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1.
We present a new approach to the tracking of very non-rigid patterns of motion, such as water flowing down a stream. The algorithm is based on a “disturbance map”, which is obtained by linearly subtracting the temporal average of the previous frames from the new frame. Every local motion creates a disturbance having the form of a wave, with a “head” at the present position of the motion and a historical “tail” that indicates the previous locations of that motion. These disturbances serve as loci of attraction for “tracking particles” that are scattered throughout the image. The algorithm is very fast and can be performed in real time. We provide excellent tracking results on various complex sequences, using both stabilized and moving cameras, showing a busy ant column, waterfalls, rapids and flowing streams, shoppers in a mall, and cars in a traffic intersection. Received: 24 June 1997 / Accepted: 30 July 1998  相似文献   

2.
Automatic text segmentation and text recognition for video indexing   总被引:13,自引:0,他引:13  
Efficient indexing and retrieval of digital video is an important function of video databases. One powerful index for retrieval is the text appearing in them. It enables content-based browsing. We present our new methods for automatic segmentation of text in digital videos. The algorithms we propose make use of typical characteristics of text in videos in order to enable and enhance segmentation performance. The unique features of our approach are the tracking of characters and words over their complete duration of occurrence in a video and the integration of the multiple bitmaps of a character over time into a single bitmap. The output of the text segmentation step is then directly passed to a standard OCR software package in order to translate the segmented text into ASCII. Also, a straightforward indexing and retrieval scheme is introduced. It is used in the experiments to demonstrate that the proposed text segmentation algorithms together with existing text recognition algorithms are suitable for indexing and retrieval of relevant video sequences in and from a video database. Our experimental results are very encouraging and suggest that these algorithms can be used in video retrieval applications as well as to recognize higher level semantics in videos.  相似文献   

3.
Dot-matrix text recognition is a difficult problem, especially when characters are broken into several disconnected components. We present a dot-matrix text recognition system which uses the fact that dot-matrix fonts are fixed-pitch, in order to overcome the difficulty of the segmentation process. After finding the most likely pitch of the text, a decision is made as to whether the text is written in a fixed-pitch or proportional font. Fixed-pitch text is segmented using a pitch-based segmentation process that can successfully segment both touching and broken characters. We report performance results for the pitch estimation, fixed-pitch decision and segmentation, and recognition processes. Received October 18, 1999 / Revised April 21, 2000  相似文献   

4.
In this paper, we present a method called MODEEP (Motion-based Object DEtection and Estimation of Pose) to detect independently moving objects (IMOs) in forward-looking infrared (FLIR) image sequences taken from an airborne, moving platform. Ego-motion effects are removed through a robust multi-scale affine image registration process. Thereafter, areas with residual motion indicate potential object activity. These areas are detected, refined and selected using a Bayesian classifier. The resulting regions are clustered into pairs such that each pair represents one object's front and rear end. Using motion and scene knowledge, we estimate object pose and establish a region of interest (ROI) for each pair. Edge elements within each ROI are used to segment the convex cover containing the IMO. We show detailed results on real, complex, cluttered and noisy sequences. Moreover, we outline the integration of our fast and robust system into a comprehensive automatic target recognition (ATR) and action classification system.  相似文献   

5.
This paper introduces a new method for the coordination of human motion based on planning and AI techniques. Motions are considered as black boxes that are activated according to preconditions and produce postconditions in a hybrid, continuous and discrete world. Each part of the body is an autonomous entity that cooperates with the others as determined by global criteria, such as occupation rate and distance to a goal (common to all the entities). With this technique, we can easily specify and solve the motion coordination problem of a juggler that juggles with a dynamic number of balls in real time.  相似文献   

6.
Creating and retargetting motion by the musculoskeletal human body model   总被引:1,自引:1,他引:0  
Recently, optimization has been used in various ways to interpolate or retarget human body motions obtained by motion-capturing systems. However, in such cases, the inner structure of a human body has rarely been taken into account, and hence there have been difficulties in simulating physiological effects such as fatigue or injuries. In this paper, we propose a method to create/retarget human body motions using a musculoskeletal human body model. Using our method, it is possible to create dynamically and physiologically feasible motions. Since a muscle model based on Hill's model is included in our system, it is also possible to retarget the original motion by changing muscular parameters. For example, using the muscle fatigue model, a motion where a human body gradually gets tired can be simulated. By increasing the maximal force exertable by the muscles, or decreasing it to zero, training or displacement effects of muscles can also be simulated. Our method can be used for biomechanically correct inverse kinematics, interpolation of motions, and physiological retargetting of the human body motion.  相似文献   

7.
A growing number of promising applications requires recognizing human posture and motion. Conventional techniques require us to attach foreign objects to the body, which in some applications is disturbing or even impossible. New, nonintrusive motion capture approaches are called for. The well-known shape-from-silhouette technique for understanding 3D shapes could also be effective for human bodies. We present a novel technique for model-based motion capture that uses silhouettes extracted from multiple views. A 3D reconstruction of the performer can be computed from a silhouette with a technique known as volume intersection. We can recover the posture by fitting a model of the human body to the reconstructed volume. The purpose of this work is to test the effectiveness of this approach in a virtual environment by investigating the precision of the posture and motion obtained with various numbers and arrangements of stationary cameras. An average 1% position error has been obtained with five cameras.  相似文献   

8.
Motion picture films are susceptible to local degradations such as dust spots. Other deteriorations are global such as intensity and spatial jitter. It is obvious that motion needs to be compensated for before the detection/correction of such local and dynamic defects. Therefore, we propose a hierarchical motion estimation method ideally suited for high resolution film sequences. This recursive block-based motion estimator relies on an adaptive search strategy and Radon projections to improve processing speed. The localization of dust particles then becomes straightforward. Thus, it is achieved by simple inter-frame differences between the current image and motion compensated successive and preceding frames. However, the detection of spatial and intensity jitter requires a specific process taking advantage of the high temporal correlation in the image sequence. In this paper, we present our motion compensation-based algorithms for removing dust spots, spatial and intensity jitter in degraded motion pictures. Experimental results are presented showing the usefulness of our motion estimator for film restoration at reasonable computational costs. Received: 9 July 2000 / Accepted: 13 January 2002 Correspondence to:S. Boukir  相似文献   

9.
One method to detect obstacles from a vehicle moving on a planar road surface is the analysis of motion-compensated difference images. In this contribution, a motion compensation algorithm is presented, which computes the required image-warping parameters from an estimate of the relative motion between camera and ground plane. The proposed algorithm estimates the warping parameters from displacements at image corners and image edges. It exploits the estimated confidence of the displacements to cope robustly with outliers. Knowledge about camera calibration, measuremts from odometry, and the previous estimate are used for motion prediction and to stabilize the estimation process when there is not enough information available in the measured image displacements. The motion compensation algorithm has been integrated with modules for obstacle detection and lane tracking. This system has been integrated in experimental vehicles and runs in real time with an overall cycle of 12.5 Hz on low-cost standard hardware. Received: 23 April 1998 / Accepted: 25 August 1999  相似文献   

10.
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