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1.
Abstract— A flat‐panel display with a slanted subpixel arrangement has been developed for a multi‐view three‐dimensional (3‐D) display. A set of 3M × N subpixels (M × N subpixels for each R, G, and B color) corresponds to one of the cylindrical lenses, which constitutes a lenticular lens, to construct each 3‐D pixel of a multi‐view display that offers M × N views. Subpixels of the same color in each 3‐D pixel have different horizontal positions, and the R, G, and B subpixels are repeated in the horizontal direction. In addition, the ray‐emitting areas of the subpixels within a 3‐D pixel are continuous in the horizontal direction for each color. One of the vertical edges of each subpixel has the same horizontal position as the opposite vertical edge of another subpixel of the same color. Cross‐talk among viewing zones is theoretically zero. This structure is suitable for providing a large number of views. A liquid‐crystal panel having this slanted subpixel arrangement was fabricated to construct a mobile 3‐D display with 16 views and a 3‐D resolution of 256 × 192. A 3‐D pixel is comprised of 12 × 4 subpixels (M = 4 and N = 4). The screen size was 2.57 in.  相似文献   

2.
Abstract— Moiré‐reduction methods for integral videography displays are proposed. Integral videography is based on the principles of integral photography and extended real‐time video processing. There are two moiré‐reduction methods that can be used for integral videography displays that have a lens array and a liquid‐crystal display. The first is color moiré, and the second is intensity moiré. To reduce color moiré, an optimized color‐filter layout in the liquid‐crystal display was used. To reduce intensity moiré, a defocusing method was used. Adesign of a viewing area for the integral videography display is also presented. To control the viewing area, the lens pitch and the shape of the integral videography elemental image was changed. A 5‐in. integral videography display was implemented by using the proposed methods, and an integral videography display was evaluated.  相似文献   

3.
Abstract— The use of an electric‐field‐driven liquid‐crystal (ELC) lens cell for switching between a 3‐D and 2‐D display is proposed. Due to the phase retardation of the non‐uniform LC directors, an ELC lens functions the same as a geometric lens. The parameters of an ELC for 3‐D applications are optimized through the simulation of the electrode configuration and voltage levels. A prototype was made where the ELC lens is placed in front of a liquid‐crystal display (LCD) 15 in. on the diagonal with a 99‐μm subpixel pitch. Under zero voltage, the ELC lens is a transparent medium and the users can see a clear 2‐D image. In 3‐D mode, the ELC lens array performs the same as a cylindrical lens array to the incident vertical polarization under suitable driving voltages. Placing a half‐wave plate between the LCD and ELC lens is proposed to change the polarization of the LCD to be parallel with the polarization lens direction of the ELC lens. The measurement of the horizontal luminance profile, performance of the ELC lens, and feasibility for 3‐D/2‐D switching was verified. The fabrication process for the ELC lens is compatible with the current LCD production process and enables the accurate control of the lens pitch of the ELC lens.  相似文献   

4.
Abstract— Research described in this paper encompasses the design and building of glasses‐free (autostereoscopic) displays that utilize a direct‐view liquid‐crystal display whose backlight is provided by a projector and novel steering optics. This is controlled by the output of a multi‐user head‐position tracker. As the displays employ spatial multiplexing on a liquid‐crystal‐display screen, they are inherently 2‐D/3‐D switchable with 2‐D being achieved by simply displaying the same image in the left and right channels. Two prototypes are described in this paper; one incorporating a holographic projector and the other a conventional LCOS projector. The LCOS projector version addresses the limitations of brightness, cross‐talk, banding in the images, and laser stability that occur in the holographic projector version. The future development is considered and a comparison between the prototypes and with other 3‐D displays is given.  相似文献   

5.
A 4.4‐inch 2D/3D switchable full high definition (FHD) six‐view 3D display with 3D resolution greater than 170 ppi has been accomplished. In addition to adopting low temperature polysilicon technology (LTPS), which is most suitable for high resolution displays, a new RGBW pixel arrangement using four‐square sub‐pixels has been devised. In 2D, a resolution greater than 500 ppi, accompanied with high luminance, has been achieved. A new liquid crystal lens (LCL) has been exploited for 2D/3D switching. By employing a special multielectrode structure and dedicated manufacturing process, an optical focal ratio less than 20%, which is essential for low 3D cross talk for a six‐view 3D display, has been attained by adopting the LCL. In the vertical direction of the display, there is no cross talk increase when the viewing position is changed because of the new pixel structure. The strong focal strength of the LCL combined with a revised high‐density multi‐view design give rise to a wide 3D viewing angle greater than 20 degrees in the horizontal direction and minimum cross talk less than 10%.  相似文献   

6.
Abstract— A cylindrical multi‐electrically driven liquid‐crystal lens (MeD‐LC lens) is proposed to extend the range of focusing. The MeD‐LC lens could be applied to switching 2‐D and 3‐D images by supplying a specific operating voltage on each electrode. Therefore, the MeD‐LC lens has less cross‐talk than that of a conventional LC lens. Furthermore, the simplified structure of a MeD‐LC lens with a homogeneous LC layer is much easier for fabrication without a LC‐alignment issue.  相似文献   

7.
Abstract— A high‐resolution autostereoscopic 3‐D projection display with a polarization‐control space dividing the iris‐plane liquid‐crystal shutter is proposed. The polarization‐control iris‐plane shutter can control the direction of stereo images without reducing the image quality of the microdis‐play. This autostereoscopic 3‐D projection display is 2‐D/3‐D switchable and has a high resolution and high luminance. In addition, it has no cross‐talk between the left and right viewing zones, a simple structure, and the capability to show multi‐view images.  相似文献   

8.
Abstract— A 3.1‐in.‐diagonal 2‐D/3‐D LCD with a novel pixel arrangement, called horizontally double‐density pixels (HDDP), for high‐quality 3‐D images has been developed. 3‐D visibility has been improved by broadening the qualified stereoscopic viewing space (QSVS) where high‐quality 3‐D images can be seen. In order to evaluate the QSVS, optical characterization methods, based on the ergonomics for stereoscopy, such as 3‐D crosstalk, interocular luminance difference and 3‐D moiré have been proposed. The implementation results show that these methods can correctly evaluate high‐visibility autostereoscopic displays.  相似文献   

9.
Abstract— Diffusers with different characteristics were inserted between the viewing‐zone forming optics and the image display panel of a contact‐type multiview 3‐D imaging system to examine their effects on moiré and cross‐talk in the system. The diffusers are effective in reducing the moiré but induce an increase in cross‐talk in most cases. However, a diffuser with the characteristics of a 200‐μm‐pitch lenticular diffuser or a scatter plate used in mobile phones can be used to reduce moiré because it does not cause any noticeable increase in the cross‐talk but still preserves the image properties without using a diffuser. This means that a diffuser can be used to reduce moiré in a contact‐type multiview 3‐D imaging system without significantly sacrificing image quality.  相似文献   

10.
Abstract— This paper describes the construction and operation of four 3‐D displays in which each display produces two images for each eye and thus fits into the category of projection‐based binocular stereoscopic displays. The four 3‐D displays described are pico‐projector‐based, liquid‐ crystal—on—silicon (LCOS) conventional projector‐based, 120‐Hz digital‐light‐processor (DLP) projector‐ based, and the HELIUM3D system. In the first three displays, images are produced on a direct‐view LCD whose conventional backlight is replaced with a projection illumination source that is controlled by a multi‐user head tracker; novel steering optics direct the projector output to regions referred to as exit pupils located at the viewers' eyes. In the HELIUM3D display, the image information is supplied by a horizontally scanned, fast, light valve whose output is controlled by a spatial light modulator (SLM) to direct images to the appropriate viewers' eyes. The current statu s and the multimodal potential of the HELIUM3D display are described.  相似文献   

11.
Abstract— A multi‐view depth‐fused 3‐D (DFD) display that provides smooth motion parallax for wide viewing angles is proposed. A conventional DFD display consists of a stack of two transparent emitting screens. It can produce motion parallax for small changes in observation angle, but its viewing zone is rather narrow due to the split images it provides in inclined views. On the other hand, even though multi‐view 3‐D displays have a wide viewing angle, motion parallax in them is discrete, depending on the number of views they show. By applying a stacked structure to multi‐view 3‐D displays, a wide‐viewing‐angle 3‐D display with smooth motion parallax was fabricated. Experimental results confirmed the viewing‐zone connection of DFD displays while the calculated results show the feasibility of stacked multi‐view displays.  相似文献   

12.
Abstract— Multi‐view displays employ an optical layer which distributes the light of an underlying TFT‐LCD panel in different directions. Certain properties of the layer create specific artifacts, such as ghost images, moiré patterns, and masking. The layer was modeled as an image‐processing channel, and the display parameters related with the model were identified, which are importantfor the design of image‐processing algorithms for artifact mitigation. The identified parameters are interleaving pattern, angular visibility, and frequency throughput of the display. A methodology for deriving these parameters for an arbitrary LCD‐based multi‐view display are presented, which does not require precisely positioned measurement equipment. As a case study, measurement and modeling results for a particular multi‐view display are also presented.  相似文献   

13.
To widen the vertical and horizontal angular ranges where the lens performs well, the off‐axis performance of a liquid crystal gradient index (LC GRIN) lens is analyzed by the combined simulation system of an LC director simulator and a ray‐tracing simulator. We found that the angular difference between an LC alignment direction and an electrode array direction of the LC GRIN lens is one of significant parameters, and detailed conditions of structure are established. The measurement result shows that the developed structure reduces the degradation ratio in a luminance profile from 61% to 3.2%. We have applied a user tracking system for the rotatable 3D display, equipped with a detection of a panel orientation and a face position. As a result, we have developed a rotatable 2D/3D tablet whose 3D viewing azimuth angle is over 30° in both landscape and portrait orientations.  相似文献   

14.
Abstract— An attractive concept for 3‐D displays is the one based on LCDs equipped with lenticular lenses. This enables autostereoscopic multiview 3‐D displays without a loss in brightness. A general issue in multiview 3‐D displays is their relatively low spatial resolution because the pixels are divided among the different views. To overcome this problem, we have developed switchable displays, using liquid‐crystal (LC) filled switchable lenticulars. In this way, it is possible to have a high‐brightness 3‐D display capable of fully exploiting the native 2‐D resolution of the underlying LCD. The feasibility of LC‐filled switchable lenticulars was shown in several applications. For applications in which it is advantageous to be able to display 3‐D and 2‐D content simultaneously, a 42‐in. locally switchable prototype having a matrix electrode structure was developed. These displays were realized using cylindrically shaped lenticular lenses in contact with LC. An alternative for these are lenticulars based on gradient‐index (GRIN) LC lenses. Preliminary results for such switchable GRIN lenses are presented as well.  相似文献   

15.
Abstract— An integral imaging time‐division‐multiplexing 18‐view 3‐D display based on the one‐dimensional integral‐imaging (1‐D‐II) technique using a 9‐in. OCB‐LCD, lenticular sheet, and active shutter has been developed. By simulating a lens shape and a shutter structure and analyzing the light‐beam profile of the increasing‐parallax‐number region to find the best conditions, depth range, and viewing angle were an enhanced and a brighter and flicker‐less 3‐D image with smooth motion parallax was obtained.  相似文献   

16.
Abstract— In this paper, the design of a lenticular‐based 2‐D/3‐D display for mobile applications is described. This display combines look‐around capability with good 3‐D resolution. In order to allow high‐resolution datagraphic applications, a concept based on actively switched lenses has been developed. A very noticeable problem for such displays is the occurrence of dark bands. Despite slanting the lenticular and defocusing the lens, banding becomes unacceptable when the display is viewed from an angle. As a solution, fractional viewing systems to reduce the banding intensity by almost two orders of magnitude is introduced. The resulting 3‐D display can be viewed from any horizontal direction without banding.  相似文献   

17.
Abstract— To estimate the qualified viewing spaces for two‐ and multi‐view autostereoscopic displays, the relationship between image quality (image comfort, annoying ghost image, depth perception) and various pairings between 3‐D cross‐talk in the left and right views are studied subjectively using a two‐view autostereoscopic display and test charts for the left and right views with ghost images due to artificial 3‐D cross‐talk. The artificial 3‐D cross‐talk was tuned to simulate the view in the intermediate zone of the viewing spaces. It was shown that the stereoscopic images on a two‐view autostereoscopic display cause discomfort when they are observed by the eye in the intermediate zone between the viewing spaces. This is because the ghost image due to large 3‐D cross‐talk in the intermediate zone elicits different depth perception from the depth induced by the original images for the left and right views, so the observer's depth perception is confused. Image comfort is also shown to be better for multi‐views, especially the width of the viewing space, which is narrower than the interpupillary distance, where the parallax of the cross‐talking image is small.  相似文献   

18.
Abstract— A 2‐D/3‐D convertible display using two lenticular lenses has been developed. It shows 2‐D pictures in full resolution and 3‐D autostereoscopic pictures in half resolution by moving one lens relative to the other. The lens assembly consists of thin metal frames, two lenticular lenses, and two shape‐memory‐alloy (SMA) wires used as actuators. While this assembly is applicable to flat‐panel displays of any kind, its simple structure and low power consumption make it best suited to mobile terminals, such as PDAs and mobile phones. Here, we describe its structure and present evaluation results.  相似文献   

19.
Abstract— Multi‐layered displays contain a pair of parallel liquid‐crystal‐display panels spaced apart from each other. The viewer sees objects displayed on the front and rear layers to form a three‐dimensional image. Each layer has an array of pixels arranged in an RGB striped configuration. When imaged on the retina, the layers interact to produce a beat pattern referred to as moiré. This pattern can be distracting to people seeking to use a multi‐layered display. To solve this problem, the high‐frequency components on the rear most display are attenuated using an interstitial optical diffuser. Given the characteristics of the diffuser and imaging planes, a function is derived to calculate the amount of residual moiré interference present. A measurement device and methodology was constructed to quantify the amplitude of the beat pattern and the blur on the rear image plane in terms of the human visual system.  相似文献   

20.
Abstract— A 42‐in. 2‐D/3‐D switchable display operating in a parallax‐barrier‐type system consisting of liquid‐crystal displays (LCDs) has been developed. The system displays 2‐D images in full resolution, without any degradation to the original 2‐D images, and 3‐D autostereoscopic images with resolutions higher than SVGA with wide viewing zones electrically controlled by the parallax‐barrier system. The system is intended for use in public‐information displays (PIDs), a booming field, and as displays for gaming, medical, and simulation applications.  相似文献   

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