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1.
The Accellera organisation selected Sugar, IBMs formal specification language, as the basis for a standard to drive assertion-based verification in the electronics industry. Sugar combines regular expressions, Linear Temporal Logic (LTL) and Computation Tree Logic (CTL) into a property language intended for both static verification (e.g. model checking) and dynamic verification (e.g. simulation). In 2003 Accellera decided to rename the evolving standard to Accellera Property Specification Language (or PSL for short). We motivate and describe a deep semantic embedding of PSL in the version of higher-order logic supported by the HOL 4 theorem-proving system. The main goal of this paper is to demonstrate that mechanised theorem proving can be a useful aid to the validation of the semantics of an industrial design language.  相似文献   

2.
Some basic theorems about ordinal numbers were proved using McCunes computer program OTTER, building on Quaifes modification of Gödels class theory. Our theorems are based on Isbells elegant definition of ordinals. Neither the axiom of regularity nor the axiom of choice is used.  相似文献   

3.
This paper presents generated enhancements for robust two and three-quarter dimensional meshing, including: (1) automated interval assignment by integer programming for submapped surfaces and volumes, (2) surface submapping, and (3) volume submapping. An introduction to the simplex method, an optimization technique of integer programming, is presented. Simplification of complex geometry is required for the formulation of the integer programming problem. A method of i-j unfolding is defined which explains how irregular geometry can be realigned into a simplified form that is suitable for submap interval assignment solutions. Also presented is the processes by which submapping eliminates the decomposition of surface geometry, through a pseudodecomposition process, producing suitable mapped meshes. The process of submapping involves the creation of interpolated virtual edges, user defined vertex types and i-j-k space traversals. The creation of interpolated virtual edges is the method by which submapping automatically subdivides surface geometry. The interpolated virtual edge is formulated according to an interpolation scheme using the node discretization of curves on the surface. User defined vertex types allow direct user control of surface decomposition and interval assignment by modifying i-j-k space traversals. Volume submapping takes the geometry decomposition to a higher level by using mapped virtual surfaces to eliminate decomposition of complex volumes.  相似文献   

4.
Tracking Context Changes through Meta-Learning   总被引:6,自引:0,他引:6  
Widmer  Gerhard 《Machine Learning》1997,27(3):259-286
The article deals with the problem of learning incrementally (on-line) in domains where the target concepts are context-dependent, so that changes in context can produce more or less radical changes in the associated concepts. In particular, we concentrate on a class of learning tasks where the domain provides explicit clues as to the current context (e.g., attributes with characteristic values). A general two-level learning model is presented that effectively adjusts to changing contexts by trying to detect (via meta-learning) contextual clues and using this information to focus the learning process. Context learning and detection occur during regular on-line learning, without separate training phases for context recognition. Two operational systems based on this model are presented that differ in the underlying learning algorithm and in the way they use contextual information: METAL(B) combines meta-learning with a Bayesian classifier, while METAL(IB) is based on an instance-based learning algorithm. Experiments with synthetic domains as well as a number of real-world problems show that the algorithms are robust in a variety of dimensions, and that meta-learning can produce substantial increases in accuracy over simple object-level learning in situations with changing contexts.  相似文献   

5.
The notion of obvious inference in predicate logic is discussed from the viewpoint of proof-checker applications in logic and mathematics education. A class of inferences in predicate logic is defined and it is proposed to identify it with the class of obvious logical inferences. The definition is compared with other approaches. The algorithm for implementing the obviousness decision procedure follows directly from the definition.  相似文献   

6.
Using case-study material from threesmall software development teams, this paper analysesthe regionalisation of design spaces. Its mainpurpose is to understand problems and practices ofcooperative work in such spaces. Configurationmanagement is used to denote both a practice andsupporting software tools and their relationship. Amajor concern is how to develop practices and toolsthat support cooperation across multipleorganisational and social boundaries whilesimultaneously being respectful of regionalisations.  相似文献   

7.
This paper presents research into the application of the fuzzy ARTMAP neural network model to the diagnosis of cancer from fine-needle aspirates of the breast. Trained fuzzy ARTMAP networks are differently pruned so as to maximise accuracy, sensitivity and specificity. The differently pruned networks are then employed in a cascade of networks intended to separate cases into certain and suspicious classes. This mimics the predictive behaviour of a human pathologist. The fuzzy ARTMAP model also provides symbolic rule extraction facilities and the validity of the derived rules for this domain is discussed. Additionally, results are provided showing the effects upon network performance of different input features and different observers. The implications of the findings are discussed.  相似文献   

8.
T. Cox 《Virtual Reality》2000,5(4):215-222
This paper gives a broad overview of the technology and market for on-line and multiplayer computer gaming. Some economic considerations and their influence on the choice of technologies are examined. Particular attention is given to the massively-multiplayer and persistent world type of games, and the special problems that arise in these environments. Lastly, some ongoing problems are investigated, particularly the thorny issue of cheating in multiplayer games.  相似文献   

9.
This research addresses a major shortcoming in todays requirements analysis techniques—the lack of a rigorous and comprehensive process to explicitly capture the relationship structure of the problem domain. Whereas other analysis techniques lightly address the relationship discovery process, relationship analysis (RA) is a systematic, domain-independent analysis technique focusing exclusively on a domains relationship structure. This paper describes RAs taxonomy of relationship types and corresponding brainstorming questions for eliciting the relationship structure from a domain expert. A preliminary case study analysis of online bookstores using RA as well as a formal experiment have both confirmed RAs effectiveness in helping the analyst produce significantly higher quality requirements. RA should become an invaluable tool for analysts, irrespective of the software engineering approach taken during systems analysis.  相似文献   

10.
Horst  Steven 《Minds and Machines》1999,9(3):347-381
Over the past several decades, the philosophical community has witnessed the emergence of an important new paradigm for understanding the mind.1 The paradigm is that of machine computation, and its influence has been felt not only in philosophy, but also in all of the empirical disciplines devoted to the study of cognition. Of the several strategies for applying the resources provided by computer and cognitive science to the philosophy of mind, the one that has gained the most attention from philosophers has been the Computational Theory of Mind (CTM). CTM was first articulated by Hilary Putnam (1960, 1961), but finds perhaps its most consistent and enduring advocate in Jerry Fodor (1975, 1980, 1981, 1987, 1990, 1994). It is this theory, and not any broader interpretations of what it would be for the mind to be a computer, that I wish to address in this paper. What I shall argue here is that the notion of symbolic representation employed by CTM is fundamentally unsuited to providing an explanation of the intentionality of mental states (a major goal of CTM), and that this result undercuts a second major goal of CTM, sometimes refered to as the vindication of intentional psychology. This line of argument is related to the discussions of derived intentionality by Searle (1980, 1983, 1984) and Sayre (1986, 1987). But whereas those discussions seem to be concerned with the causal dependence of familiar sorts of symbolic representation upon meaning-bestowing acts, my claim is rather that there is not one but several notions of meaning to be had, and that the notions that are applicable to symbols are conceptually dependent upon the notion that is applicable to mental states in the fashion that Aristotle refered to as paronymy. That is, an analysis of the notions of meaning applicable to symbols reveals that they contain presuppositions about meaningful mental states, much as Aristotle's analysis of the sense of healthy that is applied to foods reveals that it means conducive to having a healthy body, and hence any attempt to explain mental semantics in terms of the semantics of symbols is doomed to circularity and regress. I shall argue, however, that this does not have the consequence that computationalism is bankrupt as a paradigm for cognitive science, as it is possible to reconstruct CTM in a fashion that avoids these difficulties and makes it a viable research framework for psychology, albeit at the cost of losing its claims to explain intentionality and to vindicate intentional psychology. I have argued elsewhere (Horst, 1996) that local special sciences such as psychology do not require vindication in the form of demonstrating their reducibility to more fundamental theories, and hence failure to make good on these philosophical promises need not compromise the broad range of work in empirical cognitive science motivated by the computer paradigm in ways that do not depend on these problematic treatments of symbols.  相似文献   

11.
Coordinating Multiple Agents via Reinforcement Learning   总被引:2,自引:0,他引:2  
In this paper, we attempt to use reinforcement learning techniques to solve agent coordination problems in task-oriented environments. The Fuzzy Subjective Task Structure model (FSTS) is presented to model the general agent coordination. We show that an agent coordination problem modeled in FSTS is a Decision-Theoretic Planning (DTP) problem, to which reinforcement learning can be applied. Two learning algorithms, coarse-grained and fine-grained, are proposed to address agents coordination behavior at two different levels. The coarse-grained algorithm operates at one level and tackle hard system constraints, and the fine-grained at another level and for soft constraints. We argue that it is important to explicitly model and explore coordination-specific (particularly system constraints) information, which underpins the two algorithms and attributes to the effectiveness of the algorithms. The algorithms are formally proved to converge and experimentally shown to be effective.  相似文献   

12.
In order to cope with the changing health needs in the community, an holistic approach on AIDS prevention and control with particular reference to essential quality was introduced at an educational seminar at Hebei Medical University in China, 1996. We have identified three major points in the present study through learning and research process: 1. The importance of cultural norm for the unification of science and technology is identified for the community approach; 2. community care emphasising human quality provides unity in diversity for educational program; and 3. community control emphasising quality assurance demonstrates the effectiveness for program analysis from the viewpoint of human centred systems.  相似文献   

13.
In this paper we use free fall approach to develop a high level control/command strategy for a bipedal robot called BIPMAN, based on a multi-chain mechanical model with a general control architecture. The strategy is composed of three levels: the Legs and arms level, the Coordinator level and the Supervisor level. The Coordinator level is devoted to controlling leg movements and to ensure the stability of the whole biped. Actually perturbation effects threaten the equilibrium of the human robot and can only be compensated using a dynamic control strategy. This one is based on dynamic stability studies with a center of mass acceleration control and a force distribution on each leg and arm. Free fall in the gravity field is assumed to be deeply involved in the human locomotor control. According to studies of this specific motion through a direct dynamic model,the notion of equilibrium classes is introduced. They allow one to define time intervals in which the biped is able to maintain its posture. This notion is used for the definition of a reconfigurable high level control of the robot.  相似文献   

14.
The temporal property to-always has been proposed for specifying progress properties of concurrent programs. Although the to-always properties are a subset of the leads-to properties for a given program, to-always has more convenient proof rules and in some cases more accurately describes the desired system behavior. In this paper, we give a predicate transformerwta, derive some of its properties, and use it to define to-always. Proof rules for to-always are derived from the properties ofwta. We conclude by briefly describing two application areas, nondeterministic data flow networks and self-stabilizing systems where to-always properties are useful.  相似文献   

15.
Summary H. Partsch and P. Pepper gave translations for a special class of recursive procedures into equivalent iterative ones, motivated by the well-known recursive solution for the Towers of Hanoi problem. By generalizing their translations towards two directions, we investigate a class of recursive algorithms and obtain their translations, thus giving a unified view for these algorithms. Some of the included algorithms are mutually recursive procedures for plotting space-filling curves such as the Hilbert curves, and a recursive procedure by C.T. Fike which produces all the permutations of n symbols. These algorithms are characterized by the property that the values of a parameter given to recursive procedure calls in a procedure are uniform in a certain sense.  相似文献   

16.
Semantics connected to some information based metaphor are well-known in logic literature: a paradigmatic example is Kripke semantic for Intuitionistic Logic. In this paper we start from the concrete problem of providing suitable logic-algebraic models for the calculus of attribute dependencies in Formal Contexts with information gaps and we obtain an intuitive model based on the notion of passage of information showing that Kleene algebras, semi-simple Nelson algebras, three-valued ukasiewicz algebras and Post algebras of order three are, in a sense, naturally and directly connected to partially defined information systems. In this way wecan provide for these logic-algebraic structures a raison dêetre different from the original motivations concerning, for instance, computability theory.  相似文献   

17.
When Physical Systems Realize Functions...   总被引:1,自引:1,他引:0  
After briefly discussing the relevance of the notions computation and implementation for cognitive science, I summarize some of the problems that have been found in their most common interpretations. In particular, I argue that standard notions of computation together with a state-to-state correspondence view of implementation cannot overcome difficulties posed by Putnam's Realization Theorem and that, therefore, a different approach to implementation is required. The notion realization of a function, developed out of physical theories, is then introduced as a replacement for the notional pair computation-implementation. After gradual refinement, taking practical constraints into account, this notion gives rise to the notion digital system which singles out physical systems that could be actually used, and possibly even built.  相似文献   

18.
In Pninis grammar of Sanskrit one finds the ivastras, a table which defines the natural classes of phonological segments in Sanskrit by intervals. We present a formal argument which shows that, using his representation method, Pninis way of ordering the phonological segments to represent the natural classes is optimal. The argument is based on a strictly set-theoretical point of view depending only on the set of natural classes and does not explicitly take into account the phonological features of the segments, which are, however, implicitly given in the way a language clusters its phonological inventory. The key idea is to link the graph of the Hasse-diagram of the set of natural classes closed under intersection to ivastra-style representations of the classes. Moreover, the argument is so general that it allows one to decide for each set of sets whether it can be represented with Pninis method. Actually, Pnini had to modify the set of natural classes to define it by the ivastras (the segment h plays a special role). We show that this modification was necessary and, in fact, the best possible modification. We discuss how every set of classes can be modified in such a way that it can be defined in a ivastra-style representation.1  相似文献   

19.
This paper presents the latest developments of the MadeIn 'Coop method for modelling the human-machine and human-human co-operation process, and an application of this method for the design of a more co-operative version of the C3I System CHEOPS. We first consider that the design of software systems for organizations is tied more and more to the perspective of compound Knowledge Production Systems that link humans and machines engaged in a co-operative problem solving process. After exposing the four principles upon which MadeIn 'Coop rests for modelling co-operation, we present an artificial problem solving dialogue between CHEOPS and its users. Consistent with the Group Cognitive Processes Theory framework, we propose a dialogue analysis according to two complimentary points of view: the Collective Problem Solving model, and the Coordination model. This analysis should help system designers to identify new system functionalities to assist problem solving.(C3I) Command Control Communication Intelligence Systems  相似文献   

20.
This paper studies Fool's models of combinatory logic, and relates them to Hindley's D-completeness problem. A fool's model is a family of sets of formulas, closed under condensed detachment. Alternatively, it is a model ofCL in naive set theory. We examine Resolution; and the P-W problem. A sequel shows T is D-complete; also, its extensions. We close with an implementation FMO of these ideas.  相似文献   

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