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1.
We present a novel algorithm BADF (Bounding Volume Hierarchy Based Adaptive Distance Fields) for accelerating the construction of ADFs (adaptive distance fields) of rigid and deformable models on graphics processing units. Our approach is based on constructing a bounding volume hierarchy (BVH) and we use that hierarchy to generate an octree-based ADF. We exploit the coherence between successive frames and sort the grid points of the octree to accelerate the computation. Our approach is applicable to rigid and deformable models. Our GPU-based (graphics processing unit based) algorithm is about 20x--50x faster than current mainstream central processing unit based algorithms. Our BADF algorithm can construct the distance fields for deformable models with 60k triangles at interactive rates on an NVIDIA GTX GeForce 1060. Moreover, we observe 3x speedup over prior GPU-based ADF algorithms.  相似文献   

2.
We offer an efficient approach based on difference of convex functions (DC) optimization for self-organizing maps (SOM). We consider SOM as an optimization problem with a nonsmooth, nonconvex energy function and investigated DC programming and DC algorithm (DCA), an innovative approach in nonconvex optimization framework to effectively solve this problem. Furthermore an appropriate training version of this algorithm is proposed. The numerical results on many real-world datasets show the efficiency of the proposed DCA based algorithms on both quality of solutions and topographic maps.  相似文献   

3.
This paper presents a new approach to estimating mixture models based on a recent inference principle we have proposed: the latent maximum entropy principle (LME). LME is different from Jaynes' maximum entropy principle, standard maximum likelihood, and maximum a posteriori probability estimation. We demonstrate the LME principle by deriving new algorithms for mixture model estimation, and show how robust new variants of the expectation maximization (EM) algorithm can be developed. We show that a regularized version of LME (RLME), is effective at estimating mixture models. It generally yields better results than plain LME, which in turn is often better than maximum likelihood and maximum a posterior estimation, particularly when inferring latent variable models from small amounts of data.  相似文献   

4.
A new data clustering algorithm Density oriented Kernelized version of Fuzzy c-means with new distance metric (DKFCM-new) is proposed. It creates noiseless clusters by identifying and assigning noise points into separate cluster. In an earlier work, Density Based Fuzzy C-Means (DOFCM) algorithm with Euclidean distance metric was proposed which only considered the distance between cluster centroid and data points. In this paper, we tried to improve the performance of DOFCM by incorporating a new distance measure that has also considered the distance variation within a cluster to regularize the distance between a data point and the cluster centroid. This paper presents the kernel version of the method. Experiments are done using two-dimensional synthetic data-sets, standard data-sets referred from previous papers like DUNN data-set, Bensaid data-set and real life high dimensional data-sets like Wisconsin Breast cancer data, Iris data. Proposed method is compared with other kernel methods, various noise resistant methods like PCM, PFCM, CFCM, NC and credal partition based clustering methods like ECM, RECM, CECM. Results shown that proposed algorithm significantly outperforms its earlier version and other competitive algorithms.  相似文献   

5.
Attributed graph clustering, also known as community detection on attributed graphs, attracts much interests recently due to the ubiquity of attributed graphs in real life. Many existing algorithms have been proposed for this problem, which are either distance based or model based. However, model selection in attributed graph clustering has not been well addressed, that is, most existing algorithms assume the cluster number to be known a priori. In this paper, we propose two efficient approaches for attributed graph clustering with automatic model selection. The first approach is a popular Bayesian nonparametric method, while the second approach is an asymptotic method based on a recently proposed model selection criterion, factorized information criterion. Experimental results on both synthetic and real datasets demonstrate that our approaches for attributed graph clustering with automatic model selection significantly outperform the state-of-the-art algorithm.  相似文献   

6.

Efficient collision detection is critical in 3D geometric modeling. In this paper, we first implement three parallel triangle-triangle intersection algorithms on a GPU and then compare the computational efficiency of these three GPU-accelerated parallel triangle-triangle intersection algorithms in an application that detects collisions between triangulated models. The presented GPU-based parallel collision detection method for triangulated models has two stages: first, we propose a straightforward and efficient parallel approach to reduce the number of potentially intersecting triangle pairs based on AABBs, and second, we conduct intersection tests with the remaining triangle pairs in parallel based on three triangle-triangle intersection algorithms, i.e., the Möller’s algorithm, Devillers’ and Guigue’s algorithm, and Shen’s algorithm. To evaluate the performance of the presented GPU-based parallel collision detection method for triangulated models, we conduct four groups of benchmarks. The experimental results show the following: (1) the time required to detect collisions for the triangulated model consisting of approximately 1.5 billion triangle pairs is less than 0.5 s; (2) the GPU-based parallel collision detection method speedup over the corresponding serial version is 50x - 60x, and (3) Devillers’ and Guigue’s algorithm is comparatively and comprehensively the best of the three GPU-based parallel triangle-triangle intersection algorithms. The presented GPU-accelerated method is capable of efficiently detecting the potential collisions of triangulated models. Overall, the GPU-accelerated parallel Devillers’ and Guigue’s triangle-triangle intersection algorithm is recommended when performing practical collision detections between large triangulated models.

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7.
This paper proposes a new quantum-inspired evolutionary algorithm for solving ordering problems. Quantum-inspired evolutionary algorithms based on binary and real representations have been previously developed to solve combinatorial and numerical optimization problems, providing better results than classical genetic algorithms with less computational effort. However, for ordering problems, order-based genetic algorithms are more suitable than those with binary and real representations. This is because specialized crossover and mutation processes are employed to always generate feasible solutions. Therefore, this work proposes a new quantum-inspired evolutionary algorithm especially devised for ordering problems (QIEA-O). Two versions of the algorithm have been proposed. The so-called pure version generates solutions by using the proposed procedure alone. The hybrid approach, on the other hand, combines the pure version with a traditional order-based genetic algorithm. The proposed quantum-inspired order-based evolutionary algorithms have been evaluated for two well-known benchmark applications – the traveling salesman problem (TSP) and the vehicle routing problem (VRP) – as well as in a real problem of line scheduling. Numerical results were obtained for ten cases (7 VRP and 3 TSP) with sizes ranging from 33 to 101 stops and 1 to 10 vehicles, where the proposed quantum-inspired order-based genetic algorithm has outperformed a traditional order-based genetic algorithm in most experiments.  相似文献   

8.
基于流形距离的半监督判别分析   总被引:5,自引:0,他引:5  
魏莱  王守觉 《软件学报》2010,21(10):2445-2453
大量无类别标签的数据具有对分类有用的信息,有效地利用这些信息来提高分类精确度,是半监督分类研究的主要内容.提出了一种基于流形距离的半监督判别分析(semi-supervised discriminant analysis based on manifold distance,简称SSDA)算法,通过定义的流形距离,能够选择位于流形上的数据点的同类近邻点、异类近邻点以及全局近邻点,并依据流形距离定义数据点与其各近邻点之间的相似度,利用这种相似度度量构造算法的目标函数.通过在ORL,YALE人脸数据库上的实验表明,与现有算法相比,数据集通过该算法降维后,能够使基于距离的识别算法具有更高的分类精确度.同时,为了解决非线性降维问题,提出了Kernel SSDA,同样通过实验验证了算法的有效性.  相似文献   

9.
In this paper we propose a new density based clustering algorithm via using the Mahalanobis metric. This is motivated by the current state-of-the-art density clustering algorithm DBSCAN and some fuzzy clustering algorithms. There are two novelties for the proposed algorithm: One is to adopt the Mahalanobis metric as distance measurement instead of the Euclidean distance in DBSCAN and the other is its effective merging approach for leaders and followers defined in this paper. This Mahalanobis metric is closely associated with dataset distribution. In order to overcome the unique density issue in DBSCAN, we propose an approach to merge the sub-clusters by using the local sub-cluster density information. Eventually we show how to automatically and efficiently extract not only ‘traditional’ clustering information, such as representative points, but also the intrinsic clustering structure. Extensive experiments on some synthetic datasets show the validity of the proposed algorithm. Further the segmentation results on some typical images by using the proposed algorithm and DBSCAN are presented in this paper and they are shown that the proposed algorithm can produce much better visual results in image segmentation.  相似文献   

10.
A parallel randomized support vector machine (PRSVM) and a parallel randomized support vector regression (PRSVR) algorithm based on a randomized sampling technique are proposed in this paper. The proposed PRSVM and PRSVR have four major advantages over previous methods. (1) We prove that the proposed algorithms achieve an average convergence rate that is so far the fastest bounded convergence rate, among all SVM decomposition training algorithms to the best of our knowledge. The fast average convergence bound is achieved by a unique priority based sampling mechanism. (2) Unlike previous work (Provably fast training algorithm for support vector machines, 2001) the proposed algorithms work for general linear-nonseparable SVM and general non-linear SVR problems. This improvement is achieved by modeling new LP-type problems based on Karush–Kuhn–Tucker optimality conditions. (3) The proposed algorithms are the first parallel version of randomized sampling algorithms for SVM and SVR. Both the analytical convergence bound and the numerical results in a real application show that the proposed algorithm has good scalability. (4) We present demonstrations of the algorithms based on both synthetic data and data obtained from a real word application. Performance comparisons with SVMlight show that the proposed algorithms may be efficiently implemented.  相似文献   

11.
This paper addresses the problem of speech enhancement and acoustic noise reduction by adaptive filtering algorithms. Recently, we have proposed a new Forward blind source separation algorithm that enhances very noisy speech signals with a subband approach. In this paper, we propose a new variable subband step-sizes algorithm that allows improving the previous algorithm behaviour when the number of subband is selected high. This new proposed algorithm is based on recursive formulas to compute the new variable step-sizes of the cross-coupling filters by using the decorrelation criterion between the estimated sub-signals at each subband output. This new algorithm has shown an important improvement in the steady state and the mean square error values. Along this paper, we present the obtained simulation results by the proposed algorithm that confirm its superiority in comparison with its original version that employs fixed step-sizes of the cross-coupling adaptive filters and with another fullband algorithm.  相似文献   

12.
In this paper, examining some games, we show that classical techniques are not always effective for games with not many stages and players and it can’t be claimed that these techniques of solution always obtain the optimal and actual Nash equilibrium point. For solving these problems, two evolutionary algorithms are then presented based on the population to solve general dynamic games. The first algorithm is based on the genetic algorithm and we use genetic algorithms to model the players' learning process in several models and evaluate them in terms of their convergence to the Nash Equilibrium. in the second algorithm, a Particle Swarm Intelligence Optimization (PSO) technique is presented to accelerate solutions’ convergence. It is claimed that both techniques can find the actual Nash equilibrium point of the game keeping the problem’s generality and without imposing any limitation on it and without being caught by the local Nash equilibrium point. The results clearly show the benefits of the proposed approach in terms of both the quality of solutions and efficiency.  相似文献   

13.
The computation of a rigid body transformation which optimally aligns a set of measurement points with a surface and related registration problems are studied from the viewpoint of geometry and optimization. We provide a convergence analysis for widely used registration algorithms such as ICP, using either closest points (Besl and McKay, 1992) or tangent planes at closest points (Chen and Medioni, 1991) and for a recently developed approach based on quadratic approximants of the squared distance function (Pottmann et al., 2004). ICP based on closest points exhibits local linear convergence only. Its counterpart which minimizes squared distances to the tangent planes at closest points is a Gauss–Newton iteration; it achieves local quadratic convergence for a zero residual problem and—if enhanced by regularization and step size control—comes close to quadratic convergence in many realistic scenarios. Quadratically convergent algorithms are based on the approach in (Pottmann et al., 2004). The theoretical results are supported by a number of experiments; there, we also compare the algorithms with respect to global convergence behavior, stability and running time.  相似文献   

14.
目的: 为将流形学习有效应用于图像的降维与识别中,并消除图像的仿射变换对流形结构产生的影响,本文提出一种仿射不变的自适应局部线性嵌入算法。方法: 该算法在局部线性嵌入的基础上,为适应产生各种仿射变换的图像样本,引入切线距离计算各样本之间的相似程度,以此描述样本空间中的距离,并通过图像相似度函数自适应计算样本空间中每一点的邻域数量。结果: 实验结果表明,该算法能够构造出更合理的低维流形结构,并有效提升统计识别的正确率。结论: 本文算法对仿射变换不敏感,表现出更强的稳健性。  相似文献   

15.
This paper proposes a novel optimization algorithm called Hyper-Spherical Search (HSS) algorithm. Like other evolutionary algorithms, the proposed algorithm starts with an initial population. Population individuals are of two types: particles and hyper-sphere centers that all together form particle sets. Searching the hyper-sphere inner space made by the hyper-sphere center and its particle is the basis of the proposed evolutionary algorithm. The HSS algorithm hopefully converges to a state at which there exists only one hyper-sphere center, and its particles are at the same position and have the same cost function value as the hyper-sphere center. Applying the proposed algorithm to some benchmark cost functions shows its ability in dealing with different types of optimization problems. The proposed method is compared with the genetic algorithm (GA), particle swarm optimization (PSO) and harmony search algorithm (HSA). The results show that the HSS algorithm has faster convergence and results in better solutions than GA, PSO and HSA.  相似文献   

16.
This paper aims to present several clustering methods based on rank distance. Rank distance has applications in many different fields such as computational linguistics, biology and computer science. The K-means algorithm represents each cluster by a single mean vector. The mean vector is computed with respect to a distance measure. Two K-means algorithms based on rank distance are described in this paper. Hierarchical clustering builds models based on distance connectivity. This paper describes two hierarchical clustering techniques that use rank distance. Experiments using mitochondrial DNA sequences extracted from several mammals are performed to compare the results of the clustering methods. Results demonstrate the clustering performance and the utility of the proposed algorithms.  相似文献   

17.
Multichannel algorithms have been developed for more accurate analysis of electrocardiograms (ECGs). Their benefit is the ability to use the information contained in all simultaneously acquired channels. In this paper we present a multichannel version of a nonsyntactic algorithm, based on length transformation. The proposed algorithm uses a decentralized schema for combining the results derived from each individual lead, instead of a global/centralized one (a spatial vector approach). Its performance was evaluated using the CSE database and real ECGs acquired by a 12-lead cardiograph. The results are also compared with previous-single-channel and multichannel-versions of the algorithm, showing a better performance. Since a multichannel algorithm is always a time-consuming task, it is rarely used in real-time monitoring systems. Motivated by this observation, we designed a parallel implementation of the proposed algorithm and tested its ability to be used in such systems.  相似文献   

18.
陈洁  侯海良  罗良才  成运 《计算机工程》2012,38(16):174-177
为提高心音检测算法对异常心音的识别率,提出一种基于双门限的第一心音(S1)和第二心音(S2)自动识别方法,通过海明窗进行滤波预处理,采用改进型希尔伯特-黄变换提取心音包络,利用双门限法对心音进行分段,使用临床知识对S1和S2进行自动识别。实验结果表明,该方法能够准确识别正常心音和异常心音中的S1和S2。  相似文献   

19.
In this paper, a new total generalized variational(TGV) model for restoring images with multiplicative noise is proposed, which contains a nonconvex fidelity term and a TGV term. We use a difference of convex functions algorithm (DCA) to deal with the proposed model. For multiplicative noise removal, there exist many models and algorithms, most of which focus on convex approximation so that numerical algorithms with guaranteed convergence can be designed. Unlike these algorithms, we use the DCA algorithm to remove multiplicative noise. By numerical experiments, it is shown that the proposed approach leads to a better solution compared with the gradient projection algorithm for solving the classic multiplicative noise removal models. We prove that the sequence generated by the DCA algorithm converges to a stationary point, which satisfies the first order optimality condition. Finally, we demonstrate the performance of our whole scheme by numerical examples. A comparison with other methods is provided as well. Numerical results demonstrate that the proposed algorithm significantly outperforms some previous methods for multiplicative Gamma noise removal.  相似文献   

20.
With rapid increase in demand for higher data rates, multiple-input multiple-output (MIMO) wireless communication systems are getting increased research attention because of their high capacity achieving capability. However, the practical implementation of MIMO systems rely on the computational complexity incurred in detection of the transmitted information symbols. The minimum bit error rate performance (BER) can be achieved by using maximum likelihood (ML) search based detection, but it is computationally impractical when number of transmit antennas increases. In this paper, we present a low-complexity hybrid algorithm (HA) to solve the symbol vector detection problem in large-MIMO systems. The proposed algorithm is inspired from the two well known bio-inspired optimization algorithms namely, particle swarm optimization (PSO) algorithm and ant colony optimization (ACO) algorithm. In the proposed algorithm, we devise a new probabilistic search approach which combines the distance based search of ants in ACO algorithm and the velocity based search of particles in PSO algorithm. The motivation behind using the hybrid of ACO and PSO is to avoid premature convergence to a local solution and to improve the convergence rate. Simulation results show that the proposed algorithm outperforms the popular minimum mean squared error (MMSE) algorithm and the existing ACO algorithms in terms of BER performance while achieve a near ML performance which makes the algorithm suitable for reliable detection in large-MIMO systems. Furthermore, a faster convergence to achieve a target BER is observed which results in reduction in computational efforts.  相似文献   

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