共查询到20条相似文献,搜索用时 500 毫秒
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针对传统的混合表面形状恢复算法存在较大误差的问题,提出一种透视投影下从单幅图像混合表面明暗信息恢复形状的新算法。采用Phong反射模型来描述物体表面反射特性,假设光源处于相机的光心处,建立透视投影下的图像辐照度方程。然后由辐照度方程构造包含物体深度信息的Hamilton Jacobi偏微分方程,引入局部高阶LLF通量分裂格式和五阶WENO格式逼近微分方程的粘性解,最终得到物体表面三维形状。实验结果表明,与传统算法相比,新算法的恢复高度的最大误差和平均误差均显著降低。 相似文献
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现有基于光照模型的增强现实逆向光源检测算法要求校准物体的表面是纯漫反射体,检测出的位置误差较大.针对这一问题,提出一种引入投影阴影三维形状特征及镜面反射分量的两步光源检测算法.算法分为光源位置和强度检测两个部分,在光源位置已知的条件下引入带有镜面反射分量的Cook-Torrance模型检测强度,并采用随机采样分区、误差处理等机制.同时使用投影阴影三维形状特征代替平面阴影角点特征,然后利用光线跟踪检测光照位置.实验表明该算法检测光源位置更加准确,检测光强有效,较好地解决了点光源位置检测不准确和受校准物材质限制问题. 相似文献
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一种基于多面体模型的从明暗恢复物体形状方法 总被引:1,自引:2,他引:1
针对目前“从明暗恢复物体形状方法”存在的问题,提出了以多面体模型为基础的快速算法,根据向量场的分布建立关于物体表面深度信息的超定线性方程组,在最小二乘意义下求得物体表面的深度值。该算法能从已知光照条件下的单幅或多幅图像中恢复物体表面的三维结构,形成以像素为精度的物体表面多面体模型。实际计算表明该算法计算速度快,能适应单一反射系数的任意物体表面的形状恢复。 相似文献
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针对使用朗伯反射模型描述漫反射表面的形状恢复算法存在较大误差的问题,提出了一种偏角的计算和特定方向的选择相关的点光源参数估计的从明暗恢复形状的算法.首先假定摄像机采用正交投影,方向与光源方向一致,建立适合漫反射表面的图像辐照度方程,然后将方程转化为包含物体深度信息的偏微分方程,使用点光源估计方法应用于SFS技术的线性化方法,进而得到物体表面的三维形状.合成人脸的PGM格式的图像实验结果表明,采用改进的算法成像准确,且深度信息值域比较宽,效果满足要求. 相似文献
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一、引言用计算机来定位复杂的三维物体图形,一直是计算机图形学研究的一个难题,因为它受各方面因素的影响较大。常用的定位方法是从图像上获取三维数据,然后经过作图,给出物体的空间位置与形状。从图像上获取三维数据的方法通常有两种:一种方法是由透视投影获得三维数据,即将图像上的点看作是空间物体对应点经透视投影变换后的象点(要求从不同的观察点拍摄至少两幅图像),然后经过逆变换,可求出原物体上点的三维坐标数据。如文献[2]中介绍的立体测量系统就是利用此方法处理的。另一种方法是由图象的明暗来获取三维数据。当照明模型满足朗伯定律时,利用光源位置不同的三幅正投影图像(这三个光源不应在同一直线上)可以计算出各点的法向矢量,从而决定出物体的形状。 相似文献
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Ketut Fundana Niels C. Overgaard Anders Heyden 《International Journal of Computer Vision》2008,80(3):289-299
In this paper we address the problem of segmentation in image sequences using region-based active contours and level set methods.
We propose a novel method for variational segmentation of image sequences containing nonrigid, moving objects. The method
is based on the classical Chan-Vese model augmented with a novel frame-to-frame interaction term, which allow us to update
the segmentation result from one image frame to the next using the previous segmentation result as a shape prior. The interaction
term is constructed to be pose-invariant and to allow moderate deformations in shape. It is expected to handle the appearance
of occlusions which otherwise can make segmentation fail. The performance of the model is illustrated with experiments on
synthetic and real image sequences. 相似文献
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Bruno Mercier Daniel Meneveaux Alain Fournier 《International Journal of Computer Vision》2007,73(1):77-93
In this paper, we present a complete framework for recovering an object shape, estimating its reflectance properties and light
sources from a set of images. The whole process is performed automatically. We use the shape from silhouette approach proposed
by R. Szeliski (1993) combined with image pixels for reconstructing a triangular mesh according to the marching cubes algorithm.
A classification process identifies regions of the object having the same appearance. For each region, a single point or directional
light source is detected. Therefore, we use specular lobes, lambertian regions of the surface or specular highlights seen
on images. An identification method jointly (i) decides what light sources are actually significant and (ii) estimates diffuse
and specular coefficients for a surface represented by the modified Phong model (Lewis, 1994). In order to validate our algorithm
efficiency, we present a case study with various objects, light sources and surface properties. As shown in the results, our
system proves accurate even for real objects images obtained with an inexpensive acquisition system. 相似文献
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Xudong Xie Author Vitae Author Vitae 《Pattern recognition》2005,38(2):221-230
This paper proposes a novel illumination compensation algorithm, which can compensate for the uneven illuminations on human faces and reconstruct face images in normal lighting conditions. A simple yet effective local contrast enhancement method, namely block-based histogram equalization (BHE), is first proposed. The resulting image processed using BHE is then compared with the original face image processed using histogram equalization (HE) to estimate the category of its light source. In our scheme, we divide the light source for a human face into 65 categories. Based on the category identified, a corresponding lighting compensation model is used to reconstruct an image that will visually be under normal illumination. In order to eliminate the influence of uneven illumination while retaining the shape information about a human face, a 2D face shape model is used. Experimental results show that, with the use of principal component analysis for face recognition, the recognition rate can be improved by 53.3% to 62.6% when our proposed algorithm for lighting compensation is used. 相似文献
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Shape from Shading with Interreflections Under a Proximal Light Source: Distortion-Free Copying of an Unfolded Book 总被引:2,自引:0,他引:2
Wada Toshikazu Ukida Hiroyuki Matsuyama Takashi 《International Journal of Computer Vision》1997,24(2):125-135
We address the problem of recovering the 3D shape of an unfolded book surface from the shading information in a scanner image. This shape-from-shading problem in a real world environment is made difficult by a proximal, moving light source, interreflections, specular reflections, and a nonuniform albedo distribution. Taking all these factors into account, we formulate the problem as an iterative, non-linear optimization problem. Piecewise polynomial models of the 3D shape and albedo distribution are introduced to efficiently and stably compute the shape in practice. Finally, we propose a method to restore the distorted scanner image based on the reconstructed 3D shape. The image restoration experiments for real book surfaces demonstrate that much of the geometric and photometric distortions are removed by our method. 相似文献
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The morphable model has been employed to efficiently describe 3D face shape and the associated albedo with a reduced set of basis vectors. The spherical harmonics (SH) model provides a compact basis to well approximate the image appearance of a Lambertian object under different illumination conditions. Recently, the SH and morphable models have been integrated for 3D face shape reconstruction. However, the reconstructed 3D shape is either inconsistent with the SH bases or obtained just from landmarks only. In this work, we propose a geometrically consistent algorithm to reconstruct the 3D face shape and the associated albedo from a single face image iteratively by combining the morphable model and the SH model. The reconstructed 3D face geometry can uniquely determine the SH bases, therefore the optimal 3D face model can be obtained by minimizing the error between the input face image and a linear combination of the associated SH bases. In this way, we are able to preserve the consistency between the 3D geometry and the SH model, thus refining the 3D shape reconstruction recursively. Furthermore, we present a novel approach to recover the illumination condition from the estimated weighting vector for the SH bases in a constrained optimization formulation independent of the 3D geometry. Experimental results show the effectiveness and accuracy of the proposed face reconstruction and illumination estimation algorithm under different face poses and multiple‐light‐source illumination conditions. 相似文献
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Photometric Stereo with General,Unknown Lighting 总被引:3,自引:0,他引:3
Ronen Basri David Jacobs Ira Kemelmacher 《International Journal of Computer Vision》2007,72(3):239-257
Work on photometric stereo has shown how to recover the shape and reflectance properties of an object using multiple images
taken with a fixed viewpoint and variable lighting conditions. This work has primarily relied on known lighting conditions
or the presence of a single point source of light in each image. In this paper we show how to perform photometric stereo assuming
that all lights in a scene are distant from the object but otherwise unconstrained. Lighting in each image may be an unknown
and may include arbitrary combination of diffuse, point and extended sources. Our work is based on recent results showing
that for Lambertian objects, general lighting conditions can be represented using low order spherical harmonics. Using this
representation we can recover shape by performing a simple optimization in a low-dimensional space. We also analyze the shape
ambiguities that arise in such a representation. We demonstrate our method by reconstructing the shape of objects from images
obtained under a variety of lightings. We further compare the reconstructed shapes against shapes obtained with a laser scanner. 相似文献
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Incorporating illumination constraints in deformable models for shape from shading and light direction estimation 总被引:5,自引:0,他引:5
Samaras D. Metaxas D. 《IEEE transactions on pattern analysis and machine intelligence》2003,25(2):247-264
We present a method for the integration of nonlinear holonomic constraints in deformable models and its application to the problems of shape and illuminant direction estimation from shading. Experimental results demonstrate that our method performs better than previous Shape from Shading algorithms applied to images of Lambertian objects under known illumination. It is also more general as it can be applied to non-Lambertian surfaces and it does not require knowledge of the illuminant direction. In this paper, (1) we first develop a theory for the numerically robust integration of nonlinear holonomic constraints within a deformable model framework. In this formulation, we use Lagrange multipliers and a Baumgarte stabilization approach (1972). (2) We also describe a fast new method for the computation of constraint based forces, in the case of high numbers of local parameters. (3) We demonstrate how any type of illumination constraint, from the simple Lambertian model to more complex highly nonlinear models can be incorporated in a deformable model framework. (4) We extend our method to work when the direction of the light source is not known. We couple our shape estimation method with a method for light estimation, in an iterative process, where improved shape estimation results in improved light estimation and vice versa. (5) We perform a series of experiments. 相似文献
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In many remote sensing and machine vision applications, the shape of a specular surface such as water, glass, or polished metal must be determined instantaneously and under natural lighting conditions. Most image analysis techniques, however, assume surface reflectance properties or lighting conditions that are incompatible with these situations. To retrieve the shape of smooth specular surfaces, a technique known as specular surface stereo was developed. The method analyzes multiple images of a surface and finds a surface shape that results in a set of synthetic images that match the observed ones. An image synthesis model is used to predict image irradiance values as a function of the shape and reflectance properties of the surface, camera geometry, and radiance distribution of the illumination. The specular surface stereo technique was tested by processing four numerical simulations-a water surface illuminated by a low- and high-contrast extended light source, and a mirrored surface illuminated by a low- and high-contrast extended light source. Under these controlled circumstances, the recovered surface shape showed good agreement with the known input 相似文献
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Light source position and reflectance estimation from a single view without the distant illumination assumption 总被引:1,自引:0,他引:1
Hara K Nishino K Ikeuchi K 《IEEE transactions on pattern analysis and machine intelligence》2005,27(4):493-505
Several techniques have been developed for recovering reflectance properties of real surfaces under unknown illumination. However, in most cases, those techniques assume that the light sources are located at infinity, which cannot be applied safely to, for example, reflectance modeling of indoor environments. In this paper, we propose two types of methods to estimate the surface reflectance property of an object, as well as the position of a light source from a single view without the distant illumination assumption, thus relaxing the conditions in the previous methods. Given a real image and a 3D geometric model of an object with specular reflection as inputs, the first method estimates the light source position by fitting to the Lambertian diffuse component, while separating the specular and diffuse components by using an iterative relaxation scheme. Our second method extends that first method by using as input a specular component image, which is acquired by analyzing multiple polarization images taken from a single view, thus removing its constraints on the diffuse reflectance property. This method simultaneously recovers the reflectance properties and the light source positions by optimizing the linearity of a log-transformed Torrance-Sparrow model. By estimating the object's reflectance property and the light source position, we can freely generate synthetic images of the target object under arbitrary lighting conditions with not only source direction modification but also source-surface distance modification. Experimental results show the accuracy of our estimation framework. 相似文献
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Optimal Algorithm for Shape from Shading and Path Planning 总被引:2,自引:0,他引:2
An optimal algorithm for the reconstruction of a surface from its shading image is presented. The algorithm solves the 3D reconstruction from a single shading image problem. The shading image is treated as a penalty function and the height of the reconstructed surface is a weighted distance. A consistent numerical scheme based on Sethian's fast marching method is used to compute the reconstructed surface. The surface is a viscosity solution of an Eikonal equation for the vertical light source case. For the oblique light source case, the reconstructed surface is the viscosity solution to a different partial differential equation. A modification of the fast marching method yields a numerically consistent, computationally optimal, and practically fast algorithm for the classical shape from shading problem. Next, the fast marching method coupled with a back tracking via gradient descent along the reconstructed surface is shown to solve the path planning problem in robot navigation. 相似文献