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1.
概述 家庭网络是在家庭范围内,实现信息设备、通讯设备、娱乐设备、家用电器、自动化设备、保安监控装置等设备互联、资源菇享的一种网络,是构成数字家庭的基础平台。家庭网络主要由家庭控制子网和高速家庭主网组成。家庭网络通过电话和互联网,可以实现家庭网络与外部的信息连接,从而实现家庭网络的远程控制。  相似文献   

2.
随着互联网在全世界范围内的崛起,网络不可阻挡地进入了家庭。对家庭网络的研究已经成为信息产业中一个跨世纪的研究热点。文章讨论了在家庭网络中传输多媒体信息的服务质量,提出了一种在家庭网络中多媒体服务质量的新机制,并建立了系统结构模型,最后进行了仿真实验。  相似文献   

3.
智能家庭网络的实现   总被引:16,自引:0,他引:16  
蒋小洛  朱海涛 《计算机工程》2003,29(7):169-170,191
介绍了智能家庭网络的概念、要求和结构,指出当前家庭网络存在的问题,提出了相应于OSI模型的家庭网络的分层结构和智能家庭网络的控制平台,剖析了家庭网关结构,并对智能家庭网络的软件结构作了进一步的分析。  相似文献   

4.
为了更好地解决智能家电的远程控制问题,介绍了一种通过PC机和手机短信实现家电设备远程控制的智能家庭网络设计方法,给出了家庭网络的组网方式,并详细阐述了嵌入式家庭网关的软硬件设计及其对家电设备的控制实现方法.测试结果表明,该系统性能稳定可靠,验证了该设计方案的有效性.  相似文献   

5.
一种虚拟场景控制方法的研究与实现   总被引:3,自引:0,他引:3  
针对虚拟场景中视点控制和模型控制两种情况,研究了应用二维鼠标和三维输入设备拾取三维对象模型、移动对象模型和在虚拟场景中漫游的方法,提出了一种用二维鼠标拾取三维模型的方法——粗区域判断、最近拾取,并基于Vega视景仿真开发平台和VC++提出了一种基于二维鼠标拾取、三维输入设备移动的虚拟场景控制方法。  相似文献   

6.
基于以太网的家庭网络平台   总被引:2,自引:0,他引:2  
本对家庭网络平台及其主网关作了分析和研究,介绍了以太网作为主干网的家庭网络平台,并在此基础上,着重阐述了在Linux系统下主网关控制终端的设计与实现。  相似文献   

7.
针对智能家居的现状,提出了一种基于CORBA的设备标准化方案,设计了一种CORBA风格的智能家居模型。研究表明,CORBA有效地解决了设备互联和互操作问题,并且基于CORBA的家庭网络平台是开放的和可扩展的,完全满足智能家居动态计算环境的需求。  相似文献   

8.
在视景仿真中能够精确地控制虚拟场景中的对象模型是增强系统交互性的重要手段。该文分析了虚拟场景中三维模型对象和视点的控制方法,重点介绍了基于3D输入设备的对象控制方法。在详细分析3D输入没备SpaceBall4000的特点、工作原理和应用技术的基础上,在VC -Vega—Creator一体化建模仿真开发环境中基于该3D输入设备实现了虚拟场景中三维模型对象和视点的6自由度精确控制,提供了应用三维输入设备控制虚拟场景的一种方法。  相似文献   

9.
针对家庭网络和低速电力载波通讯的特点,提出一种家庭低速电力载波通讯的介质访问方法.给出硬件结构.并结合实验建立简单模型对网络性能进行分析。理论和实验均表明.该方法较好地解决了家庭网络中低速电力载波介质访问控制的问题。  相似文献   

10.
基于以太网的家庭网络中间件模型   总被引:2,自引:0,他引:2  
基于以太网的软硬件环境,提出了家庭网络中间件模型。该模型由三个协议模块组成:DRTCP协议、DDCP协议及SHNMP协议。支持该协议模型的家庭网络中间件能够实现设备的动态配置、网络监控以及互操作。通过DRTCP协议,该模型能够保证在重负载时网络传输仍然具有良好的实时性。  相似文献   

11.
Modern home theater systems require users to control various devices simultaneously including a TV, audio equipment, DVD and video players, and a receiver. To perform the requested user functions in this situation, the user is required to know the functions and positions of the buttons on several remote controls. Users will become more confused if a ubiquitous home environment, which contains many mobile and stationary control devices, is realized. Therefore, the user interface should be adaptable for requested user functions and to fit a specific control device. This paper presents a context-adaptive user interface for the control of devices in ubiquitous home environment. First, we modeled the ubiquitous home environment in order to implement the context-adaptive user interface. We used a Bayesian network to predict the necessary devices in each situation and used a behavior network to select the functions that constitute an adaptive user interface in several conditions. The selected functions were used to generate an adaptive interface for each controller using a presentation template. In this paper, we implemented a ubiquitous home environment and generated a controller usage log for this environment. We confirmed that the Bayesian network effectively predicted the user requirements by evaluating the inferred results of the necessary devices based on several scenarios. Finally, we compared the adaptive user interface with the fixed user interface by surveying fourteen subjects. We confirmed that the generated adaptive user interface was more comfortable for use with typical tasks than was the fixed user interface.  相似文献   

12.
An intergroup case study was undertaken to determine if: 1) There exist distinct mental models of home heating function, that differ significantly from the actual functioning of UK heating systems; and 2) Mental models of thermostat function can be categorized according to Kempton's (1986) valve and feedback shared theories, and others from the literature. Distinct, inaccurate mental models of the heating system, as well as thermostat devices in isolation, were described. It was possible to categorise thermostat models by Kempton's (1986) feedback shared theory, but other theories proved ambiguous. Alternate control devices could be categorized by Timer (Norman, 2002) and Switch (Peffer et al., 2011) theories. The need to consider the mental models of the heating system in terms of an integrated set of control devices, and to consider user's goals and expectations of the system benefit, was highlighted. The value of discovering shared theories, and understanding user mental models, of home heating, are discussed with reference to their present day relevance for reducing energy consumption.  相似文献   

13.
The remote control and media sharing of electronic devices are key services in smart homes. The incorporation of mobile smart devices in these services has become a popular trend. Existing services require that these devices are located in the same local network. This paper presents the design and implementation of an integrated service architecture that supports the remote control of home appliances and the sharing of digital media between indoor and outdoor devices. The proposed design follows standards related to digital homes, and this study presents the details of its hardware and software components.  相似文献   

14.
蓝牙是一种基于跳频通信的无线技术,在设备建立连接之前,必须通过设备发现过程找到邻居设备并获得它们的跳频信息.非协作设备虽然不参与组网,但参与了设备发现过程,导致设备发现过程所用的时间增加.文中对设备发现过程及来自非协作设备的干扰进行了分析,提出了一种改进的方案.该方案利用CoD字段携带网络编号信息,在设备发现过程结束前识别出非协作设备,并阻止它们参与到设备发现过程中来,从而加速了此过程.最后将该改进方案和蓝牙规范中的方案进行了对比仿真试验.仿真结果说明,在有非协作设备干扰的环境中,改进后的方案几乎消除了非协作设备的干扰,加速了设备发现的过程,最终加快了组网速度.  相似文献   

15.
网络设备监管是指对IP网络中的关键设备进行实时监控和管理,使网络管理员对网络设备的使用情况有更为深入的了解。在研究分析网络管理协议的基础上论述了基于RMON的网络设备监管系统组成结构和实现原理,同时详细介绍了该系统各主要功能模块的设计与实现。  相似文献   

16.
IPv6家庭网络,已经成为今后的发展方向.越来越多的家庭智能设备会接入到网络中,实现家庭网络内部的资源共享.那么如何提高访问家庭设备的效率,避免牢记128位地址字符串的难度,这就迫切需要应用域名系统.基于IPv6的家庭网络智能域名模型,通过结合DHCPv6(Dynamic Host Configuration Protocol for IPv6)以及DNS服务,实现了家庭设备的"即插即用".实验证明,该模型在访问家庭设备的反应速度上,达到了令人满意的效果.  相似文献   

17.
As portable devices have become a part of our everyday life, more people are unknowingly participating in a pervasive computing environment. People engage with not a single device for a specific purpose but many devices interacting with each other in the course of ordinary activity. With such prevalence of pervasive technology, the interaction between portable devices needs to be continuous and imperceptible to device users. Pervasive computing requires a small, scalable and robust network which relies heavily on the middleware to resolve communication and security issues. In this paper, we present the design and implementation of S-MARKS which incorporates device validation, resource discovery and a privacy module.  相似文献   

18.
This paper proposes a novel object-based home network middleware for supporting the interoperability among home devices and smart grid devices. This middleware provides various types of abstract objects for flexible representation of heterogeneous home devices, which are classified based on their characteristics. It is also flexible enough to allow addition of new protocols and message conversion between different protocols through an abstraction layer, which are not supported by existing home network middlewares so that various protocols can be supported. As a result, it can be utilized to provide the interoperability among a variety of devices from sensors to typical home appliances as well as smart grid devices such as a home electric generator and a battery, which adopt different protocols. In order to demonstrate that home devices and smart grid devices are interoperable through the proposed middleware, we implement applications based on the middleware on a target platform consisting of embedded boards, sensors and laptops for emulation purposes of a home network. According to our emulation, this middleware can provide efficient interoperability among home devices and smart grid devices for future energy efficient home.  相似文献   

19.
随着EI技术的不断发展,人们目前可以对非Internet设备进行访问、管理和控制,但是如何才能有效系统管理大量的嵌入式设备一直都是困扰人们的难题。作者针对面向设备级动态驱动的异种网络互连的研究,提出了一种基于EI技术的支持嵌入式设备的网络管理的研究,通过该模型可以透明地加入和删除节点以实现系统的可伸缩性;通过检测节点或设备故障和正确地重置系统达到高可重用性。该模型可以实现设备的动态管理,可以对接入到互联网大量的嵌入式设备进行访问和控制,从而真正实现设备的网络化和智能化管理。本文详细讨论了嵌入式设备网络管理模型的体系结构、设计方法和实现技术,并给出了相应的性能测试结果。  相似文献   

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