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近年来,随着移动学习的逐渐普及,大学生对移动学习的需求也日益强烈。移动学习被认为是一种未来的大学生学习模式。为满足大学生的移动学习需求,文章基于微信公众平台设计了一个移动学习系统。经过前期的测试和使用,系统效果良好,具有进一步的开发和使用价值。 相似文献
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移动学习逐步成为成人远程教育重要的学习方式,本文针对开发基于智能手机的移动学习系统,在探讨移动学习及其网络架构的基础上,采用实例分析法,对现阶段开发移动学习系统的各种技术进行了分析,重点剖析了现阶段开发移动学习系统的开发模式及其技术架构的实现。这些技术和方法,对技术人员进行移动学习系统的开发具有指导和借鉴意义。 相似文献
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近年来,移动学习这一新型的远程教育模式受到了学术界和业界的普遍关注。移动网络、移动终端以及移动学习平台组成了移动学习的基础环境。基础环境的发展对移动学习业务的推动至关重要,为了了解其现状和趋势,文章对以上三因素的发展现状进行了详细的调查及分析,以期对移动学习系统的建设有所裨益。 相似文献
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随着4G技术发展以及5G技术迅速兴起,网络通信技术已在移动终端得到深入应用,为移动学习带来新机遇,使移动学习成为移动互联网时代一种新型教育形式。移动学习不仅能够满足学习者随时随地进行学习需求,还能提高学生的学习兴趣和效率,成为未来不可或缺的学习模式之一。研究移动学习的挑战,并提出移动学习系统的框架。该系统包含五个模块,当学生登录进行身份验证时,可以选择录制的课程或加入实时课堂,并且采用各种互动学习方法,包括文本、视频和音频。设计一个具有用户友好界面的系统,在此基础上进行实验,以评估所提出系统的有效性。实验结果表明,该系统实现所提功能,并得到满意的结果,与现有移动学习应用相比,还可以支持点播在线学习、消息通知、学分信息查询、服务咨询等功能。 相似文献
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杨秀菊 《智能计算机与应用》2015,(2):93-94,97
在移动互联网时代,为满足高等院校在校生随时随地进行学习,满足高校自身的线上线下课堂的需求,设计了一种基于Android平台的移动学习系统,该系统可以运行在基于Android系统的手机和平板电脑等终端上,能够进行线上课程学习,同时可以让师生进行在线交流。本系统对客户端与服务器端进行了详细的分析与设计,为移动学习平台的实现提供了有价值的参考模型。 相似文献
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移动学习足了信息化时代人们随时随地进行学习的需求,是泛在学习的重要组成。然而用户个体的差异性、学习环境的复杂性、终端设备的局限性等因素阻碍了移动学习的个性化发展。在对比了现有移动学习实现模式的基础上,构建了一个基于上下文感知的移动学习系统,利用泛在计算中的上下文感知技术应对复杂的学习环境,提升人与移动设备之间的交互,实现系统的个性化及智能化。 相似文献
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介绍一个自主开发的移动学习系统的设计和实现。该系统利用J2ME技术开发手机服务器和客户端程序,将系统配置在移动通信设备上,满足了随时随地的移动学习需要。 相似文献
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基于移动学习的远程教学系统设计 总被引:2,自引:0,他引:2
随着移动技术的日益成熟与普遍使用,将移动技术运用于教育领域已经越来越受到广大教育工作者的重视。然而,由于移动设备的多样性、移动技术的特殊性,目前的移动学习还存在诸多难题。如何开发出适合于教学自身特点的移动学习系统,是移动学习方式能否取得成功的关键。文章从教学过程中的几大必须的要素入手,设计出遵循教学原理的移动学习系统,并对涉及到的相关技术进行了分析。 相似文献
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The mass spreading of COVID-19 has changed the paradigm of the education industry. In China and many other nations, universities have introduced compulsory remote education programs such as mobile learning (m-learning) to prevent public health hazards caused by the pandemic. However, so far, there is still a lack of understanding of student’s learning experience responses in compulsory m-learning programs. As such, there is a necessity to explore the factors and mechanisms which drives students’ experience. This paper evaluates the influence of both pedagogy and technology on learner’s compulsory m-learning experience response (ER) by extending the mobile technology acceptance model (MTAM) during the COVID-19 pandemic. An online self-administered questionnaire was used to collect the data, which was then analysed through SmartPLS 3.2.9. Importance-performance matrix analysis was applied as a post-hoc procedure to gauge the importance and performance of the exogenous constructs. The results revealed that perceptions of m-learning’s learning content quality, user interface, and system’s connectivity affect the perceived mobile usefulness and easiness which in turn affects ER. This paper validates MTAM in the field of education by integrating MTAM with pedagogy and technology attributes under a social emergency setting such as the COVID-19 pandemic. In addition, the current research explains users' ER rather than behaviour intention which is commonly adopted in past studies. 相似文献
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Fernando Moreira Carla Santos Pereira Natércia Durão Maria João Ferreira 《Telematics and Informatics》2018,35(4):979-992
Mobile technology is increasingly an element to be considered a paradigm that is changing in education in general, and in higher education in particular. In addition, computers and information technology have increased educational opportunities and have opened the way to new teaching/learning approaches. Due to this, several concepts from the e-learning, m-learning and u-learning appeared. Therefore, it is critical to understand whether users (students and professors) are receptive and aware to adapt to this new paradigm before deciding to implement teaching learning methods based on mobile technology. Thus, it is necessary to make a fundamental question “How do professors percept m-leaning?” In this context, the aim of this paper is to investigate the perception of higher education professors in Portugal and Spain (Iberian Peninsula) regarding the m-learning, and to identify the needs of professors as they relate to mobile technologies and how they can be used to promote student’s engagement inside and outside of the classroom. The main results obtained allow us to conclude that the majority of Iberian Peninsula professors have knowledge on how to perform the most trivial task with mobile devices and a high results about the utilization of both augmented reality and gamification applications. 相似文献
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Yingchun Wang Jingyi Wang Weizhan Zhang Yufeng Zhan Song Guo Qinghua Zheng Xuanyu Wang 《Digital Communications & Networks》2022,8(1):1-17
With the rapid development of mobile devices and deep learning, mobile smart applications using deep learning technology have sprung up. It satisfies multiple needs of users, network operators and service providers, and rapidly becomes a main research focus. In recent years, deep learning has achieved tremendous success in image processing, natural language processing, language analysis and other research fields. Despite the task performance has been greatly improved, the resources required to run these models have increased significantly. This poses a major challenge for deploying such applications on resource-restricted mobile devices. Mobile intelligence needs faster mobile processors, more storage space, smaller but more accurate models, and even the assistance of other network nodes. To help the readers establish a global concept of the entire research direction concisely, we classify the latest works in this field into two categories, which are local optimization on mobile devices and distributed optimization based on the computational position of machine learning tasks. We also list a few typical scenarios to make readers realize the importance and indispensability of mobile deep learning applications. Finally, we conjecture what the future may hold for deploying deep learning applications on mobile devices research, which may help to stimulate new ideas. 相似文献
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Teaching-learning models supported by technology have evolved since the emergence of personal computers until the present day, where m-learning has been incorporated thanks to mobile technology. In this context, some works have proposed mobile learning systems (MLS). One of the main requirements of this kind of systems in terms of software quality is the usability. Therefore, the analysis and evaluation of the usability of MLS are especially relevant; however, few works have addressed the usability issues using field studies with students and professors in real domains. In this paper, we present a usability assessment of a Context-Aware Mobile Learning System (CAMLS) based on a field study with six professors and forty-eight high school students in a real environment. The results obtained from the usability assessment show that, on average, the services offered by the system have 82.4% acceptance by users (professors and high school students), with the learning reinforcement service through SMS messages having the highest acceptance for teachers, with a positive perception of 91.5%. Meanwhile, for the high school students, the Mobile Learning Objects (MLOs) suggestion service was highest with 81% acceptance. Based on the obtained results, the evaluated mobile learning system holds wide acceptance, satisfaction, and applicability from teachers’ and students’ perspectives. The usability assessment described in this study can serve as a reference for developers seeking to improve mobile learning systems development. 相似文献
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近年来,无线技术的发展促进了移动计算的研究,但是多数移动数据库系统使用传统的客户机/服务器模式或单代理模式处理移动查询,进而产生了数据大量迁移的问题。文章提出了一种基于多移动代理技术的移动数据库查询处理模型,旨在减少处理过程中的数据迁移量,提高移动环境下查询分布式异构数据库的性能。 相似文献
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Leonor Adriana Cárdenas-Robledo Alejandro Peña-Ayala 《Telematics and Informatics》2018,35(5):1097-1132
Ubiquitous learning, labeled as u–learning, takes advantage of digital content, physical surroundings, mobile devices, pervasive components, and wireless communication to deliver teaching–learning experiences to users at anytime, anywhere, and anyway. U–learning represents an emergent paradigm that spreads education in diverse settings, where users are situated in authentic learning contexts to face immersive experiences in order to accomplish meaningful learning. With the aim at disseminating such a revolutionary arena, this systematic review analyzes its nature, application, and evolution throughout a longitudinal study, where 176 approaches built since 2010 up to the third quarter of 2017 date are gathered, classified, and characterized to disclose labor traits, outcome patterns, and field tendencies. These five results are grounded respectively in a representative collection, a proposed taxonomy, a suggested pattern, statistical interpretations, mining findings, and critical analysis. The conclusions reveal: u–learning is able to transform traditional education provided at classroom level and by e–learning. Principally, this is because students, pertaining to diverse academic levels experience real and authentic settings, are immersed in dual reality sceneries, benefit from context–aware support, learn diverse educational domains, follow suitable learning paradigms, deal with diverse effects, and interact with different devices and technologies in a blended fashion. All of this with the purpose of enhancing users’ apprenticeship. 相似文献
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随着科技的进步,移动教育在教育教学中得到了广泛的应用并取得了巨大的成就,目前我国英语教学普遍存在着重单词、短语练习,轻听说读练习的现象,很多学生无法用英语进行交流,基于此,本位设计了适合小学生使用移动学习工具进行英语学习的模式。 相似文献