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1.
Japan has more robots than any other country with robots contributing to many areas of society, including manufacturing, healthcare,
and entertainment. However, few studies have examined Japanese attitudes toward robots, and none has used implicit measures.
This study compares attitudes among the faculty of a US and a Japanese university. Although the Japanese faculty reported
many more experiences with robots, implicit measures indicated both faculties had more pleasant associations with humans.
In addition, although the US faculty reported people were more threatening than robots, implicit measures indicated both faculties
associated weapons more strongly with robots than with humans. Despite the media’s hype about Japan’s robot ‘craze,’ response
similarities suggest factors other than attitude better explain robot adoption. These include differences in history and religion,
personal and human identity, economic structure, professional specialization, and government policy. Japanese robotics offers
a unique reference from which other nations may learn.
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2.
Recently, Udwadia (Proc. R. Soc. Lond. A 2003:1783–1800, 2003) suggested to derive tracking controllers for mechanical systems with redundant degrees-of-freedom (DOFs) using a generalization
of Gauss’ principle of least constraint. This method allows reformulating control problems as a special class of optimal controllers.
In this paper, we take this line of reasoning one step further and demonstrate that several well-known and also novel nonlinear
robot control laws can be derived from this generic methodology. We show experimental verifications on a Sarcos Master Arm
robot for some of the derived controllers. The suggested approach offers a promising unification and simplification of nonlinear
control law design for robots obeying rigid body dynamics equations, both with or without external constraints, with over-actuation
or underactuation, as well as open-chain and closed-chain kinematics.
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3.
Autonomous robots that are capable of learning are being developed to make it easier for human actors to achieve their goals.
As such, robots are primarily a means to an end and replace human actions (or parts of them). An interdisciplinary technology
assessment was carried out to determine the extent to which a replacement of this kind makes ethical sense in terms of technology,
economics and legal aspects. Proceeding from an ethical perspective, derived from Kant’s formula of humanity, in this article
we analyse the use of robots in the care of the elderly or infirm and then examine robot learning in the context of this kind
of cooperation.
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4.
This paper concentrates on a biped robot’s turning behavior that consists of straight and curved walking and the transition
between these two patterns. We investigate how a robot achieves adaptive walking during such turning by focusing on rhythm
control and propose a locomotion control system that generates robot motions by rhythmic signals from internal oscillators
and modulates signal generation based on touch sensor signals. First, we verify that the robot attains limit cycles of straight
and curved walking by numerical simulations and hardware experiments. Second, we examine the transition between these walking
patterns based on the basin of attraction of the limit cycles in numerical simulations. Finally, we verify whether the robot
actually accomplishes transition and turning by hardware experiments. This paper clarifies that the robot establishes such
turning motions by adequate modulation of walking rhythm and phase through interactions between the dynamics of its mechanical
system, oscillators, and environment.
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5.
Walking-robot technology has already achieved an important stage of development, as demonstrated in a few real applications.
However, walking robots still need further improvement if they are to compete with traditional vehicles. A potential improvement
could be made through optimization at design time. A better distribution of the legs around a robot’s body can help decrease
actuator size in the design procedure and reduce power consumption during walking as well, which is of vital importance in
autonomous robots. This paper, thus, presents a method focused on the distribution of legs around the body to decrease maximum
foot forces against the ground, which play heavily in determining robot shape and actuator size. Some experiments have been
performed with the SILO6 walking robot to validate the theoretical results.
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6.
Negative attitudes toward robots are considered as one of the psychological factors preventing humans from interacting with
robots in the daily life. To verify their influence on humans‘ behaviors toward robots, we designed and executed experiments
where subjects interacted with Robovie, which is being developed as a platform for research on the possibility of communication
robots. This paper reports and discusses the results of these experiments on correlation between subjects’ negative attitudes
and their behaviors toward robots. Moreover, it discusses influences of gender and experience of real robots on their negative
attitudes and behaviors toward robots.
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7.
This paper presents a new proposal for positioning and guiding mobile robots in indoor environments. The proposal is based
on the information provided by static cameras located in the movement environment. This proposal falls within the scope of
what are known as intelligent environments; in this case, the environment is provided with cameras that, once calibrated,
allow the position of the robots to be obtained. Based on this information, control orders for the robots can be generated
using a radio frequency link. In order to facilitate identification of the robots, even under extremely adverse ambient lighting
conditions, a beacon consisting of four circular elements constructed from infrared diodes is mounted on board the robots.
In order to identify the beacon, an edge detection process is carried out. This is followed by a process that, based on the
algebraic distance, obtains the estimated ellipses associated with each element of the beacon. Once the beacon has been identified,
the coordinates of the centroids for the elements that make up the beacon are obtained on the various image planes. Based
on these coordinates, an algorithm is proposed that takes into account the standard deviation of the error produced in the
various cameras in ascertaining the coordinates of the beacon’s elements. An odometric system is also used in guidance that,
in conjunction with a Kalman Filter, allows the position of the robot to be estimated during the time intervals required to
process the visual information provided by the cameras.
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8.
We present a study of using camera-phones and visual-tags to access mobile services. Firstly, a user-experience study is described in which participants were both observed learning to interact with a prototype mobile service and interviewed
about their experiences. Secondly, a pointing-device task is presented in which quantitative data was gathered regarding the speed and accuracy with which participants aimed and clicked
on visual-tags using camera-phones. We found that participants’ attitudes to visual-tag-based applications were broadly positive,
although they had several important reservations about camera-phone technology more generally. Data from our pointing-device
task demonstrated that novice users were able to aim and click on visual-tags quickly (well under 3 s per pointing-device
trial on average) and accurately (almost all meeting our defined speed/accuracy tradeoff of 6% error-rate). Based on our findings,
design lessons for camera-phone and visual-tag applications are presented.
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9.
Batch reinforcement learning methods provide a powerful framework for learning efficiently and effectively in autonomous robots.
The paper reviews some recent work of the authors aiming at the successful application of reinforcement learning in a challenging
and complex domain. It discusses several variants of the general batch learning framework, particularly tailored to the use
of multilayer perceptrons to approximate value functions over continuous state spaces. The batch learning framework is successfully
used to learn crucial skills in our soccer-playing robots participating in the RoboCup competitions. This is demonstrated
on three different case studies.
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10.
In this paper, we propose a salient human detection method that uses pre-attentive features and a support vector machine (SVM)
for robot vision. From three pre-attentive features (color, luminance and motion), we extracted three feature maps and combined
them as a salience map. By using these features, we estimated a given object’s location without pre-assumptions or semi-automatic
interaction. We were able to choose the most salient object even if multiple objects existed. We also used the SVM to decide
whether a given object was human (among the candidate object regions). For the SVM, we used a new feature extraction method
to reduce the feature dimensions and reflect the variations of local features to classifiers by using an edged-mosaic image.
The main advantage of the proposed method is that our algorithm was able to detect salient humans regardless of the amount
of movement, and also distinguish salient humans from non-salient humans. The proposed algorithm can be easily applied to
human robot interfaces for human-like vision systems.
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11.
This paper describes the research methods required for the development and validation of a user interface for a wheelchair mounted manipulator for use by severely disabled persons. It explains the construction of the interface using tasks to define the user interface architecture. It outlines the experiments used to evaluate the user responses and draws conclusions about the effectiveness of the whole system. A systematic procedure is defined to obtain numerical estimates of the effectiveness of task analysis for individual use. This approach marries engineering procedures with a consideration of the human interaction. The prototype robot used several gesture recognition systems to achieve a better level of accessibility and usability than other robots used for rehabilitation at this time. Two different approaches to user interfaces were tested with different input devices. 相似文献
12.
This study extends previous media equation research by empirically testing the mindlessness explanation of media equation
behaviour. The current study explored the potential moderating effect of mood on media equation behaviour. Specifically, the
study assessed whether participants’ tendency to stereotype when interacting with a computer varied as a function of mood.
Seventy-six undergraduate students were exposed to either a positive or negative mood manipulation and then completed a computer-based
tutorial on car engines. The tutorial was presented using either a male or female synthesised voice. Participants’ affective
state, attitudes and opinions were assessed via questionnaire. Female participants in a positive mood showed a greater propensity
to gender-stereotype computers than female participants in a negative mood, suggesting that media equation behaviour is more
likely to result when people are in a mindless state. Male participants, however, did not show the same pattern of behaviour.
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14.
We have built a mobile robotic platform that features an Active Robotic Head (ARH) with two high-resolution cameras that can
be switched during robot operation between two configurations that produce respectively panoramic and stereoscopic images.
Image disparity is used for improving the quality of the texture. The robot head switches dynamically, based on robot operation
between the stereoscopic configuration and the panoramic configuration.
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15.
There are only a few ethical regulations that deal explicitly with robots, in contrast to a vast number of regulations, which
may be applied. We will focus on ethical issues with regard to “responsibility and autonomous robots”, “machines as a replacement
for humans”, and “tele-presence”. Furthermore we will examine examples from special fields of application (medicine and healthcare,
armed forces, and entertainment). We do not claim to present a complete list of ethical issue nor of regulations in the field
of robotics, but we will demonstrate that there are legal challenges with regard to these issues.
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16.
As part of a project to construct an interactive program which would encourage children to play with language by building
jokes, we developed a lexical database, starting from WordNet. To the existing information about part of speech, synonymy,
hyponymy, etc., we have added phonetic representations and phonetic similarity ratings for pairs of words/phrases.
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17.
In this paper, we study a new approach to fault detection for autonomous robots. Our hypothesis is that hardware faults change
the flow of sensory data and the actions performed by the control program. By detecting these changes, the presence of faults
can be inferred. In order to test our hypothesis, we collect data from three different tasks performed by real robots. During
a number of training runs, we record sensory data from the robots while they are operating normally and after a fault has
been injected. We use back-propagation neural networks to synthesize fault detection components based on the data collected
in the training runs. We evaluate the performance of the trained fault detectors in terms of number of false positives and
time it takes to detect a fault. The results show that good fault detectors can be obtained. We extend the set of possible
faults and go on to show that a single fault detector can be trained to detect several faults in both a robot’s sensors and
actuators. We show that fault detectors can be synthesized that are robust to variations in the task, and we show how a fault
detector can be trained to allow one robot to detect faults that occur in another robot.
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18.
In this paper, we describe how usability provides the indexical ground upon which design work in a surgery is achieved. Indexical
and deictic referential practices are used (1) to constitute participation frameworks and work sites in an instructional surgery
and (2) to encode and manage participants’ differential access to the relevancies and background knowledge required for the
achievement of a successful surgical outcome. As a site for both learning and work, the operating room afforded us the opportunity
to examine how usability, which is a critical design consideration, can be used as a resource for learning in interaction.
In our detailed analysis of the interaction among participants (both co-present and projected) we sought to describe a particular
case of how usability was produced as a relevant consideration for surgical education in the operating room. In doing so,
we demonstrate a set of members’ methods by which actors worked to establish and provide for the relevance of the anticipated
needs of projected users as part of developing an understanding of their current activity.
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19.
In the near future, our life will normally be surrounded with fairly complicated artifacts, enabled by the autonomous robot
and brain–machine interface technologies. In this paper, we argue that what we call the responsibility flaw problem and the
inappropriate use problem need to be overcome in order for us to benefit from complicated artifacts. In order to solve these
problems, we propose an approach to endowing artifacts with an ability of socially communicating with other agents based on
the artifact-as-a-half-mirror metaphor. The idea is to have future artifacts behave according to the hybrid intention composed
of the owner’s intention and the social rules. We outline the approach and discuss its feasibility together with preliminary
work.
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20.
This paper presents results from three years of studying human-robot interaction in the context of the AAAI Robot Rescue Competition.
We discuss our study methodology, the competitors’ systems and performance, and suggest ways to improve human-robot interaction
in urban search and rescue (USAR) as well as other remote robot operations.
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