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1.
王萌 《互联网周刊》2023,(10):76-78
随着高等职业院校生源变化和教学改革发展,传统方式的机械制图类课程教学已经不能满足要求。采用VR/AR的混合增强教学模式可以有效提升学生的学习效果。本文阐述了VR/AR在机械制图教学领域的应用现状,设计并进行了VR/AR在高职机械制图应用的相关实验。实验结果表明,通过VR/AR技术有效增强了学生的学习效果,显著提升了成绩。  相似文献   

2.
随着教育信息化2.0和VR时代的到来,为落实教育信息化2.0行动计划和中国教育现代化2035,教育者要抓住新机遇,积极研究、探索、实践、创新教学模式,提升教育信息化水平和教学效果.梳理了VR/AR技术的基本概念和发展历程,介绍了高校VR/AR专业设置,结合作者所在学校基于VR/AR的虚拟现实实验室建设和虚拟现实...  相似文献   

3.
VR (虚拟现实)、AR (增强现实)与智能可穿戴交互技术是不可分割的组成部分,只有三者有机结合才能互相促进、共同发展。VR/AR/智能可穿戴交互设备实现,即产业化进程。主要包含3D眼镜、3D头盔显示器(3D魔镜)、9D动感影院,以及沉浸式可穿戴装置体验馆构成原理及实现。主要体验VR/AR/智能可穿戴交互技术的沉浸感、交互性,以及身临其境的真实感受。突显VR、AR、智能可穿戴交互技术完美结合,超出人类的想象。  相似文献   

4.
V R和A R作为互联网科技与视觉传达融合形成的新兴技术,在推广的过程中逐步应用到教育、展厅等领域中,并推动了相关领域的创新。结合VR/AR技术的特性,综合柳州市博物馆近年来的实践,探究VR/AR技术在民族文物数字化展现中的应用价值和应用模式,并为柳州市民族文物数字化展示、文物历史传播等工作设计具体的实施方案,为柳州市民族文物数字化展示工作的优化提供参考。  相似文献   

5.
全景视频是一种采用3D投影技术进行360度全方位拍摄的视频,其作为一种新型拍摄技术并不是新技术,相反,该项技术很早就已经提出,只是未引起很大反响,直至最近几年技术才发展成熟.全景视频的发展主要集中在某一个时间段内,可以对该场景和时间段内的事物进行详细的记录,并逐一展现出来.  相似文献   

6.
本文从科技博物馆应用的需求出发,分析了VR/AR技术实现这些需求的可行性和有效性,为VR/AR技术增加科技博物馆展示的技术含量进行了有益的探索.  相似文献   

7.
高职实践教学对于促进学生知识理解和掌握、培养学生分析问题和解决问题的能力发挥主导作用.但由于我国高职教学条件相对薄弱,实践教学不能最大限度实现教学目的.应用VR技术教学,可缓解实验设备不足的问题,同时让教学目的事半功倍.  相似文献   

8.
就传统新闻信息传播而言,AR/VR技术与其内容、方式、主体等息息相关,这就说明基于AR/VR新闻传播特性的传播模式越来越成熟.而媒介也应清楚意识到AR/VR新闻发展前景,构建与AR/VR新闻传播状态相适应的传播模式.本文主要对基于AR/VR驱动的平台媒体衍生进行了详细分析,探究了AR/VR技术在新闻形态中的影响作用,最...  相似文献   

9.
VR技术作为一个新型的教学媒体将在体育教学领域广泛应用并发挥其重要作用。通过对VR技术的定义、可行性和应用进行了阐述,提出了在体育教学中的具体应用。  相似文献   

10.
现如今,我国是信息发展的新时代,新科技与生活的联系越来越紧密.生活水平的提高离不开艺术设计,而设计更离不开新科技.作为新科技的AR技术已经在多个领域开始研发和应用.如何将艺术与新科技发展创新设计高度融合是一场设计教育革命.文章概括了AR技术的特点及应用领域,阐述了AR技术的发展前景,讨论了AR技术运用到设计教育中的几种模式及其在创意设计上的应用.经研究表明AR技术为设计教育提供了强有力的手段,并对设计教育产生巨大而深远的影响.  相似文献   

11.
    
Through 3D dipole cloud model, RGB (red, green, and blue) nanowire light-emitting diode (LED) structures are geometrically optimized to exhibit a narrower radiation pattern, weaker angular color shift, and higher optical efficiency. In comparison with micro-LEDs whose external quantum efficiency is dependent on the mesa size, these RGB nanowire LEDs are more efficient than micro-LEDs when the chip size is below 20, 80, and 10 μm, respectively. As a result, nanowire LED is a promising candidate for augmented reality and virtual reality displays where high-resolution density and efficient directional light emission are desired.  相似文献   

12.
卫星  巨云华 《图学学报》2018,39(6):1231
为改变当前本科院校钢结构桥梁课程教学效果不佳的现状,主动适应教育、建筑 行业信息化改革发展的新趋势,针对该课程专业性和实践性较强特点,我校尝试结合建筑信息 模型(BIM)技术和虚拟现实(VR)技术进行课程教学实践改革探索,将 BIM 技术和 VR 技术融入 到课堂教学和实践教学的各环节中,建立学生主动探索学习,教师协作引导的新型教学体系。 通过以钢桁梁课程实践设计为例,论证了引入 BIM+VR 技术的必要性、可行性和有效性,介绍 了应用 Revit、Navisworks 和 Fuzor 软件建立 BIM 和 VR 体验环境的实践过程,总结了引入 BIM 技术和 VR 技术到钢结构桥梁教学实践课程中存在的困难并提出部分对策,以期改善教学困境, 为相关课程的教学实践改革探索提供参考和借鉴。  相似文献   

13.
ABSTRACT

The present paper introduces a near-future perception system called Previewed Reality. In a co-existence environment of a human and a robot, unexpected collisions between the human and the robot must be avoided to the extent possible. In many cases, the robot is controlled carefully so as not to collide with a human. However, it is almost impossible to perfectly predict human behavior in advance. On the other hand, if a user can determine the motion of a robot in advance, he/she can avoid a hazardous situation and exist safely with the robot. In order to ensure that a user perceives future events naturally, we developed a near-future perception system named Previewed Reality. Previewed Reality consists of an informationally structured environment, a VR display or an AR display, and a dynamics simulator. A number of sensors are embedded in an informationally structured environment, and information such as the position of furniture, objects, humans, and robots, is sensed and stored structurally in a database. Therefore, we can forecast possible subsequent events using a robot motion planner and a dynamics simulator and can synthesize virtual images from the viewpoint of the user, which will actually occur in the near future. The viewpoint of the user, which is the position and orientation of a VR display or an AR display, is also tracked by an optical tracking system in the informationally structured environment, or the SLAM technique on an AR display. The synthesized images are presented to the user by overlaying these images on a real scene using the VR display or the AR display. This system provides human-friendly communication between a human and a robotic system, and a human and a robot can coexist safely by intuitively showing the human possible hazardous situations in advance.  相似文献   

14.
    
In this paper, an active‐matrix organic light‐emitting diode pixel circuit is proposed to improve the image quality of 5.87‐in. mobile displays with 1000 ppi resolution in augmented and virtual reality applications. The proposed pixel circuit consisting of three thin‐film transistors (TFTs) and two capacitors (3T2C) employs a simultaneous emission driving method to reduce the number of TFTs and the emission current error caused by variations in threshold voltage (Vth) and subthreshold slope (SS) of the low‐temperature polycrystalline silicon TFTs. Using the simultaneous emission driving method, the compensation time is increased to 90 μs from 6.5 μs achieved in the conventional six TFTs and one capacitor (6T1C) pixel circuit. Consequently, the emission current error of the proposed 3T2C pixel circuit was reduced to ±3 least significant bit (LSB) from ±12 LSB at the 32nd gray level when the variations in both the Vth and SS are ±4σ. Moreover, both the crosstalk errors due to the parasitic capacitances between the adjacent pixel circuits and due to the leakage current were achieved to be less than ±1 LSB over the entire gray level. Therefore, the proposed pixel circuit is very suitable for active‐matrix organic light‐emitting diode displays requiring high image quality.  相似文献   

15.
该文根据虚拟现实技术的内涵、主要特征和相关技术,按照微机电系统的特点和发展目标,研究微机电系统对虚拟现实技术的需求及其应用,研究虚拟现实技术与微机电系统的交叉融合及互动发展,提出将虚拟现实技术应用于微机电系统的研究、设计、教学、培训;提出将微机电系统应用于虚拟现实系统中。  相似文献   

16.
    
Vision 2030 requires a new generation of people with a wide variety of abilities, talents, and skills. The adoption of augmented reality (AR) and virtual reality is one possible way to align education with Vision 2030. Immersive technologies like AR are rapidly becoming powerful and versatile enough to be adopted in education to achieve this goal. Technologies such as AR could be beneficial tools to enhance maintainable growth in education. We reviewed the most recent studies in augmented reality to check its appropriateness in aligning with the educational goals of Vision 2030. First, the various definitions, terminologies, and technologies of AR are described briefly. Then, the specific characteristics and benefits of AR systems are determined. There may be a significance of the pedagogical method used by adapting the AR scheme and the consistency of the equipment and learning experiences. Therefore, three kinds of instructional methods that stress roles, location, and tasks were evaluated. The kind of learning that is offered by the distinct kinds of AR approaches is elaborated upon. The technological, pedagogical, learning problems experienced with AR are described. The potential solutions for a few of the issues experienced and the topics for subsequent research are presented in this article.  相似文献   

17.
目前,多所高职院校开设了虚拟现实技术专业,部分院校数字媒体应用技术专业的方向也调整为室内VR设计或游戏设计与制作.虚拟现实技术的主流引擎UE4由于实时渲染效果真实、物理属性逼真、蓝图编写程序等优势被许多行业领域推广应用,并备受赞誉.从当前虚拟现实技术教学现状出发,设计符合中高职学生学习规律的教学案例,有效实现教学目标.  相似文献   

18.
本文对虚拟现实技术与旅游结合的研究背景做了介绍,首先对VR 虚拟现实旅游技术概念进行了分析,对VR技术在我国旅游方面的应用现状进行了描述,其次对VR 虚拟现实旅游技术在旅游业的发展路径及探索进行了研究,从而满足用户的不同旅游体验。  相似文献   

19.
伴随全球经济的发展,国内外市场对优秀高职院校毕业生需求的不断增加,我国的高职教学受到越来越多的关注。作为高职教育重要组成部分之一的高职英语自然也成为关注的焦点。对高职英语中应用信息技术做出了研究和思考。  相似文献   

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