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1.
高建平 《现代电子技术》2012,35(7):50-52,56
近年来,时延受限的代价最小组播树问题备受关注。作为全局优化算法,遗传算法(GA)越来越多的用于解决组播路由问题。GA拥有比经典算法更强的搜索能力,但是它容易陷入"早熟",很难得到最优组播树。基于量子计算的机理和特性并结合进化计算,提出了一种新颖的量子进化组播路由算法(QEA),有效地解决了遗传组播路由算法中的"早熟"问题,并且在每代个体更新中采用量子旋转门策略加速了算法的收敛速度。算法实现简单,控制灵活。仿真结果表明QEA算法性能优于改进的进化算法即克隆多播路由算法(CS)和传统的遗传算法(GA)。  相似文献   

2.
一种基于带宽和时延约束的分布式组播路由算法   总被引:5,自引:0,他引:5       下载免费PDF全文
陆慧梅  向勇  史美林  杨敏 《电子学报》2002,30(Z1):1978-1981
针对已有分布式组播路由算法在寻找QoS路由时的低成功率问题,本文提出了一种新的基于带宽和时延约束的分布式组播路由算法-QDMR(QoS-based Distributed Multicast Routing).在为新组播成员搜索连接到组播树的可行路径时,QDMR算法使用RBMF(Reverse Best Metric Forwarding)转发算法代替RPF(Reverse Path Forwarding)转发算法,从而优先搜索满足带宽和时延约束要求的路径,然后才考虑代价的优化.模拟分析表明,QDMR提高了路由搜索的成功率,并且降低了协议开销.  相似文献   

3.
组播路由调度的神经网络方法   总被引:16,自引:1,他引:15  
本文探讨了在高速包交换计算机网络中,具有端到端时延及时延抖动限制的组播路由问题。首先给出了此类问题的网络模型及其数学描述,然后提出了基于Hopfield神经网络的组播路由优化算法。实验表明,本算法能根据组播应用对时延的要求,快速、有效地构造最优组播树,有较强的实时性。  相似文献   

4.
一种新的QoS保证的快速组播路由算法   总被引:2,自引:0,他引:2  
提出了一种新的服务质量保证的组播路由算法。算法使用了一个修改的斯坦利树近似算法来构建时延有界的低代价组播树,再通过最小时延路径与其他尚不在组播树的组内节点连接,并消除环路。理论和仿真表明,新算法与其他一些时延有界组播路由算法一样有较好的性能。并且有较小的复杂度。  相似文献   

5.
杨海 《电讯技术》2021,61(5):621-626
针对无线网络中资源受限的组播路由问题,考虑网络节点的节点度限制和网络链路的带宽约束,以最小化组播路由开销为目标,提出了一种二进制编码方式的基于灰狼优化算法的组播路由策略.在给定的网络拓扑下,基于灰狼优化算法的组播路由策略可以迅速找到一棵包含源和目的节点的最小开销组播树.仿真结果表明,相比于遗传算法,所提出的基于灰狼优化算法的组播路由策略可以得到一棵开销更小的组播树,并且在相同的时间复杂下具有更强的算法稳定性.  相似文献   

6.
WDM网络中的光层组播技术   总被引:2,自引:0,他引:2  
组播应用主要是一些带宽密集型的业务,而光网络又能够提供巨大的带宽。随着光通信技术的发展,如何在光层实现组播已经成为光网络研究的热点之一。主要介绍了组播的应用以及在光层实现组播的关键技术;分析了实现光层组播的节点结构、光树的概念以及针对组播的波长路由算法。  相似文献   

7.
传统启发式方法求解QoS组播路由问题复杂度高,收敛速率慢,无法满足实际需求。该文提出一种基于子节点编码的和声搜索算法以解决该问题。在和声搜索算法的基础上,该算法设计了新的初始解及新解生成方式,提升了算法执行效率;提出了参数动态调整方案,兼顾了全局搜索以及局部搜索能力;同时设计了一种基于子节点的组播树编码方式,加快了新解生成过程。通过理论分析仿真实验,证明了该文算法的低复杂度,表明该文算法在收敛速率和代价方面具有明显优势。  相似文献   

8.
基于遗传算法的时延受限代价最小组播路由选择方法   总被引:41,自引:3,他引:38  
王新红  王光兴 《通信学报》2002,23(3):112-117
目前多媒体业务的涌现对网络提出了更高的要求。希望既能满足实时性,又能够高效地利用网络资源。本文提出了一种基于遗传算法的组播路由选择方法,该方法在满足时延限制条件的基础上寻找代价最小的组播树。实验表明,该算法收敛速度快,可靠性高,能够满足多媒体网络对实时性的要求。  相似文献   

9.
一种支持QoS的拓扑自适应动态组播路由算法   总被引:3,自引:0,他引:3  
YAM、QoSMIC、DSDMR等一类支持QoS的动态组播路由算法允许组播成员动态地加入和离开,同时为接收方提供多个可选择的组播接入路径,以满足不同应用的QoS需求。但这些算法普遍存在控制信令开销大和结点加入时延长,可扩展性不好等问题。本文在分析这些算法的基础上,提出改进的支持QoS的动态组播路由算法,即拓扑自适应动态组播路由(Topology Adaptive Dynamic Multicast Routing,TADMR)算法。该算法避免了以往算法中大部分盲目的路径搜索,并使结点加入时延不再受限于固定的等待时钟,而与网络拓扑相自适应。性能分析和仿真结果表明,该算法具有较低的控制信令开销和结点加入时延,适用于各种网络规模和群组规模,具有良好的可扩展性。  相似文献   

10.
刘焕淋  方菲  陈勇  向敏  马跃 《电子与信息学报》2019,41(11):2571-2577
为了提高无色无向无冲突灵活的可重构光分插复用器(CDC-F ROADM)节点的弹性光网络IP组播频谱-能耗效率,该文提出一种全光组播能效调度算法(AMEESA)。在算法路由阶段,考虑能耗和链路频谱资源使用情况设计链路代价函数,构建最小代价光树算法组播光树。在频谱分配阶段,设计基于高效光谱分辨率(HSR)光树中间节点频谱转换方法,选择节能频谱转换方案为组播光树分配频谱块资源。仿真分析表明,所提算法能有效提升网络能效,降低IP组播带宽阻塞率。  相似文献   

11.
Virtual Source Based Multicast Routing in WDM Optical Networks   总被引:2,自引:0,他引:2  
Wavelength-division multiplexed (WDM) networks using wavelength-routing are considered to be potential candidates for the next generation wide-area backbone networks. Multicasting is the ability to transmit information from a single source node to multiple destination nodes and is becoming an important requirement in high-speed networks. As WDM technology matures and multicast applications become increasingly popular, supporting multicast routing at the WDM layer becomes an important and yet a challenging topic. This paper concerns with the problem of optical multicast routing in WDM networks. A few nodes in the network may have wavelength conversion and/or splitting capabilities. In this paper, a new multicast tree construction algorithm is proposed. This algorithm is based on a concept called virtual source. A virtual source is a node having both the splitting and wavelength conversion capabilities. By exploiting the presence of virtual source nodes, the proposed algorithm achieves improved performance. To further improve the performance, the algorithm assigns priorities to nodes based on their capabilities. The effectiveness of the proposed algorithm is verified through extensive simulation experiments.  相似文献   

12.
Aiming at the problem of dynamic multicast service protection in multi-domain optical network, this paper proposes a dynamic multicast sharing protection algorithm based on fuzzy game in multi-domain optical network. The algorithm uses the minimum cost spanning tree strategy and fuzzy game theory. First, it virtualizes two planes to calculate the multicast tree and the multicast protection tree respectively. Then, it performs a fuzzy game to form a cooperative alliance to optimize the path composition of each multicast tree. Finally, it generates a pair of optimal multicast work tree and multicast protection tree for dynamic multicast services. The time complexity of the algorithm is O(k3m2n), where n represents the number of nodes in the networks, k represents the number of dynamic multicast requests, and m represents the number of destination nodes for each multicast request. The experimental results show that the proposed algorithm reduces significantly the blocking rate of dynamic multicast services, and improves the utilization of optical network resources within a certain number of dynamic multicast request ranges.  相似文献   

13.
In this letter, a new sharing mechanism, SRLG sharing, is proposed, which allows the links of the same shared risk link group (SRLG) in a primary light tree to share protections in WDM optical networks. In previous studies, how to share spare resources with SRLG constraints has not been studied in multicast optical networks. In this letter, considering SRLG sharing, we propose a novel algorithm –multicast with SRLG sharing (MSS)– to establish a protection light tree. Finally, the algorithm MSS and the algorithm multicast with no SRLG sharing (MNSS) are compared through a simulation to show that our new sharing scheme of SRLG sharing is more efficient than that of no SRLG sharing in terms of spare resource utilization and blocking probability.  相似文献   

14.
Future broadband networks must support integrated services and offer flexible bandwidth usage. In our previous work in [1], we explored the optical link control (OLC) layer on the top of optical layer that enables the possibility of bandwidth on-demand (BoD) service directly over wavelength division multiplexed (WDM) networks. Today, more and more applications and services such as video-conferencing software and Virtual LAN service require multicast support over the underlying networks. Currently, it is difficult to provide wavelength multicast over optical switches without optical/electronic conversions although the conversion takes extra cost. In this paper, based on the proposed wavelength router architecture (equipped with ATM switches to offer O/E and E/O conversions when necessary), a dynamic multicast routing algorithm is proposed to furnish multicast services over WDM networks. The goal is to join a new group member into the multicast tree so that the cost, including the link cost and the optical/electronic conversion cost, is kept as low as possible. The same algorithm can be applied to other wavelength routing architectures with redefinition of electronic copy cost. The effectiveness of the proposed wavelength router architecture as well as the dynamic multicast algorithm is evaluated by simulation.  相似文献   

15.
This paper investigates the problem of protecting multicast sessions in mesh wavelength‐division multiplexing (WDM) networks against single link failures, for example, a fiber cut in optical networks. First, we study the two characteristics of multicast sessions in mesh WDM networks with sparse light splitter configuration. Traditionally, a multicast tree does not contain any circles, and the first characteristic is that a multicast tree has better performance if it contains some circles. Note that a multicast tree has several branches. If a path is added between the leave nodes on different branches, the segment between them on the multicast tree is protected. Based the two characteristics, the survivable multicast sessions routing problem is formulated into an Integer Linear Programming (ILP). Then, a heuristic algorithm, named the adaptive shared segment protection (ASSP) algorithm, is proposed for multicast sessions. The ASSP algorithm need not previously identify the segments for a multicast tree. The segments are determined during the algorithm process. Comparisons are made between the ASSP and two other reported schemes, link disjoint trees (LDT) and shared disjoint paths (SDP), in terms of blocking probability and resource cost on CERNET and USNET topologies. Simulations show that the ASSP algorithm has better performance than other existing schemes.  相似文献   

16.
蔚承英  王储君  刘焕淋 《半导体光电》2017,38(5):719-724,735
在弹性光网络中,光树传输组播可以节省链路代价,但较长的光树需要选择更低的调制等级,消耗更多的频谱资源和发射机功耗.提出一种基于遗传算法的光森林组播和光树重配置(GAMF-TR)优化组播的能效路由、调制格式和频谱分配(RMSA)策略.GAMF-TR策略设计染色体编码表示光森林的组播目的节点划分和光路径组合,通过染色体的基因位概率交叉和变异得到更多的光森林RMSA策略,设计了一个频谱分配效率和发射机功耗折中的适应度函数选择能效最高的光森林RMSA策略,并设计在网络资源充足时将组播从光森林重配置到光树传输,进一步减少发射机功耗的消耗.仿真结果表明:提出的GAMF-TR策略获得了组播的最低带宽阻塞率和最高能效性能.  相似文献   

17.
业务的多样性和不断出现的新业务正在驱动网络的发展,以IPTV为代表的基于流媒体的业务对光网络提出了新的挑战,光网络需要引入组播功能,支持组播业务。组播功能的引入使得光网络的带宽利用率得到有效提高。组播是未来光网络必不可少的技术。层叠网络的进一步演进,将进一步融合IP组播和光网络组播。未来,可以通过降低光网络组播树的粒度来降低光组播的使用门槛,这将有利于促进组播技术的更广泛使用。  相似文献   

18.
基于粒子群优化的ad hoc网络最小能耗多播路由算法   总被引:1,自引:0,他引:1  
在无线ad hoc网络中,设备使用电池提供能量,随着多播应用日益广泛,如何构造最小能耗多播树是一个重要问题。针对选择不同的中继节点集对构造最小能耗多播树的影响,提出了一种优化最小能耗多播树构造的离散粒子群算法。为了避免离散粒子群算法早熟收敛,引入惯性权重策略,以平衡算法的全局搜索能力和局部搜索能力。模拟实验结果表明改进后的离散粒子群算法具有较强的优化能力,有效地优化了最小能耗多播树的构造。  相似文献   

19.
WDM网状网络中一种动态多播自适应业务疏导算法   总被引:5,自引:4,他引:1  
光多播业务需要消耗大量的WDM光网络带宽资源,业务疏导是光多播网络降低业务请求阻塞率和提高带宽资源利用率的有效方法。提出了一种新型光多播疏导节点结构,研究了疏导端口优先的多播业务疏导算法(TGPFA)和新建光树优先的多播业务疏导算法(TCLFA),进而提出了一种能够适应网络资源变化的动态多播业务疏导算法(ADMGA)。结果表明,在网络资源有限的情况下,ADMGA算法能取得较低的请求阻塞率和带宽阻塞率,获得较好的网络性能。  相似文献   

20.
常国锋 《电视技术》2014,38(7):118-120,181,112
针对现有的求解多约束QoS组播路由中存在的问题,结合BP神经网络局部搜索的优势和蚁群算法全局搜索的优势的特点,进行QoS组播路由算法的设计,提出了一种新型的NNAC算法。该算法通过BP神经网络寻找路径的更优解,改善了QoS组播路由路径寻找的方法。通过实验仿真表明,NNAC算法得到最优组播树的总延时为35,总代价费用为21,在完成150个度约束组播路由路径时,NNAC算法在进行最优组播树的寻找成功率上高于AC算法,同时该算法还克服了AC算法易陷入局部最小点的不足。  相似文献   

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