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1.
Abstract— The luminance distribution of autostereoscopic 3‐D displays using the parallax‐barrier method was simulated by two different calculation methods. The first method directly calculates the total luminance distribution by summing light rays coming from different positions on the imaging display through a parallax barrier at each eye position. The second method first calculates the angular distribution of light rays coming from the imaging display through a parallax barrier and then derives the spatial luminance distribution for each eye position. The two methods resulted in an equivalent distribution. Yet, the second method outperforms the first method in terms of calculating the speed and versatility.  相似文献   

2.
A metric of the 3D image quality of autostereoscopic displays based on optical measurements is proposed. This metric uses each view's luminance contrast, which is defined as the ratio of maximum luminance at each viewing position to total luminance at that position. Conventional metrics of the autostereoscopic display based on crosstalk, which uses “wanted” and “unwanted” lights. However, in case of the multiple‐views‐type autostereoscopic displays, it is difficult to distinguish exactly which lights are wanted lights and which are unwanted lights. This paper assumes that the wanted light has a maximum luminance at the good stereoscopic viewing position, and the unwanted light also has a maximum luminance at the worst pseudo‐stereoscopic viewing position. By using the maximum luminance that is indexed by view number of the autostereoscopic display, the proposed method enables characterizing stereoscopic viewing conditions without using wanted/unwanted light. A 3D image quality metric called “stereo luminance contrast,” the average of both eyes' contrast, is proposed. The effectiveness of the proposed metric is confirmed by the results of optical measurement analyses of different types of autostereoscopic displays, such as the two‐view, scan‐backlight, multi‐view, and integral.  相似文献   

3.
Abstract— Research described in this paper encompasses the design and building of glasses‐free (autostereoscopic) displays that utilize a direct‐view liquid‐crystal display whose backlight is provided by a projector and novel steering optics. This is controlled by the output of a multi‐user head‐position tracker. As the displays employ spatial multiplexing on a liquid‐crystal‐display screen, they are inherently 2‐D/3‐D switchable with 2‐D being achieved by simply displaying the same image in the left and right channels. Two prototypes are described in this paper; one incorporating a holographic projector and the other a conventional LCOS projector. The LCOS projector version addresses the limitations of brightness, cross‐talk, banding in the images, and laser stability that occur in the holographic projector version. The future development is considered and a comparison between the prototypes and with other 3‐D displays is given.  相似文献   

4.
Abstract— Display‐measurement methods different from conventional 2‐D display measurements are needed for verifying the optical characteristics of autostereoscopic (3‐D) displays and for comparing different 3‐D display technologies. Industry is lacking standardized measurement methods, and the reported results can not always be compared. The selected set of characteristics discussed in this paper and partly defining the quality of the 3‐D experience are crosstalk, viewing freedom, and optimum viewing distance. Also, more conventional display characteristics such as luminance are discussed, since the definitions for these characteristics in 3‐D mode usually differ from those used for the 2D displays. We have investigated how these chosen 3‐D display characteristics can be objectively measured from transmissive two‐view and multiview 3‐D displays. The scope of this article is to generally define those basic characteristics as well as the different measurement methods. Most of the 3‐D characteristics can be derived from the luminance and colors versus the viewing angle. Either a conoscopic or a goniometric measurement system can be used, as long as the angular and stray‐light properties are suitable and known. The characteristics and methods are currently discussed in the display‐quality standardization forums.  相似文献   

5.
Abstract— This study investigates whether screen luminance or ambient illumination has a significant effect on the perception of 3‐D TV imagery for static images and dynamic films. Two types of stimuli were shown on a multi‐view stereoscopic display: the static image, which included computer‐generated and photographic images, and dynamic film, which contained real‐life and animation images. In each treatment with a different level of screen luminance, subjects completed psychophysical and physiological measurements and subjective comfort evaluations. The results showed that when subjects viewed 3‐D static images, the ambient illumination affected psychophysical visual fatigue and screen luminance had a significant effect on subjective comfort evaluation and visual discrimination performance. However, when subjects viewed 3‐D dynamic films, screen luminance was the major factor causing psychophysical visual fatigue, and ambient illumination significantly affected subjective comfort evaluation. The outcomes contribute to knowledge concerning the suitable viewing conditions for the 3‐D viewing experience. Future work will explore the intolerance threshold of the lowest display luminance or the effect of decomposition of the screen on other physiological measurements.  相似文献   

6.
Abstract— A method of calculating the luminance and luminance uniformity of a bottom LED backlight is proposed and demonstrated. Both the power consumption and brightness uniformity as a function of screen brightness, screen size, backlight thickness, transmittance of the LCD panel, reflective cavity efficiency, gain, cone angle of the enhancement films, LED array configuration, and the average luminous flux, radiation pattern, and input power of individual LEDs. Moreover, a 42‐in. LCD TV using this backlight design approach was fabricated. The bottom backlight incorporates an array of RGGB 4‐in‐1 multi‐chip LEDs within a highly reflective box behind a diffuser and a dual brightness‐enhancement film. The brightness uniformity can be predicted within an accuracy of 94% and the luminance level within an accuracy of 96%.  相似文献   

7.
Abstract— Autostereoscopic 3‐D display technologies enable a more immersive media experience by adding real depth to the visual content. However, the method used for the creation of a sensation of depth or stereo illusion contains several display design and content‐related issues that need to be carefully considered to maintain sufficient image quality. Conventionally, methods used for 3‐D image‐quality evaluations have been based on subjective testing. Optical measurements, in addition to subjective testing, can be used as an efficient tool for 3‐D display characterization. Objective characterization methods for autostereoscopic displays have been developed. How parameters affecting stereo image quality can be defined and measured, and how their effect on the stereo image quality can be evaluated have been investigated. Developed characterization methods are based on empirically gathered data. In this paper, previously presented methodology for two‐view displays is extended to cover autostereoscopic multiview displays. A distinction between displays where the change in content occurs in clear steps when the user moves in front of the display, and displays where the apparent movement of the objects is more continuous as a function of the head movement is made. Definitions for 3‐D luminance and luminance uniformity, which are equally important, as well as 3‐D crosstalk, which is the dominant factor in the evaluations of the perceived 3‐D image quality, is focused upon.  相似文献   

8.
When the viewers sitting around the table observe 3D images, the viewing direction is generally oblique and the viewpoints should be distributed as annular. In this paper, a tabletop integral imaging (II) three-dimensional (3D) display system based on annular point light sources is demonstrated, which can present 3D images to multiple viewers in a standard annular viewing area with oblique viewing direction. The proposed system consists of annular point light sources, a Fresnel lens, a lens array, a two-dimensional (2D) display panel, and a diffuser screen. Each point light source illuminates the Fresnel lens to form parallel light and then illuminates the lens array and the display panel. A viewing sub-area is generated at the position of the diffuser screen, in which the 3D images can be viewed. Multiple viewing sub-areas are created in a way of time-division multiplexing to form a 360° annular viewing area. Compared with the previous tabletop 3D display, the viewing area can be concentrated at an oblique angle near the tabletop. The experimental results demonstrate the feasibility of the tabletop II 3D display system.  相似文献   

9.
Approach to achieve self‐calibration three‐dimensional (3D) light field display is investigated in this paper. The proposed 3D light field display is constructed up on spliced multi‐LCDs, lens and diaphragm arrays, and directional diffuser. The light field imaging principle, hardware configuration, diffuser characteristic, and image reconstruction simulation are described and analyzed, respectively. Besides the light field imaging, a self‐calibration method is proposed to improve the imaging performance. An image sensor is deployed to capture calibration patterns projected onto and then reflected by the polymer dispersed liquid crystal film, which is attached to and shaped the diffuser. These calibration components are assembled with the display unit and can be switched between display mode and calibration mode. In the calibration mode, the imperfect imaging relations of optical components are captured and calibrated automatically. We demonstrate our design by implementing the prototype of proposed 3D light field display by using modified off‐the‐shelf products. The proposed approach successfully meets the requirement of real application on scalable configuration, fast calibration, large viewing angular range, and smooth motion parallax.  相似文献   

10.
We have developed head‐mounted displays with high transmittance and luminance, which could be utilized outside safely without dimming glasses. We first specified required optical performance specifications by considering user's safety and usability. In order to ensure that the user is able to recognize both surrounding environment and the image of the head‐mounted display, we set the target specification that the transmittance is higher than or equal to 85%, and the luminance contrast ratio is larger than or equal to 1.15 with display image of white solid pattern. We then developed the beam‐splitter‐array waveguide to achieve the requirements. It has advantages in high efficiency and high see‐through property. In order to determine configuration of the waveguide, we have performed optical ray trace simulation. We also established versatile waveguide measurement method applicable to different‐type waveguides. By utilizing the waveguide we have developed, we made a prototype of a head‐mounted display (HMD) with high transmittance 94% and high luminance 4.8 × 103 cd/m2 and thus luminance contrast ratio 1.25 under the sun. With these advantages, our HMD is suitable for usage outside including applications of work support systems where dimming effect is not preferred, and the HMD is used under the sun.  相似文献   

11.
Abstract— The plasma‐tube array is expected to realize a wall‐sized display. This method will realize an emissive‐type display with a flexible screen shape and an expandable screen size. The shape of the plasma tube was investigated to realize high luminance, high luminance efficacy, and high flexural strength. As the result, a cylindroid tube is proposed to satisfy these demands. An experimental display of 1 m × 128 mm has been developed with these cylindroid tubes and it demonstrated a high luminous efficacy of 3.1 lm/W.  相似文献   

12.
To widen the vertical and horizontal angular ranges where the lens performs well, the off‐axis performance of a liquid crystal gradient index (LC GRIN) lens is analyzed by the combined simulation system of an LC director simulator and a ray‐tracing simulator. We found that the angular difference between an LC alignment direction and an electrode array direction of the LC GRIN lens is one of significant parameters, and detailed conditions of structure are established. The measurement result shows that the developed structure reduces the degradation ratio in a luminance profile from 61% to 3.2%. We have applied a user tracking system for the rotatable 3D display, equipped with a detection of a panel orientation and a face position. As a result, we have developed a rotatable 2D/3D tablet whose 3D viewing azimuth angle is over 30° in both landscape and portrait orientations.  相似文献   

13.
An analytical method for predicting perceived flicker   总被引:1,自引:0,他引:1  
A method is described for predicting whether a visual display terminal (VDT) will appear to flicker given the display phosphor persistence, refresh frequency, luminance and other environmental factors such as the distance between the user and the VDT. Based on research on human temporal sensitivity (Kelly 1969), one can predict the maximum screen luminance and the minimum refresh frequency that will generate a flicker-free display for a theoretical standard observer. These predictions are tested across a range of refresh frequencies, screen luminance, screen phosphors and individual users.  相似文献   

14.
In a virtual reality (VR) device, the eyebox is an importance factor that is used to characterize the performance of the VR device. The conventional eyebox measurement method is quite time consuming as measurements must be performed at multiple positions to determine the three‐dimensional range. In this paper, a new measurement method is proposed that entails investigating the trajectories of the light rays extending from a specific position of the virtual image. These light rays form an identifiable brightness distribution pattern on the diffusing plane when this plane is located near the eye position of user. The positions of the pupil that allow the user to see the positions of the virtual image can be derived from the overlap of these distributions. Additionally, the three‐dimensional range of the eyebox can be determined by changing the position of the diffusing screen. Furthermore, the proposed method allows simultaneous measurement of the eyebox of the left and right eyes. Thus, the proposed method can be used to relatively quickly determine the three‐dimensional range of the eyebox.  相似文献   

15.
In this paper, we describe a single‐user glasses‐free (autostereoscopic) 3D display where images from a pair of picoprojectors are projected on to a retroreflecting screen. Real images of the projector lenses formed at the viewer's eyes produce exit pupils that follow the eye positions by the projectors moving laterally under the control of a head tracker. This provides the viewer with a comfortable degree of head movement. The retroreflecting screen, display hardware, infrared head tracker, and means of stabilizing the image position on the screen are explained. The performance of the display in terms of crosstalk, resolution, image distortion, and other parameters is described. Finally, applications of this display type are suggested.  相似文献   

16.
Abstract— A simple additivity model is often used as a basic model for digital‐display characterization. However, such a simple model cannot satisfy the needs of demanding color‐management applications all the time. On the other hand, systematic sampling of the color space and 3‐D interpolation is an expensive method in terms of measurement and computation time when precision is needed. This paper presents an enhanced method to characterize the XYZ‐to‐RGB transform of a digital display. This parametric method exploits the independence between the luminance variation of the electro‐optic response and the colorimetric responses for certain display types. The model is generally applicable to digital displays, including 3‐DMD projectors, single DMDs, CRTs, LCDs, etc., if the independence condition is satisfied. While the problem to solve is a 3‐D‐to‐3‐D transformation (from XYZ to RGB), the proposed parametric model is the composition of a 2‐D transform followed by a 1‐D transform. The 2‐D transform manages the chromatic aspects and, in succession, the 1‐D transform manages the luminance variations. This parametric digital model is applicable in the field of color management, with the objective of characterizing digital displays and applying a reference look such as a film look.  相似文献   

17.
The subjective brightness is determined by not only the display screen luminance but also the light surrounding the display. A metric for space brightness named “Feu” is adopted to consider the effect of luminance distribution. The relation between the pupil diameter and the space brightness is applied to obtain the subjective brightness. The measured subjective brightness is obtained both for direct‐view display and augmented reality (AR) display. The results indicate that the measured subjective brightness is much closer to the perceived result. The subjective brightness increases along with the increase of the screen luminance under the same ambient illuminance. While under the same screen luminance, the subjective brightness decreases with the increase of the ambient illuminance in most cases.  相似文献   

18.
Directional backlight unit (BLU) design concept was applied to realize full‐resolution field alternate auto‐stereoscopic liquid crystal displays (LCDs) with built‐in 3D/2D and 2D/3D. The application‐oriented BLU design requires priority in realizing 2D mode or 3D mode. The switching characteristic of BLU with two confronting illuminating sets was applied to build 2D mode into 3D display and 3D mode into 2D display. An LCD with 2D mode as primary function requires higher double‐sided luminance uniformity than 3D mode. On the other hand, an LCD with 3D mode requires higher single‐sided luminance uniformity than 2D mode. For increasing the double‐sided luminance uniformity for 2D mode as a primary function of the display, the former BLU design was realized by using uniform prismatic structure, that is, using uniform bilateral prismatic structure with a cross section of isosceles triangle on the back surface of the light‐guide plate. For increasing single‐sided luminance uniformity for 3D mode as a primary function of the display, the latter was realized by using graded angle design, that is, unilateral prisms with a cross section of a scalene triangle on the back surface of the light‐guide plate. The LCDs of small‐sized‐handheld game devices and still cameras were fabricated using the 3D/2D and 2D/3D displays.  相似文献   

19.
Abstract— A color‐conversion method, which converts an XYZ tristimulus value to a set of display signals for a multi‐primary display, has been developed. It is necessary for a display‐device driver in a color‐management system to select an optimal set of display signals that presents a given colorimetric value on a display screen. A multi‐primary display, which has more than four primaries, has more than two sets of display signals that generate the same colorimetric value theoretically. A display‐device driver, therefore, has to be designed according to a certain rule in order to choose a unique set of display signals for one colorimetric value only. To meet the requirement, a linear interpolation method, which uses three points on an equi‐luminance plane in XYZ tristimulus value space, has been developed. The developed method assigns three points on an equi‐luminance plane in XYZ tristimulus value space to ensure smoothness of a continuous gradation of display signals. The colorimetric accuracy of the developed method was evaluated with a six‐primary DLP? projector. Colorimetric error in CIELAB space between the targets and reproductions is about 0.8 on average and 2.9 at maximum.  相似文献   

20.
Abstract— The problem with front‐projection displays is that the screen contrast ratio decreases under bright‐ambient conditions. To overcome this problem, the design of a special screen, composed of the diffuser whose diffusing property shows top‐hat characteristics and a sawtooth reflector, is proposed. The screen diffuses the incident image light arriving at a projection‐angle range that is a lower‐angle range than the viewing‐angle range, and reflects the ambient light out of the viewing‐angle range. In this paper, the projection‐angle range and the viewing‐angle range was optimized to improve the contrast ratio of a front‐projection display. As a result, a special screen with the above‐mentioned diffusing property was realized, and a high‐quality front‐projection display with a high contrast ratio, even in a bright room, was achieved.  相似文献   

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