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1.
The authors previously proposed a look up table (LUT) based method for inverse halftoning of images. The LUT for inverse halftoning is obtained from the histogram gathered from a few sample halftone images and corresponding original images. Many of the entries in the LUT are unused because the corresponding binary patterns hardly occur in commonly encountered halftones. These are called nonexistent patterns. In this paper, we propose a tree structure which will reduce the storage requirements of an LUT by avoiding nonexistent patterns. We demonstrate the performance on error diffused images and ordered dither images. Then, we introduce LUT based halftoning and tree-structured LUT (TLUT) halftoning. Even though the TLUT method is more complex than LUT halftoning, it produces better halftones and requires much less storage than LUT halftoning. We demonstrate how the error diffusion characteristics can be achieved with this method. Afterwards, our algorithm is trained on halftones obtained by direct binary search (DBS). The complexity of TLUT halftoning is higher than the error diffusion algorithm but much lower than the DBS algorithm. Also, the halftone quality of TLUT halftoning increases if the size of the TLUT gets bigger. Thus, the halftone image quality between error diffusion and DBS will be achieved depending on the size of the tree-structure in the TLUT algorithm  相似文献   

2.
Joint halftoning and watermarking   总被引:2,自引:0,他引:2  
A framework to jointly halftone and watermark a grayscale images is presented. The framework needs the definition of three components: a human visual system (HVS)-based error metric between the continuous-tone image and a halftone, a watermarking scheme with a corresponding watermark detection measure, and a search strategy to traverse the space of halftones. We employ the HVS-based error metric used in the direct binary search (DBS) halftoning algorithm, and we use a block-based spread spectrum watermarking scheme and the toggle and swap search strategy of DBS. The halftone is printed on a desktop printer and scanned using a flatbed scanner. The watermark is detected from the scanned image and a number of post-processed versions of the scanned image, including one restored in Adobe PhotoShop. The results show that the watermark is extremely resilient to printing, scanning, and post-processing; for a given baseline image quality, joint optimization is better than watermarking and halftoning independently. For this particular algorithm, the original continuous-tone image is required to detect the watermark.  相似文献   

3.
The direct binary search (DBS) algorithm employs a search heuristic to minimize the mean-squared perceptually filtered error between the halftone and continuous-tone original images. Based on an efficient method for evaluating the effect on the mean squared error of trial changes to the halftone image, we show that DBS also minimizes in a pointwise sense the absolute error under the same visual model, but at twice the viewing distance associated with the mean-squared error metric. This dual interpretation sheds light on the convergence properties of the algorithm, and clearly explains the tone bias that has long been observed with halftoning algorithms of this type. It also demonstrates how tone bias and texture quality are linked via the scale parameter, the product of printer resolution and viewing distance. Finally, we show how the tone bias can be eliminated by tone-correcting the continuous-tone image prior to halftoning it.  相似文献   

4.
Inkjet printer model-based halftoning.   总被引:3,自引:0,他引:3  
The quality of halftone prints produced by inkjet (IJ) printers can be limited by random dot-placement errors. While a large literature addresses model-based halftoning for electrophotographic printers, little work has been done on model-based halftoning for IJ printers. In this paper, we propose model-based approaches to both iterative least-squares halftoning and tone-dependent error diffusion (TDED). The particular approach to iterative least-squares halftoning that we use is direct binary search (DBS). For DBS, we use a stochastic model for the equivalent gray-scale image, based on measured dot statistics of printed IJ halftone patterns. For TDED, we train the tone-dependent weights and thresholds to mimic the spectrum of halftone textures generated by model-based DBS. We do this under a metric that enforces both the correct radially averaged spectral profile and angular symmetry at each radial frequency. Experimental results generated with simulated printers and a real printer show that both IJ model-based DBS and IJ model-based TDED very effectively suppress IJ printer-induced artifacts.  相似文献   

5.
Look-up table (LUT) method for inverse halftoning   总被引:9,自引:0,他引:9  
In this paper we propose look-up table (LUT) based methods for inverse halftoning of images. The LUT for inverse halftoning is obtained from the histogram gathered from a few sample halftone images and corresponding original images. The method is extremely fast (no filtering is required) and the PSNR and visual image quality achieved is comparable to the best methods known for inverse halftoning. The LUT inverse halftoning method does not depend on the specific properties of the halftoning method, and can be applied to any halftoning method. Then, an algorithm for template selection for LUT inverse halftoning is introduced. We demonstrate the performance of the LUT inverse halftoning algorithm on error diffused images and ordered dithered images. We also extend LUT inverse halftoning to color halftones.  相似文献   

6.
We suggest an optimization-based method for halftoning that involves looking ahead before a decision for each binary output pixel is made. We first define a mixture distortion criterion that is a combination of a frequency-weighted mean square error (MSE) and a measure depending on the distances between minority pixels in the halftone. A tree-coding approach with the ML-algorithm is used for minimizing the distortion criterion to generate a halftone. While this approach generates halftones of high quality, these halftones are not very amenable to lossless compression. We introduce an entropy constraint into the cost function of the tree-coding algorithm that optimally trades off between image quality and compression performance in the output halftones.  相似文献   

7.
Error diffusion halftoning is a popular method of producing frequency modulated (FM) halftones for printing and display. FM halftoning fixes the dot size (e.g., to one pixel in conventional error diffusion) and varies the dot frequency according to the intensity of the original grayscale image. We generalize error diffusion to produce FM halftones with user-controlled dot size and shape by using block quantization and block filtering. As a key application, we show how block-error diffusion may be applied to embed information in hardcopy using dot shape modulation. We enable the encoding and subsequent decoding of information embedded in the hardcopy version of continuous-tone base images. The encoding-decoding process is modeled by robust data transmission through a noisy print-scan channel that is explicitly modeled. We refer to the encoded printed version as an image barcode due to its high information capacity that differentiates it from common hardcopy watermarks. The encoding/halftoning strategy is based on a modified version of block-error diffusion. Encoder stability, image quality versus information capacity tradeoffs, and decoding issues with and without explicit knowledge of the base image are discussed.  相似文献   

8.
The hybrid screen is a halftoning method that generates stochastic dispersed dot textures in highlights and periodic clustered dot textures in midtones. Each tone level is sequentially designed from highlight to midtone by applying an iterative halftoning algorithm such as direct binary search (DBS). By allowing random seeding followed by swap-only DBS in a predefined core region within each microcell, each level can be designed while satisfying the stacking constraint and guaranteeing a smooth transition between levels. This paper describes a complete design process for the hybrid screen, introduces a number of enhancements to the original hybrid screen, and evaluates their impact on print quality. These enhancements include a multilevel screen design based on either extending a bilevel screen or directly generating a multilevel screen on a high resolution grid, and extending the hybrid screen design procedure to color by jointly optimizing the color screens using color DBS. For the multilevel screen, we show that the best choice for the core size critically depends on the bit depth and screen frequency. For the color hybrid screen, we demonstrate a significant improvement in the highlights over halftones generated by independently designed screens.   相似文献   

9.
Halftones and other binary images are difficult to process with causing several degradation. Degradation is greatly reduced if the halftone is inverse halftoned (converted to grayscale) before scaling, sharpening, rotating, or other processing. For error diffused halftones, we present (1) a fast inverse halftoning algorithm and (2) a new multiscale gradient estimator. The inverse halftoning algorithm is based on anisotropic diffusion. It uses the new multiscale gradient estimator to vary the tradeoff between spatial resolution and grayscale resolution at each pixel to obtain a sharp image with a low perceived noise level. Because the algorithm requires fewer than 300 arithmetic operations per pixel and processes 7x7 neighborhoods of halftone pixels, it is well suited for implementation in VLSI and embedded software. We compare the implementation cost, peak signal to noise ratio, and visual quality with other inverse halftoning algorithms.  相似文献   

10.
A correlation exists between luminance samples and chrominance samples of a color image. It is beneficial to exploit such interchannel redundancy for color image compression. We propose an algorithm that predicts chrominance components Cb and Cr from the luminance component Y. The prediction model is trained by supervised learning with Laplacian‐regularized least squares to minimize the total prediction error. Kernel principal component analysis mapping, which reduces computational complexity, is implemented on the same point set at both the encoder and decoder to ensure that predictions are identical at both the ends without signaling extra location information. In addition, chrominance subsampling and entropy coding for model parameters are adopted to further reduce the bit rate. Finally, luminance information and model parameters are stored for image reconstruction. Experimental results show the performance superiority of the proposed algorithm over its predecessor and JPEG, and even over JPEG‐XR. The compensation version with the chrominance difference of the proposed algorithm performs close to and even better than JPEG2000 in some cases.  相似文献   

11.
A multiscale error diffusion technique for digital halftoning   总被引:4,自引:0,他引:4  
A new digital halftoning technique based on multiscale error diffusion is examined. We use an image quadtree to represent the difference image between the input gray-level image and the output halftone image. In iterative algorithm is developed that searches the brightest region of a given image via "maximum intensity guidance" for assigning dots and diffuses the quantization error noncausally at each iteration. To measure the quality of halftone images, we adopt a new criterion based on hierarchical intensity distribution. The proposed method provides very good results both visually and in terms of the hierarchical intensity quality measure.  相似文献   

12.
Data hiding watermarking for halftone images   总被引:11,自引:0,他引:11  
In many printer and publishing applications, it is desirable to embed data in halftone images. We proposed some novel data hiding methods for halftone images. For the situation in which only the halftone image is available, we propose data hiding smart pair toggling (DHSPT) to hide data by forced complementary toggling at pseudo-random locations within a halftone image. The complementary pixels are chosen to minimize the chance of forming visually undesirable clusters. Our experimental results suggest that DHSPT can hide a large amount of hidden data while maintaining good visual quality. For the situation in which the original multitone image is available and the halftoning method is error diffusion, we propose the modified data hiding error diffusion (MDHED) that integrates the data hiding operation into the error diffusion process. In MDHED, the error due to the data hiding is diffused effectively to both past and future pixels. Our experimental results suggest that MDHED can give better visual quality than DHSPT. Both DHSPT and MDHED are computationally inexpensive.  相似文献   

13.
Conventional error diffusion halftoning uses a causal error filter. We propose the iterative error diffusion algorithm by extending the error diffusion to accommodate noncausal error filters. We realize the importance of the phase response of the error filter in the error diffusion halftoning method, and demonstrate it using examples. Iterative error diffusion is able to realize a zero phase error filter. We also trace a drawback of error diffusion to the shape of the error filter, and provide a remedy. The results obtained using a zero phase error filter in the iterative error diffusion algorithm are, in our opinion, superior to the error diffusion halftones.  相似文献   

14.
Digital color halftoning is the process of transforming continuous-tone color images into images with a limited number of colors. The importance of this process arises from the fact that many color imaging systems use output devices such as color printers and low-bit depth displays that are bilevel or multilevel with a few levels. The goal is to create the perception of a continuous-tone color image using the limited spatiochromatic discrimination capability of the human visual system. In decreasing order of how locally algorithms transform a given image into a halftone and, therefore, in increasing order of computational complexity and halftone quality, monochrome digital halftoning algorithms can be placed in one of three categories: 1) point processes (screening or dithering), 2) neighborhood algorithms (error diffusion), and 3) iterative methods. All three of these algorithm classes can be generalized to digital color halftoning with some modifications. For an in-depth discussion of monochrome halftoning algorithms, the reader is directed to the July 2003 issue of IEEE Signal Processing Magazine. In the remainder of this article, we only address those aspects of halftoning that specifically have to do with color. For a good overview of digital color halftoning, the reader is directed to Haines et al. (2003). In addition, Agar et al. (2003) contains a more in-depth treatment of some of the material found in this work.  相似文献   

15.
One of the common artifacts for three-row charge-coupled device (CCD) desktop scanners is color misregistration between the red, green, and blue layers of an image. This causes both color fringing and blur in the resulting scanned images, which we quantify by linear system theory analysis. Knowing the bandwidth and peak sensitivity asymmetries in the opponent color representation of the visual system, we develop a method to reduce the color misregistration artifact by attempting to capture signals in an approximate opponent color space. To facilitate separate capture of the luminance and chrominance signals, we use a new sensor arrangement. The luminance signal (Y) is captured at the full resolution using one row of the three-row CCD linear arrays. The first chrominance signal is captured on another row with a interleaved half resolution red (R) and half resolution luminance sensor elements and the second chrominance signal is similarly captured on a third row using blue (B) and luminance. Since each luminance and chrominance signal is isolated on a single row and since there is no registration error within a row, color misregistration is theoretically prevented in luminance as well as in the chrominance signals. Simulation shows that the new method does reduce blur and the visibility of color fringing. Because residual luminance and chrominance misregistration may occur we conduct a psychophysical experiment to judge the improvement in the scanned image quality. The experiment shows that this new capture scheme can significantly reduce the perception of misregistration artifacts. Finally, we use an image processing model of the visual system to quantify the visible differences due to misregistration and compare these to the psychophysical results  相似文献   

16.
In this paper, a high-capacity data hiding is proposed for embedding a large amount of information into halftone images. The embedded watermark can be distributed into several error-diffused images with the proposed minimal-error bit-searching technique (MEBS). The method can also be generalized to self-decoding mode with dot diffusion or color halftone images. From the experiments, the embedded capacity from 33% up to 50% and good quality results are achieved. Furthermore, the proposed MEBS method is also extended for robust watermarking against the degradation from printing-and-scanning and several kinds of distortions. Finally, a least-mean square-based halftoning is developed to produce an edge-enhanced halftone image, and the technique also cooperates with MEBS for all the applications described above, including high-capacity data hiding with secret sharing or self-decoding mode, as well as robust watermarking. The results prove much sharper than the error diffusion or dot diffusion methods.  相似文献   

17.
Conventional halftoning methods employed in electrophotographic printers tend to produce Moiré artifacts when used for printing images scanned from printed material, such as books and magazines. We present a novel approach for descreening color scanned documents aimed at providing an efficient solution to the Moiré problem in practical imaging devices, including copiers and multifunction printers. The algorithm works by combining two nonlinear image-processing techniques, resolution synthesis-based denoising (RSD), and modified smallest univalue segment assimilating nucleus (SUSAN) filtering. The RSD predictor is based on a stochastic image model whose parameters are optimized beforehand in a separate training procedure. Using the optimized parameters, RSD classifies the local window around the current pixel in the scanned image and applies filters optimized for the selected classes. The output of the RSD predictor is treated as a first-order estimate to the descreened image. The modified SUSAN filter uses the output of RSD for performing an edge-preserving smoothing on the raw scanned data and produces the final output of the descreening algorithm. Our method does not require any knowledge of the screening method, such as the screen frequency or dither matrix coefficients, that produced the printed original. The proposed scheme not only suppresses the Moiré artifacts, but, in addition, can be trained with intrinsic sharpening for deblurring scanned documents. Finally, once optimized for a periodic clustered-dot halftoning method, the same algorithm can be used to inverse halftone scanned images containing stochastic error diffusion halftone noise.  相似文献   

18.
Digital halftoning is the process of generating a pattern of pixels with a limited number of colors that, when seen by the human eye, is perceived as a continuous-tone image. Digital halftoning is used to display continuous-tone images in media in which the direct rendition of the tones is impossible. The most common example of such media is ink or toner on paper, and the most common rendering devices for such media are, of course, printers. Halftoning works because the eye acts as a spatial low-pass filter that blurs the rendered pixel pattern, so that it is perceived as a continuous-tone image. Although all halftoning methods rely at least implicitly, on some understanding of the properties of human vision and the display device, the goal of model-based halftoning techniques is to exploit explicit models of the display device and the human visual system (HVS) to maximize the quality of the displayed images. Based on the type of computation involved, halftoning algorithms can be broadly classified into three categories: point algorithms (screening or dithering), neighborhood algorithms (error diffusion), and iterative algorithms [least squares and direct binary search (DBS)]. All of these algorithms can incorporate HVS and printer models. The best halftone reproductions, however, are obtained by iterative techniques that minimize the (squared) error between the output of the cascade of the printer and visual models in response to the halftone image and the output of the visual model in response to the original continuous-tone image.  相似文献   

19.
Because of its good image quality and moderate computational requirements, error diffusion has become a popular halftoning solution for desktop printers, especially inkjet printers. By making the weights and thresholds tone-dependent and using a predesigned halftone bitmap for tone-dependent threshold modulation, it is possible to achieve image quality very close to that obtained with far more computationally complex iterative methods. However, the ability to implement error diffusion in very low cost or large format products is hampered by the requirement to store the tone-dependent parameters and halftone bitmap, and also the need to store error information for an entire row of the image at any given point during the halftoning process. For the first problem, we replace the halftone bitmap by deterministic bit flipping, which has been previously applied to halftoning, and we linearly interpolate the tone-dependent weights and thresholds from a small set of knot points. We call this implementation a reduced lookup table. For the second problem, we introduce a new serial block-based approach to error diffusion. This approach depends on a novel intrablock scan path and the use of different parameter sets at different points along that path. We show that serial block-based error diffusion reduces off-chip memory access by a factor equal to the block height. With both these solutions, satisfactory image quality can only be obtained with new cost functions that we have developed for the training process. With these new cost functions and moderate block size, we can obtain image quality that is very close to that of the original tone-dependent error diffusion algorithm.  相似文献   

20.
We describe two techniques for digital coding of the chrominance components of a color television signal. Both techniques make use of an observation that in color pictures most of the locations of large spatial changes in the chrominance are coincident with large spatial changes in the luminance. This allows us to predict the chrominance samples more efficiently using the previously transmitted chrominance and luminance samples, and the present luminance sample. In general, we determine which of the previous luminance samples best represents the present luminance sample and use the corresponding previous chrominance sample to represent the present chrominance sample. We present results of computer simulations of two such coding schemes. The first scheme, in which the chrominance components are coded by a DPCM coder, uses adaptive prediction of the chrominance components based on the luminance. In the second scheme, the chrominance signal is adaptively extrapolated from its past using the luminance signal for adaptation. Only those chrominance samples where the extrapolation error is more than a threshold are transmitted to the receiver. The addresses of such samples are derived from the luminance signal and therefore need not be transmitted. Our computer simulations on videotelephone type of pictures, indicate that, for the predictive coding, the entropy of the coded chrominance signals can he reduced by about 15 to 20 percent by adaptation. This results in a bit rate of 0.55 bits/ luminance pel, for transmission of chrominance information. Using adaptive extrapolation, only about 20 percent of the chrominance samples need to be transmitted which results in a bit rate of approximately 0.58 bits/luminance pel.  相似文献   

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