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1.
Letp satisfy 0 p < 1, then by (p) we denote the family of Markov DTOL languages with cut pointp. In this paper we present a complete classification of the collection of such families (p), 0 p < 1, showing that forms an infinite nondense hierarchy with (0) being its only accumulation point from below. Furthermore it is proved that each language in (p) can be expressed as a finite union of DDTOL languages.Work supported partially by the Natural Sciences and Engineering Research Council of Canada grants Nos. A-3590 and A-7700, and partially by Deutsche Forschungsgemeinschaft.  相似文献   

2.
The simple rational partial functions accepted by generalized sequential machines are shown to coincide with the compositions P –1 , where P consists of the prefix codings. The rational functions accepted by generalized sequential machines are proved to coincide with the compositions P –1 , where is the family of endmarkers and is the family of removals of endmarkers. (The compositions are read from left to right). We also show that P –1 is the family of the subsequential functions.This work was partially supported by the Esprit Basic Research Action Working Group No. 3166 ASMICS, the CNRS and the Academy of Finland  相似文献   

3.
Through key examples and constructs, exact and approximate, complexity, computability, and solution of linear programming systems are reexamined in the light of Khachian's new notion of (approximate) solution. Algorithms, basic theorems, and alternate representations are reviewed. It is shown that the Klee-Minty example hasnever been exponential for (exact) adjacent extreme point algorithms and that the Balinski-Gomory (exact) algorithm continues to be polynomial in cases where (approximate) ellipsoidal centered-cutoff algorithms (Levin, Shor, Khachian, Gacs-Lovasz) are exponential. By model approximation, both the Klee-Minty and the new J. Clausen examples are shown to be trivial (explicitly solvable) interval programming problems. A new notion of computable (approximate) solution is proposed together with ana priori regularization for linear programming systems. New polyhedral constraint contraction algorithms are proposed for approximate solution and the relevance of interval programming for good starts or exact solution is brought forth. It is concluded from all this that the imposed problem ignorance of past complexity research is deleterious to research progress on computability or efficiency of computation.This research was partly supported by Project NR047-071, ONR Contract N00014-80-C-0242, and Project NR047-021, ONR Contract N00014-75-C-0569, with the Center for Cybernetic Studies, The University of Texas at Austin.  相似文献   

4.
Experiment 1 explored the impact of physically touching a virtual object on how realistic the virtual environment (VE) seemed to the user. Subjects in a no touch group picked up a 3D virtual image of a kitchen plate in a VE, using a traditional 3D wand. See and touch subjects physically picked up a virtual plate possessing solidity and weight, using a technique called tactile augmentation. Afterwards, subjects made predictions about the properties of other virtual objects they saw but did not interact with in the VE. See and touch subjects predicted these objects would be more solid, heavier, and more likely to obey gravity than the no touch group. In Experiment 2 (a pilot study), subjects physically bit a chocolate bar in one condition, and imagined biting a chocolate bar in another condition. Subjects rated the event more fun and realistic when allowed to physically bite the chocolate bar. Results of the two experiments converge with a growing literature showing the value of adding physical qualities to virtual objects. This study is the first to empirically demonstrate the effectiveness of tactile augmentation as a simple, safe, inexpensive technique with large freedom of motion for adding physical texture, force feedback cues, smell and taste to virtual objects. Examples of practical applications are discussed.Based in part on Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments' by Hunter Hoffman which appeared in the Proceedings of the IEEE Virtual Reality Annual International Symposium '98, Atlanta GA, pp 59–63. ¢ 1998 IEEE.  相似文献   

5.
Examples in the history of Automated Theorem Proving are given, in order to show that even a seemingly mechanical activity, such as deductive inference drawing, involves special cultural features and tacit knowledge. Mechanisation of reasoning is thus regarded as a complex undertaking in cultural pruning of human-oriented reasoning. Sociological counterparts of this passage from human- to machine-oriented reasoning are discussed, by focusing on problems of man-machine interaction in the area of computer-assisted proof processing.  相似文献   

6.
Games such as CHESS, GO and OTHELLO can be represented by minimax game trees. Among various search procedures to solve such game trees,- and SSS* are perhaps most well known. Although it is proved that SSS* explores only a subset of the nodes explored by-, - is commonly believed to be faster in real applications, since it requires very little memory space and hence its storage management cost is low. Contrary to this folklore, however, this paper reports, using the OTHELLO game as an example, that SSS* is much faster than-. It is also demonstrated that SSS* can be modified to make the required memory space controllable to some extent, while retaining the high efficiency of the original SSS*.This research was partially supported by the Ministry of Education, Science and Culture of Japan, under a Scientific Grant-in-Aid.  相似文献   

7.
Learning to Play Chess Using Temporal Differences   总被引:4,自引:0,他引:4  
Baxter  Jonathan  Tridgell  Andrew  Weaver  Lex 《Machine Learning》2000,40(3):243-263
In this paper we present TDLEAF(), a variation on the TD() algorithm that enables it to be used in conjunction with game-tree search. We present some experiments in which our chess program KnightCap used TDLEAF() to learn its evaluation function while playing on Internet chess servers. The main success we report is that KnightCap improved from a 1650 rating to a 2150 rating in just 308 games and 3 days of play. As a reference, a rating of 1650 corresponds to about level B human play (on a scale from E (1000) to A (1800)), while 2150 is human master level. We discuss some of the reasons for this success, principle among them being the use of on-line, rather than self-play. We also investigate whether TDLEAF() can yield better results in the domain of backgammon, where TD() has previously yielded striking success.  相似文献   

8.
Model-checking discrete duration calculus   总被引:1,自引:0,他引:1  
Duration Calculus was introduced in [ZHR91] as a logic to specify and reason about requirements for real-time systems. It is an extension of Interval Temporal Logic [Mos85] where one can reason about integrated constraints over time-dependent and Boolean valued states without explicit mention of absolute time. Several major case studies, e.g. the gas burner system in [RRH93], have shown that Duration Calculus provides a high level of abstraction for both expressing and reasoning about specifications. Using Timed Automata [A1D92] one can express how real-time systems can be constructed at a level of detail which is close to an actual implementation. We consider in the paper the correctness of Timed Automata with respect to Duration Calculus formulae. For a subset of Duration Calculus, we show that one can automatically verify whether a Timed Automaton is correct with respect to a formulaD, abbreviated D, i.e. one can domodel-checking. The subset we consider is expressive enough to formalize the requirements to the gas burner system given in [RRH93]; but only for a discrete time domain. Model-checking is done by reducing the correctness problem D to the inclusion problem of regular languages.  相似文献   

9.
Our starting point is a definition of conditional event EH which differs from many seemingly similar ones adopted in the relevant literature since 1935, starting with de Finetti. In fact, if we do not assign the same third value u (undetermined) to all conditional events, but make it depend on EH, it turns out that this function t(EH) can be taken as a general conditional uncertainty measure, and we get (through a suitable – in a sense, compulsory – choice of the relevant operations among conditional events) the natural axioms for many different (besides probability) conditional measures.  相似文献   

10.
The notion of obvious inference in predicate logic is discussed from the viewpoint of proof-checker applications in logic and mathematics education. A class of inferences in predicate logic is defined and it is proposed to identify it with the class of obvious logical inferences. The definition is compared with other approaches. The algorithm for implementing the obviousness decision procedure follows directly from the definition.  相似文献   

11.
In terms of Groenendijk and Stokhofs (1984) formalization of exhaustive interpretation, many conversational implicatures can be accounted for. In this paper we justify and generalize this approach. Our justification proceeds by relating their account via Halpern and Moses (1984) non-monotonic theory of only knowing to the Gricean maxims of Quality and the first sub-maxim of Quantity. The approach of Groenendijk and Stokhof (1984) is generalized such that it can also account for implicatures that are triggered in subclauses not entailed by the whole complex sentence.  相似文献   

12.
Modular Control and Coordination of Discrete-Event Systems   总被引:1,自引:0,他引:1  
In the supervisory control of discrete-event systems based on controllable languages, a standard way to handle state explosion in large systems is by modular supervision: either horizontal (decentralized) or vertical (hierarchical). However, unless all the relevant languages are prefix-closed, a well-known potential hazard with modularity is that of conflict. In decentralized control, modular supervisors that are individually nonblocking for the plant may nevertheless produce blocking, or even deadlock, when operating on-line concurrently. Similarly, a high-level hierarchical supervisor that predicts nonblocking at its aggregated level of abstraction may inadvertently admit blocking in a low-level implementation. In two previous papers, the authors showed that nonblocking hierarchical control can be guaranteed provided high-level aggregation is sufficiently fine; the appropriate conditions were formalized in terms of control structures and observers. In this paper we apply the same technique to decentralized control, when specifications are imposed on local models of the global process; in this way we remove the restriction in some earlier work that the plant and specification (marked) languages be prefix-closed. We then solve a more general problem of coordination: namely how to determine a high level coordinator that forestalls conflict in a decentralized architecture when it potentially arises, but is otherwise minimally intrusive on low-level control action. Coordination thus combines both vertical and horizontal modularity. The example of a simple production process is provided as a practical illustration. We conclude with an appraisal of the computational effort involved.  相似文献   

13.
Indecomposable local maps of one-dimensional tessellation automata are studied. The main results of this paper are the following. (1) For any alphabet containing two or more symbols and for anyn 1, there exist indecomposable scope-n local maps over . (2) If is a finite field of prime order, then a linear scope-n local map over is indecomposable if and only if its associated polynomial is an irreducible polynomial of degreen – 1 over , except for a trivial case. (3) Result (2) is no longer true if is a finite field whose order is not prime.  相似文献   

14.
In this paper, an objective conception of contexts based loosely upon situation theory is developed and formalized. Unlike subjective conceptions, which take contexts to be something like sets of beliefs, contexts on the objective conception are taken to be complex, structured pieces of the world that (in general) contain individuals, other contexts, and propositions about them. An extended first-order language for this account is developed. The language contains complex terms for propositions, and the standard predicate ist that expresses the relation that holds between a context and a proposition just in case the latter is true in the former. The logic for the objective conception features a global classical predicate calculus, a local logic for reasoning within contexts, and axioms for propositions. The specter of paradox is banished from the logic by allowing ist to be nonbivalent in problematic cases: it is not in general the case, for any context c and proposition p, that either ist(c,p) or ist(c, ¬ p). An important representational capability of the logic is illustrated by proving an appropriately modified version of an illustrative theorem from McCarthy's classic Blocks World example.  相似文献   

15.
The concept of information is virtually ubiquitous in contemporary cognitive science. It is claimed to be processed (in cognitivist theories of perception and comprehension), stored (in cognitivist theories of memory and recognition), and otherwise manipulated and transformed by the human central nervous system. Fred Dretske's extensive philosophical defense of a theory of informational content (semantic information) based upon the Shannon-Weaver formal theory of information is subjected to critical scrutiny. A major difficulty is identified in Dretske's equivocations in the use of the concept of a signal bearing informational content. Gibson's alternative conception of information (construed as analog by Dretske), while avoiding many of the problems located in the conventional use of signal, raises different but equally serious questions. It is proposed that, taken literally, the human CNS does not extract or process information at all; rather, whatever information is construed as locatable in the CNS is information only for an observer-theorist and only for certain purposes.Blood courses through our veins, andinformation through our central nervous system.— A Neuropsychology Textbook.  相似文献   

16.
This paper uses Thiele rational interpolation to derive a simple method for computing the Randles–Sevcik function 1/2(x), with relative error at most 1.9 × 10–5 for – < x < . We develop a piecewise approximation method for the numerical computation of 1/2(x) on the union (–, –10) [–10, 10] (10, ). This approximation is particularly convenient to employ in electrochemical applications where four significant digits of accuracy are usually sufficient. Although this paper is primarily concerned with the approximation of the Randles–Sevcik function, some examples are included that illustrate how Thiele rational interpolation can be employed to generate useful approximations to other functions of interest in scientific work.  相似文献   

17.
A nonlinear stochastic integral equation of the Hammerstein type in the formx(t; ) = h(t, x(t; )) + s k(t, s; )f(s, x(s; ); )d(s) is studied wheret S, a measure space with certain properties, , the supporting set of a probability measure space (,A, P), and the integral is a Bochner integral. A random solution of the equation is defined to be an almost surely continuousm-dimensional vector-valued stochastic process onS which is bounded with probability one for eacht S and which satisfies the equation almost surely. Several theorems are proved which give conditions such that a unique random solution exists. AMS (MOS) subject classifications (1970): Primary; 60H20, 45G99. Secondary: 60G99.  相似文献   

18.
Personalization and adaptation techniques are an interesting opportunity to design new services on-board vehicles. In this context, in fact, the need of an individual user to receive the right service at the right time and in the right way is more critical than in other cases, where personalization and adaptation already showed interesting advantages. At the same time, this context of application can provide new interesting insights for user modeling and adaptation. In the paper we present an architecture for providing personalized services on-board vehicles and we discuss an application to the case of tourist information. We focus on the choices we made to design an on-board system which was as less intrusive and distracting as possible and that could adapt its recommendations, the way it presents them and its own behavior to the user's preferences/interests and to the context of interaction (especially the driving conditions).  相似文献   

19.
The termF-cardinality of (=F-card()) is introduced whereF: n n is a partial function and is a set of partial functionsf: n n . TheF-cardinality yields a lower bound for the worst-case complexity of computingF if only functionsf can be evaluated by the underlying abstract automaton without conditional jumps. This complexity bound isindependent from the oracles available for the abstract machine. Thus it is shown that any automaton which can only apply the four basic arithmetic operations needs (n logn) worst-case time to sortn numbers; this result is even true if conditional jumps witharbitrary conditions are possible. The main result of this paper is the following: Given a total functionF: n n and a natural numberk, it is almost always possible to construct a set such that itsF-cardinality has the valuek; in addition, can be required to be closed under composition of functionsf,g . Moreover, ifF is continuous, then consists of continuous functions.  相似文献   

20.
Since Aristotle it is recognised that a valid syllogism cannot have two particular premises. However, that is not how a lay person sees it; at least as long as the premises read many, most etc, instead of a plain some. The lay people are right if one considers that these syllogisms do not have strict but approximate (Zadeh) validity. Typically there are only particular premises available in everyday life and one is dependent on such syllogisms. – Some rules on the usage of particular premises are given below.  相似文献   

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