共查询到20条相似文献,搜索用时 156 毫秒
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提出一种基于抽样估计的能量异构无线传感器网络分簇算法.采取对网络中节点抽样的办法估计出网络中的平均剩余能量,节点根据剩余能量与网络平均能量的比例来进行簇首竞争,使簇首选择更加合理.仿真实验表明:该算法可以更好地实现负载均衡,延长的网络生存时间. 相似文献
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文中提出CLEEC跨层能量优先成簇算法,基于节点剩余能量来选举簇头节点,使网络能量均匀消耗,延长网络的生存时间.模拟实验结果显示,与现有的典型成簇方案相比,新的成簇算法在传感器网络下提供了更长的网络生存时间和更大的网络吞吐量. 相似文献
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对无线传感器网络分簇路由协议中LEACH算法进行了研究,针对算法中簇头节点随机选取、节点能量分布不均等不足之处,提出一种基于节点剩余能量、邻居密度与基站相对距离等因素改进的LEACH算法。改进后的算法通过网络最低能耗计算得出最优簇头数目,在簇头选取阶段,优化簇头的阈值计算公式,使节点剩余能量高、节点邻居数目多、相对基站距离近的节点更容易成为簇头。利用MATLAB软件,对LEACH算法、HEED算法及改进的LEACH算法的性能进行了仿真分析和比较。实验结果表明,改进的LEACH算法的网络整体能耗要低于LEACH算法和HEED算法,并显著地延长了网络的生存时间。 相似文献
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针对传统OLSR路由算法存在的不足,提出了一种节点剩余能量组合预测的OLSR路由算法(MOLSR).首先采用回归移动平均模型对节点的剩余能量线性变化特点进行预测,然后采用神经网络对残差的时间序列建立非线性预测模型,对节点的剩余能量非线性变化特点进行预测,最后将两者的预测结果进行相加,并用于进行OLSR路由算法的路由选择中.仿真结果表明,MOLSR路由算法不仅减小了网络开销,有效防止节点剩余能量过早耗完,而且延长了网络的生存时间,具有一定的实际应用价值. 相似文献
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组播路由算法(Energy-Balanced Multicast Routing,EBMR)把无线传感器网络节点的剩余能量作为建立组播路由的重要因子,在不引入过长路径的同时优先选择剩余能量高的节点作为组播数据转发节点,构建组播能量平衡树(EB-Tree),从网络能量均衡消耗的角度来延长了无线传感器网络的生存时间.针对EBMR算法路由开销较大的问题,提出了k跳受限泛洪的能量平衡组播路由算法k-EBMR,控制组播路由报文在k跳范围内传播,并且研究了影响算法性能的关键因子的选取.仿真实验表明,与EBMR算法相比,k-EBMR算法较大程度上降低了路由控制报文的传输,提高了节点能量有效使用性,进一步延长了网络生存时间. 相似文献
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为了提高无线传感器网络的生存时间,针对当前LEACH算法存在的能量不均衡难题,提出一种能量均衡的无线传感器网络节点路由算法。首先将监测区域看成以基站为中心的扇形区域,并将扇形区域分割成不同大小的弧形方块,每个弧形方块中的节点组成一个簇,根据节点剩余能量产生簇头,然后采用单跳和多跳相结合的簇间通信机制,最后采用仿真实验测试算法的性能。结果表明,本文算法有效提高了网络的能量利用率,能够实现节点之间的能耗均衡,使无线传感器的网络生存时间得到延长,适用于对网络生命周期要求较高的应用。 相似文献
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在能量采集型无线传感器网络中,虽然有能量吸收,但是因能量依然非常珍贵,如何优化路由协议,提高能量利用率,延长网络寿命仍然是值得研究的问题.为求解高能效的路由,提出了一种采用遗传算法的高能效路由算法,建立考虑节点的吸收能量、剩余能量、消耗能量和浪费能量的适应函数,用遗传算法寻找全局最优路径.将该适应函数与3种其他适应函数作对比,其他3种适应函数分别为只考虑路径能耗最小的适应函数,考虑路径能耗与路径上节点的吸收能量、剩余能量的适应函数以及考虑路径能耗与网络中所有节点的浪费能量的适应函数.采用遗传算法解出4种路由,通过仿真分析可知,所提出的路由算法能量利用效率最高. 相似文献
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A wireless power transfer technique can solve the power capacity problem in wireless rechargeable sensor networks (WRSNs). The charging strategy is a widespread research problem. In this paper, we propose a demand‐based charging strategy (DBCS) for WRSNs. We improved the charging programming in four ways: clustering method, selecting to‐be‐charged nodes, charging path, and charging schedule. First, we proposed a multipoint improved K‐means (MIKmeans) clustering algorithm to balance the energy consumption, which can group nodes based on location, residual energy, and historical contribution. Second, the dynamic selection algorithm for charging nodes (DSACN) was proposed to select on‐demand charging nodes. Third, we designed simulated annealing based on performance and efficiency (SABPE) to optimize the charging path for a mobile charging vehicle (MCV) and reduce the charging time. Last, we proposed the DBCS to enhance the efficiency of the MCV. Simulations reveal that the strategy can achieve better performance in terms of reducing the charging path, thus increasing communication effectiveness and residual energy utility. 相似文献
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This paper studies the power control problem in femtocell system based on Nash non-cooperative game theory. It designs an utility function taking fem stations' transmit power as variable and relates it to the requirements of macro users' and fem users' signal to interference plus noise ratio (SINR). The utility also takes the impact of fem stations' location into account and improves the fairness of non-cooperative game. On this basis, this paper proposes a distributed power control algorithm and proves the existence and uniqueness of Pareto optimal point. The simulation results show that the algorithm improves the convergence speed and system performance through improving users' SINR. 相似文献
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In the wireless sensor network, the interference incurred by another transmitter’s transmission may disturb other receivers’ correct receptions of packets, thus, the add of a new transmission must consider its effect on other transmissions. Additionally, in order to reduce the interference and increase QoS, multi-channel technology is introduced into wireless communication, but the energy cost by the channel switch increases with the interval of channels increasing. Based on the above analysis, we consider an energy efficient joint algorithm of channel allocation and power control (JCAPC) for wireless sensor network. In JCAPC, each link firstly establishes its available channel set on which the transmitter of the link can guarantee its transmission successfully and don’t disturb other receivers’ transmissions, and then each link chooses a channel from the available channel set according to the energy cost on anti-interference and channel switch. After that, we formulate power control on each channel as a non-cooperative game with utility function including Signal-to-Interference-and-Noise Ratio (SINR) price. In order to reduce the energy cost of the information exchange during the traditional game, we introduce the thought of game virtual playing, in which each link can decide its own transmission power by imitating the game among links with its once collected information. Consequently, JCAPC can not only increase the transmission efficiency but also reduce the nodes’ energy waste. Moreover, the existence of Nash Equilibrium (NE) is proven based on super-modular game theory, and it’s able to obtain the unique NE by relating this algorithm to myopic best response updates. The introduction of game virtual playing saves the energy cost of network further more by reducing the number of information exchange. Simulation results show that our algorithm can select a channel with good QoS using less energy consumption and provide adequate SINR with less transmit power, which achieves the goal of efficiently reducing energy waste. 相似文献
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Adaptive modulation and coding (AMC) provides the flexibility to match modulation and coding scheme (MCS) to signal to interference plus noise ratio (SINR) of users. To reduce the transmission power and maintain the transmission quality, power control is normally combined with AMC. While the target SINR of power control is fixed, therefore non-cooperative power control game for AMC (NPGA) algorithm was proposed to adapt to the dynamic target SINR changes according to MCS. In NPGA, we formulate system transmission efficiency via utility, where the utility function is constructed based on the modulation and coding efficiency with non-cooperative game theory. It is demonstrated theoretically that NPGA can satisfy the conditions of the supermodular games, and its solution is optimal. The simulation results show that NPGA can improve system transmission efficiency and signal quality with low transmission power, and the convergence performance of NPGA is more fast-effectiveness compared with geometric programming algorithms. 相似文献
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针对现有的功率控制算法中存在的干扰问题和功率消耗过大问题,设计出一种新的效用函数,并根据此效用函数提出了一个基于非合作博弈的新的功率控制算法。首先,在效用函数中分别为信干噪比和功率设定了不同的代价因子,并将信道状态概念引入到代价因子里面,使其能够更加合理地控制用户,避免用户过度增加发射功率,同时减小了用户间的干扰;其次,证明了该算法纳什均衡的存在性和唯一性;最后,给出了所提算法的流程图。仿真结果表明,与Nash算法相比,在保证非授权用户服务质量( QoS)前提下,该算法功率消耗明显降低,并且具有较好的抗背景噪声性能;与K-G( Koskie-Gajic)算法相比,该算法保证了所有的用户的信干噪比满足上下限阈值要求,并且提高了系统容量。 相似文献