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1.
We define an extended real-valued metric, ρ, for positional games and prove that this class of games is a topological semigroup. We then show that two games are finitely separated iff they are path-connected and iff two closely related Conway games are equivalent. If two games are at a finite distance then this distance is bounded by the maximum difference of any two atoms found in the games. We may improve on this estimate when two games have the same form, as given by a form match. Finally, we show that if ρ(G,H)=∞ then for all X we have G+X H+X, a step towards proving cancellation for positional games.  相似文献   

2.
Distributed π-calculus and ambient calculus are extended with timers which may trigger timeout recovery processes. Timers provide a useful notion of relative time with respect to the interaction in a distributed system. The rather flat notion of space in timed distributed π-calculus is improved by considering a hierarchical representation of space in timed mobile ambients. Some basic results are proven, making sound both formal approaches. An easily understood example is used for both extensions, showing how it is possible to describe a non-monotonic behaviour and use a decentralized control to coordinate the interacting components in time and space.  相似文献   

3.
A value of a game v is a function which to each coalition S assigns the value v(S) of this coalition, meaning the expected pay–off for players in that coalition. A classical approach of von Neumann and Morgenstern [6] had set some formal requirements on v which contemporary theories of value adhere to. A Shapley value of the game with a value v [14] is a functional Φ giving for each player p the value Φp(v) estimating the expected pay-off of the player p in the game. Game as well as conflict theory have been given recently much attention on the part of rough and fuzzy set communities [11,8,1,4,7,2]. In particular, problems of plausible strategies [1] in conflicts as well as problems related to Shapley's value [3,2] have been addressed.We confront here the problem of estimating a value as well as Shapley's value of a game from a partial data about the game. We apply to this end the rough set ideas of approximations, defining the lower and the upper value of the game and, respectively, the lower and upper Shapley value. We also define a notion of an exact coalition, on which both values coincide giving the true value of the game; we investigate the structure of the family of exact sets showing its closeness on complements, disjoint sums, and intersections of coalitions covering the set of players. This work sets open a new area of rough set applications in mining constructs from data. The construct mined in this case are values as well as Shapley values of games.  相似文献   

4.
5.
A moving line L(x,y;t)=0 is a family of lines with one parameter t in a plane. A moving line L(x,y;t)=0 is said to follow a rational curve P(t) if the point P(t0) is on the line L(x,y;t0)=0 for any parameter value t0. A μ-basis of a rational curve P(t) is a pair of lowest degree moving lines that constitute a basis of the module formed by all the moving lines following P(t), which is the syzygy module of P(t). The study of moving lines, especially the μ-basis, has recently led to an efficient method, called the moving line method, for computing the implicit equation of a rational curve [3 and 6]. In this paper, we present properties and equivalent definitions of a μ-basis of a planar rational curve. Several of these properties and definitions are new, and they help to clarify an earlier definition of the μ-basis [3]. Furthermore, based on some of these newly established properties, an efficient algorithm is presented to compute a μ-basis of a planar rational curve. This algorithm applies vector elimination to the moving line module of P(t), and has O(n2) time complexity, where n is the degree of P(t). We show that the new algorithm is more efficient than the fastest previous algorithm [7].  相似文献   

6.
In this paper, we give direct, inverse and equivalence approximation theorems for the Bézier type of Meyer–König and Zeller operator with unified Ditzian–Totik modulus ωφλ(f,t) (0≤λ≤1).  相似文献   

7.
On Full Abstraction for PCF: I, II, and III   总被引:1,自引:0,他引:1  
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8.
The purpose of the paper is to show that there is a dual equivalence between sober Borel spaces and spatial Boolean σ-frames. We show that a discrete space is sober, if and only if, its cardinality is non-measurable and also show that many well known Borel spaces are sober.  相似文献   

9.
We study the encoding of , the call-by-name λ-calculus enriched with McCarthy's amb operator, into the π-calculus. Semantically, amb is a challenging operator, for the fairness constraints that it expresses. We prove that, under a certain interpretation of divergence in the λ-calculus (weak divergence), a faithful encoding is impossible. However, with a different interpretation of divergence (strong divergence), the encoding is possible, and for this case we derive results and coinductive proof methods to reason about that are similar to those for the encoding of pure λ-calculi. We then use these methods to derive the most important laws concerning amb. We take bisimilarity as behavioural equivalence on the π-calculus, which sheds some light on the relationship between fairness and bisimilarity.  相似文献   

10.
This paper proposes two semantics of a probabilistic variant of the π-calculus: an interleaving semantics in terms of Segala automata and a true concurrent semantics, in terms of probabilistic event structures. The key technical point is a use of types to identify a good class of non-deterministic probabilistic behaviours which can preserve a compositionality of the parallel operator in the event structures and the calculus. We show an operational correspondence between the two semantics. This allows us to prove a “probabilistic confluence” result, which generalises the confluence of the linearly typed π-calculus.  相似文献   

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