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1.
We propose the collaborative activity of mapping design patterns against stakeholder values as a viable method for grounding conceptual design of information and communication technology (ICT) services for heterogeneous sets of stakeholders. Preliminary experiences from designing a case book service for video-mediated gastro-medical team meetings are presented. A diverse set of stakeholders and the challenge to apply novel technologies in a demanding environment have placed more responsibility on the Human Computer Interaction (HCI) team to conceptualise new work practices and their expected effects than what traditional participatory design projects typically entail. By combining the methodologies of genre analysis and pattern languages, design pattern maps have been used to conceptualise solutions that span both work and interface aspects of the solution and that match declared values of the stakeholders concerned. A series of mapping sessions with different stakeholders helped the inter-disciplinary project team to better define, what stakeholder values called for what new work patterns and what kind of supporting interaction design patterns these new work patterns in turn called for.  相似文献   

2.
PISO® (Process Improvement for Strategic Objectives) is a method that engages system users in the redesign of their own work-based information systems. PisoSIA® (stakeholder identification and analysis) is an enhancement to the original method that helps in the identification of a system's stakeholders, analyses the impact they have on the system and also considers the effect of change upon those stakeholders. Overviews of the original and enhanced methods are provided and research investigations centred on four case studies are reported. Each of the case studies made use of the original PISO® method and two made use of the enhanced pisoSIA® method. These case studies demonstrate the worth of the enhanced approach. The stakeholder identification and subsequent analysis provides an effective complement to the original method and can clearly aid in change management within information system redesign.  相似文献   

3.
Advancing stakeholder participation beyond consultation offers a range of benefits for local flood risk management, particularly as responsibilities are increasingly devolved to local levels. This paper details the design and implementation of a participatory approach to identify intervention options for managing local flood risk. Within this approach, Bayesian networks were used to generate a conceptual model of the local flood risk system, with a particular focus on how different interventions might achieve each of nine participant objectives. The model was co-constructed by flood risk experts and local stakeholders. The study employs a novel evaluative framework, examining both the process and its outcomes (short-term substantive and longer-term social benefits). It concludes that participatory modelling techniques can facilitate the identification of intervention options by a wide range of stakeholders, and prioritise a subset for further investigation. They can help support a broader move towards active stakeholder participation in local flood risk management.  相似文献   

4.
Glinz  M. Wieringa  R.J. 《Software, IEEE》2007,24(2):18-20
The growing attention being paid to stakeholders' needs and desires reflects the growing importance of requirements engineering (RE) in software and systems development. This introduction reviews the RE process: identifying the stakeholders in a project, determining who and how important they are, prioritizing the identified stakeholder roles, and selecting representative individuals or groups from the identified and prioritized stakeholder roles with whom the development team can elicit and validate system requirements. The authors then mention each article in the issue in the context of today's latest thinking on RE. This article introduces a special issue on stakeholders in requirements engineering.  相似文献   

5.
The process of determining user requirements for software systems is often plagued with uncertainty, ambiguity, and inconsistency. Rapid prototyping offers an iterative approach to requirements engineering that can be used to alleviate some of the problems with communication and understanding. Since the systems development process is characterized by changing requirements and assumptions, involving multiple stakeholders with often differing viewpoints, it is beneficial to capture the justifications for the decisions in the development process in a structured manner. Thisdesign rationale captured during requirements engineering can be used in conjunction with the rapid prototyping process to support various stakeholders involved in systems development. CAPS (the Computer Aided Prototyping System) has been built to help software engineers rapidly construct prototypes of proposed software systems. REMAP (Representation and MAintenance of Process knowledge) provides a conceptual model and mechanisms to represent and reason with (design) rationale knowledge. In this paper, we describe how in the context of evolving requirements, the CAPS system augmented with REMAP helps firm up software requirements through iterative negotiations via examination of executable prototypes and reasoning with design rationale knowledge.  相似文献   

6.
Knowledge elicitation is one of the more problematic phases of knowledge based systems development. Two specific problems that have received inadequate attention in the literature are the process of expert selection and the use of a broader, socially and politically informed, frame of reference for knowledge elicitation. This paper builds on the few attempts to consider these problems. It contributes to a novel interpretation of the broader knowledge acquisition context using the powerful notion of stakeholders. More specifically, it proposes the application of an interpretive stakeholder analysis approach previously developed in information systems research. It is argued that the identification of knowledge based systems’ and knowledge elicitation stakeholders and the investigation of their viewpoints not only enriches the knowledge elicitation process, it also contributes to a broader understanding of knowledge based systems development.  相似文献   

7.
The management of competing stakeholders has emerged as an important weapon for strategic management. Typically, reactive, defensive, accommodative, or proactive (RDAP) strategies have been employed for getting into the world of stakeholders. This paper proposes a methodology for formulating strategies for stakeholder management by the use of these RDAP strategies. Our methodology consists of four phases: stakeholder analysis, strategy retrieval, strategy revision, and strategy implementation. Strategies are derived on the basis of similar cases stored in case bases. A system called the stakeholder management strategy support system (SMSS) is implemented to put our methodology to work. In order to demonstrate the practical usefulness of this system, Korean Healthcare IT (Information Technology) industry is illustrated. This illustration implies that our methodology is useful, especially in view of dynamic nature of business and its stakeholders. Our methodology will be able to help any business leader create value while navigating a multi-stakeholder environment.  相似文献   

8.
王继喆  李明树 《软件学报》2007,18(10):2380-2392
在多涉众(stakeholder)参加的协同开发活动中,不同的涉众关注软件开发的不同方面,例如技术、过程、人.由于涉众的"赢条件(win condition)"之间的相互影响冲突往往是隐含的,所以,它们之间的冲突不容易被发现,导致各方共赢的均衡状态难以达成.提出了一个三维的需求模型TRISO-RM(tri-dimensional integrated software requirements model),通过它来描述和集成涉众对于软件开发不同方面的赢条件.在此基础上,通过由一组互相依赖的制品、活动、参与者所构成的TRISO-Element作为媒介,以发现、建立和维护不同赢条件之间的关系.基于TRISO-RM,分析了涉众目标冲突的一种典型形式--模型冲突(model clash)所发生的机理,并给出了发现与解决的过程.通过在软件质量管理平台SoftPM的开发中的实践应用,TRISO-RM方法对于涉众协同支持的有效性得到了验证.  相似文献   

9.
Advanced services have caught the attention of industries and academics as a way to exploit new customer value propositions. However, the existing design methodologies for advanced services are limited to partially addressing one or some key design elements, hence causing confusion in practice. Moreover, human factors are not often addressed, even though the design for advanced services requires human-centered thinking. Aiming to advance the body of research, the current study aims to conceptually propose a multidimensional design methodology called DIMAND that captures the key design elements and their relations in a single-view structure in accordance with a human-centric approach. Specifically, DIMAND encapsulates the (i) life-cycle service design interrelated with other key design elements—(ii) stakeholder networks, (iii) new service development methods, and (iv) design skills—that must be considered to develop effective advanced service design. Based on a hybrid research design, DIMAND was conceptually developed through systematic reviews and structured analysis of existing design methodologies, as well as an elicitation of expert knowledge in the domain through the analytical hierarchy process (AHP). For validation, the average usability score of DIMAND as evaluated by 26 practitioners was 72.2, which falls into “excellence” on the simplified system usability scale (SUS), hence confirming its potential utility. As a result, DIMAND offers a novel and holistic guideline for design practitioners and engineers to obtain coherence in all the life-cycle design processes by simultaneously taking these key design elements and their relations into account, making the design of advanced services more practical.  相似文献   

10.
More than 2 billion people are using the Internet at present, assisted by the mediating activities of software agents that deal with the diversity and complexity of information. There are, however, ethical issues due to the monitoring-and-surveillance, data-mining, and autonomous nature of software agents. Considering the context, this study aims to comprehend stakeholders’ perspectives on the social network service environment to identify the main considerations for the design of software agents in social network services in the near future. Twenty-one stakeholders, belonging to 3 key stakeholder groups, were recruited using a purposive sampling strategy for unstandardized semistructured e-mail interviews. The interview data were analyzed using a qualitative content analysis method. It was possible to identify 3 main considerations for the design of software agents in social network services, which were classified into the following categories: comprehensive understanding of users’ perception of privacy, user type recognition algorithms for software agent development, and existing software agents enhancement.  相似文献   

11.
Workplace studies provide an important input to system development, yet there is no straightforward way of translating empirical results into requirements. This study contributes to the development of methods by reporting an activity theory based approach consisting of (i) field observations, (ii) modelling and (iii) a specific task analysis for system requirements. The research informed the further development of the Build-it system, a multi-user system designed to support co-located interaction between designers in engineering and architecture, and other stakeholders such as clients, operators, or inhabitants. The background research was conducted in four engineering companies and comprised of meeting observations, a questionnaire on design collaboration (n=94) and the analysis of 20 artefacts. The findings indicate that collaboration is of critical importance to the design process, and at least some of the tasks in engineering design could be supported by a system like Build-it. The task analysis for system requirements involved potential users from engineering but extended the scope to other domains, namely architecture and chemical process engineering (n=22). In all three domains a multi-user system like Build-it would be advantageous; however, the specific requirements varied more than expected. The study critically reflects on the use of generic concepts and the process of conducting research for the purpose of understanding work for design.  相似文献   

12.
In this paper we describe the development of the Interaction Space Theory developed as part of the SANE project. The EU funded project provided an inter-disciplinary context for the study of interactions in the hybrid workplace where physical work environment is enhanced with information and communication technologies (ICT) which enable collaboration with remote partners. We explain how the theoretical approach, empirical work and methodological strategy employed by SANE researchers contribute toward the social intelligence design approach through the development of the methodology for identification of workplace requirements for mobile knowledge workers. In addition, we demonstrate how empirical findings, based upon our theoretical approach, can lead to development of novel methods and techniques for evaluating the impact of new and emerging technologies in the workplace.  相似文献   

13.
In earlier work, we presented a value based measure of cybersecurity that quantifies the security of a system in concrete terms, specifically, in terms of how much each system stakeholder stands to lose (in dollars per hour of operation) as a result of security threats and system vulnerabilities; our metric varies according to the stakes that each stakeholder has in meeting each security requirement. In this paper, we discuss the specification and design of a system that collects, updates, and maintains all the information that pertains to estimating our cybersecurity measure, and offers stakeholders quantitative means to make security-related decisions.  相似文献   

14.
由于在需求分析中存在着沟通障碍,项目相关人员(stakeholder)之间产生冲突是不可避免的.对stakeholder间冲突产生的原因从沟通主体,渠道、内容和语言等4个方面进行了总结和论述.将stakeholder间的冲突区分为业务冲突、目标冲突和情感冲突3种形式,并分析了这些冲突形式在需求分析活动具有的不同作用.基于组织行为学中的冲突观点,对stakehol-der间的冲突过程进行了阶段划分和描述,指出了进行冲突控制的时机并以联合应用系统开发(JAD)为例,探讨了stakeholder冲突协商机制的建立.  相似文献   

15.
An understanding of the ways in which work coordination is achieved in practice is essential to the development of effective CSCW technologies. However, previous studies are limited in their focus on small, self-contained work groups. In this analysis of work coordination in a hospital context, a broader perspective was adopted, allowing examination of activities across time, group and location. The use of a relevant structured methodology and a focus on deviations from formal procedures enabled the consideration of a range of contextual factors in interaction: Important aspects of work coordination to emerge included: status influences on the effectiveness of working practices; the social and political uses of information; conflicts between work goals and between motivations for coordinating activities; the role of informal practices; and the use of formal procedures to regulate inter-group relations. The implications of these issues for CSCW design in the hospital context are illustrated.  相似文献   

16.
《Advanced Robotics》2012,26(23):1248-1263
Although the development of robot-based support systems for elderly people has become more popular, it is difficult for humans to understand the actions, plans, and behavior of autonomous robots and the reasons behind them, particularly when the robots include learning algorithms. Learning-based autonomous systems which are called AI are treated as an inherently untrustworthy ‘black box,’ because machine learning or deep learning algorithms are difficult for humans to understand. Robot systems such as assistive robots, which work closely with humans, however, should be trusted. Systems should therefore achieve accountability for all stakeholders. However, most research in this field has focused on particular systems and situations, and no general design architecture exists. In this study, we propose a new design method, focused on accountability and transparency, for learning-based robot systems. Describing the entire system is a necessary first step, and transcribing the described system for each stakeholder based on several principles is effective for achieving accountability. The method improves transparency for systems, including learning algorithms. A standing assistive robot is used as an example of the entire system to clarify which system parts require greater transparency. This study adopted the Systems Modeling Language (SysML) to describe the system and the described system is used for the information representation. Information should be represented considering the relationships between stakeholders, information, and the system interface. Because of their complexity, it is difficult for humans to understand the complete set of information available in robot systems. Systems should therefore present only the information required, depending on the situation. The stakeholder–interface relationship is also important because it is more beneficial for professionals to view information relevant to their specialized field, which would be difficult for others to understand. By contrast, the interface should be intuitive for general users. Visualization and sound are very useful means of transmitting information, with advantages and disadvantages for different circumstances. These relationships are important for achieving accountability. Finally, we show an example of implementation with a developed support system. It is confirmed that accountable systems can be designed based on the proposed design architecture.  相似文献   

17.
《Ergonomics》2012,55(10):1229-1242
This study examined the use of and barriers to H-block and high lift grouting, two alternatives to lifting concrete masonry blocks onto vertical rebar. Peak and cumulative shoulder motions were evaluated, as well as adoption barriers: H-block cost and stakeholder perceptions. Results indicated that using the alternatives significantly decreased peak shoulder flexion (p < 0.001). A case study indicated that building cost was higher with H-block, but the difference was less than 2% of the total cost. Contractors and specifiers reported important differences in perceptions, work norms, and material use and practices. For example, 48% of specifiers reported that use of high lift grouting was the contractor's choice, while 28% of contractors thought it must be specified. Use of H-block or high-lift grouting should be considered as methods to reduce awkward upper extremity postures. Cost and stakeholders’ other perceptions present barriers that are important considerations when developing diffusion strategies for these alternatives.

Practitioner Summary: This study provides information from several perspectives about ergonomic controls for a high risk bricklaying task, which will benefit occupational safety experts, health professionals and ergonomists. It adds to the understanding of shoulder stresses, material cost and stakeholder perceptions that will contribute to developing effective diffusion strategies.  相似文献   

18.
ContextIt is challenging to develop comprehensive, consistent, analyzable requirements models for evolving requirements. This is particularly critical for certain highly interactive types of socio-technical systems that involve a wide range of stakeholders with disparate backgrounds; system success is often dependent on how well local social constraints are addressed in system design.ObjectiveThis paper describes feasibility research, combining a holistic social system perspective provided by Activity Theory (AT), a psychological paradigm, with existing system development methodologies and tools, specifically goal and scenario modeling.MethodAT is used to understand the relationships between a system, its stakeholders, and the system’s evolving context. The User Requirements Notation (URN) is used to produce rigorous, analyzable specifications combining goal and scenario models. First, an AT language was developed constraining the framework for automation, second consistency heuristics were developed for constructing and analyzing combined AT/URN models, third a combined AT/URN methodology was developed, and consequently applied to a proof-of-concept system.ResultsAn AT language with limited tool support was developed, as was a combined AT/URN methodology. This methodology was applied to an evolving disease management system to demonstrate the feasibility of adapting AT for use in system development with existing methodologies and tools. Bi-directional transformations between the languages allow proposed changes in system design to be propagated to AT models for use in stakeholder discussions regarding system evolution.ConclusionsThe AT framework can be constrained for use in requirements elicitation and combined with URN tools to provide system designs that include social system perspectives. The developed AT/URN methodology can help engineers to track the impact on system design due to requirement changes triggered by changes in the system’s social context. The methodology also allows engineers to assess the impact of proposed system design changes on the social elements of the system context.  相似文献   

19.
Inter-organizational systems operate in an area where there are many interested parties. If the views of these interested parties are not explored and taken into consideration before and during the development of an inter-organizational system, it is likely that the implementation of this system will be disappointing. This paper describes one approach to exploring these views through the use of stakeholder analysis. More specifically, it describes how to identify the stakeholders, a process that has been overlooked in the stakeholder analysis and inter-organizational systems literature, and examines the perceptions of a number of stakeholders in the drug use management field in the UK.  相似文献   

20.
Prognostic and health management (PHM) describes a set of capabilities that enable to detect anomalies, diagnose faults and predict remaining useful lifetime (RUL), leading to the effective and efficient maintenance and operation of assets such as aircraft. Prior research has considered the methodological factors of PHM system design, but typically, only one or a few aspects are addressed. For example, several studies address system engineering (SE) principles for application towards PHM design methodology, and a concept of requirements from a theoretical standpoint, while other papers present requirement specification and flow-down approaches for PHM systems. However, the state of the art lacks a systematic methodology that formulates all aspects of designing and comprehensively engineering a PHM system. Meanwhile, the process and specific implementation of capturing stakeholders’ expectations and requirements are usually lacking details. To overcome these drawbacks, this paper proposes a stakeholder-oriented design methodology for developing a PHM system from a systems engineering perspective, contributing to a consistent and reusable representation of the design. Further, it emphasizes the process and deployment of stakeholder expectations definition in detail, involving the steps of identifying stakeholders, capture their expectations/requirements, and stakeholder and requirement analysis. Two case studies illustrate the applicability of the proposed methodology. The proposed stakeholder-oriented design methodology enables the integration of the bespoke main tasks to design a PHM system, in which sufficient stakeholder involvement and consideration of their interests can lead to more precise and better design information. Moreover, the methodology comprehensively covers the aspects of traceability, consistency, and reusability to capture and define stakeholders and their expectations for a successful design.  相似文献   

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