共查询到20条相似文献,搜索用时 250 毫秒
1.
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability
of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing
support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole.
A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular
scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards
increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings
partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable
behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
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2.
This paper presents research on a robust technique for texture-based image retrieval in multimedia museum collections. The
aim is to be able to use a query image patch containing a single texture to retrieve images containing an area with similar
texture to that in the query. The feature extractor used to build the feature vectors is based on an improved version of the
discrete wavelet frames (DWF), proposed elsewhere. In order to utilise the feature extractor on real scene image datasets,
a block-oriented decomposition technique, termed the multiscale sub-image matching method, is presented. The multiscale method,
together with the DWF, provide an efficient content-based retrieval technique without the need for segmentation. The algorithms
are tested on a range of databases of texture images as well as on real museum image collections. Promising results are reported.
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3.
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary
Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition
and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational
intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process,
we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
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4.
Listening to music on personal, digital devices whilst mobile is an enjoyable, everyday activity. We explore a scheme for
exploiting this practice to immerse listeners in navigation cues. Our prototype, ONTRACK, continuously adapts audio, modifying
the spatial balance and volume to lead listeners to their target destination. First we report on an initial lab-based evaluation
that demonstrated the approach’s efficacy: users were able to complete tasks within a reasonable time and their subjective
feedback was positive. Encouraged by these results we constructed a handheld prototype. Here, we discuss this implementation
and the results of field-trials. These indicate that even with a low-fidelity realisation of the concept, users can quite
effectively navigate complicated routes.
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6.
Quantitative usability requirements are a critical but challenging, and hence an often neglected aspect of a usability engineering process. A case study is described where quantitative usability requirements played a key role in the development of a new user interface of a mobile phone. Within the practical constraints of the project, existing methods for determining usability requirements and evaluating the extent to which these are met, could not be applied as such, therefore tailored methods had to be developed. These methods and their applications are discussed. 相似文献
7.
Wealth distribution based on classic sugarscape model leads to a population increase and the Gini coefficient decrease when
cooperation and communication parameters are taken into account. In another study, this model was developed by implying a
receipt of one-fifth of the assets of the population and derived utilization for poor people. The results showed a relation
between mortality decrease, population increase, and Gini coefficient decrease (equality increase). In a synergic process,
the wealth adjustment based on sugarscape model underwent some experiments by implying communication and cooperation, and
the mechanism of receiving and utilizing the assets. The results show that the population increase and the Gini coefficient
decrease play an important role in wealth adjustment.
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8.
We present a study of using camera-phones and visual-tags to access mobile services. Firstly, a user-experience study is described in which participants were both observed learning to interact with a prototype mobile service and interviewed
about their experiences. Secondly, a pointing-device task is presented in which quantitative data was gathered regarding the speed and accuracy with which participants aimed and clicked
on visual-tags using camera-phones. We found that participants’ attitudes to visual-tag-based applications were broadly positive,
although they had several important reservations about camera-phone technology more generally. Data from our pointing-device
task demonstrated that novice users were able to aim and click on visual-tags quickly (well under 3 s per pointing-device
trial on average) and accurately (almost all meeting our defined speed/accuracy tradeoff of 6% error-rate). Based on our findings,
design lessons for camera-phone and visual-tag applications are presented.
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9.
Research on hybrid bionic systems (HBSs) is still in its infancy but promising results have already been achieved in laboratories.
Experiments on humans and animals show that artificial devices can be controlled by neural signals. These results suggest
that HBS technologies can be employed to restore sensorimotor functionalities in disabled and elderly people. At the same
time, HBS research raises ethical concerns related to possible exogenous and endogenous limitations to human autonomy and
freedom. The analysis of these concerns requires reflecting on the availability of scientific models accounting for key aspects
of sensorimotor coordination and plastic adaptation mechanisms in the brain.
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10.
The paper reflects on the unique experience of social and technological development in Lithuania since the regaining of independence
as a newly reshaped society constructing a distinctive competitive IST-based model at global level. This has presented Lithuanian
pattern of how to integrate different experiences and relations between generations in implementing complex information society
approaches. The resulting programme in general is linked to the Lisbon objectives of the European Union. The experience of
transitional countries in Europe, each different but facing some common problems, may be useful to developing countries in
Africa.
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11.
The comparison of digital images to determine their degree of similarity is one of the fundamental problems of computer vision.
Many techniques exist which accomplish this with a certain level of success, most of which involve either the analysis of
pixel-level features or the segmentation of images into sub-objects that can be geometrically compared. In this paper we develop
and evaluate a new variation of the pixel feature and analysis technique known as the color correlogram in the context of
a content-based image retrieval system. Our approach is to extend the autocorrelogram by adding multiple image features in
addition to color. We compare the performance of each index scheme with our method for image retrieval on a large database
of images. The experiment shows that our proposed method gives a significant improvement over histogram or color correlogram
indexing, and it is also memory-efficient.
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12.
Awareness systems have attracted significant research interest for their potential to support interpersonal relationships.
Investigations of awareness systems for the domestic environment have suggested that such systems can help individuals stay
in touch with dear friends or family and provide affective benefits to their users. Our research provides empirical evidence
to refine and substantiate such suggestions. We report our experience with designing and evaluating the ASTRA awareness system,
for connecting households and mobile family members. We introduce the concept of connectedness and its measurement through
the Affective Benefits and Costs of communication questionnaire (ABC-Q). We inform results that testify the benefits of sharing
experiences at the moment they happen without interrupting potential receivers. Finally, we document the role that lightweight,
picture-based communication can play in the range of communication media available.
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13.
Topological sensitivity analysis is performed for the piecewise constant Mumford-Shah functional. Topological and shape derivatives
are combined in order to derive an algorithm for image segmentation with fully automatized initialization. Segmentation of
2D and 3D data is presented. Further, a generalized Mumford-Shah functional is proposed and numerically investigated for the
segmentation of images modulated due to, e.g., coil sensitivities.
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14.
An important area of Human Reliability Assessment in interactive systems is the ability to understand the causes of human
error and to model their occurrence. This paper investigates a new approach to analysis of task failures based on patterns
of operator behaviour, in contrast with more traditional event-based approaches. It considers, as a case study, a formal model
of an Air Traffic Control system operator’s task which incorporates a simple model of the high-level cognitive processes involved.
The cognitive model is formalised in the CSP process algebra. Various patterns of behaviour that could lead to task failure
are described using temporal logic. Then a model-checking technique is used to verify whether the set of selected behavioural
patterns is sound and complete with respect to the definition of task failure. The decomposition is shown to be incomplete
and a new behavioural pattern is identified, which appears to have been overlooked in the informal analysis of the problem.
This illustrates how formal analysis of operator models can yield fresh insights into how failures may arise in interactive
systems.
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15.
Tracking location is challenging due to the numerous constraints of practical systems including, but not limited to global
cost, device volume and weight, scalability and accuracy; these constraints are typically more severe for systems that should
be wearable and used indoors. We investigate the use of wearable solar cells to track changing light conditions (a concept
that we named LuxTrace) as a source of user displacement and activity data. We evaluate constraints of this approach and present
results from an experimental validation of displacement and activity estimation. The results indicate that a distance estimation
accuracy of 21 cm (80% quantile) can be achieved. A simple method to combine LuxTrace with complementary absolute location
estimation methods is also presented. We apply carpet-like distributed RFID tags to demonstrate online learning of new lighting
environments.
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16.
The watershed transformation is a popular image segmentation technique for gray scale images. This paper describes a real-time
image segmentation based on a parallel and pipelined watershed algorithm which is designed for hardware implementation. In
our algorithm: (1) pixels in a given image are repeatedly scanned from top-left to bottom-right, and then from bottom-right
to top-left, in order to achieve high performance on a pipelined circuit by simplifying memory access sequences, (2) all steps
in the algorithm are executed at the same time in the pipelined circuit, (3) the amount of data that are scanned is gradually
reduced as the calculation progresses by memorizing which data are modified in the previous scan, and (4) N pixels can be processed in parallel. In our current implementation on an off-the-shelf field-programmable gate array board,
up to four pixels can be processed in parallel. The performance for 512 × 512 pixel images is fast enough to be the first
step in real-time applications.
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17.
A software system Gel Analysis System for Epo (GASepo) has been developed within an international WADA project. As recent
WADA criteria of rEpo positivity are based on identification of each relevant object (band) in Epo images, development of
suitable methods of image segmentation and object classification were needed for the GASepo system. In the paper we address
two particular problems: segmentation of disrupted bands and classification of the segmented objects into three or two classes.
A novel band projection operator is based on convenient object merging measures and their discrimination analysis using specifically
generated training set of segmented objects. A weighted ranks classification method is proposed, which is new in the field
of image classification. It is based on ranks of the values of a specific criterial function. The weighted ranks classifiers
proposed in our paper have been evaluated on real samples of segmented objects of Epo images and compared to three selected
well-known classifiers: Fisher linear classifier, Support Vector Machine, and Multilayer Perceptron.
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19.
A number of mobile applications have emerged that allow users to locate one another. However, people have expressed concerns
about the privacy implications associated with this class of software, suggesting that broad adoption may only happen to the
extent that these concerns are adequately addressed. In this article, we report on our work on P eopleF inder, an application that enables cell phone and laptop users to selectively share their locations with others (e.g. friends,
family, and colleagues). The objective of our work has been to better understand people’s attitudes and behaviors towards
privacy as they interact with such an application, and to explore technologies that empower users to more effectively and
efficiently specify their privacy preferences (or “policies”). These technologies include user interfaces for specifying rules
and auditing disclosures, as well as machine learning techniques to refine user policies based on their feedback. We present
evaluations of these technologies in the context of one laboratory study and three field studies.
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20.
Using the multiple reference frames compensation in the H264 coder improves the coding efficiency for sequences which contain
uncovered backgrounds, repetitive motions and highly textured areas. Unfortunately this technique requires excessive memory
and computation resources. In this article, we proposed and implemented a technique based on Markov Random Fields Algorithm
relying on robust moving pixel segmentation. By the introduction of this technique, we were able to decrease the number of
reference frames from five to three while keeping similar video coding performances. The coding time decreased by 35% and
the sequence quality was preserved. After the validation of our idea, we evaluated the processing time of the Markov algorithm
on architectures intended for embedded multimedia applications. Both DSP and FPGA implementations were explored. We were able
to process 50 frames(128 × 128)/s on the EP1S10 FPGA paltform and 35 frames(128 × 128)/s on the ADSP BF533.
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