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1.
几何不变性及其在3D物体识别中的应用   总被引:4,自引:0,他引:4       下载免费PDF全文
三维物体识别是计算机视觉研究的重要内容之一,它要求从3D物体的2D图象中识别和定位物体.由于物体成像时会受到观察视角、摄像机参数的影响,因此使得同一物体在不同观察视角、不同摄像机参数等条件下所得到的图象存在差异.但由于几何不变性方法可以有效地消除这种差异带给3D物体识别的不利影响,所以,近20年来这种方法受到了广泛的关注和研究.为使人们了解该领域的研究现状,以对该领域的研究有所启发,首先讨论了基于几何不变性的3D物体识别方法的研究内容,包括研究的几何框架和其不变性以及几何不变性在3D物体识别中的主要应用;其次,总结性地评述了该领域的研究现状;最后,提出了研究的发展方向.  相似文献   

2.
Recognizing human actions from video has been a challenging problem in computer vision. Although human actions can be inferred from a wide range of data, it has been demonstrated that simple human actions can be inferred by tracking the movement of the head in 2D. This is a promising idea as detecting and tracking the head is expected to be simpler and faster because the head has lower shape variability and higher visibility than other body parts (e.g., hands and/or feet). Although tracking the movement of the head alone does not provide sufficient information for distinguishing among complex human actions, it could serve as a complimentary component of a more sophisticated action recognition system. In this article, we extend this idea by developing a more general, viewpoint invariant, action recognition system by detecting and tracking the 3D position of the head using multiple cameras. The proposed approach employs Principal Component Analysis (PCA) to register the 3D trajectories in a common coordinate system and Dynamic Time Warping (DTW) to align them in time for matching. We present experimental results to demonstrate the potential of using 3D head trajectory information to distinguish among simple but common human actions independently of viewpoint.  相似文献   

3.
Free viewpoint action recognition using motion history volumes   总被引:5,自引:0,他引:5  
Action recognition is an important and challenging topic in computer vision, with many important applications including video surveillance, automated cinematography and understanding of social interaction. Yet, most current work in gesture or action interpretation remains rooted in view-dependent representations. This paper introduces Motion History Volumes (MHV) as a free-viewpoint representation for human actions in the case of multiple calibrated, and background-subtracted, video cameras. We present algorithms for computing, aligning and comparing MHVs of different actions performed by different people in a variety of viewpoints. Alignment and comparisons are performed efficiently using Fourier transforms in cylindrical coordinates around the vertical axis. Results indicate that this representation can be used to learn and recognize basic human action classes, independently of gender, body size and viewpoint.  相似文献   

4.
A major problem in object recognition is that a novel image of a given object can be different from all previously seen images. Images can vary considerably due to changes in viewing conditions such as viewing position and illumination. In this paper we distinguish between three types of recognition schemes by the level at which generalization to novel images takes place: universal, class, and model-based. The first is applicable equally to all objects, the second to a class of objects, and the third uses known properties of individual objects. We derive theoretical limitations on each of the three generalization levels. For the universal level, previous results have shown that no invariance can be obtained. Here we show that this limitation holds even when the assumptions made on the objects and the recognition functions are relaxed. We also extend the results to changes of illumination direction. For the class level, previous studies presented specific examples of classes of objects for which functions invariant to viewpoint exist. Here, we distinguish between classes that admit such invariance and classes that do not. We demonstrate that there is a tradeoff between the set of objects that can be discriminated by a given recognition function and the set of images from which the recognition function can recognize these objects. Furthermore, we demonstrate that although functions that are invariant to illumination direction do not exist at the universal level, when the objects are restricted to belong to a given class, an invariant function to illumination direction can be defined. A general conclusion of this study is that class-based processing, that has not been used extensively in the past, is often advantageous for dealing with variations due to viewpoint and illuminant changes.  相似文献   

5.
One approach to recognizing objects seen from arbitrary viewpoint is by extracting invariant properties of the objects from single images. Such properties are found in images of 3D objects only when the objects are constrained to belong to certain classes (e.g., bilaterally symmetric objects). Existing studies that follow this approach propose how to compute invariant representations for a handful of classes of objects. A fundamental question regarding the invariance approach is whether it can be applied to a wide range of classes. To answer this question it is essential to study the set of classes for which invariance exists. This paper introduces a new method for determining the existence of invariant functions for classes of objects together with the set of images from which these invariants can be computed. We develop algebraic tests that determine whether the objects in a given class can be identified from single images. These tests apply to classes of objects undergoing affine projection. In addition, these tests allow us to determine the set of views of the objects which are degenerate. We apply these tests to several classes of objects and determine which of them is identifiable and which of their views are degenerate.  相似文献   

6.
This paper describes an approach to human action recognition based on a probabilistic optimization model of body parts using hidden Markov model (HMM). Our method is able to distinguish between similar actions by only considering the body parts having major contribution to the actions, for example, legs for walking, jogging and running; arms for boxing, waving and clapping. We apply HMMs to model the stochastic movement of the body parts for action recognition. The HMM construction uses an ensemble of body‐part detectors, followed by grouping of part detections, to perform human identification. Three example‐based body‐part detectors are trained to detect three components of the human body: the head, legs and arms. These detectors cope with viewpoint changes and self‐occlusions through the use of ten sub‐classifiers that detect body parts over a specific range of viewpoints. Each sub‐classifier is a support vector machine trained on features selected for the discriminative power for each particular part/viewpoint combination. Grouping of these detections is performed using a simple geometric constraint model that yields a viewpoint‐invariant human detector. We test our approach on three publicly available action datasets: the KTH dataset, Weizmann dataset and HumanEva dataset. Our results illustrate that with a simple and compact representation we can achieve robust recognition of human actions comparable to the most complex, state‐of‐the‐art methods.  相似文献   

7.
8.
Actions as space-time shapes   总被引:3,自引:0,他引:3  
Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes induced by the silhouettes in the space-time volume. We adopt a recent approach for analyzing 2D shapes and generalize it to deal with volumetric space-time action shapes. Our method utilizes properties of the solution to the Poisson equation to extract space-time features such as local space-time saliency, action dynamics, shape structure and orientation. We show that these features are useful for action recognition, detection and clustering. The method is fast, does not require video alignment and is applicable in (but not limited to) many scenarios where the background is known. Moreover, we demonstrate the robustness of our method to partial occlusions, non-rigid deformations, significant changes in scale and viewpoint, high irregularities in the performance of an action, and low quality video.  相似文献   

9.
Simultaneous tracking and action recognition for single actor human actions   总被引:1,自引:0,他引:1  
This paper presents an approach to simultaneously tracking the pose and recognizing human actions in a video. This is achieved by combining a Dynamic Bayesian Action Network (DBAN) with 2D body part models. Existing DBAN implementation relies on fairly weak observation features, which affects the recognition accuracy. In this work, we use a 2D body part model for accurate pose alignment, which in turn improves both pose estimate and action recognition accuracy. To compensate for the additional time required for alignment, we use an action entropy-based scheme to determine the minimum number of states to be maintained in each frame while avoiding sample impoverishment. In addition, we also present an approach to automation of the keypose selection task for learning 3D action models from a few annotations. We demonstrate our approach on a hand gesture dataset with 500 action sequences, and we show that compared to DBAN our algorithm achieves 6% improvement in accuracy.  相似文献   

10.
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