共查询到10条相似文献,搜索用时 125 毫秒
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虚拟现实(VR)已成为计算机图形学中的一个重要分支,它作为一种新兴媒体,从八十年代末开始受到普遍关注,并已在多个领域发挥出色。本文主要介绍一种基于模型的3D数字影像生成系统。通过多路摄像机记录真实世界中的人物或情景,并提取数字信息,结合标准的计算机图形方法重现原始的三维景物。 相似文献
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This paper describes the architecture, capabilities and implementation of The Clockworks, an object-oriented computer animation system encompassing a wide variety of modeling, image synthesis, animation, programming and simulation capabilities in a single integrated environment. The object-oriented features of The Clockworks are implemented in portable C under UNIX using a programming discipline. These features include objects with methods and instance variables, class hierarchies, inheritance, instantiation and message passing. 相似文献
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基于为高校三维动漫教学提供良好的教学技术和实验平台,研究了三维动漫制作与虚拟现实技术相结合的方法,采用三维计算机图形技术CG(Computer Graphics)、影像技术和运动捕捉系统,实现高质量高效率的三维动漫制作。介绍了将动漫技术、虚拟现实VR(Virtual Reality)设备和网络技术相整合的交互动漫虚拟环境建设方案。 相似文献
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基于物理的三维动画的OOP方法研究 总被引:2,自引:0,他引:2
本文阐述了采用用面向对象的方法来开发基于物理的三维动画软件的技术及实现方法,介绍了图形数据结构、类的建立、体素的快速消隐处理、三维几何造型技术和基于物理的动画处理技术。最后,给出尾鳍推进装置三维动画仿真的实例。 相似文献
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A survey of human body animation is presented dealing with its geometrical representation, motion control techniques and rendering. A classification of human body animation systems is presented according to different criteria.The human body movement notations are described and the different existing geometric models of the body and the face are analised and compared.The body and face control motion techniques are presented and discussed, as well as human body motion in its environment. Finally, the different problems of human body rendering are presented. 相似文献
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