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1.
The benefits of teamwork and collaboration have long been advocated by many educational theories, such as constructivist and social learning models. Among the various applications of collaborative learning, the iterative team-based learning (TBL) process proposed by Michaelsen, Fink, and Knight (2002) has been successfully used in the classroom without computer support. This paper describes the implementation and evaluation results of a classroom application of the TBL process, which was modified to include computer mediation. We call this process computer-supported team-based learning (CS-TBL). This work extends learning in small teams from the traditional classroom to the hybrid classroom where students meet both face-to-face and online by emphasizing the importance of online team interactions. The outcomes are assessed through an evaluation model that considers the impact of motivation, enjoyment and team contributions on learning outcomes. The study results indicate that motivation influences the relationship between team interactions and perceived learning. Enjoyment is affected by motivation and perceptions of team members’ contributions, with the implication that students who perceive that the team interactions are adding value to their education will better enjoy learning and will experience higher-level learning outcomes.  相似文献   

2.
网络学习空间与智慧教育的融合,在一定程度上改变了学生的学习方式和教师的教学方式,更有利于培养学生的自主学习能力和激发他们的学习兴趣,从而达到提升教学质量的目的。文章从真实的教学实践出发,提出了基于大数据分析技术的网络学习空间与智慧课堂融合的整体目标架构,从中分析智了慧课堂教学目标和利用大数据技术分析学生在网络学习空间的学习状况。  相似文献   

3.
针对传统教学模式在"UML软件建模"课程教学中遇到的问题,本文在"项目驱动法"的基础上,提出了一种基于"翻转课堂"的新型教学模式:该教学方法围绕软件工程中的具体的软件设计案例,强调在线教学平台的设计与使用,强调课前学习,强调课上的在教师引导下的分组讨论。实践表明,该教学方法大大提高了学生的学习主动性和参与意识,有效地解决了该课程因的高综合性和概念抽象性而容易导致学生学习困难的问题。  相似文献   

4.
Blogs have been increasingly used to supplement traditional classroom lectures in higher education. This paper explores the use of blogs, and how student attitudes towards online peer interaction and peer learning, as well as motivation to learn from peers, may differ when using the blog comments feature, and when students are encouraged to read and comment on each other's work. We contrast two ways blogs affect learning engagement: (1) solitary blogs as personal digital portfolios for writers; or (2) blogs used interactively to facilitate peer interaction by exposing blogging content and comments to peers. A quasi‐experiment was conducted across two semesters, involving 154 graduate and undergraduate students. The result suggests that interactive blogs, compared with isolated blogs, are associated with positive attitudes towards academic achievement in course subjects and in online peer interaction. Students showed positive motivation to learn from peer work, regardless of whether blogs were interactive or solitary.  相似文献   

5.
金静 《计算机时代》2020,(3):77-79,83
针对C++程序设计基础课程的特点及传统教学模式存在的不足,使用智慧型教学工具“雨课堂”构建了“线上+线下”的混合式教学模式。这种模式实现了线上线下教学的无缝对接,既能构建生动立体的线下教学课堂,又能打造资源丰富的线上学习环境,并能够实现对学生线上学习的有效监督及管理。教学实践证明,基于“雨课堂”的混合教学模式能有效地保证课前、课上以及课后每一个环节的学习效果,提高师生互动性。  相似文献   

6.
In the traditional intelligent English classroom teaching, the efficiency of students' learning is often affected by many external environments, such as the influence of learning environment, the influence of students' own condition, and the influence of teachers' teaching mode. In view of these problems, we propose a wireless sensor network technology intelligent teacher management system, which can reduce the influence of the above factors on students' learning efficiency and improve students' learning efficiency. Make students more focused on learning. The system can monitor the state of students through wireless sensors. When the students are in bad condition, the system can adopt certain measures to enhance the enthusiasm of students. At the same time, the state of students and the state of the classroom will be recorded in the internal background system, the system managers can timely monitor the state of students and teachers, and give some guidance and feedback to students and teachers. This learning system is based on machine-free learning and sensor development. It can adjust the classroom environment to suitable conditions and make students more motivated to learn. Teachers can also have a more stable play, will not cause waste of classroom time and attention loss and other phenomena. When students feel tired or sleepy in class, the management system can also actively remind students. Observing the students' state at all times in the traditional classroom will lead to the teacher's distraction, but the teacher has to observe the students' state while lecturing. This may affect teachers and affect their teaching level, and the use of this automated classroom detection technology can solve such problems. Machine learning is to improve the calculation method through various experiences, which is also a problem in the field of artificial intelligence.  相似文献   

7.
The authors work as online tutors for a BSc (Hons) physiotherapy programme at Coventry University in the United Kingdom. This paper represents a stage in our developing understanding, over a 3 year period, of the impact of group dynamics on online interaction among physiotherapy students engaged in sharing with their peers their first experiences of clinical practice. The literature exploring online interaction tends to situate meaning either in theories borrowed from conventional face-to-face interaction or on virtual interaction. Research focusing on ‘blended learning’ that combines face-to-face and online interaction is limited in terms of considering how group dynamics impact groups that are constituted and reconstituted in the two very different learning contexts. Using a case study approach, the authors consider how group dynamics change as groups move from face-to-face to online collaboration in pursuit of learning objectives. We characterize typical features of the cases and draw conclusions based on similarities and differences. Findings suggest that group learning is linked to group cohesion, which appears to be mediated by social and cognitive factors that students bring with them. Social presence appears vital to positive group dynamics and is a precursor to cognitive presence, which develops when groups rise above their desire to be sociable and supportive. Group dynamics, whether positive or negative, and their consequent impact on interaction appear to be relatively stable across contexts once the group scene is set through face-to-face interaction. Engagement and interaction of individual students, however, can alter when face-to-face interaction moves online.  相似文献   

8.
The Finnish high school system in rural areas is facing challenges because of a decreasing number of the students. This situation places new emphasis on online learning. Online learning offers new possibilities for high schools to provide equal learning opportunities for their students. This paper explores students’ readiness to adapt their studying habits in the networked high schools by outlining their beliefs about online learning. Beliefs are assumed to direct people’s actions, in this case activities concerning studying online. Three hundred second year high school students from Eastern Finland who had not had the experiences of learning online were studied. The findings suggest that students polarize into negative, neutral and positive groups based on their beliefs concerning online learning. Results also indicate that students’ knowledge about the possibilities of online learning is quite superficial. In contrast to theories about collaborative learning practices, students see online learning rather differently. Students with negative and neutral beliefs especially see online learning merely as a static “warehouse” of materials and study-alone learning tasks instead of offering possibilities for collaborative knowledge building.  相似文献   

9.
针对高校非计算机专业的程序设计类课程课时少、内容多、实操强度大和学生专业背景复杂的实情,借助互联网教学工具、学习平台和线上课程,设计一种教师易操作的轻量级混合式翻转课堂教学模式.该模式以面授课堂为重点,线上学习作为辅助手段,采用参与式教学方法,课内既讲重要知识点,又增加交流互动环节,激发学生积极思考和大胆提问.教学实践证明教师可以采用该模式实现个性化教学,教学效果好于传统教学模式,教学方法也得到了学生的认可.  相似文献   

10.
This study examines the effect of reducing the seat time of a large lecture chemistry class by two-thirds and conducting it in an active learning classroom rather than a traditional amphitheater. To account for the reduced lecture, didactic content was recorded and posted online for viewing outside of the classroom. A second experimental section, also in a blended and flipped format, was examined the following semester as a replication. To measure student subject-matter learning, we used a standardized multiple-choice exam, and to measure student perceptions of the classroom, we used a validated survey instrument. Our findings demonstrated that in an active learning classroom, student faculty contact could be reduced by two-thirds and students achieved learning outcomes that were at least as good, and in one comparison significantly better than, those in a traditional classroom. Concurrently, student perceptions of the learning environment were improved. This suggests that pedagogically speaking, active learning classrooms, though they seat fewer students per square foot, are actually a more efficient use of physical space.  相似文献   

11.
Limitations of formal learning (e.g., one‐way communication, rigid methodology, results‐oriented approach) can significantly influence the motivation and expectation of students, thus resulting in an academic progress reduction. In order to make learning processes more playful and motivating, this paper presents a new educational experience developed by two groups of Computer Science students at the University of Huelva (Spain). As a result, an authentic real experience was incorporated into the classical teaching of Artificial Intelligence courses where classroom sessions were changed during some days for an international online competition. A comprehensive study considering the competition ranking, the students' opinion and their academic progress was analysed to assess the followed methodology. We found out that the educational experience improved the students' motivation, thereby enhancing their academic performance and personal skills as a result of learning through play. Moreover, additional teaching goals (e.g., learning new programming languages or increasing exam attendance) were obtained because of the positive motivation experienced by the competition. As a conclusion, this paradigm of real‐life experience – not otherwise provided by traditional practical lessons – allowed us to ascertain that the process is more important than the outcome, which could be adapted to different teaching scenarios within an institution.  相似文献   

12.
To what extent a blended learning configuration of face-to-face lectures, online on-demand video recordings of the face-to-face lectures and the offering of online quizzes with appropriate feedback has an additional positive impact on the performance of these students compared to the traditional face-to-face course approach? In a between-subjects design in which students were randomly assigned to a group having access to the online lectures including multiple choice quizzes and appropriate feedback or to a group having access to the online lectures only, 474 students (161 men and 313 women) of a course on European Law agreed to participate in the experiment. By using regression analysis we found that the course grade of the students was predicted by their grade point average, their study discipline, their grade goal for the course, the expected difficulty-level of the course, the number of online lectures they viewed, the number of lectures the students attended in person and the interaction between the lectures they viewed online and attended in person. Students who attended few lectures had more benefit from viewing online lectures than students who attended many lectures. In contrast to our expectations, the regression analysis did not show a significant effect of automated feedback on student performance. Offering recordings of face-to-face lectures is an easy extension of a traditional course and is of practical importance, because it enables students who are often absent from the regular face-to-face lectures to be able to improve their course grade by viewing the lectures online.  相似文献   

13.
以《计算机应用基础》课程为例,面向社会扩招生这个特殊的群体,必须有切实可行的教学模式。采用“线上和线下混合式教学模式”,依托数字资源为基础,以“移动学习平台+大数据分析”为手段线上学习,应推动新媒体新技术和教学深度融合,充分利用在线课程平台、在线教学资源,按照教学计划安排,融合在线学习与传统课堂教学的优势,优化各种教学资源,教室实体课程与网络虚拟课程相互搭配,教师主导与学生自主并重,以最高效率获取最高学习产值的新型信息化教学模式。  相似文献   

14.
本文从学生视角研究翻转课堂教学模式开展的可行性。采用问卷调查法,对应用型高校的学生进行随机抽样。分别从学生课余学习时间、希望得到的帮助、学习工具与平台、课堂态度及表现等四个维度进行调查研究。结果发现:首先,约有70%的学生有充足的课余学习时间,能够保证翻转课堂课前学习任务的完成,仍有30%的学生因课余时间不足或学习态度不端正,不能保证课前学习任务的完成;其次,学生自主解决问题的能力与学业水平成正相关性。成绩优秀的学生喜欢自主解决问题,成绩较差的学生喜欢依靠同伴的帮助解决。学生成绩处于良好和中等的学生,喜欢教师给予指导和帮助;再次,学生具备翻转课堂硬件设备。但对学业水平较差的学生以及低年级的学生,要进行MOOCS学习平台和教学管理平台的培训;最后,学生受传统教学模式影响深刻,仍喜欢课堂上以教师讲授为主。因此教师要充分分析其可行性,对存在的问题采取措施进行解决,才能保证翻转课堂顺利开展。  相似文献   

15.
This study investigated the effects of group member familiarity during computer-supported collaborative learning. Familiarity may have an impact on online collaboration, because it may help group members to progress more quickly through the stages of group development, and may lead to higher group cohesion. It was therefore hypothesized that increased familiarity would lead to (a) more critical and exploratory group norms, (b) more positive perceptions of online communication and collaboration, (c) more efficient and positive collaboration, and (d) better group performance. To investigate these hypotheses, 105 secondary education students collaborated in groups of three. The results of this study indicate that higher familiarity led to more critical and exploratory group norm perceptions, and more positive perceptions of online communication and collaboration. Furthermore, in familiar groups students needed to devote less time to regulating their task-related activities. The expectation that familiarity would lead to better group performance was not confirmed. These findings imply that online educators pay attention to the effects group member familiarity has on online collaborative learning.  相似文献   

16.
Site visits or field trips have been a tool utilized by construction educators to engage students in active learning, assist traditional lessons, and attain stronger and deeper student learning experiences. Nevertheless, site visits present major logistical and accessibility challenges for educational institutions and instructors, reducing the number of students that have access to the benefits of such a technique. The limitations for site visits have further broadened recently, as the reality of the COVID-19 public health concerns has forced educators to move to online course delivery quickly and the majority of site visits have been canceled. The research goal of this paper is to present construction students with opportunities to enable online location-independent site visits where contextualized learning is dangerous, unsafe, or impossible to achieve. In this project, a virtual online learning environment was created to offer the affordances that provide an in-depth learning experience through collaborative communication for a plan-reading activity in a virtual space that resembles a real-world site visit to a building facility. This virtual online learning environment helped students to experience the physical and social aspects of the site visit while getting a collaborative opportunity to practice their plan-reading skills. A comparative study with a business-as-usual condition (online delivery through Zoom®) was conducted and the students’ plan-reading performance and their feedback on the sense of presence, social presence, fatigue, and system usability was reported. The outcome of the study shows that such virtual collaborative site visits present unique opportunities to enable online delivery of spatiotemporal contexts of sites and offer an effective remote alternative when these learning opportunities are not available.  相似文献   

17.
Learning Management Systems (LMS) are web-based systems that allow instructors and/or students to share materials, submit and return assignments, and communicate online. In this study, we explored the uses and perceived benefits of using a LMS to support traditional classroom teaching as reported by instructors and students at a large American Midwestern university. We examined two years of survey data focusing on specific uses of the LMS that emphasized either efficient communication or interactive teaching and learning practices. We matched aggregate user log data with corresponding survey items to see if system use was consistent with patterns seen in the survey results. Findings suggest that instructors and students value tools and activities for efficient communication more than interactive tools for innovating existing practices. However, survey item analysis reveals that instructors and students also highly value the teaching and learning tools within the LMS.  相似文献   

18.
It is important to transform knowledge-based learning to competency-based learning. This paper describes the exploration and practice of "programming and algorithm foundation" curriculum reform for competency-based learning. In order to cultivate students' ability of high-level program development, the intelligent learning system of "MOOC/SPOC + icoding online experiment and programming ability test Platform + Rain Classroom" is established. In the case of limited class hours, we make full use of online resources to build a student-centered method to internalize knowledge and ability. We guide students to complete the basic knowledge module of MOOC or SPOC, and complete the programming experiment on icoding platform. According to the feedback of learning outcome, teachers use offline classroom and rain classroom to sort out the key and difficult points, expanding the depth and breadth of the curriculum, and stimulate students' enthusiasm to participate in the curriculum.  相似文献   

19.
混合式教学模式将现代化技术与传统教学相融合,将两者优点发挥得淋漓尽致,最主要的原因就是利用现代化信息技术激发传统教学的新活力,推动教育的新发展。高职英语线上线下混合式教学的出现提升学习效率,提高教学质量,其量化表达方式为基于混合式教学的高职英语评价方式,这种评价将线上量化与线下量化进行完美融合,不仅关注学生的学习结果(终结性评价),更能动态追踪学生的学习过程(过程性评价),对其进行记录和量化,使高职英语教学评价更客观、更全面、更科学,真正发挥"评价指挥棒"的作用,以评促教、以评促学。  相似文献   

20.
由于线上教学时,学生与教师无法面对面交流,给教师监察学生行为与课堂表现造成极大不便,为此研究线上体育课堂在线人数智能评估方法。使用量化分析法采集在线人数学习行为相关信息数据,获得学习行为信息数据集;构建线上课堂在线人数信息处理系统,并利用可视化与平行坐标方法将学习行为数据进行分段评估处理,实现各段学习行为的准确评估。实验结果验证,所提方法可以高效帮助体育教师智能分析在线人数登录数量、在线时间、日常成绩、考试成绩与总评成绩之间的联系,为提升学生学习积极性与体育教师教学质量提供一定参考。  相似文献   

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