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1.
一种基于效用函数的网格资源分配策略   总被引:1,自引:0,他引:1  
针对网格资源分配中用户需求的异构性问题,提出了一种基于效用函数优化的分配策略。该策略综合考虑用户作业执行费用和执行时间两方面的因素,利用拉格朗日方法解决网格用户效用函数的优化问题,通过二分搜索最优解产生一组优化的用户出价,根据该组出价按比例划分资源的计算能力。该分配策略可对网格资源的价格以及资源的占用时间进行优化,对动态、异构的网格环境具有较好的适  应性。  相似文献   

2.
针对经济网格中,由于网格系统的复杂性和用户的私利性,使得网格用户在资源竞价过程中往往因相关信息的匮乏而导致资源竞价的盲目性问题,根据重复博弈分阶段执行的特点,将网格用户间对网格资源的竞争看作多阶段的重复博弈过程.用户依据前一阶段博弈的竞价值及竞价结果对当前阶段的竞价策略进行调整,通过有限次的阶段博弈达到均衡出价策略组合,实现用户最大效用下的资源分配.仿真表明,在不完全信息的网格环境中,该竞价模型可逐步改善网格用户的资源竞价策略,实现优化目标最大化下的网格资源分配.  相似文献   

3.
针对经济模型的网格系统中资源分配的竞争问题,应用进化博弈论中多种群复制动态博弈模型对有限理性网格用户有差别的出价策略进行了研究,提出了一种非对称进化资源分配博弈模型,该模型将网格用户分为出价偏低的保守种群和出价偏高的激进种群,分析了两种网格种群采取合作与竞争策略的自发进化过程,求解了各自的复制动态方程,并通过实例化的非对称支付矩阵求解了复制动态系统的进化稳定策略。研究表明,只有博弈双方选择对等的行为策略才能促进网格资源的公平分配。  相似文献   

4.
在网络资源优化分配问胚的研究中,由于用户存在决策失误,现有基于理性用户博弈的网格资源分配在实际网格环境会完全失效.分析了非完全理性网格用户群体的资源分配策略及其演化过程,提出一种改进的复制动态机制的网格资源分配方法,克服了用户理性的限制,引入变异机制,在无初始学习样本的情况下,也能确保用户达到进行稳定策略点,实现了网格资源在有限理性用户之间的优化分配.仿真表明,用户通过学习对资源分配策略进行调整,可实现最优分配策略并处于稳定状态,证明了进化博弈的资源分配方法在网格环境中的适应性和稳定性.  相似文献   

5.
计算网格环境下一个统一的资源映射策略   总被引:48,自引:3,他引:48  
丁箐  陈国良  顾钧 《软件学报》2002,13(7):1303-1308
由于资源具有广域分布、异构、动态等特性,计算网格环境下资源的管理和调度是一个非常复杂且具有挑战性的问题.提出了计算网格环境下一组相互独立的计算任务(meta-task)的资源映射策略.该策略采用重复映射方法,以更好地适应网格计算环境下的动态性和自治性.算法考虑到任务的输入数据位置对映射效果的影响;通过定义效益函数,该策略在追求较小的任务完成时间的同时兼顾任务的服务质量(QoS)需求.模拟实验结果显示,该映射策略更符合计算网格的复杂环境,能够更好地满足不同用户的实际需要.  相似文献   

6.
为解决云计算资源提供过程中用户的异构性需求问题,提出一种基于非合作博弈效用最优化的云资源提供策略.利用比例共享机制,根据用户的出价提供资源,对用户的出价函数进行求解,并证明效用最优化模型存在非合作博弈纳什均衡解.实验结果表明,该策略能够反映用户需求与资源价格之间的浮动关系,规范用户的出价与资源分配,在公平性、均衡性和合理性上均有较好的效果.  相似文献   

7.
云计算中负载优化模型及算法研究   总被引:1,自引:0,他引:1  
云计算环境的动态性和异构性,使得云计算很容易出现负载失衡现象,严重影响了云计算的整体性能和用户体验.论文提出了基于改进遗传算法的负载均衡优化模型,兼顾资源需求动态变化和虚拟机的计算能力,建立相应的资源调度模型,运用改进遗传算法实现资源负载均衡.验证表明,该算法能很好满足云环境下数据中心的使用要求,提高资源利用率和负载均衡度.  相似文献   

8.
袁勇  王飞跃 《自动化学报》2016,42(5):724-734
本文从理论研究和计算实验两个层次分析和验证了一类带有时间 偏好的单边双类型不完全信息议价博弈模型及其序贯均衡, 运用单阶段偏离法则分别推导和证明了该议价博弈的合并均衡与分离均衡, 并通过策略比较和构造静态出价博弈证明了合并均衡是议价博弈的唯一理性解. 在此基础上, 本文设计不完全信息议价博弈计算实验场景, 基于协同演化计算实验方法验证了议价博弈的序贯均衡解. 最后, 本文探讨了该序贯均衡对于议价双方相应管理策略的实践指导意义.  相似文献   

9.
为了协调网格计算中异构资源在多用户之间的合理共享,满足不同用户需求,该文提出一种基于ECT的优先权约束作业调度策略。该策略充分考虑不同作业的期望完成时间,并通过为不同级别用户设置优先级,使得高优先权用户的作业优先执行,保证绝大多数作业在期望完成时间之内完成,同时平衡了各种资源的利用率。该策略解决了网格环境下不同类别用户无冲突共享资源问题,提高了用户满意程度,实现了作业与异构资源之间的合理匹配。  相似文献   

10.
针对网格资源分配中的竞争问题,提出了一种利用进化博弈的动态机制研究资源分配的方法。该方法利用复制动态方程求解网格使用者策略选择比例的进化稳定点,通过反复博弈使得网格使用者学习并调整出价策略,并讨论了四种典型的使用者评估函数对进化稳定点的影响。最后利用网格模拟器进行了实验评估,结果表明提出的进化博弈方法是收敛的,且在网格使用者的总体效用方面优于传统算法,从而实现了网格资源的优化分配。  相似文献   

11.
Resource allocation cannot reach equilibrium in one‐off game in grid environment because of the bounded rationality of the users. To address this issue, an evolutionary game algorithm for grid resource allocation is proposed in this paper. The evolutionary game theory is introduced to study the selection process of user strategy from the dynamic viewpoint. Firstly, the problem of multiple users competing for a common resource is formulated as a symmetric game. Secondly, replicated dynamic mechanism is used to produce the evolutionary stable point that leads to a satisfied allocation scenario. Finally, the relationships among the evolutionary stable point, valuation functions, and convergence time are discussed in detail. The results of the experiments show that the proposed evolutionary game algorithm is convergent and generates better utility results compared with the classical game algorithm. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   

12.
针对网格资源分配的优化问题,提出利用随机动态来研究有限网格群体博弈的分析方法。通过建立网格使用者策略选择的随机模型来分析有限网格群体的博弈,并利用期望效用生成选择过程的量化指标来判断使用者在反复博弈中策略选择的变化方向及其稳定性。最后通过仿真实例的研究结果表明,在效用矩阵不变的情况下,群体规模是影响网格使用者策略选择方案的一个重要因素。  相似文献   

13.
针对在网格环境下对资源进行有效管理和调度的复杂性问题,提出一个基于竞争机制的网格资源分配模型,其中包括用户层、代理层及资源层。在该模型的基础上给出资源分配策略及一种费用优化算法。模拟实验表明,该模型能够较好地适应网格环境的动态变化,调整供给和需求的平衡。  相似文献   

14.
Optimal resource allocation is a complex undertaking due to large-scale heterogeneity present in computational grid. Traditionally, the decision based on certain cost functions has been used in allocating grid resource as a standard method that does not take resource access cost into consideration. In this paper, the utility function is presented as a promising method for grid resource allocation. To tackle the issue of heterogeneous demand, the user's preference is represented by utility function, which is driven by a user-centric scheme rather than system-centric parameters adopted by cost functions. The goal of each grid user is to maximize its own utility under different constraints. In order to allocate a common resource to multiple bidding users, the optimal solution is achieved by searching the equilibrium point of resource price such that the total demand for a resource exactly equals the total amount available to generate a set of optimal user bids. The experiments run on a Java-based discrete-event grid simulation toolkit called GridSim are made to study characteristics of the utility-driven resource allocation strategy under different constraints. Results show that utility optimization under budget constraint outperforms deadline constraint in terms of time spent, whereas deadline constraint outperforms budget constraint in terms of cost spent. The conclusion indicates that the utility-driven method is a very potential candidate for the optimal resource allocation in computational grid.  相似文献   

15.
Grid computing is a newly developed technology for complex systems with large-scale resource sharing, wide-area communication, and multi-institutional collaboration. Grid scheduling is an important infrastructure in the grid computing environment. Most of the existing grids scheduling methods focus on maximizing processor utilization without taking grid load into consideration. This may lead to significant inefficiencies in performance such as large job queues and processing delays. In this paper, we propose a multiagent-based scheduling system for computational grids with a new approach. Agent technology is suitable for a computational grid because of the dynamic, heterogeneous, and autonomous nature of the grid. The main idea of the proposed system is a combination of a static scheduling using a fixed scheduling algorithm and a dynamic adjustment through the autonomous behavior of agents. The superiority of the proposed system, in reducing the load of the grid and minimizing the response time for executing user applications, is demonstrated by simulation experiments.  相似文献   

16.
Allocation of grid resources aims at improving resource utility and grid application performance. Currently, the algorithms proposed for this purpose do not fit well the autonomic, dynamic, distributive and heterogeneous features of the grid environment. According to MAS (multi-agent system) cooperation mechanism and market bidding game rules, a model of allocating allocation of grid resources based on market economy is introduced to reveal the relationship between supply and demand. This model can make good use of the studying and negotiating ability of consumers’ agent and takes full consideration of the consumer’s behavior, thus rendering the application and allocation of resource of the consumers rational and valid. In the meantime, the utility function of consumer is given; the existence and the uniqueness of Nash equilibrium point in the resource allocation game and the Nash equilibrium solution are discussed. A dynamic game algorithm of allocating grid resources is designed. Experimental results demonstrate that this algorithm diminishes effectively the unnecessary latency, improves significantly the smoothness of response time, the ratio of throughput and resource utility, thus rendering the supply and demand of the whole grid resource reasonable and the overall grid load balanceable. Supported by the Natural Science Foundation of Hunan Province (Grant No. 06JJ2033), and the Society Science Foundation of Hunan Province (Grant No. 07YBB239)  相似文献   

17.
Ad hoc grids are highly heterogeneous and dynamic, in which the availability of resources and tasks may change at any time. The paper proposes a utility based resource selection scheme for QoS satisfaction and load balancing in ad hoc grid environments. The proposed scheme intends to maximize the QoS satisfaction of ad hoc grid users and support load balancing of grid resources. For each candidate ad hoc grid resource, the scheme obtains values from the computations of utility function for QoS satisfaction and benefit maximization game for ad hoc grid resource preference. The utility function for QoS satisfaction computes the utility value based on the satisfaction of QoS requirements of the grid user request. The benefit maximization game for grid resource node preference computes the preference value from the resource point of view. Its main goal is to achieve load balancing and decrease the number of resource selection failure. The utility value and the preference value of each candidate ad hoc grid resource are combined to select the most suitable grid resource for ad hoc grid user request. In the simulation, the performance evaluation of proposed algorithm for ad hoc grid is conducted.  相似文献   

18.
负载均衡机制有利于提高广域分布式环境中资源共享和协同工作的效率。根据网格系统的特点,采用灰色预测方法,设计了一种动态资源负载均衡机制,给出了预测模型和实时预测策略以及基于该机制的负载均衡算法。该资源负载均衡机制具有以下特点:可在较小的开销下取得满意的负载均衡性能,具有网格环境下的可扩展性,能够适应网格资源动态变化的特性,解决资源发现过程中的负载均衡 问题。  相似文献   

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