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1.
王川宝  祝明发 《计算机学报》1994,17(12):930-937
本文提出了一种评价2-DMesh性能的方法-消息流量法,并且利用这种方法对切换机制为Stor-and-Forward,路由算法分别为AR和DOR时间的2-DMesh性能进行了分析,最后给出了分析和模拟的比较结果。  相似文献   

2.
讨论了几种提高自然联结效率的算法。并比较了它们的效率和性能,其中包括经典的Merge-scan算法,Nested算法,Hash-join算法,以及改进的JM1,JM2算法,Distributivejoin算法,JoinFragmentation算法,GRACEHash-join算法和HybridHash-join算法。这些算法没有绝对的优势,在具体的应用环境下,可根据实际情况采用最合适的优化算法。  相似文献   

3.
CD WinBench99 CDROM测试专家   总被引:1,自引:0,他引:1  
CD WinBench 99是ZD BenchMark 99中一个新增的测试工具软件,可以提供PC系统中CDROM子系统的详细信息。众所周知,CDROM现已成为PC系统的一个标准配置部件,在日常应用中起着无法替代的作用。所谓CDROM子系统包括CDROM驱动器、CDROM接口、驱动程序、软件Cache、数据传输总线和系统处理器等相关部分。 CD WinBench 99是一个32bit的测试工具,可以在Windows 9x和Windows NT平台上运行。它包括CDIn-spetion Tests和CDRO…  相似文献   

4.
《新电脑》2002,(2)
随着DVD-ROM驱动器产品性能的提高和操作系统的演变,CHIP在此次测试中采用了Dell Dimension8200整机作为测试平台,它配有Pentium4 2.0GHz处理器、Intel 850芯片组主板、256MB RDRAM内存,而操作  相似文献   

5.
小鱼 《电脑》2000,(1):30-31
大概在2-3个月前.nVIDIA向全世界公布了举世瞩目的Geforce256图形加速卡。在Quake3 Test中采用高分辨率和16的产品一直在32位色下工作得一般。同样在Quake3中,Geforce256使用32位色后,画面没有成倍的变漂亮,但是速度却下降得不象样、原因之一就是当时的Geforce256采用的是SDRAM,SDRAM虽然便宜,但是在高分辨率下内存带宽就显得不够用了。最近,nVIDIA得到内存厂商的支持获得大量的DDR SGRAM,DDR SGRAR的工作频率是普通SDRAM的…  相似文献   

6.
Windows98正式版的启动盘相对于Windows95和Win-dows98测试版作了很大的更改,下面各项是针对Windows98启动盘的一些新增特性及应用。1多重配置启动菜单并且创建RAMDrive如果用新的Windows98启动盘启动计算机,系统将显示引导菜单,共有三个选项用于加载常用的CD-ROM驱动器或执行正常的干净引导:1)StartcomputerwithCD-ROMsupport2)StartcomputerwithoutCD-ROMsupport3)View theHelpfi…  相似文献   

7.
电脑文摘     
电脑文摘98032计算/DRAMTRAMS的硬件设计方法//Mi-croprocessorsandMicrosystems.-1997,20(9).-567-577本文描述合并了一个lnmosIMST425整数器或者IMST805浮点晶片计算机(与动...  相似文献   

8.
电脑文摘     
电脑文摘94011用PC-AT按口卡实现FDDI双联站∥Micropro-cessorsandMicrosystems.—1993,17(2).—101~107介绍用pc-AT接口卡实现FDDI双联站的设计方法。研究采用的是供MAC和PHY控制器用的...  相似文献   

9.
黄天苇 《电脑》2000,(2):30-31
CPU:奔腾Ⅱ400 Slot 1/512K散主板:升技 BE6 Intel 440BX/ATX/Slo-1/支持 100MHz外频/支持 Ultra DMA/66硬盘: IBM  Deskstar DJNA371360 13. 6G/ UDMA/66/2M/7200rpm/IDE/全国联保三年内存:日立/64M 6ns/168PIN SDRAM/PC100/原装显示卡: ATI XPERT128 Rage 128GL/16MB SDRAM/AGP 2X声卡: CREATIVE sb PCI 128(digital)128位复音/128位硬波表/PCI光驱:先锋 DVD-A03S 6X DVD/32X CD-ROM/无托盘/吸盘式结构显示器: LG 775FT 17″ 0. 24mm点距/最大分辨率 1280 x 1024/110MHzMODEM: TP- LINK 56K/Rockwell/V.90+ K56/内置软驱:三菱1.44″  相似文献   

10.
Intense3DTM图形加速器PC工业界最快速的3D图形处理用户如要把PC或工作站升级到具有3D图形处理能力,那么插入Intense3DOpenGL○R图形加速器就能如愿以偿。Intense3D使用倍受赞扬的In-tergraphTDZTM工作站上...  相似文献   

11.
杜云鹏 《计算机工程》2001,27(5):141-143
二维网格压缩技术是MPEG-4标准的一个核心实验,使用分层网络技术可以提高网络跟踪的效果,提出了一种新的分层网格简化技术,进一步提高了网格的跟踪效果。  相似文献   

12.
13.
Mesh networks are among the most important interconnection network topologies for large multicomputer systems. Mesh networks perform poorly in tolerating faults in the view of worst-case analysis. On the other hand, such worst cases occur very rarely in realistic situations. In this paper, we study the fault tolerance of 2-D and 3-D mesh networks under a more realistic model in which each network node has an independent failure probability. We first observe that if the node failure probability is fixed, then the connectivity probability of these mesh networks can be arbitrarily small when the network size is sufficiently large. Thus, it is practically important for multicomputer system manufacture to determine the upper bound for node failure probability when the probability of network connectivity and the network size are given. We develop a novel technique to formally derive lower bounds on the connectivity probability for 2-D and 3-D mesh networks. Our study shows that these mesh networks of practical size can tolerate a large number of faulty nodes thus are reliable enough for multicomputer systems. For example, it is formally proved that as long as the node failure probability is bounded by 0.5%0.5%, a 3-D mesh network of up to a million nodes remains connected with a probability larger than 99%99%.  相似文献   

14.
On fault tolerance of 3-dimensional mesh networks   总被引:5,自引:0,他引:5       下载免费PDF全文
In this paper, the concept of k-submesh and k-submesh connectivity fault tolerance model is proposed. And the fault tolerance of 3-D mesh networks is studied under a more realistic model in which each network node has an independent failure probability. It is first observed that if the node failure probability is fixed, then the connectivity probability of 3-D mesh networks can be arbitrarily small when the network size is sufficiently large. Thus, it is practically important for multicomputer system manufacturer to determine the upper bound for node failure probability when the probability of network connectivity and the network size are given. A novel technique is developed to formally derive lower bounds on the connectivity probability for 3-D mesh networks. The study shows that 3-D mesh networks of practical size can tolerate a large number of faulty nodes thus are reliable enough for multicomputer systems. A number of advantages of 3-D mesh networks over other popular network topologies are given.  相似文献   

15.
Algorithms for many geometric and physical algorithms rely on a decomposition of 3-D space. Typically, a cubical decomposition is used, where each cubical cell is adjacent to, and may interact with, as many as 26 neighboring cells. In this paper, we explore an alternate structure, the woven mesh, that arises from a decomposition based on truncated octahedra. An algorithm is given to map 3-D space into the cells of the woven mesh and we give mappings which exploit the lower degree of the woven mesh, 14 rather than 26, to obtain better embeddings of 3-D space onto low degree processor arrays. We show that the woven mesh can be embedded with dilation 2 and congestion 4 onto a 3-D mesh. A dilation 3, congestion 8 embedding onto a 4-regular graph is also presented. These embeddings achieve optimal dilation on their respective host graphs; we prove that there does not exist a dilation 2 embedding of the woven mesh on any 4-regular graph. Of particular interest is the proof technique which was guided by deductive computation.  相似文献   

16.
Multicast communication services, in which the same message is delivered from a source node to an arbitrary number of destination nodes, are being provided in new-generation multicomputers. Broadcast is a special case of multicast in which a message is delivered to all nodes in the network. The nCUBE-2, a wormhole-routed hypercube multicomputer, provides hardware support for broadcast and a restricted form of multicast in which the destinations form a subcube. However, the broadcast routing algorithm adopted in the nCUBE-2 is not deadlock-free. In this paper, four multicast wormhole routing strategies for 2-D mesh multicomputers are proposed and studied. All of the algorithms are shown to be deadlock-free. These are the first deadlock-free multicast wormhole routing algorithms ever proposed. A simulation study has been conducted that compares the performance of these multicast algorithms under dynamic network traffic conditions in a 2-D mesh. The results indicate that a dual-path routing algorithm offers performance advantages over tree-based, multipath, and fixed-path algorithms  相似文献   

17.
李强  马东堂 《计算机工程》2009,35(13):88-89,1
分析比较不同预测模型的特点及应用条件,基于一次指数平滑模型、二次指数平滑模型和灰色系统模型GM(1,1),提出并设计能适应网络性能数据序列的混合预测模型。实际应用证明,该模型预测效果良好,能够较好地实现一段时间内的网络性能预测任务。  相似文献   

18.
Three-dimensional motion estimation from multiview video sequences is of vital importance to achieve high-quality dynamic scene reconstruction. In this paper, we propose a new 3-D motion estimation method based on matrix completion. Taking a reconstructed 3-D mesh as the underlying scene representation, this method automatically estimates motions of 3-D objects. A "separating + merging" framework is introduced to multiview 3-D motion estimation. In the separating step, initial motions are first estimated for each view with a neighboring view. Then, in the merging step, the motions obtained by each view are merged together and optimized by low-rank matrix completion method. The most accurate motion estimation for each vertex in the recovered matrix is further selected by three spatiotemporal criteria. Experimental results on data sets with synthetic motions and real motions show that our method can reliably estimate 3-D motions.  相似文献   

19.
数字水印的嵌入会引起三维模型数据的失真,正确评价含水印三维模型的质量可以为三维水印算法的测评提供统一标准。提出了一种新的三维模型质量的评价方法,它首先利用网格模型中二面角为基本度量单位计算出整个原始三维模型的粗糙度,然后在嵌入水印以后用同样的方法计算出含水印三维模型的粗糙度,最后得到嵌入水印前后粗糙度的增量,并将其作为水印嵌入对三维模型造成的失真度的度量。大量实验结果表明,相比传统的质量评价方法,该方法更加适用于三维网格模型。该质量评价方法还可用于评价各种水印攻击对含水印三维模型造成损害的程度。  相似文献   

20.
The distance calculation in an image is a basic operation in computer vision, pattern recognition, and robotics. Several parallel algorithms have been proposed for calculating the Euclidean distance transform (EDT). Recently, Chen and Chuang proposed a parallel algorithm for computing the EDT on mesh-connected SIMD computers (1995). For an nxn image, their algorithm runs in O(n) time on a two-dimensional (2-D) nxn mesh-connected processor array. In this paper, we propose a more efficient parallel algorithm for computing the EDT on a reconfigurable mesh model. For the same problem, our algorithm runs in O(log(2)n) time on a 2-D nxn reconfigurable mesh. Since a reconfigurable mesh uses the same amount of VLSI area as a plain mesh of the same size does when implemented in VLSI, our algorithm improves the result in [3] significantly.  相似文献   

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