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1.
This paper proposes two constructive heuristics, i.e. HPF1 and HPF2, for the blocking flow shop problem in order to minimize the total flow time. They differ mainly in the criterion used to select the first job in the sequence since, as it is shown, its contribution to the total flow time is not negligible. Both procedures were combined with the insertion phase of NEH to improve the sequence. However, as the insertion procedure does not always improve the solution, in the resulting heuristics, named NHPF1 and NHPF2, the sequence was evaluated before and after the insertion to keep the best of both solutions. The structure of these heuristics was used in Greedy Randomized Adaptive Search Procedures (GRASP) with variable neighborhood search in the improvement phase to generate greedy randomized solutions. The performance of the constructive heuristics and of the proposed GRASPs was evaluated against other heuristics from the literature. Our computational analysis showed that the presented heuristics are very competitive and able to improve 68 out of 120 best known solutions of Taillard’s instances for the blocking flow shop scheduling problem with the total flow time criterion.  相似文献   

2.
This paper is concerned with solving the single machine total weighted tardiness problem with sequence dependent setup times by a discrete differential evolution algorithm developed by the authors recently. Its performance is enhanced by employing different population initialization schemes based on some constructive heuristics such as the well-known NEH and the greedy randomized adaptive search procedure (GRASP) as well as some priority rules such as the earliest weighted due date (EWDD) and the apparent tardiness cost with setups (ATCS). Additional performance enhancement is further achieved by the inclusion of a referenced local search (RLS) in the algorithm together with the use of destruction and construction (DC) procedure when obtaining the mutant population. Furthermore, to facilitate the greedy job insertion into a partial solution which will be employed in the NEH, GRASP, DC heuristics as well as in the RLS local search, some newly designed speed-up methods are presented for the insertion move for the first time in the literature. They are novel contributions of this paper to the single machine tardiness related scheduling problems with sequence dependent setup times. To evaluate its performance, the discrete differential evolution algorithm is tested on a set of benchmark instances from the literature. Through the analyses of experimental results, its highly effective performance with substantial margins both in solution quality and CPU time is shown against the best performing algorithms from the literature, in particular, against the very recent newly designed particle swarm and ant colony optimization algorithms of Anghinolfi and Paolucci [A new discrete particle swarm optimization approach for the single machine total weighted tardiness scheduling problem with sequence dependent setup times. European Journal of Operational Research 2007; doi:10.1016/j.ejor.2007.10.044] and Anghinolfi and Paolucci [A new ant colony optimization approach for the single machine total weighted tardiness scheduling problem. http://www.discovery.dist.unige.it/papers/Anghinolfi_Paolucci_ACO.pdf, respectively. Ultimately, 51 out of 120 overall aggregated best known solutions so far in the literature are further improved while other 50 instances are solved equally.  相似文献   

3.
Among the sequence selection and comparison problems, the far from most string problem (FFMSP) is one of the computationally hardest with applications in several fields, including molecular biology where one is interested in creating diagnostic probes for bacterial infections or in discovering potential drug targets. In this paper, we describe several heuristics that hybridize GRASP with different path‐relinking strategies, such as forward, backward, mixed, greedy randomized adaptive forward, and evolutionary path relinking. Experiments on a large set of both real‐world and randomly generated test instances indicate that these hybrid heuristics are both effective and efficient. In particular, the hybrid GRASP with evolutionary path relinking finds slightly better quality solutions compared to the other variants when running for the same number of iterations, while the hybrid with backward path relinking finds better quality solution within a fixed running time.  相似文献   

4.
In this paper, we discuss a scheduling problem for parallel batch machines where the jobs have ready times. Problems of this type can be found in semiconductor wafer fabrication facilities (wafer fabs). In addition, we consider precedence constraints among the jobs. Such constraints arise, for example, in scheduling subproblems of the shifting bottleneck heuristic when complex job shop scheduling problems are tackled. We use the total weighted tardiness as the performance measure to be optimized. Hence, the problem is NP-hard and we have to rely on heuristic solution approaches. We consider a variable neighborhood search (VNS) scheme and a greedy randomized adaptive search procedure (GRASP) to compute efficient solutions. We assess the performance of the two metaheuristics based on a large set of randomly generated problem instances and based on instances from the literature. The obtained computational results demonstrate that VNS is a very fast heuristic that quickly leads to high-quality solutions, whereas the GRASP is slightly outperformed by the VNS approach. However, the GRASP approach has the advantage that it can be parallelized in a more natural manner compared to VNS.  相似文献   

5.
The set multicovering or set k-covering problem is an extension of the classical set covering problem, in which each object is required to be covered at least k times. The problem finds applications in the design of communication networks and in computational biology. We describe a GRASP with path-relinking heuristic for the set k-covering problem, as well as the template of a family of Lagrangean heuristics. The hybrid GRASP Lagrangean heuristic employs the GRASP with path-relinking heuristic using modified costs to obtain approximate solutions for the original problem. Computational experiments carried out on 135 test instances show experimentally that the Lagrangean heuristics performed consistently better than GRASP as well as GRASP with path-relinking. By properly tuning the parameters of the GRASP Lagrangean heuristic, it is possible to obtain a good trade-off between solution quality and running times. Furthermore, the GRASP Lagrangean heuristic makes better use of the dual information provided by subgradient optimization and is able to discover better solutions and to escape from locally optimal solutions even after the stabilization of the lower bounds, when other Lagrangean strategies fail to find new improving solutions.  相似文献   

6.
In this article, we focus on solving the power dominating set problem and its connected version. These problems are frequently used for finding optimal placements of phasor measurement units in power systems. We present an improved integer linear program (ILP) for both problems. In addition, a greedy constructive algorithm and a local search are developed. A greedy randomised adaptive search procedure (GRASP) algorithm is created to find near optimal solutions for large scale problem instances. The performance of the GRASP is further enhanced by extending it to the novel fixed set search (FSS) metaheuristic. Our computational results show that the proposed ILP has a significantly lower computational cost than existing ILPs for both versions of the problem. The proposed FSS algorithm manages to find all the optimal solutions that have been acquired using the ILP. In the last group of tests, it is shown that the FSS can significantly outperform the GRASP in both solution quality and computational cost.  相似文献   

7.
The problem of grouping basic units into larger geographic territories subject to dispersion, connectivity, and balance requirements is addressed. The problem is motivated by a real-world application from the bottled beverage distribution industry. Typically, a dispersion function is minimized as compact territories are sought. Existing literature reveals that practically all the works on commercial districting use center-based dispersion functions. These center-based functions yield mixed-integer programming models with some nice properties; however, they have the disadvantage of being very costly to be properly evaluated when used within heuristic frameworks. This is due to the center updating operations frequently needed through the heuristic search. In this work, a more robust dispersion measure based on the diameter of the formed territories is studied. This allows a more efficient heuristic search computation. For solving this particular territory design problem, a greedy randomized adaptive search procedure (GRASP) that incorporates a novel construction procedure where territories are formed simultaneously in two main stages using different criteria is proposed. This also differs from previous literature where GRASP was used to build one territory at a time. The GRASP is further enhanced with two variants of forward-backward path relinking, namely static and dynamic. Path relinking is a sophisticated and very successful search mechanism. This idea is novel in any districting or territory design application to the best of our knowledge. The proposed algorithm and its components have been extensively evaluated over a wide set of data instances. Experimental results reveal that the construction mechanism produces feasible solutions of acceptable quality, which are improved by an effective local search procedure. In addition, empirical evidence indicate that the two path relinking strategies have a significant impact on solution quality when incorporated within the GRASP framework. The ideas and components of the developed method can be further extended to other districting problems under balancing and connectivity constraints.  相似文献   

8.
In this paper, we consider a multi-type transshipment point location problem with multicommodity flow which aims at locating transshipment points (TPs) and determining the type for each open TP. As an extension of the classical two-stage capacitated facility location problem, our problem allows flows of commodities to move among TPs and does not impose restrictions on the number of TPs traversed by flows going from plants to customers. In order to obtain high-quality feasible solutions, we propose a clustering-based scatter search in which the seed solution generation, the diversification technique and the local search are designed using the clusters generated by a data mining technique, the K-means method. The computational results show that the scatter search performs efficiently over different kinds of instances. Moreover, the solution quality is also good since the average gaps to lower bounds range between 1 and 3%.  相似文献   

9.
In this article, we present an empirical evaluation of a metaheuristic approach to a commercial districting problem. The problem consists of partitioning a given set of basic units into p districts in order to minimize a measure of territory dispersion. Additional constraints include territory connectivity and balancing with respect to several criteria. To obtain feasible solutions to this NP-hard problem, a reactive greedy randomized adaptive search metaheuristic procedure (GRASP) is used. Previous work addressed medium-scale instances. In this study, we report our computational experience when we addressed larger instances ressembling more closely the size of real-world instances. The empirical work includes full assessment of the algorithmic parameters and the local search phase, and a sensitivity analysis of the balance tolerance parameter in terms of solution quality and feasibility. The empirical evidence shows the effectiveness of the proposed approach and how this approach is significantly better than the method used by the industrial partner. The complexity of the planning constraints make the current practice method struggle to obtain feasible designs. Even for the larger cases, the proposed procedure successfuly solved instances with balance tolerance parameter values of as low as 3%, something impossible to achieve by the company’s current standards.  相似文献   

10.
An adaptive tabu search algorithm for the capacitated clustering problem   总被引:1,自引:0,他引:1  
In the Capacitated Clustering Problem, a given set of customers with distinct demands must be partitioned into p clusters with limited capacities. The objective is to find p customers, called medians, from which the sum of the distances to all other customers in the cluster is minimized. In this article, a new adaptive tabu search approach is applied to solve the problem. Initial solutions are obtained by four constructive heuristics that use weights and distances as optimization criteria. Two neighborhood generation mechanisms are used by the local search heuristic: pairwise interchange and insertion . Computational results from 20 instances found in the literature indicate that the proposed method outperforms alternative metaheuristics developed for solving this problem.  相似文献   

11.

The minimum independent dominating set problem (MIDS) is an extension of the classical dominating set problem with wide applications. In this paper, we describe a greedy randomized adaptive search procedure (GRASP) with path cost heuristic for MIDS, as well as the classical tabu mechanism. Our novel GRASP algorithm makes better use of the vertex neighborhood information provided by path cost and thus is able to discover better and more solutions and to escape from local optimal solutions when the original GRASP fails to find new improved solutions. Moreover, to further overcome the serious cycling problem, the tabu mechanism is employed to forbid some just-removed vertices back to the candidate solution. Computational experiments carried out on standard benchmarks, namely DIMACS instances, show that our algorithm consistently outperforms two MIDS solvers as well as the original GRASP.

  相似文献   

12.
In this paper, we solve the pickup and delivery problem with time windows and last-in-first-out (LIFO) loading. LIFO loading minimizes handling while unloading items from the vehicle: the items are loaded according to a linear stack structure, and an item can only be delivered if it is the one on top of the stack. Three exact branch-price-and-cut algorithms are available for this problem. These can solve instances with up to 75 requests within one hour. We propose a population-based metaheuristic capable of handling larger instances much faster. First, a set of initial solutions is generated with a greedy randomized adaptive search procedure. For each of these solutions, local search is applied in order to first decrease the total number of vehicles and then the total traveled distance. Two different strategies are used to create offspring. The first selects vehicle routes from the solution pool. The second selects two parents to create an offspring with a crossover operator. For both strategies, local search is then performed on the child solution. Finally, the offspring is added to the population and the best survivors are kept. The population is managed so as to maintain good quality solutions with respect to total cost and population diversity. Computational results on medium to large instances confirm the effectiveness of the proposed metaheuristic.  相似文献   

13.
The point-feature cartographic label placement problem (PFCLP) is an NP-hard problem, which appears during the production of maps. The labels must be placed in predefined places avoiding overlaps and considering cartographic preferences. Owing to its high complexity, several heuristics have been presented searching for approximated solutions. This paper proposes a greedy randomized adaptive search procedure (GRASP) for the PFCLP that is based on its associated conflict graph. The computational results show that this metaheuristic is a good strategy for PFCLP, generating better solutions than all those reported in the literature in reasonable computational times.  相似文献   

14.
In this paper we develop an adaptive memory programming method for solving the capacitated vehicle routing problem called Solutions’ Elite PArts Search (SEPAS). This iterative method, first generates initial solutions via a systematic diversification technique and stores their routes in an adaptive memory. Subsequently, a constructive heuristic merges route components (called elite parts) from those in the adaptive memory. Finally, a tabu search approach improves the heuristically constructed solution and the adaptive memory is appropriately updated. SEPAS has been tested on two benchmark data sets and provides high quality solutions in short computational times for all problem instances. The method reaches several new best solutions for benchmark instances with a large number of customers.  相似文献   

15.
The two-echelon location-routing problem (LRP-2E) is raised by the design of transportation networks with two types of trips: first-level trips serving from one main depot a set of satellite depots, to be located, and second-level trips supplying customers from these satellites. In the proposed multi-start iterated local search (MS-ILS), three greedy randomized heuristics are used cyclically to get initial solutions. Each ILS run alternates between two search spaces: LRP-2E solutions, and travelling salesman (TSP) tours covering the main depot and the customers. The number of iterations allotted to a run is reduced whenever a known solution (stored in a tabu list) is revisited. MS-ILS can be reinforced by a path-relinking procedure (PR), used internally for intensification, as post-optimization, or both. On two sets with 24 and 30 LRP-2E instances, MS-ILS outperforms on average two GRASP algorithms and adding PR brings a further improvement. Our metaheuristic also surpasses a tabu search on 30 instances for a more general problem with several main depots. It is still effective on a particular case, the capacitated location-routing problem (CLRP): In a comparison with four published metaheuristics, only one (LRGTS, Prins et al., 2007) does better.  相似文献   

16.
This paper addresses the capacitated location-routing problem (CLRP), raised by distribution networks involving depot location, fleet assignment and routing decisions. The CLRP is defined by a set of potential depot locations, with opening costs and limited capacities, a homogeneous fleet of vehicles, and a set of customers with known demands. The objective is to open a subset of depots, to assign customers to these depots and to design vehicle routes, in order to minimize both the cost of open depots and the total cost of the routes. The proposed solution method is a greedy randomized adaptive search procedure (GRASP), calling an evolutionary local search (ELS) and searching within two solution spaces: giant tours without trip delimiters and true CLRP solutions. Giant tours are evaluated via a splitting procedure that minimizes the total cost subject to vehicle capacity, fleet size and depot capacities. This framework is benchmarked on classical instances. Numerical experiments show that the approach outperforms all previously published methods and provides numerous new best solutions.  相似文献   

17.
This paper introduces the family traveling salesperson problem (FTSP), a variant of the generalized traveling salesman problem. In the FTSP, a subset of nodes must be visited for each node cluster in the graph. The objective is to minimize the distance traveled. We describe an integer programming formulation for the FTSP and show that the commercial grade integer programming solver CPLEX 11 can only solve small instances of the problem in reasonable running time. We propose two randomized heuristics for finding optimal and near‐optimal solutions of this problem. These heuristics are a biased random‐key genetic algorithm and a GRASP with evolutionary path‐relinking. Computational results comparing both heuristics are presented in this study.  相似文献   

18.
This paper introduces an efficient algorithm for the bike request scheduling problem (BRSP). The BRSP is built around the concept of request, defined as the pickup or dropoff of a number of identical items (bikes) at a specific station, within a certain time window, and with a certain priority. The aim of the BRSP is to sequence requests on (and hence determine the routes of) a set of vehicles, in such a way that the sum of the priorities of the executed requests is maximized, all time windows are respected, and the capacity of the vehicles is not exceeded. The generation of the set of requests is explicitly not a part of the problem definition of the BRSP. The primary application of the BRSP, from which it derives its name, is to determine the routes of a set of repositioning vehicles in a bike sharing system, although other applications exist. The algorithm introduced in this paper is based on a set of related greedy randomized adaptive search procedure followed by variable neighborhood descent (GRASP + VND) operators embedded in a large neighborhood search (LNS) framework. Since this paper presents the first heuristic for the BRSP, a computational comparison to existing approaches is not possible. We therefore compare the solutions found by our LNS heuristic to those found by an exact solver (Gurobi). These experiments confirm that the proposed algorithm scales to realistic dimensions and is able to find near‐optimal solutions in seconds.  相似文献   

19.
Given a graph with its vertex set partitioned into a set of groups, nonnegative costs associated to its edges, and nonnegative prizes associated to its vertices, the prize‐collecting generalized minimum spanning tree problem consists in finding a subtree of this graph that spans exactly one vertex of each group and minimizes the sum of the costs of the edges of the tree less the prizes of the selected vertices. It is a generalization of the NP‐hard generalized minimum spanning tree optimization problem. We propose a GRASP (greedy randomized adaptive search procedure) heuristic for its approximate solution, incorporating path‐relinking for search intensification and a restart strategy for search diversification. The hybridization of the GRASP with path‐relinking and restarts heuristic with a data mining strategy that is applied along with the GRASP iterations, after the elite set is modified and becomes stable, contributes to making the heuristic more robust. The computational experiments show that the heuristic developed in this work found very good solutions for test problems with up to 439 vertices. All input data for the test instances and detailed numerical results are made available from Mendeley Data.  相似文献   

20.
In this paper we deal with the survivable internet protocol (IP)/multi-protocol label switching (MPLS)-over-wavelength switched optical network (WSON) multi-layer network optimization problem (SIMNO). This problem entails planning an IP/MPLS network layer over a photonic mesh infrastructure whilst, at the same time, ensuring the highest availability of services and minimizing the capital expenditures (CAPEX) investments. Such a problem is currently identified as an open issue among network operators, and hence, its solution is of great interest. To tackle SIMNO, we first provide an integer linear programming (ILP) formulation which provides an insight into the complexity of its managing. Then, a greedy randomized adaptive search procedure (GRASP) with path-relinking (PR) together with a biased random-key genetic algorithm (BRKGA) are specifically developed to help solve the problem. The performance of both heuristics is exhaustively tested and compared making use of various network and traffic instances. Numerical experiments show the benefits of using GRASP instead of BRKGA when dealing with highly complex network scenarios. Moreover, we verified that the use of GRASP with PR remarkably improves the basic GRASP algorithm, particularly in real-sized, complex scenarios such as those proposed in this paper.  相似文献   

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