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1.
将Multi-Agent技术应用于信息系统案例检索中,结合CBR技术与Web Service思想,提出了基于CBR的信息系统案例检索多Agent系统的模型框架和运作流程,设计了基于智能聚类的案例检索算法,通过神经网络的自组织学习优化案例检索的过程,使得该多Agent系统成为具有高度自治性的自我学习与完善的系统,为信息系统案例检索系统的研究与开发提供了一定的借鉴.  相似文献   

2.
智能Agent越来越多地应用于用户界面设计。通过使用Agent,用户界面(也包括整个系统)就被分解为不同的可以互相通信的Agent。界面Agent作为用户与系统之间的中介,使得用户的输入不再是方法的调用,而是以通信的方式完成当前的任务。介绍了基于Agent的用户界面模型ALV,并以ALV模型为基础,结合XML技术,阐述了一种在CSCW环境下的DoctorCAD系统的Agent界面组件开发方法;重点阐述了在界面定制的实现方法,并提出了Personal Wizard的设计思想及方法。  相似文献   

3.
本文简要介绍了CBR和多Agent的技术,并将它们融合到故障诊断过程中,研究了多Agent的CBR电路故障诊断系统的实现。  相似文献   

4.
提出一种融合了多Agent和案例推理(CBR)技术的电子商务谈判系统模型,在多Agent环境下应用CBR技术捕获并重用以前成功的谈判案例,从中提取适应性策略来为交易提供决策支持,这些策略可以根据所处环境的改变动态生成。对相关问题进行了讨论,包括谈判案例的匹配和谈判策略的选择。  相似文献   

5.
为了构建具有真正开放性的OpenDSS,提高DSS对于复杂决策问题的效率,提出了网格环境下移动Agent的决策支持系统MABODSS模型.利用移动Agent的智能性和自适应能力,将基于CBR的推理机制用于任务分解和网格决策资源匹配,阐述了MABODSS方案层基于CBR的Agent推理机制及其运作流程和交互机制,把复杂的决策问题求解分布到网格环境的各个节点上,实现决策问题的并行异步求解.通过物流企业配送优化问题的MABODSS设计,表明系统的智能性及运行效率得到提高.  相似文献   

6.
用多Agent技术实现个性化搜索   总被引:4,自引:0,他引:4  
文中分析了随着WWW发展出现的信息过量和现有的搜索引擎很难很好考虑用户兴趣的问题,提出了能够协助用户浏览的多Agent系统,这个多Agent系统主要由界面Agent,搜索Agent和学习Agent三个子Agent组成,文中主要介绍了两种界面模式和两种搜索模型,并介绍了学习Agent的学习策略,然后对两种搜索Agent进行了比较。  相似文献   

7.
详细分析了Agent、MultiAgent系统、分布式决策支持系统以及分布式项目管理的特点,将MultiAgent技术应用于分布式项目管理决策支持系统(DPMDSS)的构建,引入了界面Agent、实例化Agent、任务Agent和协调Agent。该系统利用多个Agent的通信与合作,能够更好地辅助项目管理人员进行决策。最后指出该系统在设计过程中需要注意的几个关键问题。  相似文献   

8.
在基于Agent的数字制造系统中,设备Agent发挥着重要的作用,其中一个重要功能就是充当人与设备之间联系的中介。文章研究设备Agent的人机交互接口的实现技术,包括:设备Agent运行界面和设备远程监控与管理界面。  相似文献   

9.
基于Multi-Agent的分布式项目管理决策支持系统研究   总被引:1,自引:0,他引:1  
详细分析了Agent、Multi-Agent系统、分布式决策支持系统以及分布式项目管理的特点,将Multi-Agent技术应用于分布式项目管理决策支持系统(DPMDSS)的构建,引入了界面Agent、实例化Agent、任务Agent和协调Agent.该系统利用多个Agent的通信与合作,能够更好地辅助项目管理人员进行决策.最后指出该系统在设计过程中需要注意的几个关键问题.  相似文献   

10.
曾文飞  王志兵 《微机发展》2005,15(10):78-81
自适应人机交互界面的设计是应用系统能否成功实施与使用的关键,基于此提出了将多Agent系统引入用户界面设计中。分析了交互Agent模型的性质、作用和结构,讨论了几种典型界面模型的特点。实现了一种通过广义状态转移网络学习、进化、预测用户行为并能自主动作的自适应界面Agent模型,并结合应用实例说明了其工作机制。  相似文献   

11.
This paper describes the implementation of intelligent collaborative interface agents using the intelligent collaborative agent (ICagent) development framework. In particular, the paper presents the implementation of a collaborative interface agent that acts as a tutor in the context of an educational software application. The agent deliberates socially with users following the SharedPlans model of collaborative activity. Social deliberation requires interface agents to make their desires and intentions clear to the application users, being in constant communication with them, to understand the context of their activity and to reconcile their own and users’ desires in the overall context of action. Reconciliation of users’ desires allows agents to recognize the situations where users need help. The paper briefly presents the ICagent development framework, describes the implementation of the interface agent, and discusses an example of the behavior of the agent during a collaboration session.  相似文献   

12.
We developed an intelligent tutoring system (ITS) that aims to promote engagement and learning by dynamically detecting and responding to students' boredom and disengagement. The tutor uses a commercial eye tracker to monitor a student's gaze patterns and identify when the student is bored, disengaged, or is zoning out. The tutor then attempts to reengage the student with dialog moves that direct the student to reorient his or her attentional patterns towards the animated pedagogical agent embodying the tutor. We evaluated the efficacy of the gaze-reactive tutor in promoting learning, motivation, and engagement in a controlled experiment where 48 students were tutored on four biology topics with both gaze-reactive and non-gaze-reactive (control condition) versions of the tutor. The results indicated that: (a) gaze-sensitive dialogs were successful in dynamically reorienting students’ attentional patterns to the important areas of the interface, (b) gaze-reactivity was effective in promoting learning gains for questions that required deep reasoning, (c) gaze-reactivity had minimal impact on students’ state motivation and on self-reported engagement, and (d) individual differences in scholastic aptitude moderated the impact of gaze-reactivity on overall learning gains. We discuss the implications of our findings, limitations, future work, and consider the possibility of using gaze-reactive ITSs in classrooms.  相似文献   

13.
The paper reports an interface designed for three subsystems—the knowledge acquisition subsystem with dynamic disease knowledge base, intelligent disease diagnosis subsystem with object-oriented intelligent-inference model and intelligent tutor for crop disease with audio-visual graphical user web-interface. The paper describes the design features; functionality and development of intelligent multimedia web interface. The results of its evaluation are also presented.A novel approach of rule promotion based on fuzzy logic is used in the system for drawing intelligent inferences for crop disease management. A text-to-speech (TTS) converter is used for providing capability of text-to-talking user interface. It provides the highly-effective interactive user interface on web for live interactions. It helps significantly and gives solutions of plant pathological problems in short spell. The application software is built using the Microsoft .NET framework, ASP.NET web-application framework provided in Visual Studio.NET. The Microsoft Speech SDK (5.1) is used to develop text to voice multimedia interface. The dynamic knowledge base is implemented using SQL server.  相似文献   

14.
An undergraduate (n=23) and a graduate (n=23) class of information systems majors used a Web-based tutoring system during the first 3-h session of a 14-week course in interface design and implementation. The tutoring system taught a simple Java™ applet as the first technical training exercise, and the instructional design was based upon programmed instruction, which is a competency-based tutoring system. Software self-efficacy was assessed prior to using the tutor and at the end of the 3-h period. Students’ interactive performances (errors and help selections) were recorded for all interfaces in the tutor. The results showed that the undergraduate students made more input and test errors than did the graduate students, but the number of students in each class who completed all eight tutor stages (18 undergraduates and 17 graduates) was almost equivalent. Forty-four of the 46 students completed the fourth tutor stage, which presented frames of information explaining the items in the program. Students who did not complete all eight stages showed more errors on the initial four stages, in comparison to students who did complete all stages. Software self-efficacy increased from pre-tutor to post-tutor occasions for both classes and for both completers and non-completers. No significant relationship was found between software self-efficacy changes and tutor learning performance. Neither was gender related to software self-efficacy changes or learning performance. Evaluations of the tutor were favorable by almost all learners. A competency-based tutoring system may produce both skill and earned self-efficacy at the level of the individual learner, without regard to variations in the learning process leading to mastery.  相似文献   

15.
基于Agent的智能决策支持系统开发与应用   总被引:4,自引:0,他引:4  
针对传统决策支持系统的局限性,该文提出了一个基于Agent的智能决策支持系统开发方案。利用界面Agent、信息Agent、移动Agent、协作Agent来实现系统的智能部件,多Agent通过协作Agent信息路由器进行协作和交互,共同完成决策支持任务。并将该模型应用于草业信息管理决策支持系统中,系统运行结果证明了模型的有效性和科学性。  相似文献   

16.
ABSTRACT

This paper is about INES, an intelligent, multimodal tutoring environment, and how we build a tutor agent in the environment that tries to be sensitive to the mental state of the student that interacts with it. The environment was primarily designed to help students practice nursing tasks. For example, one of the implemented tasks is to give a virtual patient a subcutaneous injection. The students can interact multimodally using speech and a haptic device under the guidance of the virtual embodied tutor. INES takes into account elements of the student's character and an appraisal of the student's actions to estimate the mental state of the student. This information is used to plan and execute the actions and responses of the tutor agent.  相似文献   

17.
一种新型船舶避碰决策支持系统的设计与实现   总被引:1,自引:0,他引:1  
该文介绍了一种新型的船舶避碰决策支持系统——基于Multi-Agent的协商避碰决策支持系统的设计与实现。该系统是一个开放的、智能化的系统,它基于系统论的思想,把协商决策引入船舶避碰,是一个包括避碰决策Agent、协商决策Agent、网络通信Agent和法律仲裁Agent等的Multi-Agent系统,该系统可以最大限度地减少避碰决策中的不确定性,具有良好的用户界面,能提供网络环境下智能化的决策支持,可以更好地解决船舶避碰问题。  相似文献   

18.
This paper presents a natural language design environment that enables the programming of complex robotic agent systems, comprising of a top level BDI architecture in conjunction with a low level operational system that relates to the hardware interface and supplemental computational processes. The design environment enforces synergy between the development of these traditionally disparate aspects through sharing of ontological information and implementing a form of natural language programming called sEnglish. The resultant system provides an inherent abstraction of defined operational concepts and procedures for agent reasoning and shared meaning between man and machine. Through this shared knowledge the robot’s operational logic and skill execution details are clear to human operators and may thus facilitate the work of design teams to enable rapid prototyping of physical agent systems in simulation or hardware.  相似文献   

19.
何小卫  王申康  何钦铭 《计算机工程》2000,26(7):111-112,181
通用的网管平台,目标在于屏蔽底层网无的差异,提供了一个统一的操作界面,不同的网管系统只要做相应的Agent挂在网管台上即可。介绍SNMP Agent最主要部分S NMP Probe的设计和实现。  相似文献   

20.
基于网格的异构数据源访问体系研究*   总被引:1,自引:0,他引:1  
基于网格的异构数据源访问体系定义了一套通用的数据访问接口,包括结构化查询操作和非结构化查询操作.该体系采用基于网格基础构件的多层结构设计,包括附加在各个数据源之上的访问代理层和用于负责维护模板库和逻辑映射表的仲裁机构,通过在访问代理层实现与实际数据源相关的转换操作来提供对通用数据访问接口的支持.该体系实现了真正意义上的语句透明,并在最大限度上提供了数据的自动集成.  相似文献   

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