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1.
New results for the minimum weight triangulation problem   总被引:1,自引:0,他引:1  
Given a finite set of points in a plane, a triangulation is a maximal set of nonintersecting line segments connecting the points. The weight of a triangulation is the sum of the Euclidean lengths of its line segments. No polynomial-time algorithm is known to find a triangulation of minimum weight, nor is the minimum weight triangulation problem known to be NP-hard. This paper proposes a new heuristic algorithm that triangulates a set ofn points inO(n 3) time and that never produces a triangulation whose weight is greater than that of a greedy triangulation. The algorithm produces an optimal triangulation if the points are the vertices of a convex polygon. Experimental results indicate that this algorithm rarely produces a nonoptimal triangulation and performs much better than a seemingly similar heuristic of Lingas. In the direction of showing the minimum weight triangulation problem is NP-hard, two generalizations that are quite close to the minimum weight triangulation problem are shown to be NP-hard.This research was done while the second author was with the Department of Computer Science, Virginia Polytechnic Institute and State University.  相似文献   

2.
We present a linear-time algorithm for computing a triangulation of n points in 2D whose positions are constrained to n disjoint disks of uniform size, after O(nlogn) preprocessing applied to these disks. Our algorithm can be extended to any collection of convex sets of bounded areas and aspect ratios, assuming no point lies in more than some constant number of sets (bounded depth of overlap), and each set contains only a constant number of query points.  相似文献   

3.
The k-means algorithm and its variations are known to be fast clustering algorithms. However, they are sensitive to the choice of starting points and are inefficient for solving clustering problems in large datasets. Recently, incremental approaches have been developed to resolve difficulties with the choice of starting points. The global k-means and the modified global k-means algorithms are based on such an approach. They iteratively add one cluster center at a time. Numerical experiments show that these algorithms considerably improve the k-means algorithm. However, they require storing the whole affinity matrix or computing this matrix at each iteration. This makes both algorithms time consuming and memory demanding for clustering even moderately large datasets. In this paper, a new version of the modified global k-means algorithm is proposed. We introduce an auxiliary cluster function to generate a set of starting points lying in different parts of the dataset. We exploit information gathered in previous iterations of the incremental algorithm to eliminate the need of computing or storing the whole affinity matrix and thereby to reduce computational effort and memory usage. Results of numerical experiments on six standard datasets demonstrate that the new algorithm is more efficient than the global and the modified global k-means algorithms.  相似文献   

4.
The relative neighborhood graph of a set of n points in the plane under the L1-metric is considered. An algorithm that runs in O(nlog n) time for constructing the relative neighborhood graph based on the Delaunay triangulation is presented, improving a previously known algorithm that runs in O(n2log n) time.  相似文献   

5.
Kirkpatrick and Seidel [13,14] recently proposed an algorithm for computing the convex hull of n points in the plane that runs in O(n log h) worst case time, where h denotes the number of points on the convex hull of the set. Here a modification of their algorithm is proposed that is believed to run in O(n) expected time for many reasonable distributions of points. The above O(n log h) algorithmsare experimentally compared to the O(n log n) ‘throw-away’ algorithms of Akl, Devroye and Toussaint [2, 8, 20]. The results suggest that although the O(n Log h) algorithms may be the ‘ultimate’ ones in theory, they are of little practical value from the point of view of running time.  相似文献   

6.
Lee and Schachter have presented an algorithm for the Delaunay triangulation of a set of points whose convex hull is a rectangular region. An addendum to that algorithm is presented which gives the Delaunay triangulation of a set of points with an arbitrary convex hull. Timing results are also given.  相似文献   

7.
In this paper, we present a fast global k-means clustering algorithm by making use of the cluster membership and geometrical information of a data point. This algorithm is referred to as MFGKM. The algorithm uses a set of inequalities developed in this paper to determine a starting point for the jth cluster center of global k-means clustering. Adopting multiple cluster center selection (MCS) for MFGKM, we also develop another clustering algorithm called MFGKM+MCS. MCS determines more than one starting point for each step of cluster split; while the available fast and modified global k-means clustering algorithms select one starting point for each cluster split. Our proposed method MFGKM can obtain the least distortion; while MFGKM+MCS may give the least computing time. Compared to the modified global k-means clustering algorithm, our method MFGKM can reduce the computing time and number of distance calculations by a factor of 3.78-5.55 and 21.13-31.41, respectively, with the average distortion reduction of 5,487 for the Statlog data set. Compared to the fast global k-means clustering algorithm, our method MFGKM+MCS can reduce the computing time by a factor of 5.78-8.70 with the average reduction of distortion of 30,564 using the same data set. The performances of our proposed methods are more remarkable when a data set with higher dimension is divided into more clusters.  相似文献   

8.
The relative neighbourhood graph (RNG) of a set of n points on the plane is defined. The ability of the RNG to extract a perceptually meaningful structure from the set of points is briefly discussed and compared to that of two other graph structures: the minimal spanning tree (MST) and the Delaunay (Voronoi) triangulation (DT). It is shown that the RNG is a superset of the MST and a subset of the DT. Two algorithms for obtaining the RNG of n points on the plane are presented. One algorithm runs in 0(n2) time and the other runs in 0(n3) time but works also for the d-dimensional case. Finally, several open problems concerning the RNG in several areas such as geometric complexity, computational perception, and geometric probability, are outlined.  相似文献   

9.
Given n points in a plane, a minimum spanning tree is a set of edges which connects all the points and has a minimum total length. A naive approach enumerates edges on all pairs of points and takes at least Ω(n2) time. More efficient approaches find a minimum spanning tree only among edges in the Delaunay triangulation of the points. However, Delaunay triangulation is not well defined in rectilinear distance. In this paper, we first establish a framework for minimum spanning tree construction which is based on a general concept of spanning graphs. A spanning graph is a natural definition and not necessarily a Delaunay triangulation. Based on this framework, we then design an O(nlogn) sweep-line algorithm to construct a rectilinear minimum spanning tree without using Delaunay triangulation.  相似文献   

10.
Ak-extremal point set is a point set on the boundary of ak-sided rectilinear convex hull. Given ak-extremal point set of sizen, we present an algorithm that computes a rectilinear Steiner minimal tree in timeO(k 4 n). For constantk, this algorithm runs inO(n) time and is asymptotically optimal and, for arbitraryk, the algorithm is the fastest known for this problem.  相似文献   

11.
Design and Implementation of a Practical Parallel Delaunay Algorithm   总被引:1,自引:0,他引:1  
This paper describes the design and implementation of a practical parallel algorithm for Delaunay triangulation that works well on general distributions. Although there have been many theoretical parallel algorithms for the problem, and some implementations based on bucketing that work well for uniform distributions, there has been little work on implementations for general distributions. We use the well known reduction of 2D Delaunay triangulation to find the 3D convex hull of points on a paraboloid. Based on this reduction we developed a variant of the Edelsbrunner and Shi 3D convex hull algorithm, specialized for the case when the point set lies on a paraboloid. This simplification reduces the work required by the algorithm (number of operations) from O(n log 2 n) to O(n log n) . The depth (parallel time) is O( log 3 n) on a CREW PRAM. The algorithm is simpler than previous O(n log n) work parallel algorithms leading to smaller constants. Initial experiments using a variety of distributions showed that our parallel algorithm was within a factor of 2 in work from the best sequential algorithm. Based on these promising results, the algorithm was implemented using C and an MPI-based toolkit. Compared with previous work, the resulting implementation achieves significantly better speedups over good sequential code, does not assume a uniform distribution of points, and is widely portable due to its use of MPI as a communication mechanism. Results are presented for the IBM SP2, Cray T3D, SGI Power Challenge, and DEC AlphaCluster. Received June 1, 1997; revised March 10, 1998.  相似文献   

12.
TheDelaunay diagram on a set of points in the plane, calledsites, is the straight-line dual graph of the Voronoi diagram. When no degeneracies are present, the Delaunay diagram is a triangulation of the sites, called theDelaunay triangulation. When degeneracies are present, edges must be added to the Delaunay diagram to obtain a Delaunay triangulation. In this paper we describe an optimalO(n logn) plane-sweep algorithm for computing a Delaunay triangulation on a possibly degenerate set of sites in the plane under theL 1 metric or theL metric.  相似文献   

13.
This paper presents a Delaunay-based region-growing (DBRG) surface reconstruction algorithm that holds the advantages of both Delaunay-based and region-growing approaches. The proposed DBRG algorithm takes a set of unorganized sample points from the boundary surface of a three-dimensional object and produces an orientable manifold triangulated model with a correct geometry and topology that is faithful to the original object. Compared with the traditional Delaunay-based approach, the DBRG algorithm requires only one-pass Delaunay computation and needs no Voronoi information because it improves the non-trivial triangle extraction by using a region-growing technique. Compared with the traditional region-growing methods, the proposed DBRG algorithm makes the surface reconstruction more systematic and robust because it inherits the structural characteristics of the Delaunay triangulation, which nicely complements the absence of geometric information in a set of unorganized points. The proposed DBRG algorithm is capable of handling surfaces with complex topology, boundaries, and even non-uniform sample points. Experimental results show that it is highly efficient compared with other existing algorithms.  相似文献   

14.
平面散乱点集约束Delaunay三角形剖分切割算法   总被引:3,自引:2,他引:1  
文章提出了一种基于切割的平面散乱点集约束Delaunay三角剖分算法。该算法的基本思路是首先对平面散乱点集作约束最大空圆凸多边形剖分,然后对多边形的内部再作约束Delaunay三角形剖分。文章还证明了平面散乱点集的约束最大空圆凸多边形剖分是唯一的以及约束Delaunay三角剖分的不唯一性仅仅体现在约束最大空圆凸多边形的内部。使用约束最大空圆凸多边形的概念消除了由于“退化”现象(三个以上的点共圆)带来的算法上的潜在错误。  相似文献   

15.
The Relative Neighborhood Graph (RNG) of a set of nk-dimensional points connects “relatively close” neighbors: two points are connected by an edge if they are at least as close to each other as to any other point. Toussaint recently investigated the properties of the RNG in the Euclidean metric and proposed algorithms for its computation. This note examines one of the open problems listed by Toussaint: the extension of the analysis to non-Euclidean metrics. It is shown that Bentley's range query data structures may be used to improve the speed of the best known RNG algorithm in the L (for k ? 2) and L1 (for k = 2) metrics.  相似文献   

16.
A flip or edge-replacement is considered as a transformation by which one edge e of a geometric object is removed and an edge f (fe) is inserted such that the resulting object belongs to the same class as the original object. Here, we consider Hamiltonian planar paths as geometric objects. A technique is presented for transforming a given planar path into another one for a set S of n points in convex position in the plane. Under these conditions, we show that any planar path can be transformed into another planar path by at most 2n−5 flips. For the case when the points are in general position we provide experimental results regarding transformability of any planar path into another. We show that for n?8 points in general position any two paths can be transformed into each other. For n points in convex position we show that there are n2n−2 directed Hamiltonian planar paths. An algorithm is presented which uses flips of size 1 and flips of size 2 to generate all such paths with O(n) time between the generation of two successive paths.  相似文献   

17.
Fuzzy matrices have been proposed to represent fuzzy relations on finite universes. Since Thomason’s paper in 1977 showing that powers of a max-min fuzzy matrix either converge or oscillate with a finite period, conditions for limiting behavior of powers of a fuzzy matrix have been studied. It turns out that the limiting behavior depends on the algebraic operations employed, which usually in the literature includes max-min/max-product/max-Archimedean t-norm/max t-norm/max-arithmetic mean operations, respectively. In this paper, we consider the powers of a fuzzy matrix with convex combination of max-min and max-arithmetic mean operations. We show that the powers of such a fuzzy matrix are always convergent.  相似文献   

18.
We prove that the greedy triangulation heuristic for minimum weight triangulation of convex polygons yields solutions within a constant factor from the optimum. For interesting classes of convex polygons, we derive small upper bounds on the constant approximation factor. Our results contrast with Kirkpatrick's Ω(n) bound on the approximation factor of the Delaunay triangulation heuristic for minimum weight triangulation of convexn-vertex polygons. On the other hand, we present a straightforward implementation of the greedy triangulation heuristic for ann-vertex convex point set or a convex polygon takingO(n 2) time andO(n) space. To derive the latter result, we show that given a convex polygonP, one can find for all verticesv ofP a shortest diagonal ofP incident tov in linear time. Finally, we observe that the greedy triangulation for convex polygons having so-called semicircular property can be constructed in timeO(n logn).  相似文献   

19.
A k-core Ck of a tree T is subtree with exactly k leaves for k?nl, where nl the number of leaves in T, and minimizes the sum of the distances of all nodes from Ck. In this paper first we propose a distributed algorithm for constructing a rooted spanning tree of a dynamic graph such that root of the tree is located near the center of the graph. Then we provide a distributed algorithm for finding k-core of that spanning tree. The spanning tree is constructed in two stages. In the first stage, a forest of trees is generated. In the next stage these trees are connected to form a single rooted tree. An interesting aspect of the first stage of proposed spanning algorithm is that it implicitly constructs the (convex) hull of those nodes which are not already included in the spanning forest. The process is repeated till all non root nodes of the graph have chosen a unique parent. We implemented the algorithms for finding spanning tree and its k-core. A core can be quite useful for routing messages in a dynamic network consisting of a set of mobile devices.  相似文献   

20.
Given a set of n points in 2D, the problem of identifying the smallest rectangle of arbitrary orientation, and containing exactly k(?n) points is studied in this paper. The worst case time and space complexities of the proposed algorithm are O(n2logn+nk(nk)(nk+logk)) and O(n), respectively. The algorithm is then used to identify the smallest square of arbitrary orientation, and containing exactly k points in O(n2logn+kn2(nk)logn) time.  相似文献   

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