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1.
Querying live media streams is a challenging problem that is becoming an essential requirement in a growing number of applications. Research in multimedia information systems has addressed and made good progress in dealing with archived data. Meanwhile, research in stream databases has received significant attention for querying alphanumeric symbolic streams. The lack of a data model capable of representing different multimedia data in a declarative way, hiding the media heterogeneity and providing reasonable abstractions for querying live multimedia streams poses the challenge of how to make the best use of data in video, audio and other media sources for various applications. In this paper we propose a system that enables directly capturing media streams from sensors and automatically generating more meaningful feature streams that can be queried by a data stream processor. The system provides an effective combination between extendible digital processing techniques and general data stream management research. Together with other query techniques developed in related data stream management streams, our system can be used in those application areas where multifarious live media senors are deployed for surveillance, disaster response, live conferencing, telepresence, etc.
Bin LiuEmail:
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2.
This paper describes security and privacy issues for multimedia database management systems. Multimedia data includes text, images, audio and video. It describes access control for multimedia database management systems and describes security policies and security architectures for such systems. Privacy problems that result from multimedia data mining are also discussed.
Bhavani ThuraisinghamEmail:
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3.
XFlavor: providing XML features in media representation   总被引:1,自引:1,他引:0  
We present XFlavor, a framework for providing XML representation of multimedia data. XFlavor can be used to convert multimedia data back and forth between binary and XML representations. Compared to bitstreams, XML documents are easier to access and manipulate, and consequently, the development of multimedia processing software is greatly facilitated, as one generic XML parser can be used to read and write different types of data in XML form.
Alexandros EleftheriadisEmail:
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4.
A wireless sensor network (WSN) consists of a large number of small devices with computational power, wireless communication and sensing capability. These networks have been developed for a wide range of applications, such as habitat monitoring, object tracking, precision agriculture, building monitoring and military systems. Meanwhile, middleware systems have also been proposed in to facilitate both the development of these applications and provide common application services. The development of middleware for sensor networks, however, places new challenges on middleware developers due to the low availability of resources and processing capacity of the sensor nodes. In this context, this paper presents the design and implementation of a middleware for WSN named Mires. Mires incorporates characteristics of message-oriented middleware by allowing applications communicate in a publish/subscribe way. In order to illustrate the proposed middleware, we have also developed an environment-monitoring application and a data aggregation service.
Judith KelnerEmail:
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5.
Multimodal support to group dynamics   总被引:1,自引:1,他引:0  
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole. A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
Fabio Pianesi (Corresponding author)Email:
Massimo ZancanaroEmail:
Elena NotEmail:
Chiara LeonardiEmail:
Vera FalconEmail:
Bruno LepriEmail:
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6.
The European Union co-funded COMUNICAR (communication multimedia unit inside car) project designed and developed an integrated multimedia human–machine interface (HMI) able to manage a wide variety of driver information systems (from entertainment to safety). COMUNICAR proposed an innovative information provision paradigm, in which the on-vehicle HMI is able to tailor the delivery of the information in real time according to the actual driving context and the drivers workload. COMUNICAR adopted a user-centred design process involving an iterative development based on extensive user tests since the early phases of the project. This approach was particularly useful to define and improve the layout of the user interface and specify the rules that decide the scheduling and the modalities of the delivery of the information messages to the driver. This paper introduces the COMUNICAR concept and the user-centred flow of design. Then, a concrete case of user-test driven, iterative improvement of a systems functionality is presented. We also briefly describe two software tools that we have designed to enhance the development process in a user-centred perspective. Finally, the future evolution of the concept of smart and safe information scheduling is sketched and discussed.
F. BellottiEmail:
A. De GloriaEmail:
R. MontanariEmail:
D. MorrealeEmail:
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7.
Connecting the family with awareness systems   总被引:1,自引:1,他引:0  
Awareness systems have attracted significant research interest for their potential to support interpersonal relationships. Investigations of awareness systems for the domestic environment have suggested that such systems can help individuals stay in touch with dear friends or family and provide affective benefits to their users. Our research provides empirical evidence to refine and substantiate such suggestions. We report our experience with designing and evaluating the ASTRA awareness system, for connecting households and mobile family members. We introduce the concept of connectedness and its measurement through the Affective Benefits and Costs of communication questionnaire (ABC-Q). We inform results that testify the benefits of sharing experiences at the moment they happen without interrupting potential receivers. Finally, we document the role that lightweight, picture-based communication can play in the range of communication media available.
Natalia Romero (Corresponding author)Email:
Panos MarkopoulosEmail:
Joy van BarenEmail:
Boris de RuyterEmail:
Wijnand IJsselsteijnEmail:
Babak FarshchianEmail:
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8.
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
Julian Togelius (Corresponding author)Email:
Simon LucasEmail:
Ho Duc ThangEmail:
Jonathan M. GaribaldiEmail:
Tomoharu NakashimaEmail:
Chin Hiong TanEmail:
Itamar ElhananyEmail:
Shay BerantEmail:
Philip HingstonEmail:
Robert M. MacCallumEmail:
Thomas HaferlachEmail:
Aravind GowrisankarEmail:
Pete BurrowEmail:
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9.
Multicast Video-on-Demand (VoD) systems are scalable and  cheap-to-operate. In such systems, a single stream is shared by a batch of common user requests. In this research, we propose multicast communication technique in an Enterprise Network where multimedia data are stored in distributed servers. We consider a novel patching scheme called Client-Assisted Patching where clients’ buffer of a multicast group can be used to patch the missing portion of the clients who will request the same movie shortly. This scheme significantly reduces the server load without requiring larger client cache space than conventional patching schemes. Clients can join an existing multicast session without waiting for the next available server stream which reduces service latency. Moreover, the system is more scalable and cost effective than similar existing systems. Our simulation experiment confirms all these claims.
Md. Humayun KabirEmail:
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10.
In this paper, we present the ARIA media processing workflow architecture that processes, filters, and fuses sensory inputs and actuates responses in real-time. The components of the architecture are programmable and adaptable; i.e. the delay, size, and quality/precision characteristics of the individual operators can be controlled via a number of parameters. Each data object processed by qStream components is subject to transformations based on the parameter values. For instance, the quality of an output data object and the corresponding processing delay and resource usage depend on the values assigned to parameters of the operators in the object flow path. In Candan, Peng, Ryu, Chatha, Mayer (Efficient stream routing in quality- and resource-adaptive flow architectures. In: Workshop on multimedia information systems, 2004), we introduced a class of flow optimization problems that promote creation and delivery of small delay or small resource-usage objects to the actuators in single-sensor, single-actuator workflows. In this paper, we extend our attention to multi-sensor media processing workflow scenarios. The algorithms we present take into account the implicit dependencies between various system parameters, such as resource consumption and object sizes. We experimentally show the effectiveness and efficiency of the algorithms.
Kyung Dong RyuEmail:
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