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1.
In our studies of global software engineering (GSE) teams, we found that informal, non-work-related conversations are positively associated with trust. Seeking to use novel analytical techniques to more carefully investigate this phenomenon, we described these non-work-related conversations by adapting the economics literature concept of “cheap talk,” and studied it using Evolutionary Game Theory (EGT). More specifically, we modified the classic Stag-hunt game and analyzed the dynamics in a fixed population setting (an abstraction of a GSE team). Doing so, we were able to demonstrate how cheap talk over the Internet (e-cheap talk) was powerful enough to facilitate the emergence of trust and improve the probability of cooperation where the punishment for uncooperative behavior is comparable to the cost of the cheap talk. To validate the results of our theoretical approach, we conducted two empirical case studies that analyzed the logged IRC development discussions of Apache Lucene (http://lucene.apache. org/) and Chromium OS (http://www.chromium.org/chromium-os) using both quantitative and qualitative methods. The results provide general support to the theoretical propositions. We discuss our findings and the theoretical and practical implications to GSE collaborations and research.  相似文献   

2.
We present the twelfth edition of the Multi-Agent Programming Contest (https://multiagentcontest.org), an annual, community-serving competition that attracts groups from all over the world. Our contest facilitates comparison of multi-agent systems and provides a concrete problem that is interesting in itself and well-suited to be tackled in educational environments. This time, seven teams competed using strictly agent-based as well as traditional programming approaches.  相似文献   

3.
We study the class of pseudo-BL-algebras whose every maximal filter is normal. We present an equational base for this class and we extend these results for the class of basic pseudo hoops with fixed strong unit. This is a continuation of the research from Botur et al. (Soft Comput 16:635–644, doi: 10.1007/s00500-011-0763-7, 2012).  相似文献   

4.
In the era of bigdata, with a massive set of digital information of unprecedented volumes being collected and/or produced in several application domains, it becomes more and more difficult to manage and query large data repositories. In the framework of the PetaSky project (http://com.isima.fr/Petasky), we focus on the problem of managing scientific data in the field of cosmology. The data we consider are those of the LSST project (http://www.lsst.org/). The overall size of the database that will be produced is expected to exceed 60 PB (Lsst data challenge handbook, 2012). In order to evaluate the performances of existing SQL On MapReduce data management systems, we conducted extensive experiments by using data and queries from the area of cosmology. The goal of this work is to report on the ability of such systems to support large scale declarative queries. We mainly investigated the impact of data partitioning, indexing and compression on query execution performances.  相似文献   

5.
Recently, Gao et al. (J Time Ser Anal, 2016 doi:  10.1111/jtsa.12178) propose a new estimation method for dynamic panel probit model with random effects, where the theoretical properties of estimator are derived. In this paper, we extend their estimation method to the \(T\ge 3\) case, and some Monte Carlo simulations are presented to illustrate the extended estimator.  相似文献   

6.
We propose the task of free-form and open-ended Visual Question Answering (VQA). Given an image and a natural language question about the image, the task is to provide an accurate natural language answer. Mirroring real-world scenarios, such as helping the visually impaired, both the questions and answers are open-ended. Visual questions selectively target different areas of an image, including background details and underlying context. As a result, a system that succeeds at VQA typically needs a more detailed understanding of the image and complex reasoning than a system producing generic image captions. Moreover, VQA is amenable to automatic evaluation, since many open-ended answers contain only a few words or a closed set of answers that can be provided in a multiple-choice format. We provide a dataset containing \(\sim \)0.25 M images, \(\sim \)0.76 M questions, and \(\sim \)10 M answers (www.visualqa.org), and discuss the information it provides. Numerous baselines and methods for VQA are provided and compared with human performance. Our VQA demo is available on CloudCV (http://cloudcv.org/vqa).  相似文献   

7.
Learning how to forecast is always important for traders, and divergent learning frequencies prevail among traders. The influence of the evolutionary frequency on learning performance has occasioned many studies of agent-based computational finance (e.g., Lettau in J Econ Dyn Control 21:1117–1147, 1997. doi: 10.1016/S0165-1889(97)00046-8; Szpiro in Complexity 2(4):31–39, 1997. doi: 10.1002/(SICI)1099-0526(199703/04)2:4<31::AID-CPLX8>3.0.CO;2-3; Cacho and Simmons in Aust J Agric Resour Econ 43(3):305–322, 1999. doi: 10.1111/1467-8489.00081). Although these studies all suggest that evolving less frequently and, hence, experiencing more realizations help learning, this implication may result from their common stationary assumption. Therefore, we first attempt to approach this issue in a ‘dynamically’ evolving market in which agents learn to forecast endogenously generated asset prices. Moreover, in these studies’ market settings, evolving less frequently also meant having a longer time horizon. However, it is not true in many market settings that are even closer to the real financial markets. The clarification that the evolutionary frequency and the time horizon are two separate notions leaves the effect of the evolutionary frequency on learning even more elusive and worthy of exploration independently. We find that the influence of a trader’s evolutionary frequency on his forecasting accuracy depends on all market participants and the resulting price dynamics. In addition, prior studies also commonly assume that traders have identical preferences, which is too strong an assumption to apply to a real market. Considering the heterogeneity of preferences, we find that converging to the rational expectations equilibrium is hardly possible, and we even suggest that agents in a slow-learning market learn frequently. We also apply a series of econometric tests to explain the simulation results.  相似文献   

8.
We present the RST Signalling Corpus (Das et al. in RST signalling corpus, LDC2015T10. https://catalog.ldc.upenn.edu/LDC2015T10, 2015), a corpus annotated for signals of coherence relations. The corpus is developed over the RST Discourse Treebank (Carlson et al. in RST Discourse Treebank, LDC2002T07. https://catalog.ldc.upenn.edu/LDC2002T07, 2002) which is annotated for coherence relations. In the RST Signalling Corpus, these relations are further annotated with signalling information. The corpus includes annotation not only for discourse markers which are considered to be the most typical (or sometimes the only type of) signals in discourse, but also for a wide array of other signals such as reference, lexical, semantic, syntactic, graphical and genre features as potential indicators of coherence relations. We describe the research underlying the development of the corpus and the annotation process, and provide details of the corpus. We also present the results of an inter-annotator agreement study, illustrating the validity and reproducibility of the annotation. The corpus is available through the Linguistic Data Consortium, and can be used to investigate the psycholinguistic mechanisms behind the interpretation of relations through signalling, and also to develop discourse-specific computational systems such as discourse parsing applications.  相似文献   

9.
In recent years, deep learning has been successfully applied to diverse multimedia research areas, with the aim of learning powerful and informative representations for a variety of visual recognition tasks. In this work, we propose convolutional fusion networks (CFN) to integrate multi-level deep features and fuse a richer visual representation. Despite recent advances in deep fusion networks, they still have limitations due to expensive parameters and weak fusion modules. Instead, CFN uses 1 × 1 convolutional layers and global average pooling to generate side branches with few parameters, and employs a locally-connected fusion module, which can learn adaptive weights for different side branches and form a better fused feature. Specifically, we introduce three key components of the proposed CFN, and discuss its differences from other deep models. Moreover, we propose fully convolutional fusion networks (FCFN) that are an extension of CFN for pixel-level classification applied to several tasks, such as semantic segmentation and edge detection. Our experiments demonstrate that CFN (and FCFN) can achieve promising performance by consistent improvements for both image-level and pixel-level classification tasks, compared to a plain CNN. We release our codes on https://github.com/yuLiu24/CFN. Also, we make a live demo (goliath.liacs.nl) using a CFN model trained on the ImageNet dataset.  相似文献   

10.
Rapid building detection using machine learning   总被引:1,自引:0,他引:1  
This work describes algorithms for performing discrete object detection, specifically in the case of buildings, where usually only low quality RGB-only geospatial reflective imagery is available. We utilize new candidate search and feature extraction techniques to reduce the problem to a machine learning (ML) classification task. Here we can harness the complex patterns of contrast features contained in training data to establish a model of buildings. We avoid costly sliding windows to generate candidates; instead we innovatively stitch together well known image processing techniques to produce candidates for building detection that cover 80–85 % of buildings. Reducing the number of possible candidates is important due to the scale of the problem. Each candidate is subjected to classification which, although linear, costs time and prohibits large scale evaluation. We propose a candidate alignment algorithm to boost classification performance to 80–90 % precision with a linear time algorithm and show it has negligible cost. Also, we propose a new concept called a Permutable Haar Mesh (PHM) which we use to form and traverse a search space to recover candidate buildings which were lost in the initial preprocessing phase. All code and datasets from this paper are made available online (http://kdl.cs.umb.edu/w/datasets/ and https://github.com/caitlinkuhlman/ObjectDetectionCLUtility).  相似文献   

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