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1.
This paper discusses the design and implementation of a framework that automatically extracts and monitors the shape deformations of soft objects from a video sequence and maps them with force measurements with the goal of providing the necessary information to the controller of a robotic hand to ensure safe model-based deformable object manipulation. Measurements corresponding to the interaction force at the level of the fingertips and to the position of the fingertips of a three-finger robotic hand are associated with the contours of a deformed object tracked in a series of images using neural-network approaches. The resulting model captures the behavior of the object and is able to predict its behavior for previously unseen interactions without any assumption on the object's material. The availability of such models can contribute to the improvement of a robotic hand controller, therefore allowing more accurate and stable grasp while providing more elaborate manipulation capabilities for deformable objects. Experiments performed for different objects, made of various materials, reveal that the method accurately captures and predicts the object's shape deformation while the object is submitted to external forces applied by the robot fingers. The proposed method is also fast and insensitive to severe contour deformations, as well as to smooth changes in lighting, contrast, and background.  相似文献   

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Warp sculpting     
The task of computer-based free-form shape design is fraught with practical and conceptual difficulties. Incorporating elements of traditional clay sculpting has long been recognized as a means of shielding the user from these complexities. We present warp sculpting, a variant of spatial deformation, which allows deformations to be initiated by the rigid body transformation or uniform scaling of volumetric tools. This is reminiscent of a tool imprinting, flexing, and molding clay. Unlike previous approaches, the deformation is truly interactive. Tools, encoded in a distance field, can have arbitrarily complex shapes. Although individual tools have a static shape, several tools can be applied simultaneously. We enhance the basic formulation of warp sculpting in two ways. First, deformation is toggled to automatically overcome the problem of "sticky" tools, where the object's surface clings to parts of a tool that are moving away. Second, unlike many other spatial deformations, we ensure that warp sculpting remains foldover-free and, hence, prevent self-intersecting objects.  相似文献   

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An efficient video retrieval system is essential to search relevant video contents from a large set of video clips, which typically contain several heterogeneous video clips to match with. In this paper, we introduce a content-based video matching system that finds the most relevant video segments from video database for a given query video clip. Finding relevant video clips is not a trivial task, because objects in a video clip can constantly move over time. To perform this task efficiently, we propose a novel video matching called Spatio-Temporal Pyramid Matching (STPM). Considering features of objects in 2D space and time, STPM recursively divides a video clip into a 3D spatio-temporal pyramidal space and compares the features in different resolutions. In order to improve the retrieval performance, we consider both static and dynamic features of objects. We also provide a sufficient condition in which the matching can get the additional benefit from temporal information. The experimental results show that our STPM performs better than the other video matching methods.  相似文献   

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一种基于内容相关性的跨媒体检索方法   总被引:12,自引:0,他引:12  
针对传统基于内容的多媒体检索对单一模态的限制,提出一种新的跨媒体检索方法.分析了不同模态的内容特征之间在统计意义上的典型相关性,并通过子空间映射解决了特征向量的异构性问题,同时结合相关反馈中的先验知识,修正不同模态多媒体数据集在子空间中的拓扑结构,实现跨媒体相关性的准确度量.实验以图像和音频数据为例验证了基于相关性学习的跨媒体检索方法的有效性.  相似文献   

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Hierarchical video browsing and feature-based video retrieval are two standard methods for accessing video content. Very little research, however, has addressed the benefits of integrating these two methods for more effective and efficient video content access. In this paper, we introduce InsightVideo, a video analysis and retrieval system, which joins video content hierarchy, hierarchical browsing and retrieval for efficient video access. We propose several video processing techniques to organize the content hierarchy of the video. We first apply a camera motion classification and key-frame extraction strategy that operates in the compressed domain to extract video features. Then, shot grouping, scene detection and pairwise scene clustering strategies are applied to construct the video content hierarchy. We introduce a video similarity evaluation scheme at different levels (key-frame, shot, group, scene, and video.) By integrating the video content hierarchy and the video similarity evaluation scheme, hierarchical video browsing and retrieval are seamlessly integrated for efficient content access. We construct a progressive video retrieval scheme to refine user queries through the interactions of browsing and retrieval. Experimental results and comparisons of camera motion classification, key-frame extraction, scene detection, and video retrieval are presented to validate the effectiveness and efficiency of the proposed algorithms and the performance of the system.  相似文献   

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Modern 3D printing technologies and the upcoming mass‐customization paradigm call for efficient methods to produce and distribute arbitrarily shaped 3D objects. This paper introduces an original algorithm to split a 3D model in parts that can be efficiently packed within a box, with the objective of reassembling them after delivery. The first step consists in the creation of a hierarchy of possible parts that can be tightly packed within their minimum bounding boxes. In a second step, the hierarchy is exploited to extract the (single) segmentation whose parts can be most tightly packed. The fact that shape packing is an NP‐complete problem justifies the use of heuristics and approximated solutions whose efficacy and efficiency must be assessed. Extensive experimentation demonstrates that our algorithm produces satisfactory results for arbitrarily shaped objects while being comparable to ad hoc methods when specific shapes are considered.  相似文献   

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Discovery of a perceptual distance function for measuring image similarity   总被引:3,自引:0,他引:3  
For more than a decade, researchers have actively explored the area of image/video analysis and retrieval. Yet one fundamental problem remains largely unsolved: how to measure perceptual similarity between two objects. For this purpose, most researchers employ a Minkowski-type metric. Unfortunately, the Minkowski metric does not reliably find similarities in objects that are obviously alike. Through mining a large set of visual data, our team has discovered a perceptual distance function. We call the discovered function the dynamic partial function (DPF). When we empirically compare DPF to Minkowski-type distance functions in image retrieval and in video shot-transition detection using our image features, DPF performs significantly better. The effectiveness of DPF can be explained by similarity theories in cognitive psychology.  相似文献   

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