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1.
基于几何特征的自适应三维模型数字水印算法   总被引:2,自引:0,他引:2  
针对三维三角网格模型提出一种稳健的数字水印算法.首先将三维三角网格模型进行仿射变换,以获得模型的旋转不变性和缩放不变性;然后将各顶点邻域内顶点位置的平均差值作为掩蔽因子确定水印嵌入的强度,使得嵌入的水印具有不可见性.实验结果表明:该算法简单,对几何变换、简化、随机噪声和剪切攻击具有较好的鲁棒性.  相似文献   

2.
针对大型三角网格的特点,提出一个基于外存的鲁棒水印算法。首先对大规模三角网格顶点的重新排序和分组,然后对由分组中顶点到原点的距离组成的序列进行DCT变换,最后将由二值图像调制的水印序列嵌入到经过量化的DCT高频系数中。实验表明,该算法能够抵抗网格噪声、简化、剪切以及仿射变换等攻击,具有良好的不可见性和鲁棒性。  相似文献   

3.
自适应于局部几何特征的三维模型水印算法   总被引:7,自引:0,他引:7  
文章针对三维模型提出了一种稳健的三角网格数字水印算法,通过修改从模型中心到各顶点的向量长度来嵌入数字水印。该算法具有如下特点:以全局几何特征作为嵌入对象;将一比特的水印信息分布到整个模型之中;水印的嵌入强度自适应于模型的局部特征。实验结果表明该水印算法能抵抗网格简化攻击,噪声攻击,剪切攻击,以及它们的混合攻击,具有很高的稳健性。  相似文献   

4.
This work is a connecting link between the field of digital transmission and (3 Dimension) 3D watermarking. In fact, we propose in this paper a blind and robust watermarking algorithm for 3D multiresolution meshes. This data type, before being watermarked, is divided into GOTs (Group Of Triangles) using a spiral scanning method. At every instant, only one GOT is loaded into memory. It undergoes a wavelet transform. Embedding modifies the wavelet coefficients vector thus generated after being presented in a cylindrical coordinate system. After being watermarked, the current GOT will be released from memory to upload the next GOT. Information is coded using a turbo encoder to generate the codeword to be inserted. Once the entire mesh is scanned, the watermarked mesh is reconstructed. During extraction, the same steps are applied only on the watermarked mesh: our algorithm is then blind. Extracted data are decoded using Error-Correcting Code (turbocode) to correct errors that occurred. The results show that our algorithm preserves mesh quality even with a very large insertion rate while significantly minimizing used memory. Data extraction was done correctly despite the application of various attacks. Our algorithm is robust against most popular attacks such as similarity transformation, noise addition, smoothing, coordinate quantization, simplification and compression.  相似文献   

5.
提出了一种基于小波变换的强壮三维网格模型数字水印算法。首先采用一种平面参数化算法将三维网格模型映射为二维参数网格,三维网格模型表面的几何信号相应转换为二维信号,然后采用一种自适应小波水印算法加入水印。实验结果显示该水印算法能够抵抗各种几何信号处理攻击。  相似文献   

6.
This paper presents a new robust, blind and good imperceptibility 3D mesh double watermarks algorithm. Two different kinds of watermarks are embedded into one 3D mesh model. One watermarking algorithm based on mesh feature segmentation and the DCT transformation, the other based on redundancy information of 3D model. The two watermarks do not disturb each other during embedding and extracting. Several mesh models are applied to test the robustness, imperceptibility and efficiency of the proposed algorithm. The experimental results show that the proposed watermark scheme can not only keep good imperceptibility but also resist various attacks, such as similarity transformations (translation, rotation, scaling and combinations of the three operations), file attack, signal processing attacks (noising, smoothing and vertex coordinate quantization) and connectivity attacks (cropping).  相似文献   

7.
基于DFT的鲁棒三维网格模型数字水印算法   总被引:3,自引:0,他引:3  
刘旺  孙圣和 《计算机工程与应用》2006,42(14):192-196,207
论文提出了一种基于离散傅立叶变换(DFT)的鲁棒三维网格数字水印嵌入算法,该算法首先将模型中心到顶点的长度进行DFT变换,然后通过修改DFT系数的模来嵌入水印。算法以全局特征作为嵌入对象,并且将1位水印信息分布到整个模型之中。实验结果表明该算法能够抵抗网格简化、加噪声、剪切等类型攻击以及它们的混合攻击,具有很好的鲁棒性。  相似文献   

8.
Copyright protection of digital media has become an important issue in the creation and distribution of digital content. As a solution to this problem, digital watermarking techniques have been developed for embedding specific information identifying the owner in the host data imperceptibly. Most watermarking methods developed to date mainly focused on digital media such as images, video, audio, and text. Relatively few watermarking methods have been presented for 3D graphical models. In this paper we propose a robust 3D graphical model watermarking scheme for triangle meshes. Our approach embeds watermark information by perturbing the distance between the vertices of the model to the center of the model. More importantly, to make our watermarking scheme robust against various forms of attack while preserving the visual quality of the models our approach distributes information corresponds to a bit of the watermark over the entire model, and the strength of the embedded watermark signal is adaptive with respect to the local geometry of the model. We also introduce a weighting scheme in the watermark extraction process that makes watermark detection more robust against attacks. Experiments show that this watermarking scheme is able to withstand common attacks on 3D models such as mesh simplification, addition of noise, model cropping as well as a combination of these attacks.  相似文献   

9.
The prevalence of cheap and powerful consumer level graphics accelerated hardware introduces a significant growth of 3D applications. In this paper, we have proposed a GPU-accelerated blind and robust watermarking approach to the 3D polygon meshes on the basis of the geometry image transform and image watermarking, which performs watermark embedding and detection on the basis of the geometry image derived from a spherical parametrisation of the input mesh with the help of massive-parallel processing power of the GPUs on the display card. The experimental results show that our approach is successful in at least two aspects. First, the watermark is robust, the embedded watermark survives from common geometric attacks, cropping, simplification, and re-meshing attacks. Second, with the help of parallel computations on the GPUs, the embedding and detection process is extremely fast.  相似文献   

10.
This paper proposes the stellar mesh simplification method, a fast implementation of the Four‐Face Cluster (FFC) algorithm. In this method, a probabilistic optimization heuristic substitutes the priority queue of the original method, which results in a 40% faster algorithm with the same order of distortion. It extends naturally to a progressive and/or multiresolution scheme for combinatorial surfaces. This work also presents a simple way to encode the hierarchy of the resulting multiresolution meshes. This work also focuses on important aspects for the development of a practical and robust implementation of this simplification technique, and on the analysis of the influence of the parameters.  相似文献   

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