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1.
虚拟网映射是网络虚拟化研究中亟待解决的问题,针对已有映射算法中存在的对于网络拓扑信息利用不足的现状,该文提出了基于资源区域聚集度的虚拟网映射算法(RCI-VNE)。在映射预处理阶段,根据局部拓扑信息和区域资源聚集度提出节点区域资源聚集评价算法。在节点映射阶段,提出一种基于节点区域资源聚集排名的2-近邻聚集映射算法,该算法将虚拟网节点集中映射到底层网络中可用资源丰富的区域,减小承载链路的长度。实验结果表明,该算法降低了虚拟网映射开销,且具有较高的虚拟网请求接受率和较低的平均执行时间。  相似文献   

2.
网络虚拟化使得智能能量感知网络部署成为可能,已有研究忽略了节点映射能耗最优化。本文把节点映射能耗优化问题转化为生产地与销售地之间物资运输代价最优化问题,建立高效节能节点映射运输模型。根据最大元素法,提出了混合一阶段与两阶段映射算法,在链路映射的约束下找到节点分配最小能耗代价最优解;利用主动休眠策略,提出了基于运输模型的主动休眠虚拟网络映射节能算法;利用节点可重复映射技术,提出了基于运输模型的节点可重复映射算法,进一步提高了底层网络资源休眠数量。仿真结果验证了本文所提算法能够显著降低系统能耗,适合大规模高效节能虚拟网络映射。  相似文献   

3.
Heterogeneous wireless sensor networks (WSNs) consist of resource‐starving nodes that face a challenging task of handling various issues such as data redundancy, data fusion, congestion control, and energy efficiency. In these networks, data fusion algorithms process the raw data generated by a sensor node in an energy‐efficient manner to reduce redundancy, improve accuracy, and enhance the network lifetime. In literature, these issues are addressed individually, and most of the proposed solutions are either application‐specific or too complex that make their implementation unrealistic, specifically, in a resource‐constrained environment. In this paper, we propose a novel node‐level data fusion algorithm for heterogeneous WSNs to detect noisy data and replace them with highly refined data. To minimize the amount of transmitted data, a hybrid data aggregation algorithm is proposed that performs in‐network processing while preserving the reliability of gathered data. This combination of data fusion and data aggregation algorithms effectively handle the aforementioned issues by ensuring an efficient utilization of the available resources. Apart from fusion and aggregation, a biased traffic distribution algorithm is introduced that considerably increases the overall lifetime of heterogeneous WSNs. The proposed algorithm performs the tedious task of traffic distribution according to the network's statistics, ie, the residual energy of neighboring nodes and their importance from a network's connectivity perspective. All our proposed algorithms were tested on a real‐time dataset obtained through our deployed heterogeneous WSN in an orange orchard and also on publicly available benchmark datasets. Experimental results verify that our proposed algorithms outperform the existing approaches in terms of various performance metrics such as throughput, lifetime, data accuracy, computational time, and delay.  相似文献   

4.
Wireless mesh networks (WMNs) have been the recent advancements and attracting more academicians and industrialists for their seamless connectivity to the internet. Radio resource is one among the prime resources in wireless networks, which is expected to use in an efficient way especially when the mobile nodes are on move. However, providing guaranteed quality of service to the mobile nodes in the network is a challenging issue. To accomplish this, we propose 2 clustering algorithms, namely, static clustering algorithm for WMNs and dynamic clustering algorithm for WMNs. In these algorithms, we propose a new weight‐based cluster head and cluster member selection process for the formation of clusters. The weight of the nodes in WMN is computed considering the parameters include the bandwidth of the node, the degree of node connectivity, and node cooperation factor. Further, we also propose enhanced quality of service enabled routing protocol for WMNs considering the delay, bandwidth, hopcount, and expected transmission count are the routing metrics. The performance of the proposed clustering algorithms and routing protocol are analyzed, and results show high throughput, high packet delivery ratio, and low communication cost compared with the existing baseline mobility management algorithms and routing protocols.  相似文献   

5.
针对现有的虚拟网络重构算法对物理网络中产生的碎片资源考虑不够周到,导致其对在线虚拟网络映射算法的性能改善不够显著的问题,该文定义了一种网络资源碎片度度量方法,并提出一种碎片感知的安全虚拟网络重构算法。该算法通过周期性考虑物理网络中节点的碎片度,选择出待迁移虚拟节点集合;通过综合考虑物理网络的碎片度减小量和虚拟网络的映射开销减少量,选择出最佳的虚拟节点迁移方案。仿真结果表明,该算法的请求接受率和收益开销比均优于当前的重构算法,特别是在收益开销比方面的优势更加明显。  相似文献   

6.
In wireless sensor networks, achieving load balancing in an energy‐efficient manner to improve the network lifetime as much as possible is still a challenging problem because in such networks, the only energy resource for sensor nodes is their battery supplies. This paper proposes a game theoretical‐based solution in the form of a distributed algorithm for constructing load‐balanced routing trees in wireless sensor networks. In our algorithm, load balancing is realized by adjusting the number of children among parents as much as possible, where child adjustment is considered as a game between the parents and child nodes; parents are considered as cooperative players, and children are considered as selfish players. The gained utility by each node is determined by means of some utility functions defined per role, which themselves determine the behavior of nodes in each role. When the game is over, each node gains the maximum benefit on the basis of its utility function, and the balanced tree is constructed. The proposed method provides additional benefits when in‐network aggregation is applied. Analytical and simulation results are provided, demonstrating that our proposed algorithm outperform two recently proposed benchmarking algorithms [1, 2], in terms of time complexity and communication overhead required for constructing the load‐balanced routing trees. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   

7.
In recent years, neighbor discovery techniques using directional antennas have attracted widespread attention. Most currently available directional neighbor discovery techniques are designed based on two-dimensional (2D) space. Although these algorithms can accomplish the discovery between nodes, the algorithm portability is poor for three-dimensional (3D) platforms, and the application scenarios are limited since new communication scenarios such as unmanned aerial vehicle (UAV) groups and maritime fleets emerge where information needs to be delivered in real time and nodes are located in 3D space. This paper proposes a new deterministic directional neighbor discovery algorithm in 3D space named 3D scan-based algorithm (3D-SBA) to meet the needs of the line-of-sight (LOS) scenes. Four existing neighbor discovery algorithms, namely, SBA-based random mode selection (SBA-R), quorum, complete random algorithm (CRA), and SBA-based leader election algorithm (LE), have been extended to our proposed 3D algorithm model for simulation and comparative analysis with 3D-SBA. The simulation results show that the 3D-SBA algorithm consumes 51.15%, 180.20%, 9.48%, and 17.49% of the time slots compared with the four existing algorithms mentioned above. However, the quorum algorithm has a very high node collision rate, up to 92.11%. Ultimately, the 3D-SBA algorithm has the best performance considering the conflicts and the density of network nodes.  相似文献   

8.
针对优化服务功能链(Service Function Chain,SFC)可靠性时资源利用率低的问题,提出了特征关联的服务功能链可靠性优化算法。首先,从底层节点的资源可用率、周边资源密集度、全网中心性评价其作为虚拟网络功能(Virtual Network Function,VNF)实例备选节点的优势,从VNF实例的节点度数与带宽流量评价其作为备选对象的优势。其次,逐个对优越性最高的VNF实例选择备份底层节点,直到所有SFC的可靠性满足客户要求。在为VNF实例选择备份底层节点时,提出了基于资源特征关联感知的备份节点选择算法,将当前VNF实例所映射的底层节点与其他待备份VNF实例的底层节点的邻接节点进行关联,为当前VNF实例选择最优备份底层节点的同时,减少为其他待备份VNF实例选择备份底层节点时链路的开销。仿真结果表明,相比于已有算法,该SFC可靠性优化算法下备份实例数降低了约29%,备份带宽资源消耗降低了约42%,SFC接受率提升了约12%。  相似文献   

9.
One of important issues in wireless sensor networks is how to effectively use the limited node energy to prolong the lifetime of the networks. Clustering is a promising approach in wireless sensor networks, which can increase the network lifetime and scalability. However, in existing clustering algorithms, too heavy burden of cluster heads may lead to rapid death of the sensor nodes. The location of function nodes and the number of the neighbor nodes are also not carefully considered during clustering. In this paper, a multi-factor and distributed clustering routing protocol MFDCRP based on communication nodes is proposed by combining cluster-based routing protocol and multi-hop transmission. Communication nodes are introduced to relay the multi-hop transmission and elect cluster heads in order to ease the overload of cluster heads. The protocol optimizes the election of cluster nodes by combining various factors such as the residual energy of nodes, the distance between cluster heads and the base station, and the number of the neighbor nodes. The local optimal path construction algorithm for multi-hop transmission is also improved. Simulation results show that MFDCRP can effectively save the energy of sensor nodes, balance the network energy distribution, and greatly prolong the network lifetime, compared with the existing protocols.  相似文献   

10.
Existing tree construction mechanisms are classified into source‐based trees and center‐based trees. The source‐based trees produce a source‐rooted tree with a low delay. However, for the applications with multiple senders, the management overheads for routing tables and resource reservations are too high. The center‐based trees are easy to implement and manage, but a priori configuration of candidate center nodes is required, and the optimization nature such as tree cost and delay is not considered. In this paper, we propose a new multicast tree building algorithm. The proposed algorithm basically builds a non‐center based shared tree. In particular, any center node is not pre‐configured. In the proposed algorithm, a multicast node among current tree nodes is suitably assigned to each incoming user. Such a node is selected in a fashion that tree cost and the maximum end‐to‐end delay on the tree are jointly minimized. The existing and proposed algorithms are compared by experiments. In the simulation results, it is shown that the proposed algorithm approximately provides the cost saving of 30 % and the delay saving of 10 %, compared to the existing approaches. In conclusion, we see that the cost and delay aspects for multicast trees can be improved at the cost of additional computations.  相似文献   

11.
Recent advancement in wireless sensor network has contributed greatly to the emerging of low‐cost, low‐powered sensor nodes. Even though deployment of large‐scale wireless sensor network became easier, as the power consumption rate of individual sensor nodes is restricted to prolong the battery lifetime of sensor nodes, hence the heavy computation capability is also restricted. Localization of an individual sensor node in a large‐scale geographic area is an integral part of collecting information captured by the sensor network. The Global Positioning System (GPS) is one of the most popular methods of localization of mobile terminals; however, the use of this technology in wireless sensor node greatly depletes battery life. Therefore, a novel idea is coined to use few GPS‐enabled sensor nodes, also known as anchor nodes, in the wireless sensor network in a well‐distributed manner. Distances between anchor nodes are measured, and various localization techniques utilize this information. A novel localization scheme Intersecting Chord‐Based Geometric Localization Scheme (ICBGLS) is proposed here, which loosely follows geometric constraint‐based algorithm. Simulation of the proposed scheme is carried out for various communication ranges, beacon broadcasting interval, and anchor node traversal techniques using Omnet++ framework along with INET framework. The performance of the proposed algorithm (ICBGLS), Ssu scheme, Xiao scheme, and Geometric Constraint‐Based (GCB) scheme is evaluated, and the result shows the fact that the proposed algorithm outperforms the existing localization algorithms in terms of average localization error. The proposed algorithm is executed in a real‐time indoor environment using Arduino Uno R3 and shows a significant reduction in average localization time than GCB scheme and similar to that of the SSU scheme and Xiao scheme.  相似文献   

12.
传统LEACH协议在选举簇头节点时,采用动态簇头选举算法,每轮选举产生簇头节点个数为最佳簇头数的概率并不是最大,使得每轮选举的簇头数偏差较大,不能使节点能量达到最优化。针对这一问题,提出了改进的LEACH-P协议,该协议在簇头选举阶段通过簇头节点间的相互协作,以少量的能量消耗来获取全局信息,消除了LEACH协议簇头选举算法的盲目性,从而改善簇头选举算法。实验结果表明,LEACH—P协议相比传统LEACH协议有效地节省了节点能量,延长了网络生命周期。  相似文献   

13.
可重构信息通信基础网络通过构建服务承载网的方式为业务提供自适应的承载服务。针对高效利用有限底层资源的问题,提出一种基于资源关键度进行动态映射的服务承载网构建算法。算法将通过节点或链路的最短路径数作为资源关键度的衡量指标,区别对待底层资源;并实时动态感知关键资源的使用状况,依据不同业务需求对服务承载网进行自适应调整。仿真结果表明,算法在构建成功率、收益花费比和资源均衡度等方面均具有良好性能。  相似文献   

14.
The hierarchical routing algorithm is categorized as a kind of routing method using node clustering to create a hierarchical structure in large‐scale mobile ad hoc network (LMANET). In this paper, we proposed a new hierarchical clustering algorithm (HCAL) and a corresponded protocol for hierarchical routing in LMANET. The HCAL is designed based on a cost metric in the form of the link expiration time and node's relative degree. Correspondingly, the routing protocol for HCAL adopts a reactive protocol to control the existing cluster head (CH) nodes and handle proactive nodes to be considered as a cluster in LMANET. Hierarchical clustering algorithm jointly utilizes table‐driven and on‐demand routing by using a combined weight metric to search dominant set of nodes. This set is composed by link expiration time and node's relative degree to establish the intra/intercommunication paths in LMANET. The performance of the proposed algorithm and protocol is numerically evaluated in average end‐to‐end delay, number of CH per round, iteration count between the CHs, average CH keeping time, normalized routing overhead, and packet delivery ratio over a number of randomly generated benchmark scenarios. Furthermore, to corroborate the actual effectiveness of the HCAL algorithm, extensive performance comparisons are carried out with some state‐of‐the‐art routing algorithms, namely, Dynamic Doppler Velocity Clustering, Signal Characteristic‐Based Clustering, Dynamic Link Duration Clustering, and mobility‐based clustering algorithms.  相似文献   

15.
We consider a ‘Social Group’ of networked nodes, seeking a ‘universe’ of segments. Each node has a subset of the universe and access to an expensive resource for downloading data. Nodes can also acquire the universe by exchanging copies of segments among themselves, at low cost, using inter‐node links. While exchanges over inter‐node links ensure minimum cost, some nodes in the group try to exploit the system. We term such nodes as ‘non‐reciprocating nodes’ and prohibit such behavior by proposing the ‘give‐and‐take’ criterion, where exchange is allowed if each node has segments unavailable with the other. Under this criterion, we consider the problem of maximizing the number of nodes with the universe at the end of local exchanges. First, we present a randomized algorithm that is shown to be optimal in the asymptotic regime. Then, we present greedy links algorithm, which performs well for most of the scenarios and yields an optimal result when the number of nodes is four. The polygon algorithm is proposed, which yields an optimal result when each of the nodes has a unique segment. After presenting some intuitive algorithms (e.g., greedy incremental algorithm and rarest first algorithm), we compare the performances of all proposed algorithms with the optimal. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   

16.
Xiao  Nan  Xinyi  Rang  Xiong  Zenggang  Xu  Fang  Zhang  Xuemin  Xu  Qiong  Zhao  Xiaochao  Ye  Conghuan 《Journal of Signal Processing Systems》2021,93(7):811-825

Because mobile devices only have the limited resource in socially aware networking, some network nodes are unwilling to sacrifice their resource to forward messages to others for free, thus forming selfish nodes. However selfish nodes will cause dropping in the message delivery rate and affect the network performance, so this paper has proposed a diversity-based selfish node detection algorithm (DSNDA). Firstly, it mainly applies the node forwarding willingness mechanism to detect whether the node is selfish. If the node has the inadequate resource, that is, it cannot forward any messages for others; then it will be selfish. If the node’s resource is enough and the node has forwarded messages to other nodes, it indicates that the node is not selfish. Otherwise, DSNDA algorithm will use reputation mechanism to check the node further. If the node has broken faith, it indicates that the node is selfish. On the contrary the message confirmation mechanism will be employed to make the final check on the node. If a message does not be received or discarded after the node’s receiving it, which proves that it has selfish behaviour. If not, the node is normal. It can be proved by the simulation experiment and results that the DSNDA algorithm has significantly improved the delivery rate of messages, comparing with other algorithms. At the same time, reducing the network delay, thus verifying the feasibility of DSNDA.

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17.
This paper proposes novel routing and topology control algorithms for industrial wireless sensor networks (IWSNs) based on the ISA100.11a standard. The proposed algorithms not only reduces energy consumption at the node level but also reduces packet latency at the network level. Using the residual energy and packet reception rate of neighbor nodes, the source node can estimate the highest election weight. Hence, packets are conveyed by a multi-hop forwarding scheme from source nodes to the sink by the optimal path. Furthermore, energy consumption and network latency are minimized using integer linear programming. Simulation results show that the proposed algorithms are fully effective in terms of energy conservation and network latency for IWSNs.  相似文献   

18.
The Internet of Things (IoT) comprises sensor networks, intelligent things, devices, and humans for heterogeneous services and applications. Energy constraints in conventional wireless networks impact IoT performance resulting in service failures. For reducing the adverse impact of energy, this article introduces a commissioned energy-efficient resource virtualization (CE2RV) scheme. This proposed scheme classifies the sensor nodes as fast and slow-depleting for identifying service failures. The fast-depleting nodes are discontinued from the service replications, and the remaining energy high-node-connected resources are identified. Such resources are virtualized for thwarting the existing energy failures over various services. The node classifications are performed using a tree-learning algorithm. The classifications are performed for node replacement and service virtualization under different energy depletion rates. This is required for preventing sensor network disconnections between the users and service providers. The classification is required for overcoming multiple virtualizations between common nodes across different service providers. The proposed scheme's performance is analyzed using the metrics of service disconnections, energy utilization, energy efficiency, and service delay.  相似文献   

19.
The key problem of location service in indoor sensor networks is to quickly and precisely acquire the position information of mobile nodes. Due to resource limitation of the sensor nodes, some of the traditional positioning algorithms, such as two‐phase positioning (TPP) algorithm, are too complicated to be implemented and they cannot provide the real‐time localization of the mobile node. We analyze the localization error, which is produced when one tries to estimate the mobile node using trilateration method in the localization process. We draw the conclusion that the localization error is the least when three reference nodes form an equilateral triangle. Therefore, we improve the TPP algorithm and propose reference node selection algorithm based on trilateration (RNST), which can provide real‐time localization service for the mobile nodes. Our proposed algorithm is verified by the simulation experiment. Based on the analysis of the acquired data and comparison with that of the TPP algorithm, we conclude that our algorithm can meet real‐time localization requirement of the mobile nodes in an indoor environment, and make the localization error less than that of the traditional algorithm; therefore our proposed algorithm can effectively solve the real‐time localization problem of the mobile nodes in indoor sensor networks. Copyright © 2008 John Wiley & Sons, Ltd.  相似文献   

20.
网络虚拟化技术可以在共享的底层物理网络上为用户同时提供多种可定制的服务网络。目前的虚拟网映射算法比较依赖于集中式的管理节点,使其在可靠性和适用范围等方面存在诸多问题。为此,提出了一种分布式环境下的虚拟网映射算法,该算法通过多个节点之间的相互协商来完成虚拟网的映射,并且在降低通信开销和缩短虚拟链路的路径长度方面进行了相应改进。实验结果表明,该算法与同类型算法相比,在资源利用率和通信开销方面具有一定的优越性。  相似文献   

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