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1.
一种新的视频编码的块运动估计算法   总被引:9,自引:0,他引:9  
本文提出了一种连续判别的非线性预测搜索NPSSD块运动估计算法,可以用于视频压缩的一些国际标准,如H.261,H.263,MPEG1,MPEG2,HDTV中。NPSSD算法充分利用了序列图像的实际运动矢量与预测矢量之间的位移的空间分布特性--中心偏置分布特性和时间上的相关特性,并在搜索过程中采用了中止判别和搜索判别,可以明显地减少运动搜索复杂度。仿真表明这种算法减少了搜索次数,提高了搜索效率,降低  相似文献   

2.
In this paper,we proposed a novel Two-layer Motion Estimation (TME) which searches motion vectors on two layers with partial distortion measures in order to reduce the overwhelming computational complexity of Motion Estimation (ME) in video coding.A layer is an image which is derived from the reference frame such that the sum of a block of pixels in the reference frame determines the point of a layer.It has been noticed on different video sequences that many motion vectors on the layers are the same as those searched on the reference frame.The proposed TME performs a coarse search on the first layer to identify the small region in which the best candidate block is likely to be positioned and then perform local refined search on the next layer to pick the best candidate block in the located small area.The key feature of TME is its flexibility of mixing with any fast search algorithm.Experimental results on a wide variety of video sequences show that the proposed algorithm has achieved both fast speed and good motion prediction quality when compared to well known as well as the state-of-the-art fast block matching algorithms.  相似文献   

3.
Edge oriented block motion estimation for video coding   总被引:1,自引:0,他引:1  
Intensity-based block motion estimation and compensation algorithms are widely used to exploit temporal redundancies in video coding, although they suffer from several drawbacks. One of the problems is that blocks located on boundaries of moving objects are not estimated accurately. It causes poor motion-compensated prediction along the moving edges to which the human visual system is very sensitive. By considering the characteristics of block motions for typical image sequences, an intelligent classifier is proposed to separate blocks containing moving edges to improve on conventional intensity-based block matching approaches. The motion vectors of these blocks are computed using edge matching techniques, so that the motion-compensated frames are tied more closely to the physical features. The proposed method can then make use of this accurate motion information for edge blocks to compute the remaining non-edged blocks. Consequently, a fast and efficient block motion estimation algorithm is developed. Experimental results show that this approach gives a significant improvement in accuracy for motion-compensated frames and computational complexity, in comparison with the traditional intensity-based block motion estimation methods  相似文献   

4.
Three-dimensional motion estimation of objects for video coding   总被引:1,自引:0,他引:1  
Three-dimensional (3-D) motion estimation is applied to the problem of motion compensation for video coding. We suppose that the video sequence consists of the perspective projections of a collection of rigid bodies which undergo a rototranslational motion. Motion compensation can be performed on the sequence once the shape of the objects and the motion parameters are determined. We show that the motion equations of a rigid body can be formulated as a nonlinear dynamic system whose state is represented by the motion parameters and by the scaled depths of the object feature points. An extended Kalman filter is used to estimate both the motion and the object shape parameters simultaneously. The inclusion of the shape parameters in the estimation procedure adds a set of constraints to the filter equations that appear to be essential for reliable motion estimation. Our experiments show that the proposed approach gives two advantages. First, the filter can give more reliable estimates in the presence of measurement noise in comparison with other motion estimators that separately compute motion and structure. Second, the filter can efficiently track abrupt motion changes. Moreover, the structure imposed by the model implies that the reconstructed motion is very natural as opposed to more common block-based schemes. Also, the parameterization of the model allows for a very efficient coding of the motion information  相似文献   

5.
This paper describes a sub-mW motion estimation processor core for MPEG-4 video encoding. It features a gradient descent search (GDS) algorithm that reduces required computational complexity to 15 MOPS. The GDS algorithm combined with a sub-block search method upgrades picture quality. The quality is almost equal to that of a full search method. An SIMD datapath architecture optimized for the algorithm decreases a clock frequency and supply voltage. A dedicated three-port SRAM macro for image data caches of the processor is newly designed to reduce power consumption. It has been fabricated with 0.18-/spl mu/m five-layer metal CMOS technology. The VLSI processing QCIF 15-f/s video consumes 0.4-mW power at 0.85-MHz clock frequency with 1.0-V supply voltage. It is applicable to mobile video applications.  相似文献   

6.
A novel power-efficient systolic array architecture is proposed for full search block matching (FSBM) motion estimation, where the partial distortion elimination algorithm is used to dynamically switch off the computation of eliminated partial candidate blocks. The RTL-level simulation shows that the proposed architecture can reduce the power consumption of the computation part of the algorithm to about 60% of that of the conventional 2D systolic arrays  相似文献   

7.
视频编码中的块运动估计算法   总被引:7,自引:0,他引:7  
在视频压缩的一些国际标准,如H.261,H.263,MPEG0-1,MPEG-2,HDTV中,视频系统编码器的复杂性最主要取决于运动估计。下文以MPEG-2编码器为例,通过计算机模拟实验,得出了一些常用运动估计算法的对比实验结果,以及采用常用的几种匹配函数的对比实验结果。  相似文献   

8.
为了提高多视角视频编码系统中运动估计速度,提出了一种基于马尔科夫链模型的快速运动矢量估计算法。该算法充分利用帧间、视角间相关性,建立预测矢量状态集合。通过马尔科夫链模型的状态转移概率,对预测矢量进行提前测试。然后利用提前退出准则,实现快速运动矢量估计。实验结果表明,与单独采用全搜索算法比较,该算法对于多视角视频序列运动估计速度可以提高99%以上,PSNR平均降低0.16dB。提出的算法对多视角视频编码系统的运动估计效率提升明显。  相似文献   

9.
为了减小移动视频编码标准(AVS-M)中运动估计模块的复杂度,提出了一种快速、有效的块匹配运动估计算法.该算法充分利用了视频图像中运动矢量场的中心偏置特性和时空相关性,根据运动类型自适应的选择搜索起点和搜索策略,结合改进的搜索模板和高效搜索中止准则,有效地降低了运动估计的运算量.实验结果表明,该算法在保证搜索精度的同时,大大减少了搜索点数.  相似文献   

10.
In the video coding standards MPEG-x and H.26x, a motion-compensated prediction technique is used for enhancing the coding performance of bitrate reduction or peak signal to noise ratio (PSNR) improvement. This technique takes advantage of the correlation between consecutive frames in the time domain, which is relatively higher than that between adjacent blocks in the spatial domain. In order to utilize the correlation between consecutive frames, the conventional video coding standards have used the motion estimation (ME) and compensation technique, where the Sum of the Absolute Differences (SAD) is usually used as the distortion measure. The ME estimates the reference block that could minimize the residual signal between the current and reference blocks. However, the SAD is not appropriate to the specific sequences that have global or local illumination changes. In addition, the high-resolution video sequences have higher spatial correlation than the low-resolution video sequences in general. Therefore, a new distortion measure that can consider spatial and temporal correlation simultaneously may be helpful to enhance the coding performance. The proposed distortion measure searches for a reference block that minimizes the motion-compensated residual signal when the DC-component is predicted. In our proposed algorithm, the maximum BD-rate improvement is up to 13.6% for illumination-changed video sequences, and the average BD-rate improvement is 6.6% for various high-resolution video sequences in the baseline profile.  相似文献   

11.
Due to the constrained movement of pan-tilt-zoom (PTZ) cameras, two frames in the video sequences captured by such cameras can be geometrically related by a relationship (homography). This geometric relationship is helpful for reducing the spatial redundancy in video coding. In this paper, by exploiting the homography between two frames with optical flow tracking algorithm, we propose a novel homography-based search (HBS) algorithm for block motion estimation in coding the sequences captured by PTZ cameras. In addition, adaptive thresholds are adopted in our method to classify different kinds of blocks. Compared with other traditional fast algorithms, the proposed HBS algorithm is proved to be more efficient for the sequences captured by PTZ cameras. And compared to our previous work in ICME (Cui et al., 2011), which only deals with pan-tilt (PT) camera and calculates the homography with mechanical devices, in this extended work we compute the homography by using information on images instead.  相似文献   

12.
Motion estimation and compensation in wavelet domain have received much attention recently. To overcome the inefficiency of motion estimation in critically sampled wavelet domain, the low-band-shift (LBS) method and the complete-to-overcomplete discrete wavelet transform (CODWT) method are proposed for motion estimation in shift-invariant wavelet domain. However, a major disadvantage of these methods is the computational complexity. Although the CODWT method has reduced the computational complexity by skipping the inverse wavelet transform and making the direct link between the critically sampled subbands and the shift-invariant subbands, the full search algorithm (FSA) increases it. In this paper, we proposed two fast multiresolution motion estimation algorithms in shift-invariant wavelet domain: one is the wavelet matching error characteristic based partial distortion search (WMEC-PDS) algorithm, which improves computational efficiency of conventional partial distortion search algorithms while keeping the same estimate accuracy as the FSA; another is the anisotropic double cross search (ADCS) algorithm using multiresolution-spatio-temporal context, which provides a significantly computational load reduction while only introducing negligible distortion compared with the FSA. Due to the multiresolution nature, both the proposed approaches can be applied to wavelet-based scalable video coding. Experimental results show the superiority of the proposed fast motion estimation algorithms against other fast algorithms in terms of speed-up and quality.  相似文献   

13.
两种实时、低码率视频编码的运动估计搜索算法   总被引:2,自引:0,他引:2  
先提出实时、低码率视频编码对运动估计搜索算法在运算时间和准确度上的要求,总结归纳了钻石搜索法和两步法的具体算法,通过与几种经典算法作比较,说明这两种算法更优,更适合用于实时,低码率视频编码,最后,以H.263的实现为例,说明了钻石搜索算法的具体实现。  相似文献   

14.
《Microelectronics Journal》2014,45(2):256-262
A comparator comprises a cross coupled circuit which produces a positive feedback. In conventional comparators, the mismatch between the cross coupled circuits determines the trade-off between the speed, offset and the power consumption of the comparator. A new low-offset low-power dynamic comparator for analog-to-digital converters is introduced. The comparator benefits from two stages and two operational phases to reduce the offset voltage caused by the mismatch effect inside the positive feedback circuit. Rigorous statistical analysis yields the input referred offset voltage and the delay of the comparator based on the circuit random parameters. The derivations are verified with exhaustive Monte-Carlo simulations at various corner cases of the process. A comparison between typical comparator and the proposed comparator in 180 nm and 90 nm has been made. The power consumption of the proposed comparator is about 44% of the conventional and its offset voltage is at least one-third of other mentioned conventional comparators.  相似文献   

15.
A new power reduction technique for analog-to-digital converters is proposed in this paper. A novel current-mode algorithm which uses time to perform analog-to-digital conversion has been described and a 12 bit 100-ksample/s time-based pipeline analog to digital converter has been designed and simulated in standard 90-nm CMOS technology based on introduced structure. Employed circuit techniques include a continues-time comparator, bottom plate sampling, digital correction and a state machine. A time based-mechanism has been used for subtraction and amplification. Simulation results show that the pipelined ADC achieves a peak signal-to-noise-and-distortion ratio of 69.8 dB, a peak spurious-free dynamic range of 75 dB, a total harmonic distortion of 73 dB, and a peak integral nonlinearity of 0.85 least significant bits. The total power dissipation is 90 μW from a 3-V supply.  相似文献   

16.
The emerging international standard for high efficiency video coding (HEVC) based 3D video coding (3D-HEVC) is an extension of HEVC. In the test model of 3D-HEVC, variable size motion estimation (ME) and disparity estimation (DE) are both employed to select the best coding mode for each treeblock in the encoding process. This technique achieves the highest possible coding efficiency, but it brings extremely high computational complexity which limits 3D-HEVC from practical applications. In this paper, a fast ME/DE algorithm based on inter-view and spatial correlations is proposed to reduce 3D-HEVC computational complexity. Since the multi-view videos represent the same scene with similar characteristic, there is a high correlation among the coding information from inter-view prediction. Besides, the homogeneous regions in texture video have a strong spatial correlation, and thus spatially neighboring treeblocks have similar coding information. Therefore, we can determine ME search range and skip some specific ME and DE rarely used in the previously coded view frames and spatially neighboring coding unit. Experimental results demonstrate that the proposed algorithm can significantly reduce computational complexity of 3D-HEVC encoding while maintaining almost the same rate-distortion performance.  相似文献   

17.
PRISM: A video coding paradigm with motion estimation at the decoder.   总被引:4,自引:0,他引:4  
We describe PRISM, a video coding paradigm based on the principles of lossy distributed compression (also called source coding with side information or Wyner-Ziv coding) from multiuser information theory. PRISM represents a major departure from conventional video coding architectures (e.g., the MPEGx, H.26x families) that are based on motion-compensated predictive coding, with the goal of addressing some of their architectural limitations. PRISM allows for two key architectural enhancements: (1) inbuilt robustness to "drift" between encoder and decoder and (2) the feasibility of a flexible distribution of computational complexity between encoder and decoder. Specifically, PRISM enables transfer of the computationally expensive video encoder motion-search module to the video decoder. Based on this capability, we consider an instance of PRISM corresponding to a near reversal in codec complexities with respect to today's codecs (leading to a novel light encoder and heavy decoder paradigm), in this paper. We present encouraging preliminary results on real-world video sequences, particularly in the realm of transmission losses, where PRISM exhibits the characteristic of rapid recovery, in contrast to contemporary codecs. This renders PRISM as an attractive candidate for wireless video applications.  相似文献   

18.
A multiplying encoder architecture that is implemented in the design of a mixed analog and digital signal processor is presented. The processor is suitable for performing both high-speed A/D conversion and digital filtering in a single chip. The device can resolve the input with 8 b at 30 Msample/s and perform 28 multiply and 28 add operations per sample under typical conditions. The processor is designed for a 28-tap programmable FIR (finite impulse response) filter with analog input signal which can be used for waveform shaping of the modem to obtain the desired transmission performance for business satellite communication and mobile communication. The chip is fabricated in a 1-μm double-polysilicon and double-metal CMOS technology. The chip size is 9.73×8.14 mm2, and the chip operates with a single +5.0-V power supply. Typical power dissipation is 950 mW; 330 mW is dissipated in analog and 620 mW is in the digital block  相似文献   

19.
This paper proposes a new motion vector (MV) prediction method in multi-view video coding (MVC). In order to exploit the information in adjacent views, inter-view MVs as well as temporal MVs are used in conventional MVC. Since the inter-view MVs are usually uncorrelated with the temporal MVs and most neighboring partitions have temporal MVs only, the conventional DPCM coding gain of inter-view MV is very low and thus the inter-view MVs are seldom selected. In order to increase the probability of inter-view MV selection, we define a virtual inter-view MV which can be generated from temporal MVs. Then, an inter-view MV is predicted using these neighboring virtual inter-view MVs, leading to less prediction error than using the temporal MVs. As a result, bit-rates are decreased by up to 9% for the view-temporal prediction structure.  相似文献   

20.
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