Delaunay triangulation (DT protocol), which constructs Delaunay triangulation overlay networks. We present measurement experiments of the DT protocol for overlay networks with up to 10 000 members, that are running on a local PC cluster with 100 Linux PCs. The results show that the protocol stabilizes quickly, e.g., an overlay network with 10 000 nodes can be built in just over 30 s. The traffic measurements indicate that the average overhead of a node is only a few kilobits per second if the overlay network is in a steady state. Results of throughput experiments of multicast transmissions (using TCP unicast connections between neighbors in the overlay network) show an achievable throughput of approximately 15 Mb/s in an overlay with 100 nodes and 2 Mb/s in an overlay with 1000 nodes.  相似文献   

3.
Most existing algorithms for the problem of optical signal splitter placement or multicast splitting-capable node placement in a WDM network are based on the performance of attempting a large set of randomly generated multicast sessions in the network. Experiments show that placement of multicast capable nodes based on their importance for routing one set of multicast sessions may not be a right choice for another set of multicast sessions. In this work, we propose placement algorithms that are based on network topology and the relative importance of a node in routing multicast sessions, which is measured by our proposed metrics. Since a network topology is fixed once given, the proposed algorithms are essentially network traffic independent. We evaluate the proposed placement algorithms given static sets of multicast sessions as well as under dynamic traffic conditions, which are routed using our splitter constrained multicast routing algorithm. Our results show that the proposed algorithms perform better, compared to existing algorithms.  相似文献   

4.
Group communication services typically generate large multicast data streams. Delivering such massive data streams to the end system nodes at the edge of the Internet has been a challenging problem in terms of high stress on the network links and high demand on network resources and routing node capacities. Most of existing research has been dedicated on geo-distance based routing with various optimizations to alleviate the performance impact on geo-distance based routing due to unpredictable network dynamics. Most representative techniques are targeted at reducing the delivery path length or optimizing routing path by utilizing network locality. In this paper, we identify the inefficiency of geo-distance based routing protocols in many existing multicast overlay networks in terms of both resource utilization and group communication efficiency. To address this issue, we develop a utility-based routing scheme (UDR) that can provide efficient group communication services in a decentralized geographical overlay network. Our approach makes three unique contributions. First, we introduce a utility function to refine the geo-distance based routing in such a way that the routing path selection can carefully incorporate both geo-distance based metric and the network latency. Second, we enhance our utility driven routing scheme with self-adaptive capability by considering the nodes?? state and network density. Thus, nodes in the multicast network can dynamically accommodate the changes of network conditions based solely on their local knowledge about the network. Third, we devise a suite of optimization techniques to minimize the maintenance cost and computational complexity of our self-adaptive and utility-drive routing scheme. We evaluate our approach through extensive experiments based on a realistic network topology model and show that the UDR method is highly scalable and it effectively enhances the multicast delivery efficiency for large scale group communication services compared to existing geo-distance based routing protocols.  相似文献   

5.
多点并行蚁群搜索在多限制动态组播中的应用研究   总被引:2,自引:0,他引:2  
随着Internet的快速发展和商用化的提高,多媒体组播通信越来越引起人们的广泛关注。以往的研究成果大多是集中在固定的多点模型上,而许多服务是无法应用这种应用模型的。本文在充分研究以往组播通信的基础上,针对没有固定组成员的动态组播通信提出了运用蚁群算法进行并行寻路的算法模型。同时,为了加快蚁群算法的收敛速度,对该算法进行了一定的改进。仿真试验表明,该算法是一种有效的适应动态组成员的组播路由算法,具有一定的实用价值。  相似文献   

6.
Efficient routing and wavelength assignment for multicast in WDMnetworks   总被引:1,自引:0,他引:1  
The next generation multimedia applications such as video conferencing and HDTV have raised tremendous challenges on the network design, both in bandwidth and service. As wavelength-division-multiplexing (WDM) networks have emerged as a promising candidate for future networks with large bandwidth, supporting efficient multicast in WDM networks becomes eminent. Different from the IP layer, the cost of multicast at the WDM layer involves not only bandwidth (wavelength) cost, but also wavelength conversion cost and light splitting cost. It is well known that the optimal multicast problem in WDM networks is NP-hard. In this paper, we develop an efficient approximation algorithm consisting of two separate but integrated steps: multicast routing and wavelength assignment. We prove that the problem of optimal wavelength assignment on a multicast tree is not NP-hard; in fact, an optimal wavelength assignment algorithm with complexity of O(NW) is presented. Simulation results have revealed that the optimal wavelength assignment beats greedy algorithms by a large margin in networks using many wavelengths on each link such as dense wavelength-division-multiplexing (DWDM) networks. Our proposed heuristic multicast routing algorithm takes into account both the cost of using wavelength on links and the cost of wavelength conversion. The resulting multicast tree is derived from the optimal lightpaths used for unicast  相似文献   

7.
Future broadband networks must support integrated services and offer flexible bandwidth usage. In our previous work in [1], we explored the optical link control (OLC) layer on the top of optical layer that enables the possibility of bandwidth on-demand (BoD) service directly over wavelength division multiplexed (WDM) networks. Today, more and more applications and services such as video-conferencing software and Virtual LAN service require multicast support over the underlying networks. Currently, it is difficult to provide wavelength multicast over optical switches without optical/electronic conversions although the conversion takes extra cost. In this paper, based on the proposed wavelength router architecture (equipped with ATM switches to offer O/E and E/O conversions when necessary), a dynamic multicast routing algorithm is proposed to furnish multicast services over WDM networks. The goal is to join a new group member into the multicast tree so that the cost, including the link cost and the optical/electronic conversion cost, is kept as low as possible. The same algorithm can be applied to other wavelength routing architectures with redefinition of electronic copy cost. The effectiveness of the proposed wavelength router architecture as well as the dynamic multicast algorithm is evaluated by simulation.  相似文献   

8.
This article describes the main challenges of implementing an end-to-end architecture for delivery of high-quality, IP-based residential TV services to residential customers. The IP-based approach can be implemented with an IP multicast overlay network with traditional routers or use IP-multicast-aware ATM switching systems. Both approaches use IP multicast to transport MPEG-2 broadcast video and can work on any access architecture, especially on copper-based architectures (xDSL) such as ASDL and VDSL. The main challenges met while implementing the IP-based architecture are competitive positioning relative to traditional CATV architectures, overall architecture, head-end architecture and quality issues, traffic engineering for stringent QoS requirements, IP multicast requirements, and business case considerations. The IP-based approach described leverages Internet technology advancements and capitalizes on the impacts of Internet on interactive entertainment. Video channel manipulation at the head-end is dependent on access bandwidth and affects video quality. Video traffic management to meet stringent QoS requirements is challenging at the IP layer. High-capacity, responsive IP multicasting is essential to achieving high service quality. Cost-effective IP multicasting is a critical component of the business case.  相似文献   

9.
Service overlay networks: SLAs, QoS, and bandwidth provisioning   总被引:3,自引:0,他引:3  
We advocate the notion of service overlay network (SON) as an effective means to address some of the issues, in particular, end-to-end quality of service (QoS), plaguing the current Internet, and to facilitate the creation and deployment of value-added Internet services such as VoIP, Video-on-Demand, and other emerging QoS-sensitive services. The SON purchases bandwidth with certain QoS guarantees from the individual network domains via bilateral service level agreement (SLA) to build a logical end-to-end service delivery infrastructure on top of the existing data transport networks. Via a service contract, users directly pay the SON for using the value-added services provided by the SON. In this paper, we study the bandwidth provisioning problem for a SON which buys bandwidth from the underlying network domains to provide end-to-end value-added QoS sensitive services such as VoIP and Video-on-Demand. A key problem in the SON deployment is the problem of bandwidth provisioning, which is critical to cost recovery in deploying and operating the value-added services over the SON. The paper is devoted to the study of this problem. We formulate the bandwidth provisioning problem mathematically, taking various factors such as SLA, service QoS, traffic demand distributions, and bandwidth costs. Analytical models and approximate solutions are developed for both static and dynamic bandwidth provisioning. Numerical studies are also performed to illustrate the properties of the proposed solutions and demonstrate the effect of traffic demand distributions and bandwidth costs on SON bandwidth provisioning.  相似文献   

10.
Multicasting is an effective way to provide group communication. In mobile ad hoc networks (MANETs), multicasting can support a wide variety of applications that are characterized by a close degree of collaboration. Since MANETs exhibit severe resource constraints such as battery power, limited bandwidth, dynamic network topology and lack of centralized administration, multicasting in MANETs become complex. The existing multicast routing protocols concentrate more on quality of service parameters like end‐to‐end delay, jitter, bandwidth and power. They do not stress on the scalability factor of the multicast. In this paper, we address the problem of multicast scalability and propose an efficient scalable multicast routing protocol called ‘Power Aware Scalable Multicast Routing Protocol (PASMRP)’ for MANETs. PASMRP uses the concept of class of service with three priority levels and local re‐routing to provide scalability. The protocol also ensures fair utilization of the resources among the nodes through re‐routing and hence the lifetime of the network is increased. The protocol has been simulated and the results show that PASMRP has better scalability and enhanced lifetime than the existing multicast routing protocols. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

11.
组播应用使光网络的带宽资源日趋紧张。网络编码具有提高带宽利用率、提升网络的吞吐量、改善网络负载均衡等优点。分析了网络编码的特点及其编码代价、传统路由面临的问题,讨论了将网络编码引入光组播,优化光组播路由、提高网络吞吐量和资源利用率的研究方法。  相似文献   

12.
QRON: QoS-aware routing in overlay networks   总被引:14,自引:0,他引:14  
Recently, many overlay applications have emerged in the Internet. Currently, each of these applications requires their proprietary functionality support. A general unified framework may be a desirable alternative to application-specific overlays. We introduce the concept of overlay brokers (OBs). We assume that each autonomous system in the Internet has one or more OBs. These OBs cooperate with each other to form an overlay service network (OSN) and provide overlay service support for overlay applications, such as resource allocation and negotiation, overlay routing, topology discovery, and other functionalities. The scope of our effort is the support of quality-of-service (QoS) in overlay networks. Our primary focus is on the design of QoS-aware routing protocols for overlay networks (QRONs). The goal of QRON is to find a QoS-satisfied overlay path, while trying to balance the overlay traffic among the OBs and the overlay links in the OSN. A subset of OBs, connected by the overlay paths, can form an application specific overlay network for an overlay application. The proposed QRON algorithm adopts a hierarchical methodology that enhances its scalability. We analyze two different types of path selection algorithms. We have simulated the protocols based on the transit-stub topologies produced by GT-ITM. Simulation results show that the proposed algorithms perform well in providing a QoS-aware overlay routing service.  相似文献   

13.
Wireless mesh networking (WMN) is an emerging technology for future broadband wireless access. The proliferation of the mobile computing devices that are equipped with cameras and ad hoc communication mode creates the possibility of exchanging real-time data between mobile users in wireless mesh networks. In this paper, we argue for a ring-based multicast routing topology with support from infrastructure nodes for group communications in WMNs. We study the performance of multicast communication over a ring routing topology when 802.11 with RTS/CTS scheme is used at the MAC layer to enable reliable multicast services in WMNs. We propose an algorithm to enhance the IP multicast routing on the ring topology. We show that when mesh routers on a ring topology support group communications by employing our proposed algorithms, a significant performance enhancement is realized. We analytically compute the end-to-end delay on a ring multicast routing topology. Our results show that the end-to-end delay is reduced about 33 %, and the capacity of multicast network (i.e., maximum group size that the ring can serve with QoS guarantees) is increased about 50 % as compared to conventional schemes. We also use our analytical results to develop heuristic algorithms for constructing an efficient ring-based multicast routing topology with QoS guarantees. The proposed algorithms take into account all possible traffic interference when constructing the multicast ring topology. Thus, the constructed ring topology provides QoS guarantees for the multicast traffic and minimizes the cost of group communications in WMNs.  相似文献   

14.
An overview of routing optimization for internet traffic engineering   总被引:1,自引:0,他引:1  
Traffic engineering is an important mechanism for Internet network providers seeking to optimize network performance and traffic delivery. Routing optimization plays a key role in traffic engineering, finding efficient routes so as to achieve the desired network performance. In this survey we review Internet traffic engineering from the perspective of routing optimization. A taxonomy of routing algorithms in the literature is provided, dating from the advent of the TE concept in the late 1990s. We classify the algorithms into multiple dimensions: unicast/multicast, intra-/inter- domain, IP-/MPLS-based and offline/online TE schemes. In addition, we investigate some important traffic engineering issues, including robustness, TE interactions, and interoperability with overlay selfish routing. In addition to a review of existing solutions, we also point out some challenges in TE operation and important issues that are worthy of investigation in future research activities.  相似文献   

15.
An important problem in both wireless and wired communication networks is to be able to efficiently multicst information to a group of network sites. Multicasting reduces the transmission overhead of both wireless and wired networks and the time it takes for all the nodes in the subset to receive the information. Since transmission bandwidth is a scarce commodity especially in wireless networks, efficient and near minimum-cost multicast algorithms are particularly useful in the wireless context. In this paper, we discuss methods of establishing efficient and near minimum-cost multicast routing in communication networks. In particular, we discuss an efficient implementation of a widely used multicast routing method which can construct a multicast tree with a cost no greater than twice the cost of an optimal tree. We also present two efficient multicast tree constructions for a general version of the multicast routing problem in which a network consists of different classes of nodes, where each class can have one or more nodes of the same characteristic which is different from the characteristics of nodes from other classes. Because of their efficient running times, these multicast routing methods are particularly useful in the mobile communication environments where topology changes will imply recomputation of the multicast trees. Furthermore, the proposed efficient and near minimum-cost multicast routing methods are particularly suited to the wireless communication environments, where transmission bandwidth is more scarce than wired communication environments.Partially supported by NSF/LaSER under grant number EHR-9108765, by LEQSF grant number 94-RD-A-39, by NASA under grant number NAG 5-2842.  相似文献   

16.
In this study, we investigate the problem of accommodating multicast traffic in ATM networks, with emphasis on the virtual path (VP) environment. We propose a network structure called “virtual copy network” that is suitable for multicast communication and connection setup scheme, taking into account the VP environment. With our technique, we can expect statistical multiplexing gain in accommodating multiple multicast traffic streams over a VP. Also, we propose two multicast routing algorithms (the CNR-LH algorithm and the improved CNR-LH algorithm) for an ATM network environment. In these algorithms, in addition to determining an adequate route, the exact corresponding VPs on the route are also obtained. We examine the efficiency of the algorithms by demonstrating their basic characteristics using computer simulations.  相似文献   

17.
Multicast applications such as IPTV, video conferencing, telemedicine and online multiplayer gaming are expected to be major drivers of Internet traffic growth. The disparity between the bandwidth offered by a wavelength and the bandwidth requirement of a multicast connection can be tackled by grooming multiple low bandwidth multicast connections into a high bandwidth wavelength channel or light-tree. Light-trees are known to be especially suited for networks that carry ample multicast traffic. In this paper, we propose new algorithms to address the problem of multicast traffic grooming. In particular, an Integer Linear Programming (ILP) formulation is proposed for optimal assignments of hop constrained light-trees for multicast connections so that network throughput can be maximized. Hop constrained light-trees improve the scalability of the approach by reducing the search space of the ILP formulation. Since solving the ILP problem is very time consuming for realistically large networks, we are motivated to propose a heuristic algorithm with a polynomial complexity, called Dividable Light-Tree Grooming (DLTG) algorithm. This algorithm is based on grooming traffic to constrained light-trees and also divides a light-tree to smaller constrained light-trees on which traffic is groomed for better resource utilization. Simulations show that the proposed DLTG heuristic performs better than other algorithms. It achieves network throughputs which are very close to the ILP formulation results, but with far lower running times.  相似文献   

18.
Multicast is a communication technique that allows a source to transmit data to a set of recipients in an efficient manner. Therefore, the primary objective of a multicast routing protocol would be to minimize number of transmissions to conserve bandwidth. The problem of computing multicast trees with minimal bandwidth consumption is similar to Steiner tree problem and has shown to be NP-complete. So, heuristic based algorithms are suitable to approximate such bandwidth optimal trees. This paper proposes a multicast routing protocol based on minimum number of transmission trees using an heuristic approach. The simulation results show that the proposed algorithm offers better performance over existing protocols, even in the worst-case scenario when the set of multicast receivers are sparsely distributed across the network.  相似文献   

19.
基于覆盖网络的组播作为一种新的IP网络组播解决方案已得到广泛关注。提出了一种利用改进的双层递归神经网络模型求解VPON网络环境下的QoS(服务质量)最优组播路由的方案。该方案在选择路由时综合考虑链路的可用带宽及节点的剩余处理能力,并运用一种基于改进的双层递归神经网络模型——MTLRNN进行求解,与其它启发式组播路由算法相比,该方案在满足应用的QoS要求的前提下,使全网的负载分配更加均衡,同时在解的有效性及接纳的组播应用会话数方面都有比较大的改善。  相似文献   

20.
Cellular networks have been widely used to support many new audio-and video-based multimedia applications. The demand for higher data rate and diverse services has driven the research on multihop cellular networks (MCNs). With its ad hoc network features, an MCN can offer many additional advantages, such as increased network throughput, scalability and coverage. However, providing ad hoc capability to MCNs is challenging as it may require proper wireless interfaces. In this article, the architecture of IEEE 802.16 network interface to provide ad hoc capability for MCNs is investigated, with its focus on the IEEE 802.16 mesh networking and scheduling. Several distributed routing algorithms based on network entry mechanism are studied and compared with a centralized routing algorithm. It is observed from the simulation results that 802.16 mesh networks have limitations on providing sufficient bandwidth for the traffic from the cellular base stations when a cellular network size is relatively large.  相似文献   

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