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1.
Priority-based wormhole switching with a priority share policy has been proposed as a possible solution for real-time on-chip communication. However, the blocking introduced by priority share complicates the analysis process. In this paper, we propose a new “per-priority” basis analysis scheme which computes the total time window at each priority level instead of each traffic-flow. By checking the release instance of each flow at the corresponding priority window, we can determine schedulability efficiently. Building on this static analysis, for a given set of tasks and network topology, we further propose a task mapping and priority assignment algorithm, in such a way that the hard time bounds are met with a reduced hardware overhead. Experiment results show that significant resource saving can be achieved with no performance degradation in terms of missed deadlines. By using this approach, a broad class of real-time communications with different QoS requirements can be explored and developed in a SoC/NoC communication platform.  相似文献   

2.
Network-on-chip (NoC) communication architectures present promising solutions for scalable communication requests in large system-on-chip (SoC) designs. Intellectual property (IP) core assignment and mapping are two key steps in NoC design, significantly affecting the quality of NoC systems. Both are NP-hard problems, so it is necessary to apply intelligent algorithms. In this paper, we propose improved intelligent algorithms for NoC assignment and mapping to overcome the draw-backs of traditional intelligent algorithms. The aim of our proposed algorithms is to minimize power consumption, time, area, and load balance. This work involves multiple conflicting objectives, so we combine multiple objective optimization with intelligent algorithms. In addition, we design a fault-tolerant routing algorithm and take account of reliability using comprehensive performance indices. The proposed algorithms were implemented on embedded system synthesis benchmarks suite (E3S). Experimental results show the improved algorithms achieve good performance in NoC designs, with high reliability.  相似文献   

3.
使用截止期单调(DM)调度算法和分布式优先级冲顶资源访问控制协议(DPCP)的实时CORBA系统中,当节点的本地优先级个数不足时,必须将多个全局优先级映射成一个本地优先级.这需要:①判定映射后任务可调度性的充分必要条件;②减少时间复杂度的映射算法.为此,推导出判定条件,确定了DGPM映射算法.该算法在保证系统可调度的前提下分配任务,或者证明映射后系统不可调度.证明了DGPM算法能调度其他直序列优先级映射算法可调度的任务和GCS集合.判定条件和算法在实际项目中得到了应用.  相似文献   

4.
一种静态优先级保序饱和分配算法   总被引:1,自引:0,他引:1  
在通信、雷达、导航以及各种消费类电子产品等领域,嵌入式实时调度已逐渐成为电子电气系统的控制核心,成本与性价比都是设计者需要考虑的重要内容.实际应用中,系统能够支持的优先级教目是有限的,当任务数目多于系统优先级数目时,RM,DM等优先级非受限最优算法尽管已经不再适用,但是仍然可以作为任务的自然优先级来辅助系统设计.利用自然优先级先验知识,提出一种保序饱和分配算法,用于任意截止期模型的最优保序分配.进一步的研究表明,当所有任务周期不小于其相对截止时间时,DM保序饱和分配是最少优先级分配.本算法复杂度低,可调度的判定总次数等于任务总数,远低于AGP和LNPA.  相似文献   

5.
随着处理器核数的增加,片上互连网络NoC结构日趋复杂,导致片上互连网络功耗所占的比重和功耗分析的难度也在增加。片上互连网络的任务映射,既要保证多处理器核心之间通信的高性能,又要保证耗费尽可能少的功耗和面积,即在有限的功耗和面积开销下获得较高的性能。在进行任务映射时,核心之间的通信距离是减少任务通信功耗的关键。连续且近凸的区域有助于缩短任务的通信距离。分析了一种功耗最优的片上互连网络启发式映射算法(INC),该算法由区域选择算法和节点映射算法组成。对区域选择算法的2个因子进行了改进,使应用总的通信开销最小化且保证后续应用以很小的通信代价进行区域选择。提出了新的基于选择区域的映射算法。它们在动态到达程序映射问题中的实验结果表明,新的区域选择算法和节点映射算法相比于INC,可以减少12.10%的通信功耗,并且带来11.23%的通信延迟优化。  相似文献   

6.
An energy-aware online task mapping algorithm in NoC-based system   总被引:1,自引:1,他引:0  
With the development of the semiconductor technology, more processors can be integrated onto a single chip. Network-on-Chip is an efficient communication solution for many-core system. However, enhancing performance with lower energy consumption is still a challenge. One critical issue is mapping applications to NoC. This work proposed an online mapping method, which optimizes task mapping algorithm to reduce communication energy consumption. The communication status of applications at runtime is analyzed first. Then, the algorithm computes the mapping placement dynamically and implements the real-time mapping online. Experimental results based on simulation show that the algorithm proposed in this article can achieve more than 20% communication energy saving compared with first fit mapping and nearest neighbor mapping. The migration cost caused by the remapping process is also considered, and can be calculated at the runtime to estimate the effect of remapping.  相似文献   

7.
Network-on-Chip (NoC) has been proposed to overcome the complex on-chip communication problem of System-on-Chip (SoC) design in deep sub-micron. A complete NoC design contains exploration on both hardware and software architectures. The hardware architecture includes the selection of Processing Elements (PEs) with multiple types and their topology. The software architecture contains allocating tasks to PEs, scheduling of tasks and their communications. To find the best hardware design for the target tasks, both hardware and software architectures need to be considered simultaneously. Previous works on NoC design have concentrated on solving only one or two design parameters at a time. In this paper, we propose a hardware–software co-synthesis algorithm for a heterogeneous NoC architecture. The design goal is to minimize energy consumption while meeting the real-time requirements commonly seen in embedded applications. The proposed algorithm is based on Simulated-Annealing (SA). To compare the solution quality and efficiency of the proposed algorithm, we also implement the branch-and-bound and iterative algorithm to solve the hardware–software co-synthesis problem of a heterogeneous NoC. With the given synthetic task sets, the experimental results show that the proposed SA-based algorithm achieves near-optimal solution in a reasonable time, while the branch-and-bound algorithm takes a very long time to find the optimal solution, and the iterative algorithm fails to achieve good solution quality. When applying the co-synthesis algorithms to a real-world application with PE library that has little variation in PE performance and energy consumption, the iterative algorithm achieves solution quality comparable to that of the proposed SA-based algorithm.  相似文献   

8.
It is over 40 years since the first seminal work on priority assignment for real-time systems using fixed priority scheduling. Since then, huge progress has been made in the field of real-time scheduling with more complex models and schedulability analysis techniques developed to better represent and analyse real systems. This tutorial style review provides an in-depth assessment of priority assignment techniques for hard real-time systems scheduled using fixed priorities. It examines the role and importance of priority in fixed priority scheduling in all of its guises, including: pre-emptive and non-pre-emptive scheduling; covering single- and multi-processor systems, and networks. A categorisation of optimal priority assignment techniques is given, along with the conditions on their applicability. We examine the extension of these techniques via sensitivity analysis to form robust priority assignment policies that can be used even when there is only partial information available about the system. The review covers priority assignment in a wide variety of settings including: mixed-criticality systems, systems with deferred pre-emption, and probabilistic real-time systems with worst-case execution times described by random variables. It concludes with a discussion of open problems in the area of priority assignment.  相似文献   

9.
片上网络是片上系统SoC通信问题的一种最有效解决方法,如何把知识产权核映射到网格之格件映射问题是NoC设计的关键问题之一。映射问题本质上是一种二次分配的NP难问题,遗传算法能够有效地求解问题的近似最优解。提出一种基于遗传的IP映射算法,实验结果表明,遗传算法能够在几分钟内求得最小能耗的映射。  相似文献   

10.
Dynamic task mapping for Network-on-Chip based systems   总被引:1,自引:0,他引:1  
Efficiency of Network-on-Chip (NoC) based multi-processor systems largely depends on optimal placement of tasks onto processing elements (PEs). Although number of task mapping heuristics have been proposed in literature, selecting best technique for a given environment remains a challenging problem. Keeping in view the fact that comparisons in original study of each heuristic may have been conducted using different assumptions, environment, and models. In this study, we have conducted a detailed quantitative analysis of selected dynamic task mapping heuristics under same set of assumptions, similar environment, and system models. Comparisons are conducted with varying network load, number of tasks, and network size for constantly running applications. Moreover, we propose an extension to communication-aware packing based nearest neighbor (CPNN) algorithm that attempts to reduce communication overhead among the interdependent tasks. Furthermore, we have conducted formal verification and modeling of proposed technique using high level Petri nets. The experimental results indicate that proposed mapping algorithm reduces communication cost, average hop count, and end-to-end latency as compared to CPNN especially for large mesh NoCs. Moreover, proposed scheme achieves up to 6% energy savings for smaller mesh NoCs. Further, results of formal modeling indicate that proposed model is workable and operates according to specifications.  相似文献   

11.
The growing complexity of customizable single-chip multiprocessors is requiring communication resources that can only be provided by a highly-scalable communication infrastructure. This trend is exemplified by the growing number of network-on-chip (NoC) architectures that have been proposed recently for system-on-chip (SoC) integration. Developing NoC-based systems tailored to a particular application domain is crucial for achieving high-performance, energy-efficient customized solutions. The effectiveness of this approach largely depends on the availability of an ad hoc design methodology that, starting from a high-level application specification, derives an optimized NoC configuration with respect to different design objectives and instantiates the selected application specific on-chip micronetwork. Automatic execution of these design steps is highly desirable to increase SoC design productivity. This work illustrates a complete synthesis flow, called Netchip, for customized NoC architectures, that partitions the development work into major steps (topology mapping, selection, and generation) and provides proper tools for their automatic execution (SUNMAP, xpipescompiler). The entire flow leverages the flexibility of a fully reusable and scalable network components library called xpipes, consisting of highly-parameterizable network building blocks (network interface, switches, switch-to-switch links) that are design-time tunable and composable to achieve arbitrary topologies and customized domain-specific NoC architectures. Several experimental case studies are presented In the work, showing the powerful design space exploration capabilities of the proposed methodology and tools.  相似文献   

12.
Future embedded systems demand multi-processor designs to meet real-time deadlines. The large number of applications in these systems generates an exponential number of use-cases. The key design automation challenges are designing systems for these use-cases and fast exploration of software and hardware implementation alternatives with accurate performance evaluation of these use-cases. These challenges cannot be overcome by current design methodologies which are semi-automated, time consuming and error prone.In this paper, we present a fully automated design flow to generate communication assist (CA) based multi-processor systems (CA-MPSoC). A worst-case performance model of our CA is proposed so that the performance of the CA-based platform can be analyzed before its implementation. The design flow provides performance estimates and timing guarantees for both hard real-time and soft real-time applications, provided the task to processor mappings are given by the user. The flow automatically generates a super-set hardware that can be used in all use-cases of the applications. The software for each of these use-cases is also generated including the configuration of communication architecture and interfacing with application tasks.CA-MPSoC has been implemented on Xilinx FPGAs for evaluation. Further, it is made available on-line for the benefit of the research community and in this paper, it is used for performance analysis of two real life applications, Sobel and JPEG encoder executing concurrently. The CA-based platform generated by our design flow records a maximum error of 3.4% between analyzed and measured periods. Our tool can also merge use-cases to generate a super-set hardware which accelerates the evaluation of these use-cases. In a case study with six applications, the use-case merging results in a speed up of 18 when compared to the case where each use-case is evaluated individually.  相似文献   

13.
The paper presents a multi-processor architecture for real-time and low-power image and video enhancement applications. Differently from other state-of-the-art parallel architectures the proposed solution is composed of heterogeneous tiles. The tiles have computational and memory capabilities, support different algorithmic classes and are connected by a novel Network-on-Chip (NoC) infrastructure. The proposed packet-switched data transfer scheme avoids communication bottlenecks when more tiles are working concurrently. The functional performances of the NoC-based multi-processor architecture are assessed by presenting the achieved results when the platform is programmed to support different enhancement algorithms for still images or videos. The implementation complexity of the NoC-based multi-tile platform, integrated in 65 nm CMOS technology, is reported and discussed.  相似文献   

14.
Application mapping in 2-D mesh-based Network-on-Chip (NoC) architecture is an optimization problem in which each application task (e.g., processor or memory units) should be mapped one-to-one onto a network element (switch or router) to optimize performance requirements (e.g., communication energy or communication latency) under certain platform constraints (e.g., bandwidth and/or latency). Network-on-Chip is a scheme that establishes links between limited application-specific components within Multi-Processor System-on-Chip (MPSoC), but it has a vital role to ensure the maximum data transfer rate and reduce total number of physical interconnections. Most of the works on heuristic application mapping for mesh-based NoC design aim to minimize both total communication energy and run-time, however they experience the following issues: (i) relatively high CPU time due to linear search for the task and tile mapping combinations, (ii) consumption of relatively high communication energy due to random tile selection when two or more tiles are equivalent in terms of average weighted distance by their adjacent mapped tasks, and (iii) even after constructive application mapping, some of the tasks consume higher communication energy due to their inappropriate placements. In this paper we present a low time-complexity heuristic mapping algorithm of weighted application graph under permissible bandwidth constraint to minimize communication energy of 2-D mesh-based NoC architecture. The experimental results of multimedia benchmarks, as well as randomly generated samples show the low communication energy as well as time-complexity under bandwidth constraints in comparison to the recent heuristic application mapping approaches. In our approach, the communication energy is also close to the optimal solution obtained by Integer Linear Programming (ILP).  相似文献   

15.
林红君  王长山 《计算机应用》2010,30(12):3176-3179
片上互连网络是片上通信问题的有效解决方案,但存在严重的资源限制。标准拓扑结构难以满足应用的流量需求,同时还导致大量功耗和面积的开销。适用于通用系统的NoC设计难以满足面向服务质量可预测的互连。给出一种面向应用的带宽感知路由技术,针对具体的应用,首先使用基于遗传算法的映射技术获得IP核到网络节点的最佳映射,然后通过带宽感知的路由算法为网络中的每条数据传输生成最短路由,并通过虚信道静态分配保证该路由是无死锁的。为了减少路由表的硬件开销,还结合使用了路由表压缩的方法。仿真结果表明,所提出的路由技术与现有的路由算法相比,具有更好的时延性能。  相似文献   

16.
3-D Networks-on-Chip(NoC) emerge as a potent solution to address both the interconnection and design complexity problems facing future Multiprocessor System-on-Chips(MPSoCs).Effective run-time mapping on such 3-D NoC-based MPSoCs can be quite challenging,as the arrival order and task graphs of the target applications are typically not known a priori,which can be further complicated by stringent energy requirements for NoC systems.This paper thus presents an energy-aware run-time incremental mapping algorithm(ERIM) for 3-D NoC which can minimize the energy consumption due to the data communications among processor cores,while reducing the fragmentation effect on the incoming applications to be mapped,and simultaneously satisfying the thermal constraints imposed on each incoming application.Specifically,incoming applications are mapped to cuboid tile regions for lower energy consumption of communication and the minimal routing.Fragment tiles due to system fragmentation can be gleaned for better resource utilization.Extensive experiments have been conducted to evaluate the performance of the proposed algorithm ERIM,and the results are compared against the optimal mapping algorithm(branch-and-bound) and two heuristic algorithms(TB and TL).The experiments show that ERIM outperforms TB and TL methods with significant energy saving(more than 10%),much reduced average response time,and improved system utilization.  相似文献   

17.
We present a reservation based protocol for resolving priority inversions in Composable Conveyor Systems. These systems represent a class of networked multi-processor systems that are used to physically transport entities from inputs to outputs. The absence of shared memory and the interaction between the cyber and physical subsystems present many challenges such as priority inversion. We view the end-to-end transport of an entity as a task and discuss how these systems admit a rich set of task models. Like in other real-time systems, a priority inversion is said to occur when a high-priority task is blocked by a lower-priority task for an unbounded duration of time. We present an approach to compute the average waiting time for entities, establish properties of the proposed protocol and present simulation results that demonstrate the efficacy of the proposed protocol. In the future, this protocol can be extended to other task models and a larger class of decentralized systems for advanced manufacturing.  相似文献   

18.
随着硬件系统和软件技术的发展,对片上网络多处理系统的研究进入了交叉研究状态,但是关于实际软件应用与硬件平台结合的研究尚有些不足.本文讲述了基于实际硬件平台的片上网络系统实现.通过FPGA平台实现了一个通用片上网络系统,并通过多任务映射方法将两个多媒体应用程序映射在片上网络系统中,实现了软件多任务与硬件片上网络多处理系统的合理结合.  相似文献   

19.
李静梅  张博  王雪 《计算机应用研究》2012,29(10):3621-3624
为提高异构多处理器任务调度的执行效率,充分发挥多处理器并行性能,提出一种基于粒子群优化的异构多处理器任务调度算法——FPSOTTS算法。该算法以求得任务最短完成时间为目标,首先通过建立新的编码方式和粒子更新公式实现粒子搜索空间到离散空间的映射,使连续的粒子群优化算法适用于离散的异构多处理器任务调度问题;同时通过引入禁忌算法进行局部搜索,克服粒子群算法的早熟收敛现象,避免陷入局部最优。实验结果表明,FPSOTTS算法的执行效率优于Min-min算法和遗传算法,有效地降低任务的执行时间。FP-SOTTS算法很好地解决了异构多处理器任务调度问题,并且适合于大规模并行任务调度。  相似文献   

20.
Real-time communication system support for large scale parallel multicomputers becomes an important issue as the number of real-time applications developed on these systems increases. Flow control is a key component that affects the performance of the communication subsystem. We develop a range of new real-time virtual channel flow control schemes for wormhole networks. The flow control schemes differ in their priority mapping strategies, priority adjustment methods, and arbitration functions. The priority mapping strategy and priority adjustment method of a flow control scheme determine the priority of a message. The priority of a message is used for the virtual channel assignment and the physical channel arbitration. We discuss the trade-off between the performance and the hardware cost of each flow control scheme. A simulator is implemented for studying the performance of the schemes, and simulation experiments are designed to compare the importance of priority mapping, priority adjustment and arbitration toward the system performance. As wormhole networks scale to larger sizes, the average distance between source and destination nodes increases. The flits of messages in wormhole networks, which are buffered in nodes along the path from the source to the destination, consume network resources in these nodes. Therefore, increased scaling may lead to increased resource consumption, congestion, and late messages. In real-time systems, messages lose their value when they miss their deadlines. In order to reduce congestion, we provide a scheme for dropping messages that miss their deadlines.  相似文献   

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