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1.
The paper presents a real-time algorithm that compensates image distortions due to atmospheric turbulence in video sequences, while keeping the real moving objects in the video unharmed. The algorithm involves (1) generation of a “reference” frame, (2) estimation, for each incoming video frame, of a local image displacement map with respect to the reference frame, (3) segmentation of the displacement map into two classes: stationary and moving objects; (4) turbulence compensation of stationary objects. Experiments with both simulated and real-life sequences have shown that the restored videos, generated in real-time using standard computer hardware, exhibit excellent stability for stationary objects while retaining real motion.
Barak FishbainEmail:
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2.
We present a framework that uses data dependency information to automate load balanced volume distribution and ray-task scheduling for parallel visualization of massive volumes. This dependency graph approach improves load balancing for both ray casting and ray tracing. The main bottlenecks in distributed volume rendering involve moving data across the network and loading memory into rendering hardware. Our load balancing solution combines static network distribution with dynamic ray-task scheduling. At the core of the dependency graph approach are the flex-block tree, introduced in this paper, and the cell-tree. The flex-block tree is similar to a kd-tree except that leaf nodes are cells containing a combination of empty space and tightly cropped subvolumes, or flex-blocks. A main contribution of this paper is the moving walls algorithm, which uses dynamic programming to create a flex-block partition. We show results for optimizing distributed ray cast rendering using a time cost function. We compare data distribution using the moving walls algorithm, with distribution using a recursive solution, and with a grid combined with a local kd-tree partition on each render-node.
Arie KaufmanEmail:
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3.
The load balancing problem in OTIS-Hypercube interconnection networks   总被引:1,自引:1,他引:0  
An interconnection network architecture that promises to be an interesting option for future-generation parallel processing systems is the OTIS (Optical Transpose Interconnection System) optoelectronic architecture. Therefore, all performance improvement aspects of such a promising architecture need to be investigated; one of which is load balancing technique. This paper focuses on devising an efficient algorithm for load balancing on the promising OTIS-Hypercube interconnection networks. The proposed algorithm is called Clusters Dimension Exchange Method (CDEM). The analytical model and the experimental evaluation proved the excellence of OTIS-Hypercube compared to Hypercube in terms of various parameters, including execution time, load balancing accuracy, number of communication steps, and speed.
Bashira A. JaradatEmail:
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4.
With the rapid advancements in positioning technologies such as the Global Positioning System (GPS) and wireless communications, the tracking of continuously moving objects has become more convenient. However, this development poses new challenges to database technology since maintaining up-to-date information regarding the location of moving objects incurs an enormous amount of updates. Existing indexes can no longer keep up with the high update rate while providing speedy retrieval at the same time. This study aims to improve k nearest neighbor (kNN) query performance while reducing update costs. Our approach is based on an important observation that queries usually occur around certain places or spatial landmarks of interest, called reference points. We propose the Reference-Point-based tree (RP-tree), which is a two-layer index structure that indexes moving objects according to reference points. Experimental results show that the RP-tree achieves significant improvement over the TPR-tree.
Aoying ZhouEmail:
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5.
The objective of this paper is to present an overall approach to forecasting the future position of the moving objects of an image sequence after processing the images previous to it. The proposed method makes use of classical techniques such as optical flow to extract objects’ trajectories and velocities, and autoregressive algorithms to build the predictive model. Our method can be used in a variety of applications, where videos with stationary cameras are used, moving objects are not deformed and change their position with time. One of these applications is traffic control, which is used in this paper as a case study with different meteorological conditions to compare with.
Marta Zorrilla (Corresponding author)Email:
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6.
Inverse multi-objective robust evolutionary design   总被引:2,自引:0,他引:2  
In this paper, we present an Inverse Multi-Objective Robust Evolutionary (IMORE) design methodology that handles the presence of uncertainty without making assumptions about the uncertainty structure. We model the clustering of uncertain events in families of nested sets using a multi-level optimization search. To reduce the high computational costs of the proposed methodology we proposed schemes for (1) adapting the step-size in estimating the uncertainty, and (2) trimming down the number of calls to the objective function in the nested search. Both offline and online adaptation strategies are considered in conjunction with the IMORE design algorithm. Design of Experiments (DOE) approaches further reduce the number of objective function calls in the online adaptive IMORE algorithm. Empirical studies conducted on a series of test functions having diverse complexities show that the proposed algorithms converge to a set of Pareto-optimal design solutions with non-dominated nominal and robustness performances efficiently.
Dudy Lim (Corresponding author)Email:
Yew-Soon OngEmail:
Yaochu JinEmail:
Bernhard SendhoffEmail:
Bu Sung LeeEmail:
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7.
Data gathering is a major function of many applications in wireless sensor networks (WSNs). The most important issue in designing a data gathering algorithm is how to save energy of sensor nodes while meeting the requirement of applications/users such as sensing area coverage. In this paper, we propose a novel hierarchical clustering protocol (DEEG) for long-lived sensor network. DEEG achieves a good performance in terms of lifetime by minimizing energy consumption for in-network communications and balancing the energy load among all the nodes, the proposed protocol achieves a good performance in terms of network lifetime. DEEG can also handle the energy hetergenous capacities and guarantee that out-network communications always occur in the subregion with high energy reserved. Furthermore, it introduces a simple but efficient approach to cope with the area coverage problem. We evaluate the performance of the proposed protocol using a simple temperature sensing application. Simulation results show that our protocol significantly outperforms LEACH and PEGASIS in terms of network lifetime and the amount of data gathered.
Xiaomin WangEmail:
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8.
Finding maximum-length repeating patterns in music databases   总被引:1,自引:0,他引:1  
This paper introduces the problem of discovering maximum-length repeating patterns in music objects. A novel algorithm is presented for the extraction of this kind of patterns from a melody music object. The proposed algorithm discovers all maximum-length repeating patterns using an “aggressive” accession during searching, by avoiding costly repetition frequency calculation and by examining as few as possible repeating patterns in order to reach the maximum-length repeating pattern(s). Detailed experimental results illustrate the significant performance gains due to the proposed algorithm, compared to an existing baseline algorithm.
Yannis Manolopoulos (Corresponding author)Email:
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9.
Due to the popularity of location-based services, determining the location of a device at all times has become a subject of great interests. Although many GPS-based applications have been developed and successfully deployed in various fields, their applicabilities are hindered by the obstruction of the objects in the environment. Essentially, as satellite signals cannot penetrate the walls of buildings, the coverage of GPS systems is limited to outdoor environments. To fully exploit the benefit of location-based services, approaches that determine the location of a device in indoor environments need to be established. This study presents a novel location determination mechanism that uses an indoor WLAN and back-propagation neural network (BPN). A museum is taken as the context of the example indoor environment. Location determination is achieved using the combined strengths of 802.11b wireless access signals. With a significant number of access points (APs) installed in the museum, hand-held devices can sense the strengths of the signals from all APs to which the devices can connect. Using a back-propagation network, device locations can be estimated with sufficient accuracy. A novel adaptive algorithm is implemented for enhancing the accuracy of the estimation.
Shuo-Yan ChouEmail:
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10.
Adaptive location updates for mobile sinks in wireless sensor networks   总被引:5,自引:3,他引:2  
Mobile sinks can be used to balance energy consumption for sensor nodes in Wireless Sensor Networks (WSNs). Mobile sinks are required to inform sensor nodes about their new location information whenever necessary. However, frequent location updates from mobile sinks can lead to both rapid energy consumption of sensor nodes and increased collisions in wireless transmissions. We propose a new solution with adaptive location updates for mobile sinks to resolve this problem. When a sink moves, it only needs to broadcast its location information within a local area other than among the entire network. Both theoretical analysis and simulation studies show that this solution consumes less energy in each sensor node and also decreases collisions in wireless transmissions, which can be used in large-scale WSNs.
Jie LiEmail:
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11.
In this article we present the parallelisation of an explicit-state CTL* model checking algorithm for a virtual shared-memory high-performance parallel machine architecture. The algorithm uses a combination of private and shared data structures for implicit and dynamic load balancing with minimal synchronisation overhead. The performance of the algorithm and the impact that different design decisions have on the performance are analysed using both mathematical cost models and experimental results. The analysis shows not only the practicality and effective speedup of the algorithm, but also the main pitfalls of parallelising model checking for shared-memory architectures.
Cornelia P. InggsEmail:
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12.
The objective measurement of blocking artifacts plays an important role in the design, optimization, and assessment of image and video compression. In this paper, we propose a novel measurement algorithm for blocking artifacts. Computer simulation results indicate that the proposed method accurately measures the blocking artifacts without using the original image. Moreover, the proposed algorithm can be easily implemented in both pixel and DCT domains.
Chun-Su ParkEmail:
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13.
LuxTrace: indoor positioning using building illumination   总被引:1,自引:1,他引:0  
Tracking location is challenging due to the numerous constraints of practical systems including, but not limited to global cost, device volume and weight, scalability and accuracy; these constraints are typically more severe for systems that should be wearable and used indoors. We investigate the use of wearable solar cells to track changing light conditions (a concept that we named LuxTrace) as a source of user displacement and activity data. We evaluate constraints of this approach and present results from an experimental validation of displacement and activity estimation. The results indicate that a distance estimation accuracy of 21 cm (80% quantile) can be achieved. A simple method to combine LuxTrace with complementary absolute location estimation methods is also presented. We apply carpet-like distributed RFID tags to demonstrate online learning of new lighting environments.
Julian Randall (Corresponding author)Email: URL: www.wearable.ethz.ch
Oliver AmftEmail:
Jürgen BohnEmail:
Martin BurriEmail:
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14.
In this paper, we propose a salient human detection method that uses pre-attentive features and a support vector machine (SVM) for robot vision. From three pre-attentive features (color, luminance and motion), we extracted three feature maps and combined them as a salience map. By using these features, we estimated a given object’s location without pre-assumptions or semi-automatic interaction. We were able to choose the most salient object even if multiple objects existed. We also used the SVM to decide whether a given object was human (among the candidate object regions). For the SVM, we used a new feature extraction method to reduce the feature dimensions and reflect the variations of local features to classifiers by using an edged-mosaic image. The main advantage of the proposed method is that our algorithm was able to detect salient humans regardless of the amount of movement, and also distinguish salient humans from non-salient humans. The proposed algorithm can be easily applied to human robot interfaces for human-like vision systems.
Hyeran ByunEmail:
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15.
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
Julian Togelius (Corresponding author)Email:
Simon LucasEmail:
Ho Duc ThangEmail:
Jonathan M. GaribaldiEmail:
Tomoharu NakashimaEmail:
Chin Hiong TanEmail:
Itamar ElhananyEmail:
Shay BerantEmail:
Philip HingstonEmail:
Robert M. MacCallumEmail:
Thomas HaferlachEmail:
Aravind GowrisankarEmail:
Pete BurrowEmail:
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16.
Online updating appearance generative mixture model for meanshift tracking   总被引:1,自引:0,他引:1  
This paper proposes an appearance generative mixture model based on key frames for meanshift tracking. Meanshift tracking algorithm tracks an object by maximizing the similarity between the histogram in tracking window and a static histogram acquired at the beginning of tracking. The tracking therefore could fail if the appearance of the object varies substantially. In this paper, we assume the key appearances of the object can be acquired before tracking and the manifold of the object appearance can be approximated by piece-wise linear combination of these key appearances in histogram space. The generative process is described by a Bayesian graphical model. An Online EM algorithm is proposed to estimate the model parameters from the observed histogram in the tracking window and to update the appearance histogram. We applied this approach to track human head motion and to infer the head pose simultaneously in videos. Experiments verify that our online histogram generative model constrained by key appearance histograms alleviates the drifting problem often encountered in tracking with online updating, that the enhanced meanshift algorithm is capable of tracking object of varying appearances more robustly and accurately, and that our tracking algorithm can infer additional information such as the object poses. Electronic supplementary material  The online version of this article (doi:) contains supplementary material, which is available to authorized users.
Jilin Tu (Corresponding author)Email:
Hai TaoEmail:
Thomas HuangEmail:
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17.
Efficient Detection of Patterns in 2D Trajectories of Moving Points   总被引:3,自引:1,他引:2  
Moving point object data can be analyzed through the discovery of patterns in trajectories. We consider the computational efficiency of detecting four such spatio-temporal patterns, namely flock, leadership, convergence, and encounter, as defined by Laube et al., Finding REMO—detecting relative motion patterns in geospatial lifelines, 201–214, (2004). These patterns are large enough subgroups of the moving point objects that exhibit similar movement in the sense of direction, heading for the same location, and/or proximity. By the use of techniques from computational geometry, including approximation algorithms, we improve the running time bounds of existing algorithms to detect these patterns.
Bettina SpeckmannEmail:
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18.
Quantitative usability requirements are a critical but challenging, and hence an often neglected aspect of a usability engineering process. A case study is described where quantitative usability requirements played a key role in the development of a new user interface of a mobile phone. Within the practical constraints of the project, existing methods for determining usability requirements and evaluating the extent to which these are met, could not be applied as such, therefore tailored methods had to be developed. These methods and their applications are discussed.
Timo Jokela (Corresponding author)Email:
Jussi KoivumaaEmail:
Jani PirkolaEmail:
Petri SalminenEmail:
Niina KantolaEmail:
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19.
We define a new birth and death dynamics dealing with configurations of disks in the plane. We prove the convergence of the continuous process and propose a discrete scheme converging to the continuous case. This framework is developed to address image processing problems consisting in detecting a configuration of objects from a digital image. The derived algorithm is applied for tree crown extraction and bird detection from aerial images. The performance of this approach is shown on real data.
Elena ZhizhinaEmail:
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20.
ONTRACK: Dynamically adapting music playback to support navigation   总被引:3,自引:3,他引:0  
Listening to music on personal, digital devices whilst mobile is an enjoyable, everyday activity. We explore a scheme for exploiting this practice to immerse listeners in navigation cues. Our prototype, ONTRACK, continuously adapts audio, modifying the spatial balance and volume to lead listeners to their target destination. First we report on an initial lab-based evaluation that demonstrated the approach’s efficacy: users were able to complete tasks within a reasonable time and their subjective feedback was positive. Encouraged by these results we constructed a handheld prototype. Here, we discuss this implementation and the results of field-trials. These indicate that even with a low-fidelity realisation of the concept, users can quite effectively navigate complicated routes.
Matt Jones (Corresponding author)Email:
Steve JonesEmail:
Gareth BradleyEmail:
Nigel WarrenEmail:
David BainbridgeEmail:
Geoff HolmesEmail:
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