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一种检测运行栈与静态数据区重叠的新方法 总被引:1,自引:0,他引:1
嵌入式系统中由于内存限制,容易出现运行栈和数据区重叠的错误。已有的两种检测该错误的方法在准确性和易用性方面存在缺陷,不适用于基于软件模拟器的大规模回归测试。文章通过改变运行栈与静态数据区的布局,将运行栈与静态数据区重叠的错误转化为运行栈超越内存地址空间的错误。新方法大大简化了这种运行时错误的检测和调试。 相似文献
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Lech Polkowski Bolesaw Araszkiewicz 《Electronic Notes in Theoretical Computer Science》2003,82(4):219-227
A value of a game v is a function which to each coalition S assigns the value v(S) of this coalition, meaning the expected pay–off for players in that coalition. A classical approach of von Neumann and Morgenstern [6] had set some formal requirements on v which contemporary theories of value adhere to. A Shapley value of the game with a value v [14] is a functional Φ giving for each player p the value Φp(v) estimating the expected pay-off of the player p in the game. Game as well as conflict theory have been given recently much attention on the part of rough and fuzzy set communities [11,8,1,4,7,2]. In particular, problems of plausible strategies [1] in conflicts as well as problems related to Shapley's value [3,2] have been addressed.We confront here the problem of estimating a value as well as Shapley's value of a game from a partial data about the game. We apply to this end the rough set ideas of approximations, defining the lower and the upper value of the game and, respectively, the lower and upper Shapley value. We also define a notion of an exact coalition, on which both values coincide giving the true value of the game; we investigate the structure of the family of exact sets showing its closeness on complements, disjoint sums, and intersections of coalitions covering the set of players. This work sets open a new area of rough set applications in mining constructs from data. The construct mined in this case are values as well as Shapley values of games. 相似文献