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1.
A main objective of scheduling independent jobs composed of multiple sequential tasks in shared-memory and distributed-memory multiprocessor computer systems is the assignment of these tasks to processors in a manner that ensures efficient operation of the system. Achieving this objective requires the analysis of a fundamental tradeoff between maximizing parallel execution, suggesting that the tasks of a job be spread across all system processors, and minimizing synchronization and communication overheads, suggesting that the job's tasks be executed on a single processor. The authors consider a class of scheduling policies that represent the essential aspects of this processor allocation tradeoff, and model the system as a distributed fork-join queueing system. They derive an approximation for the expected job response time, which includes the important effects of various parallel processing overheads (such as task synchronization and communication) induced by the processor allocation policy  相似文献   

2.
Fork-join structures have gained increased importance in recent years as a means of modeling parallelism in computer and storage systems. The basic fork-join model is one in which a job arriving at a parallel system splits into K independent tasks that are assigned to K unique, homogeneous servers. In the paper, a simple response time approximation is derived for parallel systems with exponential service time distributions. The approximation holds for networks modeling several devices, both parallel and nonparallel. (In the case of closed networks containing a stand-alone parallel system, a mean response time bound is derived.) In addition, the response time approximation is extended to cover the more realistic case wherein a job splits into an arbitrary number of tasks upon arrival at a parallel system. Simulation results for closed networks with stand-alone parallel subsystems and exponential service time distributions indicate that the response time approximation is, on average, within 3 percent of the seeded response times. Similarly, simulation results with nonexponential distributions also indicate that the response time approximation is close to the seeded values. Potential applications of our results include the modeling of data placement in disk arrays and the execution of parallel programs in multiprocessor and distributed systems  相似文献   

3.
We consider a slotted queueing system with C servers (processors) that can handle tasks (jobs). Tasks arrive in batches of random size at the start of every slot. Any task can be executed by any server in one slot with success probability . If a task execution fails, then the task must be handled in some later time slot until it has been completed successfully. Tasks may be processed by several servers simultaneously. In that case, the task is completed successfully if the task execution is successful on at least one of the servers.We examine the impact of various allocation strategies on the mean number of tasks in the system and the mean response time of tasks. It is proven that both these performance measures are minimized by the strategy which always distributes the tasks over the servers as evenly as possible. Subsequently, we determine the distribution of the number of tasks in the system for a broad class of task allocation strategies, which includes the above optimal strategy as a special case. Some numerical experiments are performed to illustrate the performance characteristics of the various strategies.  相似文献   

4.
Allocating submeshes to jobs in mesh-connected multicomputers in a FCFS fashion can lead to poor system performance (e.g., long job waiting delays) because the job at the head of the waiting queue can prevent the allocation of free submeshes to other waiting jobs with smaller submesh requirements. However, serving jobs aggressively out-of-order can lead to excessive waiting delays for jobs with large allocation requests. In this paper, we propose a scheduling scheme that uses a window of consecutive jobs from which it selects jobs for allocation and execution. This window starts with the current oldest waiting job and corresponds to the lookahead of the scheduler. The performance of the proposed window-based scheme has been compared to that of FCFS and other previous job scheduling schemes. Extensive simulation results based on synthetic workloads and real workload traces indicate that the new scheduling strategy exhibits good performance when the scheduling window size is large. In particular, it is substantially superior to FCFS in terms of system utilization, average job turnaround times, and maximum waiting delays under medium to heavy system loads. Also, it is superior to aggressive out-of-order scheduling in terms of maximum job waiting delays. Window-based job scheduling can improve both overall system performance and fairness (i.e., maximum job waiting delays) by adopting large lookahead job scheduling windows.  相似文献   

5.
We study a multiprocessing computer system which accepts parallel programs that have a fork-join computational paradigm. The multiprocessing computer system under study is modeled as K homogeneous servers, each with an infinite capacity queue. Parallel programs arrive at the multiprocessing system according to a series-parallel phase type interarrival process with mean arrival rate of h. Upon the program arrival, it forks into K-independent tasks and each task is assigned to an unique server. Each task's service time has a k-stage Erlang distribution with mean service time of λ. A parallel program is completed upon the completion of its last task. This kind of queuing model has no known closed form solution in the general (K⩾2) case. In this paper, we show that by carefully modifying the arrival and service distributions at some imbedded points in time, we can obtain tight performance bounds. We also provide a computational efficient algorithm for obtaining upper and lower bounds on the expected response time. The methodology is flexible and allows one to trade-off the tightness of the bounds and computational cost  相似文献   

6.
Today's distributed computing systems incorporate different types of nodes with varied bandwidth constraints which should be considered while designing cost-optimal job allocation schemes for better system performance. In this paper, we propose a fair pricing strategy for job allocation in bandwidth-constrained distributed systems. The strategy formulates an incomplete information, alternating-offers bargaining game on two variables, such as price per unit resource and percentage of bandwidth allocated, for both single and multiclass jobs at each node. We present a cost-optimal job allocation scheme for single-class jobs that involve communication delay and, hence, the link bandwidth. For fast and adaptive allocation of multiclass jobs, we describe three efficient heuristics and compare them under different network scenarios. The results show that the proposed algorithms are comparable to existing job allocation schemes in terms of the expected system response time over all jobs  相似文献   

7.
In this paper we consider the queueing analysis of a fault-tolerant computer system. The failure/repair behavior of the server is modeled by an irreducible continuous-time Markov chain. Jobs arrive in a Poisson fashion to the system and are serviced according to FCFS discipline. A failure may cause the loss of the work already done on the job in service, if any; in this case the interrupted job is repeated as soon as the server is ready to deliver service. In addition to the delays due to failures and repairs, jobs suffer delays due to queueing. We present an exact queueing analysig of the system and study the steady-state behavior of the number of jobs in the system. As a numerical example, we consider a system with two processors subject to failures and repairs.  相似文献   

8.
Allocating non-real-time and soft real-time jobs in multiclusters   总被引:2,自引:0,他引:2  
This paper addresses workload allocation techniques for two types of sequential jobs that might be found in multicluster systems, namely, non-real-time jobs and soft real-time jobs. Two workload allocation strategies, the optimized mean response time (ORT) and the optimized mean miss rate (OMR), are developed by establishing and numerically solving two optimization equation sets. The ORT strategy achieves an optimized mean response time for non-real-time jobs, while the OMR strategy obtains an optimized mean miss rate for soft real-time jobs over multiple clusters. Both strategies take into account average system behaviors (such as the mean arrival rate of jobs) in calculating the workload proportions for individual clusters and the workload allocation is updated dynamically when the change in the mean arrival rate reaches a certain threshold. The effectiveness of both strategies is demonstrated through theoretical analysis. These strategies are also evaluated through extensive experimental studies and the results show that when compared with traditional strategies, the proposed workload allocation schemes significantly improve the performance of job scheduling in multiclusters, both in terms of the mean response time (for non-real-time jobs) and the mean miss rate (for soft real-time jobs).  相似文献   

9.
Consider a distributed system consisting of n computers connected by a number of identical broadcast channels. All computers may receive messages from all channels. We distinguish between two kinds of systems: systems in which the computers may send on any channel (dynamic allocation) and system where the send port of each computer is statically allocated to a particular channel. A distributed task (application) is executed on the distributed system. A task performs execution as well as communication between its subtasks. We compare the completion time of the communication for such a task using dynamic allocation and channels with the completion time using static allocation and channels. Some distributed tasks will benefit very much from allowing dynamic allocation, whereas others will work fine with static allocation. In this paper we define optimal upper and lower bounds on the gain (or loss) of using dynamic allocation and channels compared to static allocation and channels. Our results show that, for some tasks, the gain of permitting dynamic allocation is substantial, e.g. when , there are tasks which will complete 1.89 times faster using dynamic allocation compared to using the best possible static allocation, but there are no tasks with a higher such ratio. Received: 26 February 1998 / 26 July 1999  相似文献   

10.
In this paper, we minimize the weighted and unweighted number of tardy jobs on a single batch processing machine with incompatible job families. We propose two different mixed integer linear programming (MILP) formulations based on positional variables. The second formulation does not contain a big-M coefficient. Two iterative schemes are discussed that are able to provide tighter linear programming bounds by reducing the number of positional variables. Furthermore, we also suggest a random key genetic algorithm (RKGA) to solve this scheduling problem. Results of computational experiments are shown. The second MILP formulation is more efficient with respect to lower bounds, while the first formulation provides better upper bounds. The iterative scheme is effective for the weighted case. The RKGA is able to find high-quality solutions in a reasonable amount of time.  相似文献   

11.
Allocating submeshes to jobs in mesh-connected multicomputers in an FCFS fashion leads to poor system performance because a large job at the head of the waiting queue can prevent the allocation of free submeshes to other smaller waiting jobs. However, serving jobs aggressively out-of-order can lead to excessive waiting delays for large jobs located at the head of the waiting queue. In this paper, we show that the ability of the job scheduling algorithm to bypass the head of the waiting queue should increase with the load, and we propose a scheduling scheme that can bypass the waiting queue head in a load-dependent adaptive fashion. Also, giving priority to large jobs because they are more difficult to accommodate is investigated. The performance of the proposed scheme has been compared to that of FCFS, aggressive out-of-order scheduling, and other previous job scheduling schemes. Extensive simulation results based on synthetic workloads and real workload traces indicate that our scheduling strategy is a good strategy when both average and maximum job waiting delays are considered. In particular, it is substantially superior to FCFS in terms of mean turnaround times, and to aggressive out-of-order scheduling in terms of maximum waiting delays.  相似文献   

12.
We consider the two-machine flowshop scheduling problem where jobs have random processing times which are bounded within certain intervals. The objective is to minimize total completion time of all jobs. The decision of finding a solution for the problem has to be made based on the lower and upper bounds on job processing times since this is the only information available. The problem is NP-hard since the special case when the lower and upper bounds are equal, i.e., the deterministic case, is known to be NP-hard. Therefore, a reasonable approach is to come up with well performing heuristics. We propose eleven heuristics which utilize the lower and upper bounds on job processing times based on the Shortest Processing Time (SPT) rule. The proposed heuristics are compared through randomly generated data. The computational analysis has shown that the heuristics using the information on the bounds of job processing times on both machines perform much better than those using the information on one of the two machines. It has also shown that one of the proposed heuristics performs as the best for different distributions with an overall average percentage error of less than one.  相似文献   

13.
We propose an approximate approach for estimating the performance measures of the re-entrant line with single-job machines and batch machines based on the mean value analysis (MVA) technique. Multi-class jobs are assumed to be processed in predetermined routings, in which some processes may utilize the same machines in the re-entrant fashion. The performance measures of interest are the steady-state averages of the cycle time of each job class, the queue length of each buffer, and the throughput of the system. The system may not be modeled by a product form queueing network due to the inclusion of the batch machines and the multi-class jobs with different processing times. Thus, we present a methodology for approximately analyzing such a re-entrant line using the iterative procedures based upon the MVA and some heuristic adjustments. Numerical experiments show that the relative errors of the proposed method are within 5% as compared against the simulation results.Scope and purposeWe consider a re-entrant shop with multi-class jobs, in which jobs may visit some machines more than once at different stages of processing, as observed in the wafer fabrication process of semiconductor manufacturing. The re-entrant line also consists of both the single-job machine and the batch machine. The former refers to the ordinary machine processing one job at a time, and the latter means the machine processing several jobs together as a batch at a time. In this paper, we propose an approximation method based on the mean value analysis for estimating the mean cycle time of each class of jobs, the mean queue length of each buffer, and the throughput of the system.  相似文献   

14.
In this paper we consider a two-machine flow shop scheduling problem with deteriorating jobs. By a deteriorating job we mean that the job's processing time is an increasing function of its starting time. We model job deterioration as a function that is proportional to a linear function of time. The objective is to find a sequence that minimizes the total completion time of the jobs. For the general case, we derive several dominance properties, some lower bounds, and an initial upper bound by using a heuristic algorithm, and apply them to speed up the elimination process of a branch-and-bound algorithm developed to solve the problem.  相似文献   

15.
Stochastic bounds are obtained on execution times of parallel programs when the number of processors is unlimited. A parallel program is considered to consist of interdependent tasks with synchronization constraints. These constraints are described by an acyclic directed graph called a task graph. The execution times of tasks are considered to be independently identically distributed (i.i.d.) random variables. The performance measure of interest is the overall execution of the considered parallel program (task graph). Stochastic bound methods are applied to obtain lower and upper bounds on this measure. Another upper bound is obtained for parallel programs having `new better than used in expectation' (NBUE) random variables as task execution times. NBUE random variables are replaced with exponential random variables of the same mean to derive this upper bound  相似文献   

16.
Meister  B. 《Computing》1980,25(1):17-28

A single-server queueing system withN priority classes, general service times, and preemptive resume discipline is investigated. The first two moments of the waiting time are calculated. The mathematical method uses the approximation of the waiting time by lower and upper bounds which converge to one another. These bounds are the solution of certain time-discrete queueing models.

  相似文献   

17.
Mesh网均等分区策略   总被引:1,自引:0,他引:1  
在大规模并行计算机系统中,处理机资源可能被多个用户作业竞争,操作系统必须采用一种处理机分配策略确定多少和哪些处理机分配给一个作业。文中针对大规模、消息通信并行计算机提出了矩形和非矩形两种处理机分配策略,这两种策略均满足对每个用户所分配处理机数的公平性以及处理机分配的邻近性。  相似文献   

18.
This paper presents an accurate analytical model for evaluating the performance of the join the shortest queue (JSQ) policy. The system considered consists of N identical queues each of which may have single or multiple servers. A birth-death Markov process is used to model the evolution of the number of jobs in the system. Our results show that this method provides very accurate estimates of the average job response times  相似文献   

19.
A dynamic load-balancing policy with a central job dispatcher (LBC)   总被引:1,自引:0,他引:1  
A dynamic load-balancing policy is proposed with a central job dispatcher called the LBC policy for distributed systems. The design of this policy is motivated by the operation of a single-queue multiserver queueing system, and the average job response time is the same as that of a single-queue multiserver system, which is the best achievable performance when the communication delay is reduced to zero. Hence, near-minimum average job response time is expected for distributed systems with high-speed communication subnets. The performance is studied for systems with nonnegligible job transfer delays in the following three aspects: average job response time, overhead due to information exchanges, and sensitivity to heterogeneous load  相似文献   

20.
本文研究了一类具有有限排队空间且其到达率和服务率均依赖于状态的Fork-Join排队系统,给出了稳态概率和任务等待时间各阶矩的计算方法,并用仿真检验算法的正确性.  相似文献   

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