共查询到10条相似文献,搜索用时 127 毫秒
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Julian Togelius Simon Lucas Ho Duc Thang Jonathan M. Garibaldi Tomoharu Nakashima Chin Hiong Tan Itamar Elhanany Shay Berant Philip Hingston Robert M. MacCallum Thomas Haferlach Aravind Gowrisankar Pete Burrow 《Genetic Programming and Evolvable Machines》2008,9(4):295-329
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary
Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition
and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational
intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process,
we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
相似文献
Julian Togelius (Corresponding author)Email: |
Simon LucasEmail: |
Ho Duc ThangEmail: |
Jonathan M. GaribaldiEmail: |
Tomoharu NakashimaEmail: |
Chin Hiong TanEmail: |
Itamar ElhananyEmail: |
Shay BerantEmail: |
Philip HingstonEmail: |
Robert M. MacCallumEmail: |
Thomas HaferlachEmail: |
Aravind GowrisankarEmail: |
Pete BurrowEmail: |
3.
Quantitative usability requirements are a critical but challenging, and hence an often neglected aspect of a usability engineering process. A case study is described where quantitative usability requirements played a key role in the development of a new user interface of a mobile phone. Within the practical constraints of the project, existing methods for determining usability requirements and evaluating the extent to which these are met, could not be applied as such, therefore tailored methods had to be developed. These methods and their applications are discussed.
相似文献
Timo Jokela (Corresponding author)Email: |
Jussi KoivumaaEmail: |
Jani PirkolaEmail: |
Petri SalminenEmail: |
Niina KantolaEmail: |
4.
Multimodal support to group dynamics 总被引:1,自引:1,他引:0
Fabio Pianesi Massimo Zancanaro Elena Not Chiara Leonardi Vera Falcon Bruno Lepri 《Personal and Ubiquitous Computing》2008,12(3):181-195
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability
of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing
support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole.
A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular
scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards
increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings
partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable
behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
相似文献
Fabio Pianesi (Corresponding author)Email: |
Massimo ZancanaroEmail: |
Elena NotEmail: |
Chiara LeonardiEmail: |
Vera FalconEmail: |
Bruno LepriEmail: |
5.
A comprehensive method for movie abstraction is developed in this research for applications in fast movie content exploring,
indexing, browsing, and skimming, Most current approaches rely heavily on specific domain knowledge or models to identify
and extract the determining scenes of a given movie; however, the segments extracted are often isolated, presenting a fragmented
outline of the original. Our proposed method fuses simple audiovisual features, and measures the “tempos” of a movie directly,
especially that of long-term ones. These tempos form a curve that catches the high-level semantics of a movie, indicating
the events of interests named as “story intensity.” Through tempo, the proposed algorithm provides a natural way that segments
a movie into manageable parts. As our experimental results demonstrate, the condensed skimming clips efficiently extract semantic
content that contains the most interesting and informative parts of the original movie.
相似文献
Chih-Hung KuoEmail: |
6.
In this article we present an engineering approach for the integration of social group dynamics in the behavior modeling of
multiagent systems. To this end, a toolbox was created that brings together several theories from the social sciences, each
focusing on different aspects of group dynamics. Due to its modular approach, the toolbox can either be used as a central
control component of an application or it can be employed temporarily to rapidly test the feasibility of the incorporated
theories for a given application domain. This is exemplified by applying the toolbox to different applications.
相似文献
Matthias Rehm (Corresponding author)Email: |
Birgit EndrassEmail: |
7.
There are only a few ethical regulations that deal explicitly with robots, in contrast to a vast number of regulations, which
may be applied. We will focus on ethical issues with regard to “responsibility and autonomous robots”, “machines as a replacement
for humans”, and “tele-presence”. Furthermore we will examine examples from special fields of application (medicine and healthcare,
armed forces, and entertainment). We do not claim to present a complete list of ethical issue nor of regulations in the field
of robotics, but we will demonstrate that there are legal challenges with regard to these issues.
相似文献
Michael Nagenborg (Corresponding author)Email: URL: www.michaelnagenborg.de |
Rafael CapurroEmail: |
Jutta WeberEmail: |
Christoph PingelEmail: |
8.
The Stanford Event Heap has been shown to provide appropriate support for constructing interactive workspace applications.
Given this success it is natural to consider the Event Heap as a platform to support other classes of Ubiquitous Computing
applications. In this paper we argue that the distributed, spontaneous nature of these applications places additional demands
on the Event Heap that require extensions to both the engineering and API. Suitable extensions are described and their use
to support a typical Ubicomp application is discussed.
相似文献
Oliver Storz (Corresponding author)Email: |
Adrian FridayEmail: |
Nigel DaviesEmail: |
9.
Eleanor Toye Richard Sharp Anil Madhavapeddy David Scott Eben Upton Alan Blackwell 《Personal and Ubiquitous Computing》2007,11(2):97-106
We present a study of using camera-phones and visual-tags to access mobile services. Firstly, a user-experience study is described in which participants were both observed learning to interact with a prototype mobile service and interviewed
about their experiences. Secondly, a pointing-device task is presented in which quantitative data was gathered regarding the speed and accuracy with which participants aimed and clicked
on visual-tags using camera-phones. We found that participants’ attitudes to visual-tag-based applications were broadly positive,
although they had several important reservations about camera-phone technology more generally. Data from our pointing-device
task demonstrated that novice users were able to aim and click on visual-tags quickly (well under 3 s per pointing-device
trial on average) and accurately (almost all meeting our defined speed/accuracy tradeoff of 6% error-rate). Based on our findings,
design lessons for camera-phone and visual-tag applications are presented.
相似文献
Eleanor Toye (Corresponding author)Email: |
Richard SharpEmail: |
Anil MadhavapeddyEmail: |
David ScottEmail: |
Eben UptonEmail: |
Alan BlackwellEmail: |
10.
Matt Jones Steve Jones Gareth Bradley Nigel Warren David Bainbridge Geoff Holmes 《Personal and Ubiquitous Computing》2008,12(7):513-525
Listening to music on personal, digital devices whilst mobile is an enjoyable, everyday activity. We explore a scheme for
exploiting this practice to immerse listeners in navigation cues. Our prototype, ONTRACK, continuously adapts audio, modifying
the spatial balance and volume to lead listeners to their target destination. First we report on an initial lab-based evaluation
that demonstrated the approach’s efficacy: users were able to complete tasks within a reasonable time and their subjective
feedback was positive. Encouraged by these results we constructed a handheld prototype. Here, we discuss this implementation
and the results of field-trials. These indicate that even with a low-fidelity realisation of the concept, users can quite
effectively navigate complicated routes.
相似文献
Matt Jones (Corresponding author)Email: |
Steve JonesEmail: |
Gareth BradleyEmail: |
Nigel WarrenEmail: |
David BainbridgeEmail: |
Geoff HolmesEmail: |