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1.
In the mainstream top-down approach, money is neutral except with special assumptions. Intending to make money “essential”, random-matching models introduced decentralisation by considering pair-wise transactions. Nevertheless, in both cases top-level equilibrium constrains agents’ behaviour. Instead, here we use a bottom-up approach. In a competitive market, decentralised autonomous agents meet and exchange a commodity for money. Their decisions use minimal information. They are triggered by simple rules founded on a “satisficing” procedure and on a random decision process that simulates bounded rationality. The conclusions are, first, that non-monetary costs are essential to avoid collapse of the economy. Second, mainly “price setters” who are adequately satisfied achieve equilibrium protecting themselves by evolving advantages to avoid competition that is too tough. Third, and the most important conclusion is that money ceases to be neutral as soon as competition arises between individual firms.  相似文献   

2.
Understanding post adoption behavior has emerged as an important issue in IS research. Organizations have invested in a plethora of Information Systems (IS) and the benefits that can be gained from these systems depend on their usage. Prior research has examined factors that impact users’ intention to continue using the IS. However, comprehending post adoption IS usage behavior has not received much attention. Building on TAM and IS success model, this study proposes that information quality and system integration influence perceived IS usefulness which will then drive post adoption usage of the IS. Post adoption IS usage is conceptualized as a broad concept that includes extended usage and exploratory usage. Data (N = 1032) was collected to test the model, in the context of a web-based student information system that students use to manage their academic work. The results show that at the post adoption stage, perceived IS usefulness is a good predictor of extended usage and exploratory usage. However, surprisingly IS usefulness was found to explain a much larger variance in exploratory usage. Information quality and system integration were found to influence IS usefulness. However, information quality also has a direct affect on extended usage, while system integration directly influenced exploratory usage. Assessment of the moderating role of gender and internet experience on model relationships reveals interesting insights. Implications are drawn for future research and practice.  相似文献   

3.
基于Agent的建模与仿真概述   总被引:2,自引:2,他引:2  
基于Agent的建模与仿真(ABMS)是研究复杂系统的有效途径和建模仿真方法学,足当前最具有活力、有所突破的仿真方法学,已经成为系统仿真领域的一个新的研究方向.全面总结和阐述了基于Agent的建模与仿真的相关理论基础和概念,包括CAS理论,ABMS中Agent的概念、结构;阐述了ABMS的原理(简单规则导致复杂的行为)与研究步骤;总结了ABMS的主要应用领域,包括经济领域、社会科学领域和军事领域;慨述了ABMS软件开发平台和工具包,给出了ABMS开发方法;给出了互联网上关于ABMS的的资源链接.因而有利于全面认识、应用和研究ABMS.  相似文献   

4.
复杂系统基于Agent的建模与仿真设计模式及软件框架   总被引:8,自引:2,他引:8  
提出了一种基于Agent的建模与仿真设计模式——ABMS设计模式,阐述了ABMS设计模式的主要内容。该模式的提出有利于在建模与仿真领域以及软件开发界之间建立关于ABMS的对话联系与交流。然后设计了一种包含仿真服务模型ServerAgent和仿真模型结构SimAgent的ABMS分布仿真框架,该框架将最大限度实现仿真重用,并将支持大规模的基于Agent的复杂系统的仿真,包括军事对抗以及天战系统的仿真。该框架部分借鉴了HLA的思想,其中的ServerAgent提供底层的通用仿真服务。  相似文献   

5.
The factors influencing KMS usage are of major concern to the MIS community. Among the diverse theories employed to help understand this is task technology fit (TTF), which considers the needed technological characteristics of the task as a major factor determining usage. This theory, however, ignores the personal cognition dimension, which has been found to affect the use of an IS. By integrating TTF and social cognitive theory (SCT), we attempted to determine the key factors affecting KMS usage in IT, the organizational task, and personal cognition. Through a survey of 192 KMS users, task interdependence, perceived task technology fit, KMS self-efficacy, and personal outcome expectations were found to have substantial influences on KMS usage. Among the key factors, KMS self-efficacy was found to be especially important as it was substantially and positively correlated to perceived task technology fit, personal and performance-related outcome expectations, and KMS usage.  相似文献   

6.
Mobile payment is an emerging and important application of mobile commerce. The adoption and use of mobile payment services are critical for both service providers and investors to profit from such an innovation. The present study attempts to identify the determinants of pre-adoption of mobile payment services and explore the temporal evolution of these determinants across the pre-adoption and post-adoption stages from a holistic perspective including behavioral beliefs, social influences, and personal traits. A research model that reflects the characteristics and usage contexts of mobile payment services is developed and empirically tested by using structural equation modeling on datasets consisting of 483 potential adopters and 156 current users of a mobile payment service in China. Our findings show that behavioral beliefs in combination with social influences and personal traits are all important determinants for mobile payment services adoption and use, but their impacts on behavioral intention do vary across in different stages. Theoretical and practical implications of the findings are presented.  相似文献   

7.
The unified theory of acceptance and use of technology (UTAUT), a model of the user acceptance of IT, synthesizes elements from several prevailing user acceptance models. It has been credited with explaining a larger proportion of the variance of ‘intention to use’ and ‘usage behavior’ than do preceding models. However, it has not been validated in non-Western cultures. Using a survey sample collected from 722 knowledge workers using desktop computer applications on a voluntary basis in Saudi Arabia, we examined the relative power of a modified version of UTAUT in determining ‘intention to use’ and ‘usage behavior’. We found that the model explained 39.1% of intention to use variance, and 42.1% of usage variance. In addition, drawing on the theory of cultural dimensions, we hypothesized and tested the similarities and differences between the North American and Saudi validations of UTAUT in terms of cultural differences that affected the organizational acceptance of IT in the two societies.  相似文献   

8.
This paper discusses infrastructure for design, development, and experimentation of multi-agent systems. Multi-agent system design requires determining (1) how domain requirements drive the use of agents and AI techniques, (2) what competencies agents need in a MAS, and (3) which techniques implement those competencies. Deployment requirements include code reuse, parallel development through formal standardized object specifications, multi-language and multi-platform support, simulation and experimentation facilities, and user interfaces to view internal module, agent, and system operations. We discuss how standard infrastructure technologies such as OMG IDL, OMG CORBA, Java, and VRML support these services. Empirical evaluation of complex software systems requires iteration through combinations of experimental parameters and recording desired data. Infrastructure software can ease the setup, running, and analysis of large-scale computational experiments. The development of the Sensible Agent Testbed and architecture over the past six years provides a concrete example. The design rationale for the Sensible Agent architecture emphasizes domain-independent requirements and rapid deployment to new application domains. The Sensible Agent Testbed is a suite of tools providing or assisting in setting up, running, visually monitoring, and chronicling empirical testing and operation of complex, distributed multi-agent systems. A thorough look at the various Sensible Agents infrastructure pieces illustrates the engineering principles essential for multi-agent infrastructure, while documenting the software for users.  相似文献   

9.
This paper analyses the relationship between productive efficiency and online-social-networks (OSN) in Spanish telecommunications firms. A data-envelopment-analysis (DEA) is used and several indicators of business “social Media” activities are incorporated. A super-efficiency analysis and bootstrapping techniques are performed to increase the model's robustness and accuracy. Then, a logistic regression model is applied to characterise factors and drivers of good performance in OSN. Results reveal the company's ability to absorb and utilise OSNs as a key factor in improving the productive efficiency. This paper presents a model for assessing the strategic performance of the presence and activity in OSN.  相似文献   

10.
Recent natural disasters indicate that modern technologies for environmental monitoring, modeling, and forecasting are not well integrated with cross-level social responses in many hazard-management systems. This research addresses this problem through a Java-based multi-agent prototype system, GeoAgent-based Knowledge System (GeoAgentKS). This system allows: (1) computer representation of institutional regulations and behavioral rules used by multiple social institutions and individuals in cross-level human–environment interactions, (2) integration of this representation with scientific modeling of dynamic hazard development, and (3) application of automated reasoning that suggests to users the appropriate actions for supporting cooperative social responses. This paper demonstrates the software architecture of GeoAgentKS and presents such an integrated approach by modeling the drought management processes in Central Pennsylvania, USA. The results show that it is possible to use GeoAgentKS to represent multilevel human–environment interactions and to use those interactions as input to decision making in hazard management.  相似文献   

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