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1.
Periodic broadcasting (PB) is a scalable technique for providing video-on-demand services. It significantly reduces server I/O and backbone network bandwidth requirements at the expense of high storage space and high network bandwidth requirements for clients. Traditional protocols assume homogeneous clients with identical resources. Unfortunately, in practice clients have very different bandwidths, and these are usually insufficient to provide video-on-demand (VoD) service from a PB server. Existing work on heterogeneous clients has focused on devising broadcast schedules to cater to low-bandwidth clients, which inevitably requires an extra backbone network bandwidth between the server and the clients. In our previous work, we proposed to use proxies residing at the edge of backbone network to accommodate low bandwidth clients for PB-based VoD services. The server broadcasts a video using a PB protocol while the proxy receives and stores the data in its local buffer and broadcasts the stored data to the clients in its local network. It significantly reduces the waiting time of low-bandwidth clients without requiring any extra backbone bandwidth by using a proxy buffer and channels. However, although lots of PB protocols have been proposed, the scheme can be applied only to some old PB protocols based on a pyramid protocol. In this paper, we propose a proxy-assisted PB system that can be generally applied to almost all the existing PB protocols, by dynamically managing buffer space and channels in proxy servers. Thus, with our proposed system, PB VoD system can be optimized in terms of the resource usages in backbone networks, proxy servers, and clients, by adopting more suitable PB protocols.  相似文献   

2.
The transportation of prerecorded, compressed video data without loss of picture quality requires the network and video servers to support large fluctuations in bandwidth requirements. Fully utilizing a client-side buffer for smoothing bandwidth requirements can limit the fluctuations in bandwidth required from the underlying network and the video-on-demand servers. This paper shows that, for a fixed-size buffer constraint, the critical bandwidth allocation technique results in plans for continuous playback of stored video that have (1) the minimum number of bandwidth increases, (2) the smallest peak bandwidth requirements, and (3) the largest minimum bandwidth requirements. In addition, this paper introduces an optimal bandwidth allocation algorithm which, in addition to the three critical bandwidth allocation properties, minimizes the total number of bandwidth changes necessary for continuous playback. A comparison between the optimal bandwidth allocation algorithm and other critical bandwidth-based algorithms using 17 full-length movie videos and 3 seminar videos is also presented.  相似文献   

3.
Due to the high bandwidth requirement and rate variability of compressed video, delivering video across wide area networks (WANs) is a challenging issue. Proxy servers have been used to reduce network congestion and improve client access time on the Internet by caching passing data. We investigate ways to store or stage partial video in proxy servers to reduce the network bandwidth requirement over WAN. A client needs to access a portion of the video from a proxy server over a local area network (LAN) and the rest from a central server across a WAN. Therefore, client buffer requirement and video synchronization are to be considered. We study the tradeoffs between client buffer, storage requirement on the proxy server, and bandwidth requirement over WAN. Given a video delivery rate for the WAN, we propose several frame staging selection algorithms to determine the video frames to be stored in the proxy server. A scheme called chunk algorithm, which partitions a video into different segments (chunks of frames) with alternating chunks stored in the proxy server, is shown to offer the best tradeoff. We also investigate an efficient way to utilize client buffer when the combination of video streams from WAN and LAN is considered.  相似文献   

4.
Disk scheduling in video editing systems   总被引:2,自引:0,他引:2  
Modern video servers support both video-on-demand and nonlinear editing applications. Video-on-demand servers enable the user to view video clips or movies from a video database, while nonlinear editing systems enable the user to manipulate the content of the video database. Applications such as video and news editing systems require that the underlying storage server be able to concurrently record live broadcast information, modify prerecorded data, and broadcast an authored presentation. A multimedia storage server that efficiently supports such a diverse group of activities constitutes the focus of this study. A novel real-time disk scheduling algorithm is presented that treats both read and write requests in a homogeneous manner in order to ensure that their deadlines are met. Due to real-time demands of movie viewing, read requests have to be fulfilled within certain deadlines; otherwise, they are considered lost. Since the data to be written into disk is stored in main memory buffers, write requests can be postponed until critical read requests are processed. However, write requests still have to be processed within reasonable delays and without the possibility of indefinite postponement. This is due to the physical constraint of the limited size of the main memory write buffers. The new algorithm schedules both read and write requests appropriately, to minimize the amount of disk reads that do not meet their presentation deadlines, and to avoid indefinite postponement and large buffer sizes in the case of disk writes. Simulation results demonstrate that the proposed algorithm offers low violations of read deadlines, reduces waiting time for lower priority disk requests, and improves the throughput of the storage server by enhancing the utilization of available disk bandwidth  相似文献   

5.
在宽带环境下,系统的网络通信能力很强,为了提高视频点播的并发点播数和实时响应性能,需要解决视频服务器端磁盘存取速度的瓶颈效应,文章提出的视频组播策略采用了自适应缓存算法,它在综合考虑网络通信能力和磁盘存取速度的基础上,优化了系统的整体性能,提高了传统视频点播批处理算法的效率。  相似文献   

6.
Application-Layer Protocol for Collaborative Multimedia Presentations   总被引:1,自引:0,他引:1  
Many multimedia presentation applications involve retrieval of objects from more than one collaborating server. Presentations of objects from different collaborating servers might be interdependent. For instance, we can consider distributed video servers where blocks of movies are distributed over a set of servers. Here, blocks of a movie from different video servers have to be retrieved and presented continuously without any gaps in the presentation. Such applications first need an estimate of the available network resources to each of the collaborating server in order to identify a schedule for retrieving the objects composing the presentation. A collaborating server can suggest modifications of the retrieval schedule depending on its load. These modifications can potentially affect the retrieval schedule for other collaborating applications. Hence, a sequence of negotiations have to be carried out with the collaborating servers in order to commit for a retrieval schedule of the objects composing the multimedia presentation. In this paper, we propose an application sub-layer protocol, Resource Lock Commit Protocol (RLCP), for handling the negotiation and commitment of the resources required for a collaborative multimedia presentation application.  相似文献   

7.
Recently, more and more devices with small buffer size such as PDAs or mobile phones are joining in the VoD system, which leads to two major challenges: how to efficiently distribute their bandwidth resources with small buffer size, and how to provide assistant mechanism to make them playback smoothness. In face of this situation and for the purpose of decreasing the server bandwidth costs, we propose a peers’ downloading mechanism called NCDLT to solve above challenges. It contains two algorithms. The first is neighbors and chunks downloading selection (NCS) algorithm and it ensures peers to find neighbors who can provide video data with lower refusal rate. The second is distributed linear taxation algorithm (DLT) and it makes peers with lower capability acquire enough download rate to reduce the request to servers. The simulation results demonstrate that our algorithms can offload the server bandwidth costs and improve the download rate of peers with small buffer size.  相似文献   

8.
Proxy servers have been used to cache web objects to alleviate the load of the web servers and to reduce network congestion on the Internet. In this paper, a central video server is connected to a proxy server via wide area networks (WANs) and the proxy server can reach many clients via local area networks (LANs). We assume a video can be either entirely or partially cached in the proxy to reduce WAN bandwidth consumption. Since the storage space and the sustained disk I/O bandwidth are limited resources in the proxy, how to efficiently utilize these resources to maximize the WAN bandwidth reduction is an important issue. We design a progressive video caching policy in which each video can be cached at several levels corresponding to cached data sizes and required WAN bandwidths. For a video, the proxy server determines to cache a smaller amount of data at a lower level or to gradually accumulate more data to reach a higher level. The proposed progressive caching policy allows the proxy to adjust caching amount for each video based on its resource condition and the user access pattern. We investigate the scenarios in which the access pattern is priorly known or unknown and the effectiveness of the caching policy is evaluated.  相似文献   

9.
In this paper, for a network-based multimedia Video/Movie-on-demand(VoD/MoD) service, we design and analyze efficient retrieval strategies to minimize both the access times of the movies and the block rates. We consider a heterogeneous set of servers and a generic network topology in which clients can request for movies from any site. We design and analyze a multiple servers retrieval strategy (MSRS) to retrieve the movies requested by the clients and present a rigorous analysis on its performance with respect to access times of the requested movies and the block rates. A generalized approach of MSRS is designed in a judicious manner using a two-step approach. In the first step, we partition the available bandwidth among the requested movies and in the second step, we derive optimal portions of the movies to be retrieved from each of the servers for each movie, based on allocated bandwidths in the first step. Thus, with the optimal playback portions of the movies using aggregate retrieval bandwidth from several servers, the access times of the movies are minimized. In the first step, in addition to the access times, we minimize the block rates by balancing the total accesses/requests among the servers. In generating the retrieval schedule, our scheme utilizes the available bandwidth (resource) among the servers and guarantees to use less buffer space than a single server retrieval strategy (SSRS). With this two-step approach, a complete flexibility is provided in tuning the access times of the movies and also shown to be robust to any variations in the user access rates of the movies, in reality. Rigorous simulation experiments are presented to observe the performance of MSRS with respect to some important system dependent parameters. Comparing with SSRS, MSRS shows better performance in the simulation.  相似文献   

10.
A video streaming proxy server needs to handle hundreds of simultaneous connections between media servers and clients. Inside, every video arrived at the server and delivered from it follows a specific arrival and delivery schedule. While arrival schedules compete for incoming network bandwidth, delivery schedules compete for outgoing network bandwidth. As a result, a proxy server has to provide sufficient buffer and disk cache for storage, together with memory space, disk space and disk bandwidth. In order to optimize the throughput, a proxy server has to govern the usage of these resources. In this paper, we first analyze the property of a traditional smoothing algorithm and a video staging algorithm. Then we develop, based on the smoothing algorithm, a video staging algorithm for video streaming proxy servers. This algorithm allows us to devise an arrival schedule based on the delivery schedule. Under this arrival and delivery schedule pair, we can achieve a better resource utilization rate gracefully between different parameter sets. It is also interesting to note that the usage of the resources such as network bandwidth, disk bandwidth and memory space becomes interchangeable. It provides the basis for inter-resource scheduling to further improve the throughput of a video streaming proxy server system.
Daniel P. K. LunEmail:
  相似文献   

11.
The transfer of prerecorded, compressed variable-bit-rate video requires multimedia services to support large fluctuations in bandwidth requirements on multiple time scales. Bandwidth smoothing techniques can reduce the burstiness of a variable-bit-rate stream by transmitting data at a series of fixed rates, simplifying the allocation of resources in video servers and the communication network. This paper compares the transmission schedules generated by the various smoothing algorithms, based on a collection of metrics that relate directly to the server, network, and client resources necessary for the transmission, transport, and playback of prerecorded video. Using MPEG-1 and MJPEG video data and a range of client buffer sizes, we investigate the interplay between the performance metrics and the smoothing algorithms. The results highlight the unique strengths and weaknesses of each bandwidth smoothing algorithm, as well as the characteristics of a diverse set of video clips  相似文献   

12.
基于流量控制的视频网格结构设计与性能分析   总被引:1,自引:0,他引:1  
在二级视频网格和三级视频网格结构的基础上,提出当某区域服务器的网络带宽占用达到所设定的阈值时,将部分具有较高配置的客户端主机作为加盟服务器使用,以降低区域服务器的工作负载,同时原有的结构被扩展为树状的多级结构.详细论述了这种基于数据流量控制的多级视频网格结构的设计和工作模式,以及当加盟服务器突然失效时点播服务的平稳迁移策略.通过视频网格模拟器VGSim对这3种结构的视频网格服务能力进行模拟,结果表明,基于数据流量控制的多级视频网格结构的服务能力被有效增强.  相似文献   

13.
视频服务器性能测试研究   总被引:5,自引:1,他引:5  
周应超  苗彦超  郝敏  孟丹 《计算机工程》2004,30(14):133-135
视频点播是能向用户提供视频信息服务的应用系统,视频服务器是其中最关键的部分。随着技术的发展,用户对视频服务器的性能要求越来越高。但由于其实现方式上的差异,研究者并没有对视频服务器性能评价指标和测试方法形成共识。对此,文章提出并分析了视频服务器的各种评价指标,并据此给出了一个测试软件的实现方案。  相似文献   

14.
With the success of Internet video-on-demand (VoD) streaming services, the bandwidth required and the financial cost incurred by the host of the video server becoming extremely large. Peer-to-peer (P2P) networks and proxies are two common ways for reducing the server workload. In this paper, we consider a peer-assisted Internet VoD system with proxies deployed at domain gateways. We formally present the video caching problem with the objectives of reducing the video server workload and avoiding inter-domain traffic, and we obtain its optimal solution. Inspired by theoretical analysis, we develop a practical protocol named PopCap for Internet VoD services. Compared with previous work, PopCap does not require additional infrastructure support, is inexpensive, and able to cope well with the characteristic workloads of Internet VoD services. From simulation-based experiments driven by real-world data sets from YouTube, we find that PopCap can effectively reduce the video server workload, therefore provides a superior performance regarding the video server’s traffic reduction.  相似文献   

15.
With the success of Internet video-on-demand (VoD) streaming services, the bandwidth required and the financial cost incurred by the host of the video server becoming extremely large. Peer-to-peer (P2P) networks and proxies are two common ways for reducing the server workload. In this paper, we consider a peer-assisted Internet VoD system with proxies deployed at domain gateways. We formally present the video caching problem with the objectives of reducing the video server workload and avoiding inter-domain traffic, and we obtain its optimal solution. Inspired by theoretical analysis, we develop a practical protocol named PopCap for Internet VoD services. Compared with previous work, PopCap does not require additional infrastructure support, is inexpensive, and able to cope well with the characteristic workloads of Internet VoD services. From simulation-based experiments driven by real-world data sets from YouTube, we find that PopCap can effectively reduce the video server workload, therefore provides a superior performance regarding the video server’s traffic reduction.  相似文献   

16.
In this paper, we address the problem of retrieving a movie from a set of multimedia(MM) servers by the clients on a network. We consider a strategy in which multiple MM servers are deployed by the service provider (SP) to retrieve a requested MM movie to the clients, for minimizing the access time (the waiting time of the client before initiating the playback) and maximizes the system reliability. We design a movie retrieval strategy that explicitly considers issues such as reliability and/or availability factors of the multimedia servers and the communication channels in the problem formulation. We develop a mathematical model for this retrieval strategy and derive an optimal size of each movie portion that is expected to be rendered by each server. We then derive a closed-form expression for the access time of the MM document and the system reliability which gives a trade-off relationship between access time and reliability (availability) of the service by our strategy. We extend our study to investigate on the effect of sequencing of the servers, the order in which movie portions are to be retrieved, to minimize the access time and to maximize the system reliability. With system reliability factors, we identify an optimal sequence, which maximizes system reliability out of all possible retrieval sequences. We then propose two methods to retrieve any missing movie portions upon a server failure during the retrieval process. In order to measure the quality of service provided by the service provider to its customers, we introduce a QoS parameter that can tune the playback rate to avoid any data underflow or overflow situations. Then, from probabilistic perspective, we obtain an estimate of the failure time of a single server and its resulting missing movie portion caused by this server failure. We conduct rigorous simulation experiments to testify all the theoretical findings reported. Illustrative examples are provided for the ease of understanding.  相似文献   

17.
基于P2VoD协议,设计了一种能使得节点快速有效地加入网络的VoD系统。考虑P2P网络的动态性,在节点的加入过程中为失效恢复预留带宽资源。将节点的缓存分为代内缓存和代外缓存,充分利用节点的缓存提高播放的流畅性。带宽不足节点及时向服务器报告带宽信息,减少节点加入时被拒绝的概率。仿真结果表明,与原有系统相比,新系统在充分利用服务器负载能力的情况下,明显地降低了节点加入系统的延迟,增加了节点加入系统的概率,并能够保证节目播放的连续性。  相似文献   

18.
One strategy for alleviating excess latency (delay) in the Internet is the caching of web content at multiple locations. This reduces the number of hops necessary to reach the desired content. This strategy is used for web content such as html pages, images, streaming video, and Internet radio. The network of servers which store this content, and the collections of objects stored on each server, is called a content distribution network (CDN). In order to optimally design a CDN, given a network topology with available server storage capacity at various points in the network, one must decide which object collections to place on each server in order to achieve performance or cost objectives. The placements must be within the storage limits of the servers and must reflect the request patterns for each collection of objects to be cached. Researchers have suggested formulations for the CDN problem which address performance by minimizing latency (the average number of hops is a commonly accepted measure of latency) from client to content, or formulations that focus on minimizing cost of storage and/or bandwidth. In this research, we develop a model which allows for the simultaneous treatment of performance and cost, present examples to illustrate the application of the model and perform a detailed designed experiment to gain insights into cost/hops tradeoff for a variety of network parameters.  相似文献   

19.
视频服务器中多网络I/O的调度与接纳控制   总被引:2,自引:0,他引:2  
谢建国  陈建二  陈松乔 《软件学报》2002,13(8):1735-1740
在视频服务器中,由于网络I/O带宽比磁盘I/O带宽相对丰富而未得到研究者的重视,但当服务达到一定的规模、网络输出成为瓶颈时,在多网络I/O情况下,网络输出的量化计算则不可避免.着重探讨了视频服务器在多网络I/O并行输出的情况下,如何进行最大输出调度的问题,给出了3个调度算法及相应的接纳计算公式,特别是一个带缓冲的优化调度模型.实验结果显示,调度模型及规划性能是优越而有效的.该项工作对视频服务器的调度设计、资源的有效配置具有指导作用.  相似文献   

20.
Planning Video-on-Demand (VoD) services based on the server architecture and the available equipment is always a challenging task. We created a formal model to support the design of distributed video servers that adapt dynamically and automatically to the changing client demands, network and host parameters. The model makes giving estimations about the available throughput possible, and defines evaluation criteria for VoD services relating to utilization and load balance, video usage, client satisfaction and costs. The dynamism of the frame model originates from the possible state transitions which have to be defined in a core model. The core model is responsible for configuration recommendation which determines how clients are served depending on the properties of their requests, system configuration and system load. Furthermore, it decides on the optimal placement of the server components in the network. The usability of the model is illustrated on examples.  相似文献   

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