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建立了用于移动无线互联网接入的视频编码转换模型,提出了自适应运动矢量估值方法.将编码转换码率控制分为图像层控制和宏块层两级,首先在总体上对每帧图像的编码比特数进行预分配,然后采用小波变换系数来表征图像特征,为帧内不同特征的宏块选用不同的量化因子,提出了一种新的码率控制策略.模拟实验表明:该方法在视频图像质量没有明显失真的前提下,提高了视频编码转换速度;编码转换输出码流和编码转换缓冲区占用量较稳定,重建图像的信噪比得到了明显的改善. 相似文献
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MPGE—2视频编码流的码率变换技术的研究 总被引:1,自引:0,他引:1
比较了分析两种视频编码流的码率变换器结构的性能,提出了一种在图像内按宏块的复杂度分配目标码字,并直接控制交流DCT系统编码比特数的码率控制算法。本文提出的码率控制算法优于TM5的码率控制算法。 相似文献
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MPEG-4 FGS是MPEG-4中精细可扩展性编码方法,由于采用帧8*8交织的位平面编码结构,无法支持帧内区域级的动态码率分配,不适合基于内容的增强和流化传输,针对MPEG-4 FGS这编码限制,本文根据MPEG-7的内容描述标准,提出了一种基于帧内区域的细粒度可扩展A-FGS编码,实现了实时的帧内区域流化编码,并就该编码提出了一种最优码率分配算法.利用帧内区域8*8宏块高位平面非零系数很少的特点,提出了动态码率分配算法,使在中等码率范围内编码效率提高了0.5dB左右. 相似文献
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MPEG-2视频编码流的码率变换技术的研究 总被引:1,自引:0,他引:1
比较分析了两种视频编码流的码率变换器结构的性能,提出了一种在图像内按宏块的复杂度分配目标码字,并直接控制交流DCT系数编码比特数的码率控制算法。计算机模拟实验结果表明:由于MPEG-2标准中半像素精度运动补偿的非线性,单环结构的信噪比性能比起双环结构低大约0.1dB;本文提出的码率控制算法优于TM5的码率控制算法。 相似文献
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多视点视频带来了更真实生动的画面感,但同时也需要更大的数据量。本文对多视点视频编码模型JMVC中采用的模式选择技术编码计算量大的问题,通过分析和研究当前宏块的模式与相邻的已编码宏块及参考帧相应位置宏块模式间的关系,利用宏块模式间的相关性,对当前编码宏块的模式选择算法进行了优化,减少部分细小块的分割及搜索。实验结果表明,在其重建视频质量及码率开销基本不变的前提下,改进算法对运动较平缓的立体视频序列效果较好,较JMVC模型中的算法对全部测试序列的平均编码时间减少了约67%,而对运动较平缓序列的编码时间减少达73%。 相似文献
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本文提出一种基于运动对象的形状编码新方法,称之为基于曲率尺度空间CSS(Curvature Scale Space)的自适应算术形状编码算法(CSSAS).本算法主要分为两种编码模式:帧内模式和帧间模式.在帧内模式中,我们在对CSS算法进行改进的基础上,对任意形状对象的形状信息进行特征点的分层提取;并用自适应算术编码算法对提取的特征点进行编码.在帧间模式中,提出了一种基于曲率尺度空间图(CSSI)的任意形状对象的运动估计算法.上述运动估计/补偿后所获得的形状曲线的匹配部分使用基于弧长索引的压缩编码算法,而对于不匹配部分,采用与帧内CSSAS算法相同的方法进行压缩编码.实验结果表明,本文提出的CSSAS算法与MPEG-4校验模型中基于上下文的算术形状编码算法(CAE)相比,在帧内模式时,CSSAS比CAE压缩比提高约25%,在帧间模式Dn较大时,CSSAS比CAE压缩比明显提高,而在重构形状的主观质量上,CSSAS这两种模式均优于CAE. 相似文献
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Video encoders may use several techniques to improve error resilience. In particular, for video encoders that rely on predictive (inter) coding to remove temporal redundancy, intra coding refreshment is especially useful to stop temporal error propagation when errors occur in the transmission or storage of the coded streams, since these errors may cause the decoded quality to decay very rapidly. In the context of object-based video coding, intra coding refreshment can be applied to both the shape and texture data. In this paper, novel shape and texture intra refreshment schemes are proposed which can be used by object-based video encoders, such as MPEG-4 video encoders, independently or combined. These schemes allow to adaptively determine when the shape and texture of the various video objects in a scene should be refreshed in order to maximize the decoded video quality for a certain total bit rate. 相似文献
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Video encoders may use several techniques to improve error resilience. In particular, for video encoders that rely on predictive (inter) coding to remove temporal redundancy, intra coding refreshment is especially useful to stop error propagation when errors occur in the transmission or storage of the coded streams, which can cause the decoded quality to decay very rapidly. In the context of object-based video coding, the video encoder can apply intra coding refreshment to both the shape and the texture data. In this paper, shape refreshment need and texture refreshment need metrics are proposed which can be used by object-based video encoders, notably MPEG-4 video encoders, to determine when the shape and the texture of the various video objects in the scene should be refreshed in order to improve the decoded video quality, e.g., for a given bit rate. 相似文献
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Yunfei Wang Xunan Mao Yun He 《Journal of Visual Communication and Image Representation》2010,21(8):889-899
Recent video coding standards with hybrid structure adopt variable block-size processing techniques including variable block-size motion estimation and compensation, variable block-size intra prediction, and variable block-size transform. This paper gives analysis on the variable block-size techniques based on software simulations, and variable block-size transform is specially studied. As a result of the analysis, a generalized dual quad-tree based variable block-size coding (DQTC) structure is proposed. This structure also shows good flexibility and expansibility, in which the prediction block-size set and the transform block-size set can be configured according to requirements and the implementation complexity constraints. Simulation results show a considerable performance improvement for the proposed structure with low implementation complexity while the coding block-size sets and parameters are optimized. 相似文献
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Jin Young Lee Ho-Cheon Wey Du-Sik Park 《Journal of Visual Communication and Image Representation》2012,23(8):1179-1188
The H.264/AVC video coding standard can achieves higher compression performance than previous video coding standards, such as MPEG-2, MPEG-4, and H.263. Especially, in order to obtain the high coding performance in intra pictures, the H.264/AVC encoder employs various directional spatial prediction modes and the rate-distortion (RD) optimization technique inducing high computational complexity. For further improvement in the coding performance with the low computational complexity, we introduce a sampling-based intra coding method. The proposed method generates two sub-images, which are defined as a sampled sub-image and a prediction error sub-image in this paper, from an original image through horizontal or vertical sampling and prediction processes, and then each sub-image is encoded with different intra prediction modes, quantization parameters, and scanning patterns. Experimental results demonstrate that the proposed method significantly improves the intra coding performance and reduces the encoding complexity with the smaller number of the RD cost calculation process. 相似文献
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Seung-Ho Shin Kyu-Ho Park Young-Joon Chai Tae-Yong Kim 《Signal Processing: Image Communication》2010,25(4):255-267
H.264/AVC supports variable block motion compensation, multiple reference frames, 1/4-pixel motion vector accuracy, and in-loop deblocking filter, compared with previous video coding standards. While these coding techniques are major functions for video compression improvement, they lead to high computational complexity at the same time. For the H.264 video coding techniques to be actually applied on low-end/low-bit rates terminals more extensively, it is essential to improve the coding efficiency. Currently the H.264 deblocking filter, which can improve the subjective quality of video, is hardly used on low-end terminals due to computational complexity.In this paper, we propose an enhanced method of deblocking filter that efficiently reduces the blocking artifacts occurring during the low-bit rates video coding. In the ‘variable block-based deblocking filter (VBDF)’ proposed in this paper, the temporal and spatial characteristics of moving pictures are extracted using the variable block-size information of motion compensation, the filter mode is classified into four different modes according to the moving-picture characteristics, and the adaptive filtering is executed in the separate modes. The proposed VBDF can reduce the blocking artifacts, prevent excessive blurring effects, and achieve about 30–40% computational speedup at about the same PSNR compared with the existing methods. 相似文献
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Fine Granularity Scalability (FGS) video coding has been adopted by the MPEG-4 standard for video streaming applications. In this paper, we propose a novel FGS coding scheme, which applied adaptive leaky factors for the enhancement layer prediction to further improve the coding efficiency of FGS. A flexible method that can dynamically determine the leaky factors according to the network conditions is also presented. With the proposed method, a better trade-off between the coding efficiency and drifting reduction can be achieved, and the coding performance is further improved compared with using a fixed leaky factor. Experimental results show that the proposed method can further improve the coding efficiency over a wide range of bitrate and packet loss ratio, and still keep the original characteristics, such as fine granularity, and bandwidth adaptation. 相似文献
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为了满足低速数据链下目标识别的需求,把感兴趣区域(Region of Interest,ROI)编码策略引入红外视频编码。在H.264视频编/解码框架的基础上,通过增加ROI编码的处理,构建基于ROI的视频编/解码框架,并在码率控制过程中调整ROI宏块与非ROI宏块的量化参数,优化了ROI量化模型。实验结果表明,该方法能够节省有限码率,增加ROI目标的细节,提高ROI对象的清晰度,可从整体上提高主观视觉的质量。 相似文献
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HUANG Tian-yun ZHENG Chan 《中国电子科技》2005,3(4):314-320
The object-based scalable coding in MPEG-4 is investigated, and a prioritized transmission scheme of MPEG-4 audio-visual objects (AVOs) over the DiffServ network with the QoS guarantee is proposed. MPEG-4 AVOs are extracted and classified into different groups according to their priority values and scalable layers (visual importance). These priority values are mapped to the 1P DiffServ per hop behaviors (PHB). This scheme can selectively discard packets with low importance, in order to avoid the network congestion. Simulation results show that the quality of received video can gracefully adapt to network state, as compared with the ‘best-effort' manner. Also, by allowing the content provider to define prioritization of each audio-visual object, the adaptive transmission of object-based scalable video can be customized based on the content. 相似文献